N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro regains control on himself, and moves forward, sending an arcane energy into his sword. He hesitates for a moment to see for aggressive behavior of shadowy horror. Move, swift - charge from arcane pool, standard -
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Lingvo: 1d20 + 9 ⇒ (13) + 9 = 22 - It's actually more or less clear. There are underlines passages and chapter numbers. They form a code, we need to crack...
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro put down his sword:
If anyone needs, I am ready to share some charges from my wand of infernal healing
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
@DMK, Are you sure it is dealing 2d812 points of damage?
Ref (+1 Haste): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Sorry for delay, I was solving emergency issues around local gaming (VC stuff) and was out of steam for playing rest of the weekend. Rasamoro gathers himself and moves forward, imbuing his katana with magic power. Double move forward (phoneposting, will update map later), katana is +1 cold iron now
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
As Rhanloi casts protective magic, Rasamoro retrieves the scroll and casts a spell himself. haste, Caster lvl check: 1d20 + 4 ⇒ (9) + 4 = 13 Everyone around are affected. +1 AC, +1 to hit, +1 Ref, extra attack if full-round atk used
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro joined the arcane corner, helping Rhanloi, by looking for familiar writting and magical symbols. K:arcana (aid): 1d20 + 9 + 3 ⇒ (1) + 9 + 3 = 13
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Still affected by Marra's magic, Rasamoro tried to kill the invisible creature: Miss: 1d100 ⇒ 7 Atk: 1d20 + 10 ⇒ (1) + 10 = 11 dmg: 1d8 + 4 ⇒ (1) + 4 = 5 Miss: 1d100 ⇒ 74 Atk (haste): 1d20 + 10 ⇒ (15) + 10 = 25 dmg: 1d8 + 4 ⇒ (8) + 4 = 12
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Something Marra was fighting hide just a step away from Rasamoro. He stepped forward and rushed his strikes against the invisible enemy. Miss: 1d100 ⇒ 37 Atk: 1d20 + 10 ⇒ (12) + 10 = 22 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
Both of those went through thin air and he wasn't even sure that it is there.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Will: 1d20 + 4 ⇒ (1) + 4 = 5 my weakest point After hit, Rasamoro feels himself lost in the events around:
Atk (defensive): 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11 dmg: 1d8 + 4 ⇒ (6) + 4 = 10
AC25, Touch 20
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro strikes nearby creature to the best of his abilities. First he finished his regular attacks and then, chanted several chords and tried to reach a creature via spellstrike. Atk (true strike): 1d20 + 10 - 2 + 20 ⇒ (8) + 10 - 2 + 20 = 36 DMG: 1d8 + 2 ⇒ (3) + 2 = 5 Atk (haste): 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 DMG: 1d8 + 2 ⇒ (1) + 2 = 3
Concentration dc15: 1d20 + 7 ⇒ (8) + 7 = 15
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Spring-loaded wrist sheath - retrieving wand as swift, draw weapon, cast.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
- What I do know about Ralzeros, that he had a insane powerful spellcasting undead locked in this museum for ages!, - Rasamoro put his own couple of coppers into common discussion.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Meanwhile, Rasamoro delayed one of those creatures in a cloud and he starts his own game. He whispers words of magic, hiding his components behind the dance, but stops due to lightning discharge quite near him.
Than he just sends two of his strikes forwards:
- I'm still alive, but creature is as well, - he announces, so his friends know what is happening Fixed map: obscuring mist gives 10ft radius cloud
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Since this is new combat and new Init roll, I use my foolhardy rush ability to move 25fts. before any actions
Get scroll, cast obscuring mist, 5ft step. I'll update map soon, mobile client is to limited for semitransparent shapes and layer manipulation
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro runs to remaining Aspis agent. His katana flies out of sheath and strikes him. Atk: 1d20 + 10 ⇒ (10) + 10 = 20 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro rushed up as fast as he can, but it looks like stairs are taking all his breath.
5ft, retrieve scroll and cast haste. Boram and Marra affected. Others - up to GM.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
I haven't casted second one yet. If both are expired, please say and I adjust my stats After the door was locked Rasamoro opened curtains, to let more light into room and start looking for mirror.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
- Very intensive day! said Rasamoro casting infernal healing on himself, and than on Scarlet, - I've lost almost all of my advantages. I'm starting to be afraid, could it be the dirty magic is storming my will? If anyone needs healing, I can help you a bit. He checked his backpack and retrieved a scroll of lesser restoration. He put several other scrolls behind his belt to reach them promptly, if there will be such need.
OK, let's buff (who can) and finish those Aspis b?*s! GM, please inform me if my barkskin or shield expired and should be renewed
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro sees creature wounded and decides to go with single attack to make it count.
please, update northern creature with damage from my armor. And it currently staggered
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro wasn't charging. He was standing next to Xill, and did his spell combat + spellstrike. Spell damage was blocked by Spell Resistance, but both weapon damage should hit.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro to go all-in with his attacks. He started with a short 5-ft dance sideways, closing his actions with his body and casting his shocking spell.
If Rasamoro is hit, he discharges his armor frigid touch (4d6 cold, Fort DC14 or staggered 1 round)
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro was running as fast as he could, but couldn't reach position for reliable strike. At least, he reached the northern enemy and stopped it from shooting his friends. Double-move, draw katana
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro renewed his defense by casting frigid touch in his armor, healed his wounds with wand of infernal healing and cast shield as well, when Boram did that. -"Not much glory fighting those cat witches, but at least we stopped them from a ritual they could perform on Aram's body. Let's secure Sky Key and wait for reinforcements"
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
As soon as Lamia's dagger touched Rasamoro small spark of electricity went and raised the chain reaction from his armor, delivering a severe shock to cat-like beast.
- I said, you are dead, - her touch took some limits that he usually put on himself, and his katana swing into the air.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
- "Hey, those Vudrani tricks won't help you! Come and fight worthy opponent!", - Rasamoro called lamia for a challenge. He jumped over the table, closing as fast as possible.
I challenge her, +2 dmg, AC 22 vs other enemies
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro saw Marra in trouble, so he takes his foolhardy rush forward, charging his katana, while drawing it on the way. Arcane pool 2/4, AC22
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
K:local aid Marra: 1d20 + 6 ⇒ (10) + 6 = 16 Not the main of my focused, but better than bluff
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro used opponent mistake and moved to take a better position. This way creature should divide her attention in two. He raised his trusty katana and made a fast swing. Atk: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 1d8 + 4 ⇒ (4) + 4 = 8
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro tumbles past the lion-bodied creature, to get a better position and than makes a slice with his katana. Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14 If I provoke AoO and creature strikes me, discharge spell-storing armor shocking grasp 4d6 in it Attack: 1d20 + 9 ⇒ (5) + 9 = 14 DMG: 1d8 + 4 ⇒ (4) + 4 = 8
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro tumbles past closest zookeeper, and strikes him with his katana. Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16 Atk (+flank): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 dmg: 1d8 + 4 ⇒ (1) + 4 = 5
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro jumped to a side to open a better shot for his friends and weaved some magic in his movements. Spellstrike
Atk: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 DMG: 1d8 + 3 ⇒ (3) + 3 = 6
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Anyway, Rasamoro will be acting more or less same Ras touched the handle of his katana and sent a wave of arcane energy down the blade. He moved forward in case the rhino will be charging, taking the magical weapon out and prepared against possible attack. Ready against attack: if Cat's grace works AC 28, CMD 28 attack first rhino (-defensively): 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21 dmg (+magic): 1d8 + 7 ⇒ (6) + 7 = 13 if not AC 26, CMD 26 (same dice values as above) attack first rhino (-defensively): 14 + 9 - 4 = 19 dmg (+magic): 6 + 5 = 11
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
- I don't know about this stuff, - said Rasamoro, - I have a scroll of short-distance movement, trans-planar window -in Tien - which can be used to drop me and another one of us inside the room, just when it's needed. But this one is quite rare, so I'd like to keep it with me until we couldn't do it without spending it. In one of his previous adventures, Rasamoro and team was ambushed by evil Consortium wizard, who almost blew their team away with two fireballs in a row and several other nasty spells. As last one standing (dodged both) he needed to "burn" about 1500 gp of consumables to save his friends. That scroll was one of not so many things left and he was actually considering fleeing a fight, but than overcame his fear and fought the wizard and won a challenge.
N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none
Rasamoro poured a potion of barkskin and moved forward, having his katana still on his hip. He held another potion in his hand, just in case something go wrong. I'll wait for recon ends before I will buff further, since most of them are 1 min/lvl
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