Sajan

Rasamoro Kensori's page

117 posts. Organized Play character for Tiaburn.


Full Name

Rasamoro Kensori

Race

Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4;

Classes/Levels

Perception: +2; Arcane pool: 4/4; Effects: none

Gender

N Male Human Kensai4/SwordSaint2

Size

Medium; Height: 5'7"; Weight: 175 lbs;

Age

26 years

About Rasamoro Kensori

Rasamoro Kensori #34327-10

Rasamoro Kensori
Male human (Tian-Dan) magus (kensai) 4/samurai (sword saint) 2 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Ultimate Combat 18, 55, Pathfinder RPG Ultimate Magic 9)
N Medium humanoid (human)
Init +4; Senses Perception +2
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Defense
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AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +4 Dex, +2 dodge)
hp 45 (6 HD; 4d8+2d10+10)
Fort +8, Ref +5, Will +4
Defensive Abilities canny defense +2, resolve 1/day
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Offense
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Speed 30 ft.
Melee mwk cold iron katana +9 (1d8+4/18-20) or
. . mwk silver wakizashi +10 (1d6+1/18-20)
Ranged composite longbow +9 (1d8+2/×3)
Special Attacks arcane pool (+1, 4 points), challenge 1/day (+2 damage, ), iajutsu strike, magus arcana (wand wielder[UM]), spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 4th; concentration +6)
. . 2nd—frigid touch[UM]
. . 1st—blade lash[ACG], shield, shocking grasp
. . 0 (at will)—detect magic, light, mage hand
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Statistics
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Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 9
Base Atk +5; CMB +7; CMD 24
Feats Arcane Armor Training, Combat Reflexes, Slashing Grace[ACG], Weapon Finesse, Weapon Focus (katana)
Traits anatomist, dangerously curious
Skills Acrobatics +9, Bluff -1 (+1 vs. Goblins), Climb +7, Diplomacy +3 (+5 vs. Goblins), Escape Artist +5, Fly +8, Handle Animal +3, Intimidate +3 (+5 vs. Goblins, +4 when at or above maximum hp), Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (planes) +6, Linguistics +3, Perception +2, Ride +8, Sense Motive +4 (+6 vs. Goblins), Spellcraft +9, Swim +6, Use Magic Device +8
Languages Common, Draconic, Infernal, Minkaian, Osiriani, Tien
SQ chosen weapon, flame's skills, foolhardy rush, glorious challenge, mount, order of the flame, perfect strike
Combat Gear adamantine arrows (5), potion of barkskin +2, potion of cat's grace, potion of cure moderate wounds (2), potion of invisibility, potion of reduce person, scroll of cure serious wounds, scroll of dimension door, scroll of lesser restoration, scroll of obscuring mist (x4), scroll of shield, scroll of weaponwand (x2), wand of burning hands (14 charges), wand of infernal healing (34 charges), wand of true strike (38 charges), weapon blanch (adamantine)[APG]; Other Gear +1 spell storing mithral chain shirt, arrows (30), composite longbow (+2 Str), mwk cold iron katana[UC], mwk silver wakizashi[UC], ring of protection +1, backpack, bedroll, belt pouch, blanket[APG], ink, black, inkpen, scroll case, silk rope (50 ft.), spell component pouch, trail rations (3), travelling spellbook[APG], waterskin, wrist sheath[UE], wrist sheath[UE], 3,742 gp, 3 sp
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Special Abilities
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Anatomist +1 to confirm critical hits.
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Katana) Kensai abilities only function when wielding a weapon of this type.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Flame's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, can issue glorious challenge.
Flame's Skills +1 +1 bonus to intimidate when at or above maximum hp.
Foolhardy Rush (Ex) When roll init of 11+ (on die), as an imm action move speed but subtract from next rd's move.
Glorious Challenge If drop challenged foe, free challenge vs. new foe in 15 ft with stacking -2 AC & +2 dam.
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.
Slashing Grace (Katana) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.

Travelling spell book 46/50 pages:

0-level: 14 pages
Acid Splash Orb deals 1d3 acid damage.
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
Dancing Lights Creates torches or other lights.
Daze A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Detects all spells and magic items within 60 ft.
Disrupt Undead Opens or closes small or light things.
Flare Dazzles one creature (-1 on attack rolls).
Ghost Sound Figment sounds.
Light Object shines like a torch.
Mage Hand 5-pound telekinesis.
Open/Close Opens or closes small or light things.
Prestidigitation Performs minor tricks.
Ray of Frost Ray deals 1d3 cold damage.
Read Magic Read scrolls and spellbooks.
Spark Ignites flammable objects.

1-level: 17 pages
Blade Lash Use your weapon like a whip to trip an opponent.
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures.
Grease Makes 10-ft. square or one object slippery.
Exp. retreat
Infernal Healing Grant fast healing 1, vulnerable to silver/good weapons & detects as evil.
Magic Missile
Reduce Person
Shield
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image
Vanish
Weaponwand
Obscuring Mist
Feather Fall
Burning hands
Chill Touch
Mount

2-level: 12 pages
Glitterdust
Invisibility
Spider Climb
Acid Arrow
Cat's Grace
Frigid Touch - 4d6 cold + 1 round staggered. If critical - 1 min. staggered.

3-level: 3 pages
Fireball

Purchases (not included in list above, to be updated):

shopping list:
headband of vast int +2 4000gp - Linguistics
potion of barkskin 300
potion of cats gr 300
potion of CMW 300
scroll of dimdoor 750

As per single achievement on Faction Journal card, I can buy a scroll with one spell with 20% discount. I will use that to buy scroll of Haste for 300 gp

Gold left: 292 gp