GM TOP |
Hello all,
Here is a good place to discuss party composition and eventually OOC stuff. I'll also have the GM assistant introduce themselves as the Seventh Dwarf (played by TriShadow).
There is no requirement that you play the exact PC you applied with, though I'd suggest at least giving it a go for the first mission. But since one can easily tweak a PC before they hit level 2 in PFS play, it wouldn't surprise me if you all did some of that.
My gut feeling is we have a lot of divine stuff rolling and minimal arcane/rogue/charisma stuff. But I don't know enough about your builds to make any strong judgements there. I also strongly believe that most groups can get away with missing a LOT of things in PFS1 Play, so if certain stuff isn't there, don't fret too much. At least at low levels. And at high levels there are a ton more workarounds.
Also, ghost dot into gameplay. I'll get an intro up for our first repeatable in the next couple days so proper introductions can occur, but for now a ghost dot works.
The Magi |
Good Day Terrific Tunnelers!
TriShadow here. I have a 1 xp vigilante warlock, so I will give that a go. It adds some arcane to our options. It also saves me from having to make a new PFS character. Currently he is a human, but I will convert him into a dwarf in short order.
Skorn |
Hi all. Thanks for the chance to play.
I proposed a dwarven Warpriest but do not mind changing for party balance. I do already have a warpriest in PFS but he is a sacred fist. I could have fun with most any class.
I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype?
I will create an alias and get to doing the crunch. Will not dot until that alias is built.
Grunigon Durinslag |
One rogue here though!
Did I miss the build details? Point build? Or roll? Background skills used, etc. ??
Are there default rules for PFS play? Haven't done much of that.
Halali Skyseeker |
GM TOP |
Hey dwarf friends!
@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here
I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.
When you download the guide, pages 25 and 26 are about all you 'need' to get started. And I'll even do a shortform synopsis here.
20 point build, no base stats over 18, none under 7 (before racial adjustments). 2 traits, no drawbacks. Limited to Society Legal options and ones where you own the book or pdf. But everyone is assumed to own the Core book. 150 gold to spend on gear. Background skills are not used.
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Generally speaking, society play has a set of advantages and a set of disadvantages. I'll run through a few of the basic ones here, but I'm trying not to overwhelm anyone with data. Frankly speaking, this is just pathfinder. The minutia is just that, minutia. Any game you play will have tons of it. Society play just has its own set, which fortunately is pretty consistent (now).
Advantages
Your character exists outside the campaign here, more or less. If you leave or if it collapses, you can take this society pc and join another society game, either in person or PbP or even through Discord. Said character's progress is tracked through chronicle sheets you receive after every scenario (and reported online, though officially the chronicle is the most important thing to track).
Factions and Faction Journal Cards and Boons and Prestige! Some scenarios give decent boons that can be used in a variety of situations. A lot are very situational, but there are some really powerful ones too. All scenarios give Prestige points that can be used to purchase items, remove conditions or saved for emergency situations (even up to total resurrections). Faction Journal Cards are another way to gain special bonuses, plus factions help with building character backgrounds, in game RP and provide an extra set of traits when building a PC.
Disadvantages
We have a little less leeway to make decisions about what is allowed. I have to generally stick to the scenario as written and you have to stick to the legal character options.
Anyway, we can talk at great length about this stuff, but for now let's just wait to see if there are any specific questions.
Great to see you all jumping in already!
The Magi |
I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype?
Yep. They are 3/4 casters with access to the wizard spell list. I may go with a level of snakebite brawler and eventually into Arcane Trickster as early as 5th or as late as 7th.
Dran Stoneheart |
This the alias from Skorn.
Sounds fun. Assuming I stay Warpriest I too will be a 3/4 caster. Will work on that tonight. The warpriests I have seen self buff as swift actions and charge into battle. They are sorta more casty paladins with less of a code of conduct.
Bilos Nizhnyy |
Hello, I am playing Bilos, who is also a 3/4 caster.
As well as six other characters, because his spiritualist archetype gives him a choice of phantoms.
Because I have seven characters to build now, I probably won't be discussing much for the first couple of days. However, if there are skills the party is missing, I can probably pitch in a little bit with phantom emotional focus selections.
Halali Skyseeker |
Halali will have some casting ability. To enter the Storm Kindler prestige class she needs access to level 2 spells, as well as 3 ranks in Fly which typically requires some ability to fly every day.
Her caster level at level 11 will be somewhere between 7 and 9. I'm undecided on her casting class as yet.
Grunigon Durinslag |
Wow! Team of dwarves and I hear caster, caster, caster! Where's the group of tanks that I usually see with dwarves!
Well, I'm not a caster but will get Witch hexes.
Ander Therinor |
here I am...if we need a rogue, i can quickly make one...i'm not stuck on being a shooter to begin with...just throwing that out there...i'm flexible
and i'm changing my avatar pic...just realized Kaztor has the same one...
The Magi |
We have a rogue, and I may dip into UnRogue next level (as part of a long-term plan to go Arcane Trixter). So, go with your heart's desire Ander!
GM TOP |
I'm working up a document to help track stuff, take a look here or at the top of the page.
Fill in/update your details on page two as you get the information.
I am also accepting submissions for 'team name' or 'campaign name' or both. Let's see what you creative geniuses come up with!
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FYI, I changed the name of the Campaign to start with GM TOP's..., so it may have moved on your campaign tabs.
Kaztor Firebeard |
Would someone be kind enough to transfer Katz’s pic over to the GM’s page? I’m a phone poster and I can never do it right.
Thanks!
GM TOP |
1 person marked this as a favorite. |
Done. We were actually waiting on Ander's new pic, so I just swapped your name in there.
Also, Dran's name suggestion made me immediately think of possible team name of Delvers of Dungeons, Dames, and Dudes.
So yeah, that's where my brain is usually. Just so you know. :P
Grunigon Durinslag |
I like it except for the pause. How about flipping the first? Dungeon Delvers Dames and Dudes
Bilos Nizhnyy |
Do we have any dames, other than my phantoms?
My whole crew is dotted in. Now to finish statting everyone.
GM TOP |
We do have at least one female dwarf, yes.
Character Introductions are now available in gameplay. I'll give at least 24 hours for those before beginning the mission briefing. Don't worry though, if you haven't finalized stuff on your PC, you still have time. I really only want everything finished by the time the briefing is over.
A decent header is nice, I see some of you have them already. As for what I 'need' in one, it's really only the three types of AC, your CMD and your max HP. Those are the stats I check when doing most combat posts.
A lot of players do something like Bilos has though, which is nice. It is also a great place for players to track conditions and modifiers.
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I also added another page to the Character Information link at the top. Initiatives, Perceptions and Marching Order. Fill it in as you can. Discuss marching order here if it isn't that obvious who goes where.
Halali Skyseeker |
Halali is ready to go :)
Is Bilos' portrait supposed to be upside down?
ETA; I've put Hilali at the front of the marching order because she's melee, but she can go anywhere really.
The Magi |
"Isn't 'Magi' in the plural? Where are the rest of you?"
Originally, the character had the Oni Enforcer archetype. The idea was that the mask was part of the description stating, An oni enforcer seeks to transmute himself into a destructive spirit and terrorize his enemies. So, he would have been plural, The Vigilante, the 'secret identity', and the Oni Spirit.
Halali Skyseeker |
That all makes sense - and will do to Halali if The Magi is willing to explain it to her :)
I plan on expressing Halali's dumped CHA5 as bookish condescension. She's scholarly, if no genius, and doesn't get why people don't see what she sees. And she's tactless enough to tell them.
Halali feels more at home standing in the midst of a thunderstorm than amongst people - but maybe she'll warm to a group of dwarves. Or not. Dwarves who are wrong tend also to be stubborn :o
GM TOP |
The maps are up now. I keep a link in my header and a link at the top of the page. The current map page 1 shows the general location of the mission. Page 2 has a nicely detailed map of Absalom and a picture of Dreng.
This will be my last big post of the week. I have a busy weekend, but that should give everyone a bit of time to post responses. I'll try to get any knowledge check results up and respond to any questions, but we shall see!
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And to Ander's question in gameplay, you can roll your dayjob in gameplay or discussion either at the start of the session or at the end. Once rolled, I log the results in the player info doc. I use that document when creating your chronicle sheets and reporting games, so most needed information is kept there. And I do allow rerolls to be used for Dayjobs, I'll usually post a reminder about this near the end in case anyone has one leftover and wants to use it.
Bilos Nizhnyy |
Profession (Scribe): 1d20 + 8 ⇒ (20) + 8 = 28
The voices in Bilos' head quiet long enough for him to create a perfect document for his client.
Halali Skyseeker |
I changed Halali's surname whilst I still could. Skyseeker feels more identifiable somehow.
GM TOP |
Updated to Skyseeker.
Bilos, do you wish to have your phantom act on a separate initiative or act on your turn? And do the Phantoms have darkvision? BTW, nice DJ roll!
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I have how I handle certain situations in my GM profile. Like how I handle perception rolls.
This is your character so other than initiative I'm not going to be doing rolls for you (the exception being during botting). However, I tend to assume 'take 10' for Perception is done unless a specific roll or alternate action is taken. I'll check those rolls and the take 10s against certain hazards or hidden enemies before moving the group along. So feel free to roll your own perceptions as your character would for things. But if you don't then your character is still considered to be at least passively and averagely looking for dangers and shiz.
Bilos Nizhnyy |
I am used to companions having their own initiative, but I am perfectly happy to have them act together if that's an option.
I just know Bilos does not want to be in front and does not want to be far from his phantom (unless it is scouting in incorporeal form).
GM TOP |
Naw, it's cool. Most companions I've seen in pathfinder are animal companions and most players with those prefer to have them on the same initiative to be able to use commands easily so that's how I usually see it done.
That said, you certainly have the option to do a different initiative, especially with a phantom being able to act independently more like an eidolon. So might as well stick with separate initiatives imo.
Bilos Nizhnyy |
Good to know the temporal distortions on the boards persist even though we closed the time rift in the special. Imagine my characters are talking to each other in the correct order. Or are so drunk that they don't notice they aren't. Your choice.
Halali Skyseeker |
He then realizes, sadly, that no one can hear him because of his incorporeal state.
Incorporeals can be heard, as long as they want to be. Phantoms can't be heard if they're not manifested of course.
Halali Skyseeker |
Just wondering really. I've played Wounded Wisp several times but never GM'd it, but I gather there are one or two alternative options for a group that has all played it before.
Bilos Nizhnyy |
Ran once. played three times.
Good to know the forum's time warp is still in effect.
Bilos Nizhnyy |
I have a rules question. My archetype says:
A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled.
Does this mean that I can only summon the phantom once per 24 hours, or that I can do it as often as I like but cannot change which one I pick until the next day?