Malik Ariuk's page

5 posts. Alias of OmniChaos.

Full Name

Malik Ariuk


Musetouched Aasimar


Bard 1












Port Peril


Common, Celestial, Draconic, Sylvan, Aquan


Pirate, Entertainer, Conman, Scallywag

Strength 10
Dexterity 17
Constitution 15
Intelligence 14
Wisdom 12
Charisma 20

About Malik Ariuk

Malik Ariuk
Male Aasimar (Musetouched) Bard 1
CN Medium Outsider (Native)
Init +5; Senses Darkvision 60 ft.; Perception +5
AC 15, touch 13, flat-footed 12 (+2 AC, +3 dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +3
Resist: Acid 5, Cold 5, Electricity 5
Speed 30 ft.
Melee Rapier +0 (1d6, 18-20/x2) or
Longspear +0 (1d8/x3)
Range Light Crossbow +3 (1d8, 19-20/x2)
Special Attacks bardic performance 9 rounds/day
Str 10, Dex 17, Con 15, Int 14, Wis 12, Cha 20
Base Atk +0; CMB +0; CMD 13
Feats Breadth of Experience,
Traits Barroom Talespinner, Sea Souled, Reactionary
Drawback Avarice
Skills Bluff +9*, Diplomacy +12*, Knowledge (Arcana) +5, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Knowledge (Geography) +5, Knowledge (History) +5, Knowledge (Local) +9*, Knowledge (Nature) +9*, Knowledge (Nobility) +5, Knowledge (Planes) +5, Knowledge (Religion) +5, Linguistics +6*, Perception +5*, Perform (Oratory) +12*, Profession +3, Spellcraft +6*, Stealth +7*, Swim +5*, Use Magic Device +9*
Languages Common, Celestial, Draconic, Sylvan, Aquan
Caster Level 1st, Concentration +6
1st (3/day)- Cure Light Wounds, Grease
0 (at will)- Prestidigitation, Detect Magic, Ghost Sound, Dancing Lights
Special Abilities
Bardic Knowledge (+1), Bardic Performance (Countersong, Distraction, Fascinate, Inspire Courage +1), Cantrips
Explorer's Outfit, Leather Armor, Rapier, Light Crossbow, Bolts (50), Longspear, Spring Loaded Wrist Sheath (2), Bandolier (2), Bard's Kit, Gear Maintenance Kit, Grooming Kit, Scrivener's Kit, Godsbrew, Wooden Holy Symbol of Besmara, Cards, Dice, Waterproof Bag, Acid (2), Alchemist's Kindness (10), Potion of Cure Light Wounds, 33 gp, 2 sp, 5 cp


Malik was born on the isle of Kepre Dua to a pair of elves. While he was blessed with a touch of the divine, he was considered cursed by the mad queen Kaala Raingold. Due to his lack of pure elven blood she exiled the babe on pain of death. Malik's parents refusing to abandon or let their child be killed, left the isle of the ocean elves. They made their way to the only other island with a large number of elves, Ushinawa. Taking Zeibo as their home island. Their they raised their strange son in an almost as strange place. The product of a interesting childhood in a land of samurai, geisha, and pirates. It was little wonder that Malik acquired a hunger for all that life could offer or he could take. Spending just enough time studying under Kazumi Nanbatwa to learn a number of useful skills and the secret power of music. He was thrown out of her tutelage when he was found under a number of geisha. It was then that he took to joining any ship that would have him, traveling the shackles as an entertainer more often then a deckhand. He never stayed long, taking in experience and some ill gotten loot before over staying his welcome.

It was during one of these short lived crews that found Malik alone on the sea's. His ship and fellow crew mates having ran afoul a vicious storm. He was left with a piece of hull and what he managed to hold on to or salvage. He used his skills to keep himself alive, along with the odd bit of magic. Most would have already fallen to exposure or the burden of survival. Still Malik was a cruel optimist, which was rewarded a week into his drifting with a number of aquatic predators. He speared one before the day was done. Eating the creature that night, saving some to be dried out by the next days sun. Only more came, these more dangerous then the last. Cursing his luck, again he fought them off with great effort. If it wasn't for his magic he would have died. The third day saw deep water behemoths, not a very religious sort he preyed to the gods of the seas. Only to have his make shift raft over turned while being beaten about by the large predators. He made it to the surface just long enough to catch his breath and curse the sea gods with a stream of insults that drew every ounce of imaginative talent he possessed. Fully expecting to be eaten in the next moment. Only the beast were gone and only his raft of ship hull was left. He climbed back on and spotted the strange sight of a parrot standing on water. Paddling over he found it was perched atop the tip of a mast with a large flag bearing skull and cross bones. He tied his piece of wood to it and dived below. He managed to salvage some supplies. Apparently the ship had sunk not to long ago, it's goods were well preserved, more then that it had sunk atop a section of sea that rose high from the depths. Using rope and the flag to catch the wind he made a improvised sail, this would speed him along. Still without direction to land, it was a minor improvement. That's when he saw the parrot take off, the wind following it. Thinking the bird may know of land and with the wind blowing in the same direction he gambled. Throwing up the pirate flag turned sail the raft raced over the water. Had he not strapped it to his legs he would have been torn off the piece of wood. Soon he was right on the parrots tail, yet relentlessly the bird flew in front of him seemingly without effort. The minutes turned to hours and even days. The wind never died and the brightly colored bird never tired, Malik was reaching his limit. He couldn't even feel his limbs anymore, that's when he noticed the mist even as he focused solely on the bird. It was getting thicker and thicker, then with a huge crash he was flung through the air. He could have sworn he heard deep laughter before he hit the sandy beach hard. He didn't get up or try to move he just lay on the precious cool sand.

He didn't remember the rough and strong hands that picked him up or the soft bed. He didn't even remember eating or drinking. He just remembered waking up in an inn called Mother Tagrette on Besmara's Throne. The innkeeper assured him his stayed had been paid for and he was free to go after a visit to the holy isle. Malik did as he was bid, even if he did find everything strange in his muddled mind. When he was standing with in the temple of Besmara he was approached by an elderly woman who asked to hear how he got there. Seeing no point in keeping secrets he told his tale, if with a bit of flair due to his training. The woman said only that Malik owed Besmara, gave him a wooden holy symbol along with Besmara's Code. She handed over a small bag of gold as well, biding he return one day with more then gold.

He spent one more night, he read the code having little better to do. He found he quite liked Besmara more then he thought, he knew of her anyone in the shackles did. But he had never looked deeper. It was with introspection that he left Besmara's Throne. He was headed for Port Peril this time, maybe after a little fun he would visit the local temple their. Maybe their was more to the Pirate Queen, he thought he rather liked her.


Ht: 6' 2"
Wt: 134 lbs
Age: 116
Hair: Black
Eyes: Golden Brass
Skin: Dusky

Malik has black hair down to just under his shoulder blades, often tied into a tight ponytail with the top of his head's hair loose and swept back. Giving him a very rakish look as intended. He has sharp and piercing golden brass eyes that seem to study everything that falls under their gaze. While his skin is naturally dusky, it is normally a few shades darker due to his near constant exposure. A clear sign that he spend his days out and about the sea. Another sign of his activity is his lean muscled build, while it lacks the muscle of a warrior. It bares the mark of a man used to moving quickly.

His manner of dress is always chosen based on the occasion. But he most often favors practical clothes. He most often wears a simple white shirt, over leather armor, which in turn is covered over by a hefty dark navy blue coat. Atop his shirt but beneath his coat across his chest is a bandolier. Dark green leather breeches, sturdy dark brown boots, and a dark navy blue sash around his waist with a dangling symbol of Besmara along with his rapier complete his traveling attire.


CUNNING l "You don't understand what I am doing. Well then I guess I am doing it well then aren't I."
Malik always works toward his goals in one form or another. Ever changing things so that they align the way he wants.

SHREWD l "Disaster you say? More like an opportunity."
Malik has shown himself to possess the ability to judge and turn things or people to his advantage. Looking deeper into situations and how they benefit him.

AMORAL l "Blasphemy and heresy huh. Well your god may think it's sacred, but mine says take it all. I'm not here to figure out who's holy, I'm just here to take it from you."
Morality means nothing to Malik. He makes his choices because their the best ones to be made. A practical creature at heart, he truly does not care or consider such concepts of right or wrong.

GREEDY l "Just give me the gold now. Easy don't get riled up, I'm not looking for a fight. Just giving you notice, that golds going to be mine. Now deal those cards and say your sweet good byes."
Like all pirates, Malik seeks wealth. He is not overly picky about the type of wealth. Only that which it brings and as a sort of measure of his own worth. After all the bigger the cut the more value you have.

FAR SIGHTED l "It always pays to have someone on your side."
While not overly kind or cruel, Malik takes the long view. Something that comes easy with his elven blood. He does not think about short term gains or the next move. Rather he thinks of the long term gain and the end game. He knows that it may take a thousand small steps to reach his prize and acts accordingly.


Feats to Consider: Weapon Finesse, Combat Casting, Point Blank Shot, Precise Shot, Flagbearer, Lingering Performance, Prodigy, Spellsong, Discordant Voice, Master Performer, Grand Master Performer, Improved Initiative,
Items to Consider: Cloak of Resistance, Belt of Physical Might, Headband of Mental Prowess, Tunic of Careful Casting, Courageous Weapon Enhancement, Dervish Sikke, Opalescent White Pyramid Ioun Stone, Banner of the Ancient Kings, Green Tribal War Paint, Book of the Loremaster, Bracers of the Glib Entertainer, Circlet of Persuasion, Tuned Bowstring, Ring of Wizardry, Ring of Spell Knowledge, Eyes of the Dragon, Broom of Flying, Rod of Quicken Metamagic, Necklace of Adaptation, Boots of Teleportation