Demon, Vilsteth

The Magi's page

105 posts. Organized Play character for TriShadow.


Full Name

Delve Stonedowner aka The Magi

Classes/Levels

Spells 1st: 2/2 | Reroll: 1/1

Gender

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 |

Strength 10
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 12
Charisma 6

About The Magi

The Magi / Delve Cragdowner
Portrait | Oni Mask
Dwarven brawler (snakebite striker) 1 / vigilante (warlock) 1
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d8+5)
Fort +3, Ref +5, Will +3
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Offense
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Speed 20 ft.
Melee

Range
Mystic Bolt (cold) +0 (1d6 cold)

Vigilante (Warlock) Spells Prepared (CL 1st; concentration +4)

1st—burning hands (2, DC 14)
0 (at will)— detect magic, disrupt undead, mage hand

Spellbook:

1st - Air Bubble, Burning Hands, Comprehend Languages, Ear Piercing Scream, Magic Missile, Vanish

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Statistics
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Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 13

Feats
Point-Blank Shot
Street Smarts UI
Toughness (Alternate racial trait)
Future?
Accomplished Sneak Attacker {3rd}
Two-weapon Fighting {5th?}

Traits
Criminal, Eyes and Ears of the City

Skills
Acrobatics +6 (+2 to jump)
Diplomacy -2
Disable Device +9
Disguise -2 (+18 to appear as part of polite society while in your social identity)
Escape Artist +2
Fly +2
Heal +2
Intimidate -2
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (local) +9
Perception +6
Profession (barrister) +5
Sense Motive +3
Spellcraft +7

Languages Common, Dwarven, Giant, Tien, Undercommon

Special Qualities:
Barrow Warden HA
Dual Identity
Mountaineer ARG
Mystic Bolt (mystic bolt [cold] UI)
Mystic Bolts
Rock StepperARG
Social Talent (Intrigue Feats)

Combat Gear
acid (4)

Other Gear studded leather, backpack, belt pouch, blanket APG, masterwork thieves' tools, torch (10), trail rations (5), warlock starting spellbook, waterskin, 456 gp
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Special Abilities
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Barrow Warden +1 to attack and AC vs. undead.
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains its own alignment, and can switch over 1 min. Magical means treat an ID as non-existant while not adopted.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Mystic Bolt (Cold) 1d6 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
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Get a good wand and some staves for Tattoo Chamber
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PFS CHRONICLES

01 MOD~ - Master of the Fallen Fortress 1 XP | 2 PP | 479 GP
02 6-10 - The Wounded Wisp 1 XP | 2 PP | 225 GP
03 5-06 The Confirmation 1 XP | 2 PP | 225 GP

TOTALS: XP: 3 | FAME: 5 | PP: 5 | GP: 906