You could play a shifty human who has relatives that are tieflings but was born regrettably... normal. They could adopt the affectations of tieflings, and refer to them as 'my people' or 'our culture' even though they've got a bloodline so muddied their practically just a human. They could use hair dye, coloured contacts, moody clothes, and other things to visually look like a tiefling at low levels, and at higher levels he could invest in biotech or cybernetic augmentations to 'improve themselves', or make themself more like 'they were meant to be' (things like...oh, I don't know. venom spurs, vocal modulator, dermal plating, dark vision capacitors, and that sort of thing).
Oooh! I like this a lot. Great idea.
I have no knowledge of this scenario.
Spackle McGapfiller: 5th level lava gnome bard (flame dancer) ~ Likes to drink (face o' the party type), see through Obscuring Mist shenanigans.
Izlin Greymantle: 6th level Card Caster Magus/Far Strike Monk/Occultist ~ Tiefling with some decent knowledge skills. Touch and range spells on thrown weapons.
Bo Goh Twang: 8th level Zen Archer, Qinggong Monk/Feral Hunter/ Exciter Spiritualist ~ Naive young man on 'The Path' of enlightenment. Flurry of arrows, no provoke when shooting, solid AC
I would like to be considered as well. Had the opportunity to play with you years ago at Pacificon. I have been playing Pbp for a couple of years now. I've even had the chance to play with CariMac here on the boards, then met here at Paizocon. I would say that my favorite Pbp to date was playing my investigator in GM Hmm's Salvation of the Sages. It demonstrates just how free and creative the medium can be. I also had the good fortune of being invited to play in her Solstice Scar "C" run at Paizocon.
Ryan P Donahue wrote:
I have to second the viability of Play-by-Post (Pbp). I have found that with the window of time available 'in person', most players I have encountered want to keep pushing forward. It was hard to play the 'stealthy' guy who would go up and scout ahead as that leaves four or five people with nothing to do. There is pressure to finish so as not to miss out on Prestige/Fame.
I have also found that in the moment, some players struggle to find a 'voice' for their character. Not an accent (though this would be fine), but an actual mind-set and/or personality that adds depth to their character; and thus their role-play.
However, in pbp, I feel I have been liberated from the anchor of time. I can construct and edit my character's response, whether by action or dialogue. It seems players are also more patient, imaginative and daring when unchained from the dreaded five hour clock. ROLE-play increases, interaction increases, and feelings of dungeon-crawls tend to dissipate. When playing with strong players and GM's, this gets even better.
I invite anyone to take a look at just about any of GM Hmm's Pbp games and say its a dungeon-crawl. I had the opportunity to play in her run of Salvation of the Sages, and it was amazing! I don't know that my contribution would have been as well thought out in person. I would add the link to the game it, but it would obviously spoil the whole scenario.
It might just be me, but I think ʇɥɐʇ ɓnʎ and spouse may enjoy Pbp. It would also allow you to keep your established group more intact, as they can post when possible without the need for a five our block of time. Just my two coppers.
What if it was the high level character of a friend sitting at a near by table? Many LGS groups are regulars and thus can create the agreement ahead of time (even easier in pbp), an official table of six is still legal with seven players, and it does not violate the 'one character per' rule.
How to adjudicate treasure , XP & gold is a separate matter. Maybe "just being there for my friend/family in need is payment enough" would work out the best. I believe the item is expensive enough to prevent abuse, but I have learned never to doubt a PFS player when they set their mind to something.