Demon, Vilsteth

The Magi's page

109 posts. Organized Play character for TriShadow.


Full Name

Delve Stonedowner aka The Magi

Classes/Levels

Spells 1st: 2/2 | Reroll: 1/1

Gender

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 |

Strength 10
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 12
Charisma 6

About The Magi

The Magi / Delve Cragdowner
Portrait | Oni Mask
Dwarven brawler (snakebite striker) 1 / vigilante (warlock) 1
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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Speed 20 ft.
Melee
mystic bolt (cold) +1 (1d6 cold) or
unarmed strike +1 (1d6)
Special Attacks sneak attack +1d6

Vigilante (Warlock) Spells Prepared (CL 1st; concentration +4)
1st—vanishAPG (2, DC 14)
0 (at will)— detect magic , disrupt undead , mage hand
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Statistics
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Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14

Feats
Improved Unarmed Strike
Point-Blank Shot
Street Smarts
Toughness

Traits
criminal
eyes and ears of the city

Skills
Acrobatics +6 (+2 to jump)
Disable Device +10
Disguise +2 (+22 to appear as part of polite society while in your social identity)
Escape Artist +6
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (local) +10
Perception +7
Profession (barrister) +5
Sense Motive +7
Spellcraft +7
Stealth +6

Languages
Common
Dwarven
Giant
Tien
Undercommon

Special Qualities
barrow warden
brawler's cunning
dual identity
martial training
mountaineer
mystic bolt (mystic bolt [cold])
mystic bolts
rock stepper
social talent (intrigue feats)

Combat Gear
acid (4)

Other Gear
studded leather
backpack
belt pouch
blanket
masterwork thieves' tools
torch (10)
trail rations (5)
warlock starting spellbook
waterskin
906 gp

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Special Abilities
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Barrow Warden +1 to attack and AC vs. undead.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Mystic Bolt (Cold) 1d6 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
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Get a good wand and some staves for Tattoo Chamber
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PFS CHRONICLES

01 MOD~ - Master of the Fallen Fortress 1 XP | 2 PP | 479 GP
02 6-10 - The Wounded Wisp 1 XP | 2 PP | 225 GP
03 5-06 The Confirmation 1 XP | 2 PP | 225 GP

TOTALS: XP: 3 | FAME: 5 | PP: 5 | GP: 906