Acrobatics +6 (+2 to jump)
Disable Device +9
Disguise -2 (+18 to appear as part of polite society while in your social identity)
Escape Artist +2
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (local) +9
Profession (barrister) +5
Sense Motive +3
Languages Common, Dwarven, Giant, Tien, Undercommon
Barrow Warden HA
Mystic Bolt (mystic bolt [cold] UI)
Social Talent (Intrigue Feats)
Other Gear studded leather, backpack, belt pouch, blanket APG, masterwork thieves' tools, torch (10), trail rations (5), warlock starting spellbook, waterskin, 456 gp
Barrow Warden +1 to attack and AC vs. undead.
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains its own alignment, and can switch over 1 min. Magical means treat an ID as non-existant while not adopted.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Mystic Bolt (Cold) 1d6 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
Get a good wand and some staves for Tattoo Chamber
01 MOD~ - Master of the Fallen Fortress 1 XP | 2 PP | 479 GP
02 6-10 - The Wounded Wisp 1 XP | 2 PP | 225 GP
03 5-06 The Confirmation 1 XP | 2 PP | 225 GP