Chung Po

Soris Inkcaller's page

159 posts. Alias of OmniChaos.


Full Name

Soris Inkcaller

Race

Suli

Classes/Levels

Tattooed Sorcerer 1

Gender

Male

Size

Medium

Alignment

N

Deity

Nethys

Languages

Common, Auran, Terran,

Occupation

Tattooist

Strength 10
Dexterity 12
Constitution 10
Intelligence 12
Wisdom 12
Charisma 19

About Soris Inkcaller

Background:

Soris moved to Cross over twelve years ago. He started up a small tattoo shop, always shirtless to advertise the work he had done on himself. At first his only customer's were pirates and other rogues, yet the quality of his work soon brought clients with heavier purses to his shop. The more success he obtained the more he improved his shop until he worked in a fair sized estate that he had built for himself and called home. Currently Soris is one of the highest paid tattooist in the region and a well respected member of Cross. Dispite his reputation and success Soris has a past he rather stay hidden. Still the tattooist has shown himself to be nothing but a good man and exceptional artist.

Soris' Secret Past

Soris has always kept his past, lineage, and more to the point his sorcerous power hidden from all. Soris once lived under a different name far to the south, due to his blood he was enslaved and ill treated for years until his sorcerer abilities grew beyond the grasp of his captors to deal with. Once freed he turned on his one time masters into the slaves they dealt in, using magic to control them he turned them into bandits. For months he used them to steal a fortune, at the end of his venture he alone was still alive and now rich. He made his way north, buying himself a new name and learning a trade. In time he made it to what he thought was the perfect place to settle down in, Cross.

Stats:

Soris Inkcaller
Male Suli Tattooed Sorcerer 1
N Medium outsider (native)
Init +1; Senses Low-light vision; Perception +3
--------------------------------------------------------------------------- -----------------------------------------------------
AC 11, touch 11, flat-footed 10
(+1 Dex)
hp 6 (1 HD)
Resist acid 5, cold 5, electricity 5, fire 5
Fort +0, Ref +1, Will +3
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Speed 30 ft. (6 squares)
Melee:
Ranged:
Atk Options: elemental assault 1/day,
Spell-Like Abilities:
3/day- dancing lights
SR
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Abilities: Str 10, Dex 12, Con 10, Int 12, Wis 12, Cha 19
Base Atk +0; CMB +0; CMD 11
Feats: Varisian Tattoo (Evocation), Eschew Materials, Alertness
Traits:
Ease of Faith- +1 to Diplomacy, always a class skill.
Suspicious- +1 to Sense Motive, always a class skill.
Skills:
Appraise +1
Bluff +4
Craft (Tattoo) +1
Diplomacy +14*
Fly +1
Intimidate +4
Knowledge (Arcana) +1
Knowledge (Planes) +1
Linguistics +1
Perception +3
Sense Motive +10*
Spellcraft +5*
Use Magic Device +8*
Languages Common, Auran, Terran,
SQ: Bloodline Arcana, Familiar Tattoo, Cantrips,
Combat Gear:
Possessions: Combat gear plus explorer's outfit, adventurer's sash, artisan's tools, backpack, bedroll, blanket, scroll case, flask, flint and steel, trail rations (10), fortune teller's deck, puzzle box, ink, inkpen, bullseye lantern, small steel mirror, lamp oil (3), parchment (10), belt pouch, hemp rope, sealing wax, signet ring, medium tent, waterskin, spring loaded wrist sheath (2), wayfinder

Magic Items:
*Armor:
*Belt:
*Body:
*Chest:
*Eyes:
*Feet:
*Hands:
*Head:
*Headband:
*Neck:
*Ring:
*Ring:
*Shield:
*Shoulders:
*Wrist:

Money: 150 gp

Spells Known:

Sorcerer Spells (CL 1st/2nd Evocation/Bloodline, 1d20+1/2 to overcome SR):

1st (4/day)- mage armor, magic missile*
0 (at will)- detect magic, acid splash, disrupt undead, message

Bloodline elemental air

Familiar:

Little Jack (Thrush)
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Nat)
hp 4 (2 HD)
Fort +0, Ref +4, Will +4
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +3 (1d2+2)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Feats Skill Focus (Perception)
Skills Fly +15, Perception +8

SPECIAL ABILITIES

Familiar
The master of a thrush familiar gains a +3 bonus on Diplomacy checks.

Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells
The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su)
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.