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Havelock Ebonwood's page

169 posts. Alias of Davi The Eccentric.


Race

Human

Classes/Levels

Summoner 2

Gender

Male

Size

Medium

Special Abilities

Eidolon, Life Link, Summon Monster 1 7/Day

Alignment

Neutral Evil

Languages

Common, Abyssal

Strength 10
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 18

About Havelock Ebonwood

Pathfinder Stats:
HP: 18
AC: 14(10+1(Dex)+3(Armor))
Fort: +2
Ref: +1
Will: +2
BAB: +1
CMB: +1
CMD: 12
Melee: Dagger +1, 1d4, 19-20
Ranged: Light Crossbow +2, 1d8, 19-20
Summons

Skills: (-1 AC penalty)
Knowledge(The Planes) +6
Spellcraft +6
Use Magic Device +10
Bluff +10

Feats: Spell Focus(Conjuration)
Augment Summoning
Point Blank Shot

Traits: Dangerously Curious (+1 UMD)
Fast Talker (Bluff is a class skill, +1 Bluff)

Spells:
0: Detect Magic, Acid Splash, Light, Message, Mage Hand
1:(3) Mage Armor, Grease, Magic Fang

Equipment: 100gp
Light Crossbow, -35gp
20 bolts, -2gp
Dagger, -2gp
Studded Leather, -25gp
36gp

Descrpition:

4e Stats:

HP: 25
Healing Surges: 6(5)
AC: 15
Fort: 12
Ref: 16
Will: 16
Saving Throw: +1
Fire Resistance 5

Skills:Acrobatics +3
Arcana +12
Athletics +0
Bluff +2
Diplomacy +2
Dungeoneering +8
Endurance +1
Heal +3
History +12
Insight +8
Intimidate +2
Nature +8
Perception +3
Religion +5
Stealth +3
Streetwise +2
Thievery +3

Feats:Expanded Spellbook
Human Perseverance
Obtain Familiar

Powers:
At-Will:Thunderwave +5 vs Fort, Blast 3, 1d6+5 Thunder, push 2 squares
Scorching Burst +5 vs Reflex, Burst 1, 10 squares, 1d6+5 Fire
Ray of Frost +5 vs Fort, 1d6+5 Cold, 10 squares Slowed till end of my next turn

Encounter: Icy Terrain +5 vs Reflex, Burst 1, 1d6+5 Cold, target knocked Prone, area difficult terrain

Daily:[]Sleep +5 vs Will, Burst 2, 10 squares, Target slowed, if fails 1st saving throw unconscious
[]Flaming Sphere +5 vs Reflex, burst 2, 2d6+5 Fire, conjures sphere in unoccupied space, any that start adjacent take 1d4+4 Fire, move 6 squares with move action, Sustain Minor; stays for encounter, another standard gives another attack
[]Acid Arrow +5 vs Reflex, 2d8+5 Acid, ongoing 5 Acid, Secondary attack vs all adjacent,, +5 vs Reflex, 1d8+5 Acid and ongoing 5 Acid Miss: Half damage and 2 ongoing Acid to primary, no secondary
Staff of Winter: Crit: +1d6 cold, Daily: When using Cold power, all enemies in 3 squares immobilized (save ends)

Utility:[]Sheild
[]Expeditious Retreat

Rituals:Tensor's Floating Disk
Animal Messenger
Comprehend Languages

Equipment: 100g
Cloth Armor, -1 gp
Dagger, -1gp
Spellbook, -50gp
Orb +1, -15 gp
Staff of Winter +1
Standard Adventurer's Gear, -15 gp
Backpack
Bedroll
Flint and Steel
Belt Pouch
10 days Trail Rations
Rope, 50 ft
2 Sunrods
Waterskin

Arcane Reagents, 10 gp
8 gp

Necrotic Clasp: This clasp is designed to allow the wearer to recharge an encounter power once per encounter or at the cost of depleting it until the wearer undergoes an extended rest to recharge one daily power used by the wearer