Doug Hahn wrote:
SilvanOrion wrote:
I do like that it has the higher DC options, which is a great help. I'm curious why getting continual recovery is so hard for an Herbalist. As it is, you'd be doing Nature for treat wounds, but then would need to get Medicine up to make it any good, at which point you may as well have not done Natural Medicine since you're now just as high on Medic but spent a feat to use a different skill that is likely at the same modifier. At least that's how it feels to me.
Suppose it is just me wanting more, but a man can dream.
SERIOUSLY. I'm building a druid for an AP and no one wants to heal except me. All of this character's skill feats and increases are taken up by Medicine to level 8. They feel less like an outdoorsey druid and more like a medical school grad student.
Allowing another path to qualify for these feats (or adding an equivalent within a path, such as a Natural medicine feat chain) would help mitigate this bad feeling.
This feels like a party problem, and not a system problem. A single skill feat unlocking a whole path doesn't make a lot of sense, and there really isn't a good way to build a druid as only a healer. The alchemist subclass of Chirurgeon is taking a class feature to build this out. Short of them adding another subclass under druid, I'm not sure how this would make sense.