![]() About Haelrath MonsigbrisStats:
Haelrath Monsigbris Male Drow Incanter / Investigator (Empiricist) 5 LN Medium Humanoid (elf) Init +8; Senses Darkvision 120 ft.; Perception +14 ________________________________________________________________________ AC 19, touch 14, flat-footed 15 (+4 Dex, +5 Armor) hp 33 (5 HD) Immune sleep Fort +3, Ref +9, Will +6 (+2 vs enchantment effects and illusions) ________________________________________________________________________ Speed 30 ft. Melee: Mwk Cold Iron Rapier +8 (1d6+4/18-20x2) Ranged: Destructive Blast +7 (3d6/x2) Atk Options: Spell-Like Abilities: 1/day- dancing lights, darkness, faerie fire SR 11 ________________________________________________________________________ Abilities: Str 8, Dex 18, Con 13, Int 18, Wis 12, Cha 9 Base Atk +3; CMB +2; CMD 16 Feats: Extra Magic Talent (3), Weapon Finesse, Deadly Agility, Improved Initiative Traits: Student of Philosophy, Academy Trained Boon: Easy Focus Drawback: Focus Casting, Somatic Casting Skills: Craft (alchemy) +12 (5 ranks, 3 class, 4 int) Diplomacy +12 (5 ranks, 3 class, 4 int)^ Disable Device +14 (5 ranks, 3 class, 4 int, 2 item)^ Knowledge (Arcana) +12 (5 ranks, 3 class, 4 int)^ Knowledge (Nature) +12 (5 ranks, 3 class, 4 int)^ Knowledge (Planes) +12 (5 ranks, 3 class, 4 int)^ Knowledge (Religion) +12 (5 ranks, 3 class, 4 int)^ Linguistics +12 (5 ranks, 3 class, 4 int)^ Perception +14 (5 ranks, 2 race, 3 class, 4 int)^ Sense Motive +12 (5 ranks, 3 class, 4 int)^ Stealth +12 (5 ranks, 3 class, 4 dex) Spellcraft +12 (5 ranks, 3 class, 4 int)^ Languages: Elven, Undercommon, Draconic, Common, Drow Sign Language, Aklo, Sylvan, Ignan, Giant, Goblin, Terran, _______________________________________________________________________ Spell Pool: 9 Caster Level: 5th Spheres: Conjuration (Ranged Summoning, Link, Greater Summoning, Extra Companion, Form Talent x6), Destruction (Extend Range), Warp (Quick Teleport) Companions: Amiir (Medium Biped, Lingering Companion, Natural Aspect, Battle Creature x2), Minira (Medium Biped, Lingering Companion, Skillful Companion, Magical Companion, Transformative) _______________________________________________________________________ SQ: Poison Use, Light Blindness, Magic Talents, Alchemy, Inspiration (6/day, 1d6), Trapfinding, Ceaseless Observation, Investigator Talent (Expanded Inspiration, Underworld Inspiration), Keen Recollection, Trap Sense (+1), Stuidied Combat (+2), Studied Strike (1d6), Unfailing Logic, Combat Gear: Drow Poison (2), Potion of Endure Elements, Potion of Pass Without Trace, Potion of Shield of Faith +2, Possessions: Combat gear plus Scholar's Outfit, Formula Book, Conjurer's Cane (+1 Staff of Conjuration [Armored Companion]), Mwk Cold Iron Rapier, Mwk Living Steel Buckler, Mithral Shirt, Bandolier (2), Iron Vial (10), Masterwork Thieves Tools, Spring Loaded Wrist Sheath (2), Investigator's Kit, Pathfinder Pouch, Cloak of Resistance +1, Sleeves of Many Garments, Money: 408 gp --------------------
Formula Book:
2nd- Alchemical Allocation, Barkskin, Cat's Grace, Focused Scrutiny, Touch Injection, Invisibility, 1st- Cure Light Wounds, Comprehend Languages, True Strike, Monkey Fish, Amiir:
Amiir the Dark Warrior Medium Humanoid Init +5; Senses Normal; Perception +1 _______________________________________________________________________ AC 18, touch 11, flat-footed 17 (+1 Dex, +4 Nat, +3 Armor) hp 30 (4 HD) Fort +6, Ref +2, Will +4 _______________________________________________________________________ Speed 30 ft. Melee: 2 slams +8 (1d4+3/x2) or +1 Katana +10 (1d8+5/18-20x2) Ranged: +6 _______________________________________________________________________ Abilities: Str 16, Dex 12, Con 14, Int 7, Wis 10, Cha 11 Base Atk +4; CMB +7; CMD 18 Feats: Improved Initiative, Weapon Focus (Katana) Skills: Climb +9, Swim +9 Languages: Common _______________________________________________________________________ SQ: Evasion, Fast Healing I, Minira:
Minira the Sacred Deception Medium Humanoid Init +1; Senses Normal; Perception +1 _______________________________________________________________________ AC 18, touch 11, flat-footed 17 (+1 Dex, +4 Nat, +3 Armor) hp 26 (4 HD) Fort +5, Ref +2, Will +4 _______________________________________________________________________ Speed 30 ft. Melee: 2 slams +8 (1d4/x2) Ranged: +6 Spell-Like Abilities: at will- shapeshifting _______________________________________________________________________ Abilities: Str 16, Dex 12, Con 13, Int 10, Wis 10, Cha 14 Base Atk +4; CMB +7; CMD 18 Feats: Extra Magic Talent, Extra Spell Points Skills: Bluff +10, Disguise +10, Sense Motive +8 Languages: Common _______________________________________________________________________ Spell Pool: 4 Caster Level: 2nd Spheres: Life _______________________________________________________________________ SQ: Evasion, Description:
Ht: 5' 10" Wt: 130 lbs Age: 120 Hair: White Eyes: White Skin: Blue Black Haelrath is seen as a average member of his people, exhibiting normal traits in all aspects. His body is slender even by elven standards yet he is pure leaness, giving him an almost unnatural build. His hair while appearing short is rather long in fact, only tightly braided into a single whip like cord he often keeps tucked into the back of his robes. Preferring to dress for the occasion, Haelrath often changes clothes. Yet he does have preferences for robes and loose fitting clothes, using sashes and belts as needed while dressing in layers. Taking to dark blues, purples, and blacks. Ever hooded during day light hours and cloaked in all others.
Personality:
Haelrath is reserved, observant, and logical. Ever the opportunist with plans inside of plans, he almost never does anything without reason or deeper intent. At the same time he is secretive and guarded, loath to give away anything that could be useful to those not allied or of the same goals. Few things stir the drow, yet among them is a viciousness towards slavers and tyrants that leave no doubt to the dread reputation of his kind. Background:
Haelrath was born in the Dark Heart, the third son of the third generation of House Monsigbris. The elder of the first generation still far from his twilight, meaning Haelrath was destined like more then a few of his elders to never succeed as heir. Such was his childhood one of basic instruction in the ways of his people and nobility without the pressure of expectation. This left Haelrath to find his own passions and drive, a easy task for the naturally curious drowling. A sharp mind with a endless thirst for knowledge and a family of wealth allowed him to pursue these passions and to the surprise of his parents he even insisted on entering schools and academies of learning. Having attended and graduated three academies of specialized study, his mind was a sharpened tool. Yet for all the knowledge gained and praise as a creature of the mind. His body took the toll, as he had grown weak and sickly the deeper he dove into his studies with abandon. His parents growing concerned for his health insisted he be enrolled in an academy of Martial training. It was here that Haelrath knew only failure, for while theory and tactics came easy. He was incapable of showing even basic form or ability, his endurance was even weaker then the norm for his people. During these hard days Haelrath crossed paths with a visiting instructor from foreign relations special corps. Curious as to the point of having such an ill suited physical specimen in a martial academy he struck up a dialog with the young drow. Intrigued not only but his intelligence but rather by the ability to apply it so widely he took on Haelrath as a personal student, deeming him the right combination of base attributes to work his path. With the right investment in certain shortcomings that is. As the apprentice to the instructor his intelligence was refined while using alchemical tonics given to him by his mentor improved his health. Finally intense training that focused purely on speed and precision did what the martial academy had failed to do. Making him a skilled swordsman that relied on nether power or overwhelming destruction. But rather speed and focused strikes that took advantage of weakness in one's form. After years under the instructor and only after having mastered the ways of reason and logical thinking did Haelrath graduate. His apprenticeship being his longest and most fulfilling term of study. Yet upon his last meeting with his mentor he asked what was he to do with himself. Feeling he had attained as much as he could from study alone and the urge to put what he had trained and learned to use. Haelrath chose to aid his people in his own way. Keeping apprised of events, when one peeked his interest he set off after it. His longest self appointed assignment lasted nearly two decades at Fort Longshadow. Where he helped hunt down pirates, smugglers, and worse of all slavers.
House Monsigbris:
House Monsigbris Sigil: A volcano on a field of purple with an arcane symbol at it's base. Motto: The worthy are unbound. Region: House Monsigbris claims the largest volcano in the west as well as the two closest with the mountains in between them. Finally they claim a lone island that borders their titanic volcanic home. Basic Overview: Ascending amid a succession war with great mystery and brutal efficiency those that sought an alliance quickly found them worthy allies if odd ones. For House Monsigbris as they would come to be known were drow, dark elves from the lightless depths of the earth. How, when, and where they came from were never revealed. When the war ended they claimed their territory and few disputed what was seen as largely worthless lands. In a few short years House Monsigbris proved the value of their claim. Supplying gems, ores, and exotic flora among others from below the surface. Secret Past: House Monsigbris was once a minor noble house among many in a drow city deep in the darklands. In the lust to improve their position they courted a visiting magma dragon. Offering them aid in exchange for a hefty payment the dragon proposed a plan. Through trickery and sheer draconic might the entire house was enslaved by the magma dragon that took them to it's far off realm. The magma dragon was the eldest of a group. Countless years and careful planning that spanned generations saw the drow change in many ways save their desire for freedom from their master. Finally shortly before a succession war the drow overthrew their ancient master, turning two of his own against him and slaying all three in the end. With the wealth of three dragons and the mastery of magic gained by their own people and that of their fallen master. The drow sought a place for themselves without fearing destruction from enemies at all sides. So they entered the war, not for wealth or political power but for allies and an infusion of purpose. For freedom without purpose would spell their doom, or so their leaders thought in their wisdom. Relations: House Monsigbris is known to have dealings with a number of darkland races and monsters, some of which deal with no other. Their drake riders the most well known and famous. Secret Past: The drow were not the only ones enslaved by the ancient magma dragon. When he was slain many were freed. The younger magma dragons showed their thanks be leaving the drow alive, distrustful of the dark elves in killing the three strongest of their kind and looting their hoard. The Firesworn kobolds on the other hand having suffered the most under the dragon became fast allies, some would say almost willingly slavish towards the drow. While the local drakes became friendly with the slayers of the dread wyrm, a relationship that expanded into partnership. Smaller groups that the dragon had captured were duergar, svirfneblin, and azer first among others. All that remained accepted the drow's leadership in exchange for a place to call home. Areas of Interest:
Aknethmir the Dark Heart: The home and city of House Monsigbris lies both with in and out of their greatest volcano. Through a combination of magic and fire infused allies the drow of House Monsigbris diverted the lava flow of the active volcano. Dividing their city into three main levels, their seat being the massive magical tower known only as the spire which runs through all three levels. The top of the spire reaches out of the volcano's surface level high into the air and is the first thing seen by those seeking the reclusive house from the surface at a great distance.
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