GM Top's Dungeon Delver's (Inactive)

Game Master Pete H.

Current Scenario: 3-21 The Temple of Empyreal Enlightenment

Dwarf Info
Dwarf Maps


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Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

ive played all except the second one...

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Anything on the list is fine with me, but as mentioned, I have many replays if people want to play something I have already.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Currently heard from most of you. Anyone else have thoughts before I make a call? Looks like at least one replay will be needed here no matter what.

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
GM TOP wrote:

Alright, I have a few options I'd like you all to consider.

I'm starting my search using PFS Sessiontracker. It only includes cmlobue, Gerald, grimdog73 & supervillan though. AND I'm sure those four (other than cmlobue who just said his was updated) may not have the most current info up there.

I'm also limiting my search to level 3-7 scenarios, since the last time I did a search it was level 2 stuff (so 1-5 and 1-7 would have shown up) and all those got shot down.

That said, if we don't find anything I can toss in the 1-5 and 1-7 stuff and see if anyone wants to replay one of them.

Here we go!

#9-05 Call of the Copper Gate
#9-15 The Bloodcove Blockade
#10-05 Mysteries Under Moonlight, Part I: Testament of Souls
#5-06 You Have What You Hold

Any year 9 or 10 works for me.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Count me in for any of them.


2 people marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Alrighty then.

If Ander is ok with and capable of using a replay, I will run #9-05 Call of the Copper Gate next.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

yeppers...i'm cool with that...it's fun...

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

As we get reedy for the GM to begin the next scenario, make sure everyone who has been in this whole game is leveled up to three now!

Silver Crusade

1 person marked this as a favorite.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Let's go steal all the copper from the gate and sell it!

...or whatever the Society actually wants from us.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

I’m looking at a start date early next week, just letting you all know!

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Good with me. Looking forward to it. :)

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Rock and roll!


1 person marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Weapon blanches are amazing for ammo.

I usually buy a bunch of cold iron ammo, then coat most of them with silver blanches (then it does both without even needing to guess or try out different things). And then do ten with an adamantine blanch.

The only real downside is the added weight for some PCs at low levels. The extra cost is barely even an issue.


1 person marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

As mentioned in one of my posts (probably the one responding to Grim's Knowledge check), the following construct traits apply to the swarm golem.

Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Constructs are not subject to ability damage, ability drain, energy drain, exhaustion, fatigue, or nonlethal damage. Constructs are not at risk of death from taking massive damage.

It isn't super easy to get these creature family traits into gameplay when I am posting on my phone, but if you ID a creature, assume their family traits are known. I'll try to post them when I get the chance, but it won't always happen. You are welcome to look up traits like these on your own, when they are known.

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Grunigon wrote:
Pointless. I don't think I could hurt it with a crit and max roll....

Could always try Aid Another for someone who could beat its swarm traits and DR. Or ignore the swarm and go straight to the glowy thing - maybe disable device works on that?

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

ok...got a question about adamantine bullets...it says its 61 gp per, but I get that at 10%, right..so 6.1 gp per? thats cheaper than adamantine blanch...

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

You may have to purchase in batches of 50. I seen to recall that. Not sure if you get special materials at a discount or not.

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

Here is a post that answers your question Ander, with relevant links.

Magical ammo has to be bought in batches of 50, unless a chronicle sheet or boon allows otherwise. Mundane ammunition doesn't have that stricture.

(I run a couple of multiclass gunslingers, I've had the above linked post listed for a loooong time).

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

i saw that post and it reminded me i have that saved...sweet....

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

I have a character with 10 durable adamantine arrows for just that reason.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Kaz, not that it would matter on that roll, aren’t you a little low on your attack mod base at only +5?

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

I don’t think so, at least with my axe. +2 Str, +3 BAB.

I’m better with the hammer as it is masterwork and I’ve got a feat for it, but I screwed up and typed axe in my previous post, so I just stuck with it!


1 person marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Oooh, ok. That makes sense.

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Grunigon wrote:
And Halali has the healing hex that could be used. ?? Her CS mentions that under the BOT ME section.

Ooops, I need to edit that. Halali changed her floating hex to Hampering Hex for today.

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

I'm travelling all day tomorrow (27th) and unlikely to be able to post again until Thursday.


Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Traveling until Friday, and do not have the Internet I thought I would. Ruya has two more rounds of nausea (the last of which will be spent returning to the fight) and Bilos will continue hucking priceless artifacts, as he is sure Nigel would want.

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Sorry for my absence. There was a sudden, but not unexpected death in my wife's family and then a very sudden funeral 4 states away. Just got back late last night.

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

Sorry to hear that Dran. My condolences.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Zero worries about the absence, sorry for your loss.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Condolences, man. It's never easy..and the physical and mental drain is rough...

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Very sorry, Dran. Thinking of you and your family.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Day Job checks please.

Also, for this scenario only, you may use Knowledge: Arcana to complete a Day Job check instead of your usual skill.

If you don't have it trained or your normal modifier is better, just do your normal check.

If you don't have a normal day job to roll, use Knowledge: Arcana. If you aren't trained in it, roll it anyway (a basic Int Check). Your reward cap will be a result of 10 (same as a common knowledge check), but you could at least make a few gold.

This check opportunity should make more sense as we continue to finish wrapping up the scenario in game. But it basically reflects an opportunity to study the orbs and gate and stuff after the session ends (basically, when you would be doing your other day job stuff).

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

craft alchemy: 1d20 + 7 ⇒ (1) + 7 = 8

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos is still better off writing about it.

Profession (Scribe): 1d20 + 11 ⇒ (14) + 11 = 25

Though he is briefly distracted by a foul odor coming from Ander's lab.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Day job? Craft Locks and Keys: 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Untrained know arcana 1d20 ⇒ 6

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Profession Brewing: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

that smell isn't from the lab....

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

know.arcana, untrained, lore spirit hex: 1d20 + 3 ⇒ (9) + 3 = 12

Halali can change her wandering spirit and her hex every day, so in the time available for study she'll use the Lore spirit's "benefit of wisdom" hex to use WIS for INT skills. Sadly it doesn't make her trained though.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

I am working on the chronicles, should be out soon.

As some maaaay have guessed, there is a consequence for destroying the orb. You actually failed the primary success condition. But you did succeed at the secondary condition so would be getting one of two prestige points.

Now, I don’t know if you all track your boons well or not, but everyone should have a boon called ‘prized find’ from The Wounded Wisp chronicle. It allows you to gain 1 prestige after you lose one for a failed success condition. This would be an ideal situation to use that boon and cross it out.

Does anyone NOT want to use that boon?

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

me want use boon....

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

You had the right idea Grunigon.

Sorry for being a bit too gung-ho there.

Halali will use her boon.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

The characters didn't know.... Not too gung-ho playing character knowledge!

Grunigon will use the boon.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Been a while since I failed a primary. Boon away!

Were any of the things we fought evil outsiders or undead of CR 3 or greater?


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Bilos Nizhnyy wrote:

Been a while since I failed a primary. Boon away!

Were any of the things we fought evil outsiders or undead of CR 3 or greater?

Nope, just a bunch of weird stuff. Good FJC question tho.

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Boon.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

I’ll use the boon as well, GM. Thanks!


1 person marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Cool re: all the boon use.

I should have chronicles done tomorrow. Should. :D

Our next scenario will probably be in about a month, unless someone else is itching to GM. I have a vacation starting in a couple weeks so won’t be up for setting anything up until after that.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

no hurry here. you might be able to get support for the coming Outpost event..that way we can maybe get a boon...


Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

TOP, do you have a third level dwarf in mind to join if someone else takes over? Or at least someone heavily bearded (my home game of Sky King's Tomb has a Captain Carrot)?

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