Sajan

Rasamoro Kensori's page

117 posts. Organized Play character for Tiaburn.


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Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Thanks for doing it, DMK! It was great scenario with complex approach. I like it very much

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro regains control on himself, and moves forward, sending an arcane energy into his sword. He hesitates for a moment to see for aggressive behavior of shadowy horror.

Move, swift - charge from arcane pool, standard -

ready:

atk (+1, cold iron, +2 bard, +1 haste): 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16 dmg: 1d8 + 5 ⇒ (6) + 5 = 11

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

I'll return on Monday, after the Convention is over. please ghost me meanwhile

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro looks around. The travelling between worlds is something new to him.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- Three-twenty-two? Is it a name or another riddle? - Rasamoro tries to be polite, but he couldn't stop his curiosity.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Lingvo: 1d20 + 9 ⇒ (13) + 9 = 22

- It's actually more or less clear. There are underlines passages and chapter numbers. They form a code, we need to crack...

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro put down his sword:
- The other time, I won't hesitate so much. Are we good to proceed now or do we need to stay for a moment to recover?

If anyone needs, I am ready to share some charges from my wand of infernal healing

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

@DMK, Are you sure it is dealing 2d812 points of damage?
@Aetherys, if you are struggling with GoogleDocs, I put a screenshot for you in Dropbox, here
Actually, I've posted yesterday that Rasamoro will double move forward to fight something Marra is fighting

Ref (+1 Haste): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Sorry for delay, I was solving emergency issues around local gaming (VC stuff) and was out of steam for playing rest of the weekend.

Rasamoro gathers himself and moves forward, imbuing his katana with magic power.

Double move forward (phoneposting, will update map later), katana is +1 cold iron now

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

I am out of ideas, so let it be drawing sword and full defence

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

As Rhanloi casts protective magic, Rasamoro retrieves the scroll and casts a spell himself. haste, Caster lvl check: 1d20 + 4 ⇒ (9) + 4 = 13

Everyone around are affected. +1 AC, +1 to hit, +1 Ref, extra attack if full-round atk used

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro joined the arcane corner, helping Rhanloi, by looking for familiar writting and magical symbols.

K:arcana (aid): 1d20 + 9 + 3 ⇒ (1) + 9 + 3 = 13

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Still affected by Marra's magic, Rasamoro tried to kill the invisible creature:

Miss: 1d100 ⇒ 7 Atk: 1d20 + 10 ⇒ (1) + 10 = 11 dmg: 1d8 + 4 ⇒ (1) + 4 = 5

Miss: 1d100 ⇒ 74 Atk (haste): 1d20 + 10 ⇒ (15) + 10 = 25 dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Something Marra was fighting hide just a step away from Rasamoro. He stepped forward and rushed his strikes against the invisible enemy.

Miss: 1d100 ⇒ 37 Atk: 1d20 + 10 ⇒ (12) + 10 = 22 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
Miss: 1d100 ⇒ 4 Atk (haste): 1d20 + 10 ⇒ (16) + 10 = 26 dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Both of those went through thin air and he wasn't even sure that it is there.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Will: 1d20 + 4 ⇒ (1) + 4 = 5 my weakest point

After hit, Rasamoro feels himself lost in the events around:
- Why are we fighting those creatures? he asks, keeping his katana in guarding position. The wound on his chest could be only done by one of those, so he kept on counterattacking, this time without magic. What are we doing in here?
K(planes): 1d20 + 6 ⇒ (8) + 6 = 14

Atk (defensive): 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11 dmg: 1d8 + 4 ⇒ (6) + 4 = 10
Atk (defensive, haste): 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8 dmg: 1d8 + 4 ⇒ (5) + 4 = 9

AC25, Touch 20

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N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro strikes nearby creature to the best of his abilities. First he finished his regular attacks and then, chanted several chords and tried to reach a creature via spellstrike.

Atk (true strike): 1d20 + 10 - 2 + 20 ⇒ (8) + 10 - 2 + 20 = 36 DMG: 1d8 + 2 ⇒ (3) + 2 = 5

Atk (haste): 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 DMG: 1d8 + 2 ⇒ (1) + 2 = 3
Atk (haste, confirm?): 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 Extra: 1d8 + 2 ⇒ (6) + 2 = 8

Concentration dc15: 1d20 + 7 ⇒ (8) + 7 = 15
Atk (spell combat): 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 DMG: 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Rasamoro is a bit lost. He haven't expected to meet invisible enemies in the museum. Last time it was different museum experience. But he had his way to deal with them. He unsheathed his katana, while knocking his wand of true strike out of left wrist-sheath. Quick movement and couple words imbued his katana with arcane power.
- "Say me where to strike!"

Spring-loaded wrist sheath - retrieving wand as swift, draw weapon, cast.
Please remember - enemy touches/attacks me will get 4d6 electric via spell-storing armor

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- What I do know about Ralzeros, that he had a insane powerful spellcasting undead locked in this museum for ages!, - Rasamoro put his own couple of coppers into common discussion.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Midnight dot today, I'll post in morning, first thing

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Meanwhile, Rasamoro delayed one of those creatures in a cloud and he starts his own game. He whispers words of magic, hiding his components behind the dance, but stops due to lightning discharge quite near him.
Concentration vs DC15: 1d20 + 6 ⇒ (8) + 6 = 14

Than he just sends two of his strikes forwards:
20%: 1d100 ⇒ 74 Atk1: 1d20 + 10 ⇒ (17) + 10 = 27 dmg: 1d8 + 4 ⇒ (8) + 4 = 12
20%: 1d100 ⇒ 46 Atk2: 1d20 + 10 ⇒ (6) + 10 = 16 dmg: 1d8 + 4 ⇒ (2) + 4 = 6

- I'm still alive, but creature is as well, - he announces, so his friends know what is happening

Fixed map: obscuring mist gives 10ft radius cloud

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N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Since we have some time, Rasamoro would like to share his potion of CMW with gnome and cast shield from scroll on herself.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Since this is new combat and new Init roll, I use my foolhardy rush ability to move 25fts. before any actions
As cracking started hasted Rasamoro moved along northern edge. When elemental appeared on the material plane, magic warrior took scroll out of his possessions and started casting, hiding himself and his target in mist cloud.

Get scroll, cast obscuring mist, 5ft step. I'll update map soon, mobile client is to limited for semitransparent shapes and layer manipulation

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro runs to remaining Aspis agent. His katana flies out of sheath and strikes him.

Atk: 1d20 + 10 ⇒ (10) + 10 = 20 dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro rushed up as fast as he can, but it looks like stairs are taking all his breath.
- We need to be there faster, - he whispers, taking out scroll and reading an arcane writing aloud as he can, hoping that it will be enough to capture his other allies as well.

5ft, retrieve scroll and cast haste. Boram and Marra affected. Others - up to GM.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- I'm definitely pro-magic, but this is too much. I started losing grasp of reality and space - whispers Rasamoro, - what do we do now?

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

I haven't casted second one yet. If both are expired, please say and I adjust my stats

After the door was locked Rasamoro opened curtains, to let more light into room and start looking for mirror.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- Very intensive day! said Rasamoro casting infernal healing on himself, and than on Scarlet, - I've lost almost all of my advantages. I'm starting to be afraid, could it be the dirty magic is storming my will? If anyone needs healing, I can help you a bit.

He checked his backpack and retrieved a scroll of lesser restoration. He put several other scrolls behind his belt to reach them promptly, if there will be such need.
- I'd be grateful if one of you knows how to use that.

OK, let's buff (who can) and finish those Aspis b?*s! GM, please inform me if my barkskin or shield expired and should be renewed

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro sees creature wounded and decides to go with single attack to make it count.
Atk +Inspire: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Base damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Confirm?: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Extra?: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

please, update northern creature with damage from my armor. And it currently staggered

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro wasn't charging. He was standing next to Xill, and did his spell combat + spellstrike. Spell damage was blocked by Spell Resistance, but both weapon damage should hit.
Creature (29) should be Creature (40).
Bonus to attack and damage comes from Marra's Inspire Courage.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Even if shocking grasp blocked by SR, weapon damage 9+2 should be applied. I forget +2 to hit and damage from Marra's inpire courage

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro to go all-in with his attacks. He started with a short 5-ft dance sideways, closing his actions with his body and casting his shocking spell.
Concentration vs DC17: 1d20 + 6 ⇒ (14) + 6 = 20
After spell was ready, instead of holding charge in his open hand, he sent it to the edge of his blade and stroke the ant creature.
Spellstrike: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
CL: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (7) + 2 = 9 if hit Electric: 4d6 ⇒ (2, 4, 2, 6) = 14
After first strike, he immediately returned to second
Attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Damage: 1d8 + 2 ⇒ (5) + 2 = 7

If Rasamoro is hit, he discharges his armor frigid touch (4d6 cold, Fort DC14 or staggered 1 round)

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Fort: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro was running as fast as he could, but couldn't reach position for reliable strike. At least, he reached the northern enemy and stopped it from shooting his friends.

Double-move, draw katana

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Consider adding expeditious retreat to your cast list

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro renewed his defense by casting frigid touch in his armor, healed his wounds with wand of infernal healing and cast shield as well, when Boram did that.

-"Not much glory fighting those cat witches, but at least we stopped them from a ritual they could perform on Aram's body. Let's secure Sky Key and wait for reinforcements"

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

As soon as Lamia's dagger touched Rasamoro small spark of electricity went and raised the chain reaction from his armor, delivering a severe shock to cat-like beast.
Shocking Grasp (from armor): 4d6 ⇒ (1, 5, 6, 5) = 17

- I said, you are dead, - her touch took some limits that he usually put on himself, and his katana swing into the air.
Atk (+flank): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
1 hits: 1d4 ⇒ 1
Spent another point from arcane pool to make it max DMG: 8 + 4 + 2 = 14

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Just a reminder, if she hits me, she get charged by 4d6 shocking grasp stored in my armor.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- "Hey, those Vudrani tricks won't help you! Come and fight worthy opponent!", - Rasamoro called lamia for a challenge. He jumped over the table, closing as fast as possible.
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29 Wow! using a momentum, he spawned near the enemy, and took a swing with his katana.
Atk: 1d20 + 9 ⇒ (1) + 9 = 10 Ouch! Too bad he couldn't catch his breath and that was terrible miss.

I challenge her, +2 dmg, AC 22 vs other enemies

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro saw Marra in trouble, so he takes his foolhardy rush forward, charging his katana, while drawing it on the way.

Arcane pool 2/4, AC22
Swift "charge" weapon, full - charge
Atk: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 if hits DMG: 1d8 + 5 ⇒ (7) + 5 = 12

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

K:local aid Marra: 1d20 + 6 ⇒ (10) + 6 = 16 Not the main of my focused, but better than bluff
Rasamoro decided to help Marra in her negotiations.
"If you do not touch them, but just blocking the way, it should be ok ", he hesitated for a moment and then nodded: "I will pay fine if there will be some trouble, but you should follow the law and be brave. They won't listen you if you speak, like you're in doubt. "

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- Look! - Rasamoro pointed northwest, - they might need our help, let's go there

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro used opponent mistake and moved to take a better position. This way creature should divide her attention in two. He raised his trusty katana and made a fast swing.

Atk: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 1d8 + 4 ⇒ (4) + 4 = 8
Confirm: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 1d8 + 4 ⇒ (5) + 4 = 9

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N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro tumbles past the lion-bodied creature, to get a better position and than makes a slice with his katana.

Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14 If I provoke AoO and creature strikes me, discharge spell-storing armor shocking grasp 4d6 in it

Attack: 1d20 + 9 ⇒ (5) + 9 = 14 DMG: 1d8 + 4 ⇒ (4) + 4 = 8

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro tumbles past closest zookeeper, and strikes him with his katana.

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

Atk (+flank): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 dmg: 1d8 + 4 ⇒ (1) + 4 = 5

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro jumped to a side to open a better shot for his friends and weaved some magic in his movements.

Spellstrike
Concentration DC15 (light): 1d20 + 6 ⇒ (8) + 6 = 14
cast failed, normal one-handed attack without Slashing grace

Atk: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 DMG: 1d8 + 3 ⇒ (3) + 3 = 6
Confirm?: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 DMG: 1d8 + 3 ⇒ (8) + 3 = 11
His katana was sharp enought to slice through wooly pelt and let some blood out.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Anyway, Rasamoro will be acting more or less same

Ras touched the handle of his katana and sent a wave of arcane energy down the blade. He moved forward in case the rhino will be charging, taking the magical weapon out and prepared against possible attack.

Ready against attack:

if Cat's grace works AC 28, CMD 28
attack first rhino (-defensively): 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21 dmg (+magic): 1d8 + 7 ⇒ (6) + 7 = 13
if not AC 26, CMD 26 (same dice values as above)
attack first rhino (-defensively): 14 + 9 - 4 = 19 dmg (+magic): 6 + 5 = 11

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Is my Cats Grace still functioning?
Is this surprise round (Standart only) or normal?

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Feeling combat is inevitable, Rasamoro drinks potion of cat's grace and waits for a gap to jump in.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

- I don't know about this stuff, - said Rasamoro, - I have a scroll of short-distance movement, trans-planar window -in Tien - which can be used to drop me and another one of us inside the room, just when it's needed. But this one is quite rare, so I'd like to keep it with me until we couldn't do it without spending it.

In one of his previous adventures, Rasamoro and team was ambushed by evil Consortium wizard, who almost blew their team away with two fireballs in a row and several other nasty spells. As last one standing (dodged both) he needed to "burn" about 1500 gp of consumables to save his friends. That scroll was one of not so many things left and he was actually considering fleeing a fight, but than overcame his fear and fought the wizard and won a challenge.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro poured a potion of barkskin and moved forward, having his katana still on his hip. He held another potion in his hand, just in case something go wrong.

I'll wait for recon ends before I will buff further, since most of them are 1 min/lvl

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