Alex Speidel wrote:
I’ll setup a reminder. Let me contact the right people.
Probably because you can make new non-enhanced characters and enhanced is only an option
I like bounty 1 as well. I’d suggest looking for anything that is before Bounty 15. There are a few fun ones in there too.
Bounty #5 and Bounty #9 bring in some fun things that might be a little easier to jump on and run/play. Also, there’s no need for you to get these perfect, if they want to learn, these have great concepts for it.
So it’s interesting that in most scenarios it seems the Venture Captains are very hands on with the occasional Venture Officers being mentioned as entrants or new recruits. Can we get some mention of the Venture Lieutenants and what they might be doing in some scenarios? Seems it would be more plausible for one of them to be out instead of a captain.
I’m honestly a bit disappointed in the character options after looking forward to this book since it was announced. That being said I don’t play sword and board which is the only archetype in the book. I went to character options before lore so I can’t comment on the full book as I haven’t read all the lore section
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Doug Hahn wrote:
This feels like a party problem, and not a system problem. A single skill feat unlocking a whole path doesn't make a lot of sense, and there really isn't a good way to build a druid as only a healer. The alchemist subclass of Chirurgeon is taking a class feature to build this out. Short of them adding another subclass under druid, I'm not sure how this would make sense.