Feats:
Ritual Caster*
Swift Jaguar*
Bardic Dilettante
Arcane Familiar(Book Imp)
Unarmored Agility
Phantom Echoes(When I hit an enemy with illusion attack, that enemy grants me CA until EOMNT)
At-Will:
Cantrips
Scorching Burst:
Spoiler:
+7 vs Reflex, burst 1 within 10 squares, 1d6+5 Fire damage
Illusory Ambush*:
Spoiler:
+7 vs Will, Range 10, 1d6+5 Psychic damage and -2 attack until EOMNT
Encounter:
Infernal Wrath:
Spoiler:
Free action when hit by an enemy within 10 squares, 1d6+4 Fire damage to target
Orb of Deception:
Spoiler:
Free action when illusion power(marked by *) misses, target different enemy within 3 squares of missed target with attack, +3 bonus to attack roll
Grasping Shadows*:
Spoiler:
+7 vs Will, Burst 1 in range 10, 1d8+5 Psychic and target is slowed until EOMNT, Effect: Zone in area until EOMNT, any creature who enters zone takes 4 Psychic damage and is slowed until the end of it's next turn.
Hypnotic Pattern*:
Spoiler:
Standard, place pattern in one square within 10 until EOMNT, make following OA on any enemy that starts within 3 squares: +7 vs Will, pull target 3 squares and is slowed until EOMNT, can be pulled into pattern's square
Daily:
Majestic Word:
Spoiler:
Range 5, HS+3, slide target 1
Horrid Whispers*:
Spoiler:
+7 vs Will, Burst 1 within 10, 1d6+5 Psychic damage and target is slowed and -2 attack(save ends both), Aftereffect: Knock target prone, Miss: Target is slowed and -2 to attack until EOMNT
-Summon Fire Warrior:
Spoiler:
Summon, Range 10, +2 AC, +2 Fort, Fly(Hover) 6, Attack" +7 vs Reflex, 1d8+5 Fire damage
Summon Imp:
Spoiler:
Summon, Range 10, speed 4, Fly 6(Hover), resist 5 Fire, attack: +7 vs Reflex, 1d8+5 damage and 5 ongoing poison(save ends), and the imp is invisible until start of my next turn. Intrinsic effect: If no orders given, imp attacks an adjacent enemy who grants it CA. If it can't, it turns invisible and moves adjacent to an enemy. Also, I grant CA. Symbiosis: Any enemy granting me CA takes 1d6 Poison damage when hit by my attacks.
-Visions of Avarice*:
Spoiler:
1 square within 10 squares, once per turn make following attack centered on that square: minor action, +7 vs Will, pull target 3 squares. If it ends next to on in square, it's immobilized(save ends) Sustain Minor: zone persists.
Utility:
Shield(Encounter)(Immediate Interrupt when hit, +4 AC and Reflex until EOMNT)*
Mystical Debris(At-Will)
Disguise Self(Daily)
Wizard's Escape(Encounter)(Immediate Interrupt when hit by melee attack, teleport 5 squares)
Equipment:
+1 Cape of The Montebank(Immediate Reaction when hit, teleport 5 and enemy grants CA until EOMNT)
+1 Orb of The Canny Liar(+1d6 Psychic on crit, +1 Bluff, Daily when hit enemy, enemy grants CA until EOMNT)
+2 Magic Cloth Armor
Acrobat's Boots
Adventurer's Gear
Spellbook
200gp Alchemical Reagents
225gp, 106sp and 1000cp.
Horse
Rituals:
Comprehend Languages
Make Whole
Unseen Servant
Eye of Alarm
Hallucinatory Item
Description: An attractive tiefling in a well-made suit. Sure, it's the kind of attractive that might be confusing if he was wearing a robe if you catch my meaning, but attractive none the less. Beyond that, he always acts perfectly charming. Still, there's a certain glint in his eye, the kind that says that he knows exactly what you want and fear.
Background: Formerly a entertainer, managed to get involved with a group of adventurers a few months back and hasn't looked back. (Mainly because the people behind any group of adventurers are usually very, very mad.)