Feraya Gilrad
Male Elf Conjurer 2
LN Medium humanoid (elf)
Init +2; Senses Low-Light; Perception +2
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AC 12, touch 12, flat-footed 10
(+2 Dex)
hp 11 (2 HD)
Immune magic sleep effects
Fort +0, Ref +2, Will +3 (+2 to enchantment/illusion and spell like effects)
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Speed 30 ft. (6 squares)
Melee: Rapier +1 (1d6, 18-20/x2)
Ranged: Acid Dart +3 (1d6+1)
Atk Options:
Spell-Like Abilities:
SR
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Abilities: Str 10, Dex 14, Con 10, Int 20, Wis 10, Cha 9
Base Atk +1; CMB +1; CMD 12
Feats: Scribe Scroll, Spell Focus (Conjuration),
Traits:
Skeptic- You gain a +2 trait bonus on all saving throws against illusions.
Theoretical Magician- You gain a +2 trait bonus on Spellcraft checks.
Skills:
Appraise +5
Fly +2
Knowledge (Arcana) +10
Knowledge (Dungeoneering) +9
Knowledge (Engineering) +9
Knowledge (Geography) +9
Knowledge (History) +9
Knowledge (Local) +9
Knowledge (Nature) +9
Knowledge (Noblility) +5
Knowledge (Planes) +9
Knowledge (Religion) +9
Linguistics +10
Perception +2
Spellcraft +12 (+2 on magic items)
Languages Common, Elven, Draconic, Gnoll, Goblin, Orc, Sylvan, Giant, Celestial
SQ: Cantrips, Arcane Bond (ring), Summoner's Charm (1), 8/day Acid Dart (1d6+1)
Combat Gear:
Possessions: Combat gear plus Rapier, Traveler's Outfit, Spellbook, Spell Component Pouch, Backpack, 6 Days Rations, Small Tent, Winter Blanket, Waterskin, 2 Pints of Lamp Oil, 1 Potion of Cure Light Wounds (Caster Level 2)
Magic Items:
*Armor:
*Belt:
*Body:
*Chest:
*Eyes:
*Feet:
*Hands:
*Head:
*Headband:
*Neck:
*Ring:
*Ring:
*Shield:
*Shoulders:
*Wrist:
Weight: 31 lbs. Light
Money: 61 gp
Summoner's Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.