GM Top's Dungeon Delver's

Game Master Pete H.

Current Scenario: The Godsmouth Heresy

Dwarf Info
Dwarf Maps


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Silver Crusade

Male Paladin 2 (Torag) | HP 24/24 | AC 16/10/16 | F+7,R+1,W+6 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 14 (18 v trip and bullrush if on the ground) | Temp: CLW potion, Holy Water

I don’t remember the marching order, but Kaz volunteers to be near the front, probably behind the trap searcher.


Spell Templates | Dwarf Info | Dwarf Maps | Troubles in Otari

It’s on the maps slide, currently page one. Usually page two when there is a map up.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 2 | HP 20/20 | AC 17 T 13 FF 14 | CMB +0, CMD 13 | F: +5, R: +3, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +9 (darkvision 60 ft.), SM: +8 | Speed 20 ft. | Spells 1st 3/3 | Reroll 1/1 | Active conditions: None

Phantom near the front, spiritualist near the back

The Concordance

Female Dwarf UnMonk 1 / Unsworn 1| hp 20/20 | AC 17 T 16 FF 14 (+2 dodge vs flyers) | F:+4 R:+4 W:+5; hardy | CMD 20 | Init +2 | Perc +8 (+2 vs flyers), darkvision |

"All ready? Let's go. Underground. Ugh. Spirits preserve us."

Halali draws her sansetsukon and steps forwards.

I'm happy for Halali to stay at or close to the front - but Grim (her new familiar) will hang back near the rear of the group, flying.

Grand Lodge

dwarf gunslinger(musketeer) 2, HP 22, AC/T/FF 18/14/14, F/R/W +6/+6/+4. Perc +8, lowlight, Init +5

I got you covered...just remember to duck... Ander says as he puffs away on his cigar.

second row is fine..will go last row if needed...so the others can get into the mix more easily...


Spell Templates | Dwarf Info | Dwarf Maps | Troubles in Otari

Alright, I did some adjustments of the marching order. I put the highly perceptive trap finder up front and Dran second, because in the last couple missions that has been the order of things in gameplay. I will assume that for doors, Grunigon will check them and then step back before they are opened and be in the middle of the pack somewhere.

Tromping into the darkness, the dwarves seem to not care there is no light. The priestess yawns and wishes you all a successful undead slaying mission, then closes the door quickly behind you all as Grim flits inside.

Uh... what source of light will be used so the raven/rook doesn't slam into the walls?


Spell Templates | Dwarf Info | Dwarf Maps | Troubles in Otari

As you all begin heading through the door, Halali motions to stop for a moment and pulls out a small glowing bauble. In a practiced motion, Grim perches on her shoulder and waits for the placement to be done. After a brief admonishment as the bird tries to snap at the item, then a treat to reward leaving it alone, it takes back to flight.

As the door grinds shut behind, the only visible light flickers behind the group as the familiar flies tight circles. Down and down the dwarves delve, heading below on the spiral stairs (map is up, btw).

They get a little past halfway when made aware of a concern. Their hackles raise as they feel the presence of... something. And immediately after, the glowing bauble blinks out as a magical darkness descends.

It doesn't bother the dwarves, but definitely effects the sight of the bird.

There is a creature hiding very well in the very tiny gap at the edge of the stairs. It cast darkness as its surprise round action, so now we have regular initiative. Let's see who goes first.

Initiative
Halali: 1d20 + 2 ⇒ (13) + 2 = 15
Dran: 1d20 + 1 ⇒ (8) + 1 = 9
Grunigon: 1d20 + 4 ⇒ (7) + 4 = 11
Bilos: 1d20 + 5 ⇒ (11) + 5 = 16
Xev: 1d20 + 1 ⇒ (2) + 1 = 3
Ander: 1d20 + 5 ⇒ (12) + 5 = 17
Kaztor: 1d20 ⇒ 3
The Magi: 1d20 + 3 ⇒ (3) + 3 = 6

Enemy: 1d20 + 6 ⇒ (8) + 6 = 14

Round 1: Darkness falls!
Ander
Bilos
Halali & Grim (in darkness)

Enemy Thing?
Grunigon
Dran
The Magi
Xev
Kaztor

Bold may act! At the RED X, BILOS, THE MAGI and GRIM saw a brief flash of a leathery black wing as they heard a screech and the magic was cast. No one else has even seen part of the critter yet. To MELEE attack or see it better, you need to be standing in the BLUE X squares, the nearest of which is ten feet up from Bilos. Ranged attacks will take a variety of penalties, depending on the location of the shot. There is no difficult terrain going up the stairs.

Trained Knowledge “Arcana” and can see the creature:
With a success on your roll I will ID the creature. This ID will include basic type/subtype and one tidbit of knowledge. I will dole out the tidbits starting with signature special abilities and then working to more mechanical things like DR and other resistances. Multiple rolls from multiple players, assuming they both beat the DC, will grant additional information and not duplicate tidbits.

Grand Lodge

dwarf gunslinger(musketeer) 2, HP 22, AC/T/FF 18/14/14, F/R/W +6/+6/+4. Perc +8, lowlight, Init +5

Blast it! I can't shoot what I can't see...anybody got a light?

waiting to see if light can be shed...

Liberty's Edge

Male Warpriest 2| HP 21/21 | AC 18/20 T 11 FF 17/19 | CMB +4 CMD 14 | F: +6, R: +1, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
GM TOP wrote:


They get a little past halfway when made aware of a concern. Their hackles raise as they feel the presence of... something. And immediately after, the glowing bauble blinks out as a magical darkness descends.

It doesn't bother the dwarves, but definitely effects the sight of the bird.

Note Ander, unless you give up darkvision you can see.

Grand Lodge

dwarf gunslinger(musketeer) 2, HP 22, AC/T/FF 18/14/14, F/R/W +6/+6/+4. Perc +8, lowlight, Init +5

missed the part where it didn't affect us...was distracted when posting earlier...dog was going bonkers...my bad...

Ahh..stupid glasses slipped across my eye...there's the little bugger! he says as he lowers his gun and starts to pull the trigger.

Cover yer ears! he shouts as he fires.

bang, PBS: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d12 + 1 ⇒ (10) + 1 = 11

*click* the gun spits out a pitiful puff of smoke as it misfires.

Stupid blasted....son of a motherless goat...scrap metal and toothpicks... he yells as he works to clear the jam.

...and a fine start to the scenarios...lol....will clear it next round..might need to conserve my grit...

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