The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 1050


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Hey guys go ahead and transfer in here with your character once they are ready to go.


There's still a lot of classes I've never actually played, and this sounds like a perfect excuse to try one out. I'm going to try an Occultist. I'll get out my old Guide to Absalom to try to work up a good backstory.


Male Dwarf Cleric 1 | HP: 10/10 | Init +0 | AC 17; Touch 17; FF 10 | BAB +0; CMB +1; CMD 11 | Fort +4; Refl +0; Will +5 | Perception +7 | Speed 20 ft.

(From the Recruitment Thread:)

The Cartographer wrote:

Jhaeman, I believe that with 6 players that we will need a less focus on filling all the roles and everyone playing what they’d like.

Supreveio has a human brawler
Coffee Dragon is cleric or Wizard if someone wants to play a cleric
Trawets71 is leaning Halfling or gnome sorcerer
Phillip maybe an investigator.

There is a lot of room in there

So then it's now -

Human Brawler
Dwarf Cleric
Halfling Sorcerer
Human Investigator
??? Occultist


Chaotic Good Female Human Brawler 1 | HP: 10/13 | Init +5 | AC 15; Touch 13; FF 12 | BAB +1; CMB +1; CMD 14 | Fort +4; Refl +5; Will -1 | Perception -1 | Speed 30 ft. | 4 WIS damage

Posting the profile for the brawler character.

I'll post some backstory stuff a bit later, just wanted to get this post in the discussion thread.


Given that the tone is quite serious, I will have to drop the Goose... I don't think it would survive very long :D (I still think it's hilarious.)

I'm therefore going with a character who is still not very serious, but actually has a decent chance of survival AND will contribute to the party's needs.

Reworking my Gunslinger. We could use another heavy hitter besides the Brawler. Do you allow for archetypes?


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Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Greetings


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Trawets' character here. I should be good to go.


Once you are finished building your character please post it in here so I can look over it before we start.

Tolbold Cotton - Halfling Sorcerer
Trevor Culexis - Human Investigator
Carolynn Croyle - Human Brawler
Ghrael Kraghorn - Dwarf Cleric (I did not see a build)

Jhaeman - Occultist inbound
Ythiel - Gunslinger inbound

As I am refreshing myself on this I will be sharing known info with you this week. But, go ahead and roll me a Knowledge Local check in here.

No matter if you have been here your entire life, you have lived here the last 10 years and one major piece is that you have a relative that was on an infamous jury of a trial from 10 years ago. Each of which have passed since then.

EDIT: One last thing while reading. This module is very graphic with violence and there are hints at sexual assault. I saw a warning posted in other play by post games and thought that was a good idea. If that changes anyone's thought on playing the module I would understand. I will not be playing up the assault aspect but when it comes to violence... it is in the theme of an 80's horror movie.


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My occultist will be a human, and I'm thinking I'll go with the Curator archetype to represent a collector/merchant in rare and occult objects. Physically and personality-wise, the character will be a bit like Nero Wolfe, but one whose Archie Goodwin died recently and so he has to (grudgingly!) go out into the field to source precious artifacts himself.


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Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Trevor here. A fresh out of school investigator who has his magnifying glass, tall hat and overcoat to emulate his favorite investigators.


Jhaeman wrote:
...Physically and personality-wise, the character will be a bit like Nero Wolfe, but one whose Archie Goodwin died recently and so he has to (grudgingly!) go out into the field to source precious artifacts himself.

HUGE Nero Wolfe fan. I've read all the Stout books and most of the Goldsborough ones.

And no, GM. No build posted yet. Working on it.


Ythiel, I apologize for missing your question. Yes Pathfinder Official archetypes are allowed. Please just link the archetype in your profile from the SRD. I don't have everything and I do like to read over things so I have a good understanding of what to expect.

This goes to everyone who does an archetype in class or race.


Coffee Dragon wrote:
Jhaeman wrote:
...Physically and personality-wise, the character will be a bit like Nero Wolfe, but one whose Archie Goodwin died recently and so he has to (grudgingly!) go out into the field to source precious artifacts himself.

HUGE Nero Wolfe fan. I've read all the Stout books and most of the Goldsborough ones.

And no, GM. No build posted yet. Working on it.

That's great! I have to confess I've never actually read any of the books or stories--I got into Nero Wolfe through a podcast that features radio plays from the 1940s-1960s. I love the character and concept though, so I'll have to buy myself some of the books.


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Kn: Local: 1d20 + 6 ⇒ (15) + 6 = 21

Tobold works out of his parent's tavern. He has a backroom with it's own outer door for his jewelry shop. His uncle dies recently.


Male Dwarf Cleric 1 | HP: 10/10 | Init +0 | AC 17; Touch 17; FF 10 | BAB +0; CMB +1; CMD 11 | Fort +4; Refl +0; Will +5 | Perception +7 | Speed 20 ft.

Character posted in this profile. :D

Knowledge:Local: 1d20 ⇒ 3


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Know-Local: 1d20 + 3 ⇒ (20) + 3 = 23


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Crunch is ready for review!

The Cartographer wrote:
This module is very graphic with violence and there are hints at sexual assault

I don't particularly mind violence and/or body horror.

As long as the SA elements are hinted at, but not detailed (and the PCs are not at risk of being SA'd), it should be OK.

Fluff:
Zinli's obsession with weapons is somewhat of a family affair: her father is a former Mendevian crusader who turned to blacksmithing when he retired. She's been eager to learn the craft ever since she was old enough to hold the tools.

It was in the attic of her house that she found her first firearm - an old souvenir that her father had brought back from the battlefield, though he never managed to make it work. It took her months of tinkering before she could fire her first bullet, but as soon as she had her first whiff of black powder, she knew she had found her calling.

Zinli has been travelling Avistan for quite some time now, sometimes visiting, sometimes offering her services as a blacksmith or a mercenary when an opportunity arose, or her funds ran particularly low. Absalom has been offering plenty of both, and in the past decade, she's been perfectly content exploring the nooks and crannies of the Jewel of the Inner Sea, going from one activity to the next. Absalom is big and cosmopolitan enough of a city to allow her to meet some actual gunsmiths, and she dreams of opening her own firearm shop one day.

It would require much, much money than what she currently makes, though, and lately she's been longing for a mission big enough to

Personality and Appearance:
Though Zinli changes mernecary groups like she changes taverns, she is easy to remember. She is rather tall, for a gnome, and slender. Her spiky green hair contrasts sharply with her pale, mint-coloured skin. Used to getting covered in soot, she prefers comfy but unremarkable clothes, save for the leather belt she wears around her waist, which is covered in hooks. An empty, metallic pint engraved with a mastiff’s head is dangling from one of them, marking her as a follower of Cayden Cailean. Her weapon of choice, a dragon pistol she affectionately refers to as ‘Baby’, is typically resting in its leather holster on her right hip.

Optimistic, enthusiastic and prompt to smile, Zinli is quickly thrilled by something she hasn't experienced before - especially if it involves doing pretty cool things with her gun. Very curious and light-minded by nature, she shows patience and diligence only when something interests her greatly, to the point of getting hyper-focused on a project: she can easily spend hours glued to a smithy or an alchemist’s lab to get something right. When not working, Zinli is highly sociable, and her love for games and a good drink has earned her many a friend – mostly in taverns. It helps that she rarely forgets a face or a name, even if she hasn't seen the person in months, or even years.

Few things can frighten her, and Zinli is astonishingly nonplussed by her daily dealings with highly unstable, potentially explosive weapons. She carries enough black powder on her person to blow up herself -and, potentially, others- to smithereens at the slightest mistake -something that seems to delight rather than worry her. A risk-taker to the core, Zinli is impulsive enough to alarm most non-gnomes with her highly dangerous lifestyle. Amazingly, she has occasionally proven capable of making even gnomes feel uncomfortably unsafe around her.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Knowledge (local): 1d20 + 5 ⇒ (15) + 5 = 20


Don't mind these rolls.

X1: 1d6 ⇒ 2
X2: 1d6 ⇒ 4
X3: 1d6 ⇒ 6
X4: 1d6 ⇒ 3
X5: 1d6 ⇒ 5
X6: 1d6 ⇒ 4


Male Dwarf Cleric 1 | HP: 10/10 | Init +0 | AC 17; Touch 17; FF 10 | BAB +0; CMB +1; CMD 11 | Fort +4; Refl +0; Will +5 | Perception +7 | Speed 20 ft.
Ghrael Kragthorn wrote:

[dice=Knowledge:Local]1d20

Apparently Ghrael is the only one from out of town. ;)


Ghrael, don't worry. There will be baseline info that all characters will know. I am getting that all ready and will have it up Friday in the gameplay thread.

I do believe I still need local rolls from Carolynn and Jhaeman, along with Jhaeman's character.


Crap, I gotta get to work :) I'll have that character sheet in by the end of the week.


Chaotic Good Female Human Brawler 1 | HP: 10/13 | Init +5 | AC 15; Touch 13; FF 12 | BAB +1; CMB +1; CMD 14 | Fort +4; Refl +5; Will -1 | Perception -1 | Speed 30 ft. | 4 WIS damage

Story Stuff:
A young woman of Tian descent, the youngest of two daughters born to a pair of former adventurers who moved to Absalom's foreign district to settle down. She's been working in her parents' inn/tavern since as long as she can remember. "Carolynn" and "Carrie" are both names of convenience, as her "true" Tian name is Seoli.

Ten years ago, her father Akagi was chosen to be part of a jury for what would become a quite infamous trial. Being the lawful sort, he never brought up the events of the trial to anyone, but seemed wracked with guilt at times and tried to bury himself in work. This eventually led to him becoming ill and eventually passing away.

Carrie was always fascinated with the Irorium and the fights that took place there as well as the adventurers coming to and from the Great Lodge, eventually begging her parents to teach her how to fight and adventure. Her mother, Taepung, attempted to train her in the ways of the monk like herself, but Carrie's lack of patience and discipline prevented her from grasping anything other than unarmed combat. And now with her combat capabilities, it's only a matter of time before she can indulge her wanderlust and become an adventurer herself.

Knowledge (local): 1d20 + 1 ⇒ (1) + 1 = 2

"You think I pay attention to stuff that happens around town? Psssh!"


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Jhaeman, not a problem. In the original recruitment post I said I would like to start on January 3rd so you have a few days. Because of New Year's Eve/Day I might not be able to go through everyone's character sheet before we start but I will be doing that and if I have questions about something that will be fine if we are already started.

I am looking forward to this game, as I continue to read through it I remembered that we played by candlelight and had the Silent Hill soundtrack playing in the background. It added to the atmosphere of what we were going for.


Male Dwarf Cleric 1 | HP: 10/10 | Init +0 | AC 17; Touch 17; FF 10 | BAB +0; CMB +1; CMD 11 | Fort +4; Refl +0; Will +5 | Perception +7 | Speed 20 ft.
The Cartographer wrote:

...

I am looking forward to this game, as I continue to read through it I remembered that we played by candlelight and had the Silent Hill soundtrack playing in the background. It added to the atmosphere of what we were going for.

Oooh, cool.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Heh. Any candles near Zinli would probably be a health hazard :P

Sounds very nice though! Great way to set up an atmosphere...


Still working on the sheet (there's a lot of text to read for occultists!), but skills are done at least.

Knowledge (local): 1d20 + 7 ⇒ (9) + 7 = 16


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Male Dwarf Cleric 1 | HP: 10/10 | Init +0 | AC 17; Touch 17; FF 10 | BAB +0; CMB +1; CMD 11 | Fort +4; Refl +0; Will +5 | Perception +7 | Speed 20 ft.

Happy New Year, Everyone!


I am finishing a few things up with reading/prep. My aim is to have things out first thing tomorrow morning and continue to post in the morning moving forward.

I have been looking through a few other Hangman's Noose games that have been ran online and there is going to be details that only one or a few of you will know, so like those I will be shooting you private messages with those details. When that happens I will make note that you need to check.

Jhaeman, I don't know if you will be able to get your character finished up today but when you do go ahead and post them in here so we can have all the characters ready to go for tomorrow.

Looking forward to starting tomorrow!


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Happy New Year!!!

Looking forward to starting the game! :))


@GM: Great, looking forward to the game. Here's what I have so far: Neronius Stout @ Level 1. I still need to purchase gear, look into Background skills, and tally up the numbers, but it's mostly done and I'll get it completed by this weekend. (and then I'll get to work on the tagline and background for the profile)


Gameplay thread is open. PMs have been sent. Jhaeman I have used your current icon for the map, but once I get one for Neronius I will edit and change that.


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If you guys check yourselves you will discover you have everything on you that is part of your character sheet. Make sure you have everything on your sheet.


Neronius Stout wrote:
@GM: I'm going to be travelling this week, so my posting may be a bit spotty.

Not a problem, enjoy your trip.

If anyone knows if trips they will be taking please let the group know so we can cover as needed.

I believe the last person we are waiting to wake up is Ghrael and then we are all in.


I have sent a message to Ghrael Kragthorn. If any of you happen to know him in real life please feel free to reach out. If we have lost our dwarven cleric, it is okay, I will give everyone an opportunity to tweak things based on not having a cleric moving forward.


We only have 2 more that need to make the save and it hasn't impacted it yet, but it is not a fear based save. Under type it says universal.


I know it has only been two days since I've messaged him, but I get the sense that Ghrael will not be joining us. His main profile, Coffee Dragon, and his alias haven't had activity since New Year's Day. I hope all is well with him.

Moving forward... we are now at a spot where we are without a Cleric. I think this adds to the suspense of that 80's survival horror vibe that this module is striving for. Take a look at your character sheets, if there is anything you would like to tweak please make note of it here in the discussion page before changing it on your character sheet.

I am good with you reallocating funds, skills, feats, etc... if you chose them based on the knowledge of having a cleric.

As far as the NPCs go, they are going to be background characters that I will use to help facilitate the story. You all are the main characters that are driving it. What I mean is outside of Malgrim's actions to leave, I will not be railroading you in a direction by having them point out what's next. I'll rotate between who I use from post to post, not wanting to use more than a couple of them at once.


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

I can provide 2 clw potions a day


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

We'll see how this goes, but I think I could dip into Cleric if needed


Trevor that is 2 more than I expected.
Zinli that give me some cool Book of Eli vibes and would be happy to see that.


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Swarms at 1st level..noooo!


Oh goodness... My kids have been home all week due to snow so my brain isn't firing on all cylinders. That Knowledge check should be Knowledge Religion.


I am going to wait until after lunch to post, giving others an opportunity to catch up.

For clarification on Halgrak. He was leaving the jury deliberation chamber and walked out into the great hall with the rest of everyone else. He wasn't attempting to leave the group or anything.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Sorry everyone, I've co-hosted conference yesterday, and it has left me in something of a coma.

I'll do my best to get back on track tomorrow!


Zinli Steelworker wrote:

Sorry everyone, I've co-hosted conference yesterday, and it has left me in something of a coma.

I'll do my best to get back on track tomorrow!

No worries, jump back in and we will press on. Seems like we have some potential Scooby Doo tactics in the works.

What kind of conference did you host?


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

A conference on Shakespeare's Twelfth Night for a national teachers' exam in France called the agrégation. It went well!


Kind of at a stand still. Seem like the 4 of you are standing in the doorway looking into the room.


Okay, we are now going into a narrow single order hallway. What order do we want the group? Currently Zinli is taking the lead.

Zinli - 2 - 3 - 4 - 5 - Rekkart - Patrissa - Madge - Ebin - Halgrak - Killian

Trevor, Carrie, Tolbold, Neronius

Feel free to adjust the NPCs as you'd like

Also, with 11 people as you enter rooms I am going to start with you going in first unless you want to specifically have any of the NPCs go in also. It is a lot of people for some of the smaller rooms.


I've went ahead and put people in a general order with the NPCs following the above order.

Zinli I see your action and will make a post later. I want to get everyone involved at least with the order they will be in. I know that we are down one for a few days and we will BOT accordingly.


Don't for get the +1 attack/damage from inspire courage, that includes rays. Unfortunately a 10 would still be a miss...

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