Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Would Rickety Squibs be a good place to sell off whale oil?" Ci Ci asks, not familiar with the place.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

knowledge local: 1d20 + 7 ⇒ (19) + 7 = 26

Nico has been keeping quiet, just observing how his new ships officers functioned, but he does have an answer for Cerise, "Never been there me'self, but generally Squibbers aren't big trading ports. They don't want a lotta ships dropping by to see the ships they're squibbing."


"Nebber been against doin' a good deed. Rickety probably would take some whale oil off our hands. Not like he gets a lot of trade incoming."


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"Alright then--let's stay the course and see what we come upon in a few hours," Capricia tells the crew. "Get some rest now, but be ready to act when we catch up to that whaler, right? We might be in for some fighting, plundering, or both."

Keep to our course, following the whaler. We'll have anyone with darkvision or at least low-light vision take the night shift in the crow's nest and on deck in case we catch the whaler sooner rather than later.


Male Human Rogue6/Clr1 Current Map

Second Night

A thick bank of fog has rolled in with the evening, reducing
visibility to only a few yards and navigation to guesswork.
From the gloom comes the dull clanking of a rusted ship’s bell
somewhere nearby, echoing eerily in the fog. Suddenly, the
hulk of a ship looms in the fog off the port bow. Its hull is rotten
and stained black with age and rot. Before the mists swallow
the ship once more, the ship’s name can momentarily be seen
on its worm-eaten bow—Deathknell.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Ohhh boy! Is this some demon ship?


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

""The fog and that ships bell. I'm making a wild guess but I don't think it's friendly!"

Nico wracks his brain for anything he remembers hearing about a ship called Deathknell?

knowledge local: 1d20 + 7 ⇒ (13) + 7 = 20


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Knowledge Religion: 1d20 + 9 ⇒ (14) + 9 = 23

Ci Ci tries to determine what kind of undead they are dealing with.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Is this the same whaler vessel we were pursuing?


Male Human Rogue6/Clr1 Current Map
Nico Dalian wrote:

""The fog and that ships bell. I'm making a wild guess but I don't think it's friendly!"

Nico wracks his brain for anything he remembers hearing about a ship called Deathknell?

[dice=knowledge local] 1d20 + 7;

You recall tales of the ghost ship Deathknell, captained by the terrible

Whalebone Pilk, who sails the Fever Sea in search of sailors
to feed his ever-hungry crew and fuel his ghostly ship.
A result of 15 or higher on the check also reveals rumors
that the Deathknell always stalks its prey for 2 nights before
dragging them down into a watery hell on the third.


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:
Is this the same whaler vessel we were pursuing?

It seems to be, yes.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"If Captain Pilk's after us, he's going to hit us tomorrow night. We need to be prepared. If I ask (prepare the spell), Besmara will grant me the ability to hide up to five people from the sight of the undead (hide from undead spell). It will last for nearly an hour. We can have a team ready to board the Deathknell, surround Pilk and burn him down."


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

That sounds good to me. I'll whip up some alchemist fire


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"With your leave, Captain, I request to be relieved of duty so that I may pray and make preparations for our inevitable battle with the Deathknell and its doomed captain."

Cerise preps spells for undead fighting.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"Of course--I trust in your good judgment," the captain tells Ci Ci. She also claps Nico on the shoulder and says quietly, "Bringing you aboard is already paying off, I see. Keep up the good work."

The captain barks orders to the crew, ordering a course in the direction of Rickety's Squibs plus a directive that only a skeleton crew sail their vessel during the daylight hours: she wants a ready fighting crew for what seems to be an inevitable battle with The Deathknell after sunset. Then she spends a bit of time on deck practicing her swordplay skills, seemingly focusing on sudden quick and powerful hacks to where her make-believe opponent's head would be.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

It's a real struggle but Nico manages to force himself to nap during the day, after making sure he had the spells he wanted ready.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

captain, where can I be of use, I don't much about undead or necromancy, I skipped those classes to Specialize into evocation, but I will do what you need me too

I could spend time preparing these spells
whale skull weighing 25 pounds whose scrimshaw carvings function as
arcane scrolls: scrolls of alter self, black tentacles,
blur, color spray, daylight, enlarge person,
hypnotism, slow, touch of idiocy, and vampiric touch


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Manny attempts to make some Alchemist's Fire

Alchemy: 1d20 + 12 ⇒ (7) + 12 = 19


Male Human Rogue6/Clr1 Current Map

With the coming of evening, a nor’easter off the Eye sweeps
across the Fever Sea, bringing a front of high winds and a
purplish-black sky. Even before nightfall, the hurricane lamps
must be lit to pierce the gloom. As the ship rides up and down
with the swells and sporadic rain lashes the deck, the strained
clanking of a bell can be heard once again coming over the
water. A red ship’s lantern shines in the darkness as the dark
bulk of a derelict whaler looms out of the night.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"Boadring crew, to me!" Ci Ci calls out.

Once she has gathered five officers who are planning on going toe-to-toe with Captain Pilk and his deathless crew, she casts Hide from Undead, Greater upon them.

"Besmara will make you invisible to the mindless undead, and the ones who still think, like Captain Pilk himself, will have to concentrate to perceive you. Use this gift well!"

GM Brvheart: How many rounds do we have before the Deathknell closes with us?


Male Human Rogue6/Clr1 Current Map

As you get three-quarters of a mile ahead of the
ghost ship, its red lamp disappears in the gloom, only to
suddenly reappear out of the darkness directly in front
of the their ship. The Deathknell attempts to ram the PCs’
vessel, and grappling hooks come singing over to grapple
the two ships together.

will save: 1d20 + 4 ⇒ (7) + 4 = 11
will save: 1d20 + 4 ⇒ (11) + 4 = 15
will save: 1d20 + 4 ⇒ (6) + 4 = 10
will save: 1d20 + 4 ⇒ (12) + 4 = 16
will save: 1d20 + 4 ⇒ (1) + 4 = 5
will save: 1d20 + 4 ⇒ (1) + 4 = 5

Everyone roll init.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Init: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

init: 1d20 + 2 ⇒ (2) + 2 = 4


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban Init: 1d20 + 5 ⇒ (4) + 5 = 9


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Fellow PCs: Make sure to claim one of the five Greater Hide From Undead uses I just cast. It might save your life!


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico accepts the protection of one of the Greater Hide from undead uses.

When his action comes up Nico will use Inspire courage on the party. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia the Pirate Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Capricia forgoes the spell (unless another PC doesn't want it; then she'll accept it). Otherwise, she stands on deck ready to repel any boarders by unrelenting force.


Male Human Rogue6/Clr1 Current Map

init zombies: 1d20 - 1 ⇒ (11) - 1 = 10


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

init: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Manny
Capricia
Emerald
brine zombies
Kaliban
Cici
Nico


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Cerise "Ci Ci" Barchetta wrote:
Fellow PCs: Make sure to claim one of the five Greater Hide From Undead uses I just cast. It might save your life!

I claim one and that bard magic too


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

When there's an opening, Capricia tries to sneak aboard the ghost ship to seek out its captain.

Capricia the Pirate Acrobatics Check (jump): 1d20 + 10 ⇒ (16) + 10 = 26

Capricia the Pirate Perception Check: 1d20 + 9 ⇒ (14) + 9 = 23


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Manny takes one of the Greater Hide from Undead and heads over with Capricia, stopping at the lifeboat so he can hop over next round.


Male Human Rogue6/Clr1 Current Map

whalebone Pilk's will save: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

When there's an opening, Capricia tries to sneak aboard the ghost ship to seek out its captain.

[dice=Capricia the Pirate Acrobatics Check (jump)]1d20+10

[dice=Capricia the Pirate Perception Check]1d20+9

The captain is in the rear. You spot him belling out orders to his crew.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban passes on the protection, wishing the Captain to have it.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Kaliban the Wayward wrote:
Kaliban passes on the protection, wishing the Captain to have it.

There are still two uses left, one for you and one for the Captain, if you want it.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

perform Percussion instruments: 1d20 + 9 ⇒ (12) + 9 = 21

On his action Nico begins beating out a driving rhythm on his drums. "Step on up and cut them down!" He calls too the crew.

An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Okay, Ci Ci is going to claim one of the Greater Hide from Undead uses, there is still one left! I am going to suggest on our NPC helmsman if bo PC claims it.

Ci Ci calls upon Besmara’s blessing for the crew.

Casting bless.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Cast magic missile at captain

damag6: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human Rogue6/Clr1 Current Map

One brine zombie attacks Kalahan
cutlas: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 2 ⇒ (4) + 2 = 6

and another Capricia
cutlas: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d6 + 2 ⇒ (2) + 2 = 4

confirm crit on Kalahan: 1d20 + 5 ⇒ (7) + 5 = 12 extra damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Rogue6/Clr1 Current Map

Kalahan's turn then round two
Initiative Order Round Two
Manny
Capricia
Emerald
brine zombies
Kaliban
Cici
Nico


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Emerald wrote:
Cast magic missile at captain

damage magic missile: 3d4 + 5 ⇒ (3, 2, 1) + 5 = 11


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

(Greater Hide from Undead, Bless, and Inspire Courage in effect.)

"May Besmara maroon you in the Boneyard," she intones, and reaches towards the sky.

Call Lightning on Captain Pilk: 3d6 ⇒ (4, 6, 3) = 13 DC 16 Reflex for half, Spell Resistance: Yes


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Greater Hide from Undead,Bless,Inspire Courage

Manny hops over and circles around so he can slice tendons of the zombie going after Capricia

Dagger,Sneak attack: 1d20 + 12 ⇒ (3) + 12 = 151d3 + 3 + 3d6 ⇒ (3) + 3 + (5, 1, 1) = 13


Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote:

(Greater Hide from Undead, Bless, and Inspire Courage in effect.)

"May Besmara maroon you in the Boneyard," she intones, and reaches towards the sky.

reflex: 1d20 + 6 ⇒ (11) + 6 = 17


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Annoyed that Ci Ci's spell apparently hasn't worked on the undead, the captain steps back to flank opposite Manny and tries to lop off a zombie's head.

Capricia the Pirate falcata (flanking, IC): 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35 for slashing damage plus 4 precision damage (IC): 1d8 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15 (17-20/x3)

Capricia the Pirate falcata Confirm? (flanking, IC): 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33 for additional slashing damage (IC): 2d8 + 14 + 4 ⇒ (8, 3) + 14 + 4 = 29

Ooh--44 points of damage from one strike!


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Annoyed that Ci Ci's spell apparently hasn't worked on the undead, the captain steps back to flank opposite Manny and tries to lop off a zombie's head.

[dice=Capricia the Pirate falcata (flanking, IC)]1d20+11+2+2 for [dice=slashing damage plus 4 precision damage (IC)]1d8+7+4+2 (17-20/x3)

[dice=Capricia the Pirate falcata Confirm? (flanking, IC)]1d20+11+2+2 for [dice=additional slashing damage (IC)]2d8+14+4

Ooh--44 points of damage from one strike!

Yeah, that pretty much chopped it in half!

The protections were working, but one made it save and attacked you and two attacked Kalaban who did not take the protection. Now that they have been attacked the zombies are all free to attack

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