[PFS/DMK/GD4] 6-97 Siege of Serpents - PbP Gameday IV Special (Inactive)

Game Master Kludde

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Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Cacumattus also raises his crossbow and fires a bolt at one of the images.

Crossbow: 1d20 + 7 ⇒ (2) + 7 = 9 for: 1d6 + 1 ⇒ (1) + 1 = 2

Image, 1 hits caster: 1d6 ⇒ 2


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Poppy and Cacumattus observe the strange popping of an illusory Lamia. Scarlet tries to go for the same effect, but her shot is better than she hoped, and the bolt his the real thing.

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Scarlet
Rasamoro
Rhanloi
Cacumattus
Boram
Marra
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Lamia - Red(43, 4 doubles)
---

Liberty's Edge

Regional Venture Coordinator - Online


*********************
Overseer Announcement
*********************

Overseer Announcement wrote:
Table GMs – The Tapestry Room [Area E3] is now CODE YELLOW

GM Note:

E1: Yellow
E2: Red
E3: Yellow


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I'll put Boram on delay

The Lamia lashes out at Rasamoro, protected by her illusory double, stabbing and clawing with insane fervour, and with a finishing touch she drains some of the restraint in the Kensai.

Dagger, Rasa: 1d20 + 13 ⇒ (17) + 13 = 301d4 + 5 ⇒ (4) + 5 = 9
Dagger, Rasa: 1d20 + 8 ⇒ (8) + 8 = 16
Touch, Rasa: 1d20 + 7 ⇒ (15) + 7 = 22
Wisdow drain: 1d4 ⇒ 3

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Scarlet
Rasamoro
Rhanloi
Cacumattus
Boram
Marra

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Lamia - Red(43, 4 doubles)
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The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic
Rasamoro Kensori wrote:
Just a reminder, if she hits me, she get charged by 4d6 shocking grasp stored in my armor.

Hopefully she went BANG!

Poppy fires another shot.

Into combat
Attack 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Hits caster on 1.
1d5 ⇒ 4

Scarlet dives across the table and tumbles into a flank position!

Acrobatics vs CMD 1d20 + 12 ⇒ (14) + 12 = 26

Then slashes with a claw!
Flanking
Attack 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Hits caster on 1
1d4 ⇒ 1
Damage 1d4 + 5 + 2d6 ⇒ (1) + 5 + (1, 1) = 8

Wow, lame!

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

As soon as Lamia's dagger touched Rasamoro small spark of electricity went and raised the chain reaction from his armor, delivering a severe shock to cat-like beast.
Shocking Grasp (from armor): 4d6 ⇒ (1, 5, 6, 5) = 17

- I said, you are dead, - her touch took some limits that he usually put on himself, and his katana swing into the air.
Atk (+flank): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
1 hits: 1d4 ⇒ 1
Spent another point from arcane pool to make it max DMG: 8 + 4 + 2 = 14


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Bzzzt

A wisp of smoke rises from the Lamia ears as Scarlet and Rasamoro bear down on the staggered monster, simultaneously cutting her and ripping her to shreds.

Combat over!

The tapestry room now contains - aside from the torn tapestry showing the plane beyond - three dead bodies.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

"If that really is who we think it is on the slab, then there has to be a bigger group around here somewhere - unlikely that pair of amateurs did this..." Scarlet examines the body, cautious that this could be a trap.

Perception 1d20 + 10 ⇒ (2) + 10 = 12
Seems legit...!

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Rhanloi examines the body and the tapestry, attempting to discern the magics used and if any are remaining...
Cast detect magic. Spellcraft (or Kn(Arcana)): 1d20 + 13 ⇒ (20) + 13 = 33

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

{ -3 Wisdom drain, Hp 42+7+9=51max/51}

wand CLW: 1d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (8) + 1 = 9

First using her wand to heal herself, Marra then searches the Lamia bodies and examines the rift in the tapestry for any other forces trying to come through and/or a way to close it.

perception: 1d20 + 11 ⇒ (5) + 11 = 16

Liberty's Edge

Regional Venture Coordinator - Online


*********************
Overseer Announcement
*********************

Overseer Announcement wrote:
Table GMs - The Sky Key Chamber [Area E2] is now CODE YELLOW

GM Note:

E1: Yellow
E2: Yellow
E3: Yellow

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Cacumattus also examines the tapestry, at first gingerly, and then with a kind of curious fascination, moving his arm in and out through where solid wall should be and into the extradimensional space beyond, wiggling his hand about playfully.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


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Rhanloi finds an aura of lingering necromancy on Aram Zey's body. Whatever hit the wizard and killed him must have been pretty bad. The tapestry looks different than usual: the tear in the middle is new, and it seems to contain a permanent portal to the demo-plane, one that works both ways.

From here, you can either go to the sky key chamber, or move to the restricted library for answers.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

"Our priority is to secure the Sky Key. Let's go there next." Rhanloi says. "Although this permanent portal in the tapestry will need to be reported to the Venture Captains."

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

"Let's tread carefully, whoever is leading them could be seizing the Sky Key as we speak"

Just before moving into the space, Scarlet will use her talisman for False Life and Poppy triggers Mirror Image.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Marra nods in agreement "The Sky key it is then." The small halfling leads the way.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Sorry for the delays, all - absolutely insane week at work, and time outside of work was generally spoken for as well.

Boram nods as well, ready to deal with who-, or what-, ever was able to beat Aram Zey.

Before entering the Sky Key chamber, Boram will take a moment to drink an extract of Shield (bringing his AC to 28 (20 + 2 from Dex bonus from Dex mutagen + 2 Natural Armor from Dex mutagen + 4 from Shield)), and an extract of Heightened Awareness (dropping the perception bonus for a bonus to his initiative roll)

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro renewed his defense by casting frigid touch in his armor, healed his wounds with wand of infernal healing and cast shield as well, when Boram did that.

-"Not much glory fighting those cat witches, but at least we stopped them from a ritual they could perform on Aram's body. Let's secure Sky Key and wait for reinforcements"


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Another series of winding corridors and stairs up and down eventually lead the group to the library of Selmius Foster.

The tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. Several plush chairs and a few low tables bearing curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock against the eastern wall ticks each passing second as its hands move erratically.

A ghostly image of a Path nder appears in the center of the room, where his likeness eerily begins to slide through the display case. His voice echoes as he speaks to an unseen party. “Oh no, they’ve stolen the Sky Key. It also appears they disrupted the auxiliary stabilizer, too.” He pauses before continuing. “Do you feel that? I feel kind of sick all of a sudden. I hope they didn’t try to disassemble it—or worse, bring it too close to the tapestry. Wasn’t that why Zey kept them so far—”

The gure’s words go un nished as he begins to scream and dissolve, fading from view in a matter of seconds.

As the vision dissipates, the strange magic at work here randomly inserts two creatures into the room: two flame-red humanoids, which appear to be a strange mix of insect and reptile, with four arms each and twitching, fanged mandibles.

init:

init, Scarlet: 1d20 + 8 ⇒ (7) + 8 = 15
init, Marra: 1d20 + 5 ⇒ (17) + 5 = 22
init, Cacumattus: 1d20 + 7 ⇒ (19) + 7 = 26
init, Boram (Dex Mutagen): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
init,Rasamoro : 1d20 + 4 ⇒ (11) + 4 = 15
init, Rhanloi: 1d20 + 2 ⇒ (8) + 2 = 10

init: 1d20 + 8 ⇒ (15) + 8 = 23

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Cacumattus
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Creature
Creature
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Marra
Boram
Scarlet
Rasamoro
Rhanloi
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Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Dammit why do they have to start so far away. I'm 5' short of being able to hit with a spell and 10' short of getting PBS or my sneak attack. Damn these short gnomish legs :-(

Cacumattus moves into the room and fires his crossbow at one of the creatures.

Crossbow: 1d20 + 6 ⇒ (3) + 6 = 9 for: 1d6 ⇒ 1

Well, guess it didn't matter anyway with those rolls.

Knowledge to identify the creatures? Knowledge: 1d20 ⇒ 5 +11 if Arcana, +7 if Nature or Dungeoneering.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Consider adding expeditious retreat to your cast list


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Cacumattus moves in as fast as he can go, and fires his crossbow. The bolt swerves off in the strange temporal distortion.

The four-armed creatures grab longbows - two each - and start firing at Cacumattus and Rhanloi

Longbow, Cacumattus: 1d20 + 13 ⇒ (3) + 13 = 16
Longbow, Cacumattus: 1d20 + 13 ⇒ (11) + 13 = 241d8 ⇒ 3
Longbow, Rhanloi: 1d20 + 13 ⇒ (10) + 13 = 231d8 ⇒ 3
Longbow, Rhanloi: 1d20 + 13 ⇒ (19) + 13 = 321d8 ⇒ 8

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Marra
Boram
Scarlet
Rasamoro
Rhanloi
Cacumattus

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Creature
Creature
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The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet races in to get behind one after it fires, getting in before it can load again!

Poppy moves in to flank.

Poppy's images 1d4 + 2 ⇒ (3) + 2 = 5
Scarlets boosted HP +2d10 + 3 ⇒ (8, 3) + 3 = 14

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Rhanloi casts another spell, using his bow as a focus for the arcane energies and releasing a searing beam of fire at the other insectoid.
Ranged touch attack: 1d20 + 4 ⇒ (9) + 4 = 13
Fire damage: 4d6 + 2 ⇒ (4, 4, 3, 3) + 2 = 16

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Knowledge (Arcana/Nature): 1d20 + 13 ⇒ (9) + 13 = 22

Boram moves into the room, preparing then flinging a bomb at the lone insectoid.

Move action: As indicated on map
Standard action: Throw stink bomb at northern creature
Attack (Stink Bomb vs. Touch AC, Point Blank Shot, Deadly Aim, Range: 1d20 + 8 + 1 - 2 - 2 ⇒ (16) + 8 + 1 - 2 - 2 = 21
Damage (Stink Bomb, Point Blank Shot, Deadly Aim: 3d6 + 4 + 1 + 4 ⇒ (5, 5, 1) + 4 + 1 + 4 = 20 (DC 17 Fort save or be nauseated for 1 round)

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Short leg Marra moves into the room and begins an inspiring bardic oration about how good trumps over evil with impossible odd and no matter how far they have to move to engage them.

all allies get Inspire Courage (IC) +2 to hit, damage and save vs fear. 6r of 16

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro was running as fast as he could, but couldn't reach position for reliable strike. At least, he reached the northern enemy and stopped it from shooting his friends.

Double-move, draw katana


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Scarlet spends the seconds after the first volley scrambling for position, while Poppy moves along. Rhanloi's ray just barely misses the four-armed creature.

Boram:

These creatures are Xill. They're evil outsider that reproduce by implanting eggs into their victims - the death of the victim signals the spawn of the young.
You get two questions

Boram throws a stinking at the northern creature, engulfing it in a cloud of nauseating smoke and burning fire
Fort: 1d20 + 8 ⇒ (13) + 8 = 21

Marra adds some inspiring words to bolster her comrades, while Rasamoro moves into the noxious cloud

Can I have a fort save for Rasamoro?

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Marra
Boram
Scarlet
Rasamoro
Rhanloi
Cacumattus
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Creature (20)
Creature
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Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Fort: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

DMK:
Special attacks, resistances

"These are Xill; they implant eggs into their victims. I suggest you don't let them...it does not end well."

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

"OK, ew. I can do without that experience, thanks," Cacumattus replies as he moves into spell range and releases another beam of fire at the northern Xii.

Scorching Ray: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13 for: 4d6 + 1 ⇒ (2, 4, 6, 5) + 1 = 18

The Exchange

Boram Sandyfoot wrote:

** spoiler omitted **

"These are Xill; they implant eggs into their victims. I suggest you don't let them...it does not end well."

"I think they'd make a strange souffle. Not as strange as the pancakes we made once when Uncle Henry went out and collected what he claimed were chicken eggs, but he'd been down at the apiary all day where we were sure he was turning left over honey into mead then sampling too much of his own wares, anyhow these eggs were from very large chickens indeed - well all chickens look pretty big when you are my sized - but I digress, the eggs turned out to be basilisk eggs - pancakes as a result were so stiff you could use them as roof tiles. So maybe no souffle now you mention it. You halflings are always talking about food. Especially the local cabbage farming ones."


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Boram:

A xill can lay eggs in any creature that is helpless as a standard action. Their bite causes paralysis. They don't have much in terms of resistance, save for spell resistance. (Which is a separate question)

Cacumattus is too put off by Boram's gross description of egg-laying insectoids for his ray to hit.

The xill, seeing themselves faced with a close combat situation, drop their bows and draw a number of short blade. The insectoid creature facing Scarlet slashes the cat-woman twice before grabbing a hold of her, and slowly biting into her with slimy mandibles.

Short sword, Scarlet: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 3 ⇒ (2) + 3 = 5
Short sword, Scarlet: 1d20 + 13 ⇒ (4) + 13 = 17
Short sword, Scarlet: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 ⇒ (6) + 3 = 9
Claw, Scarlet: 1d20 + 13 ⇒ (12) + 13 = 251d4 + 3 ⇒ (4) + 3 = 7
Grab, Scarlet: 1d20 + 16 ⇒ (2) + 16 = 18
Bite, Scarlet: 1d20 + 12 ⇒ (9) + 12 = 211d3 + 3 ⇒ (2) + 3 = 5

[ooc]I need a DC 16 Fort save to avoid paralysis.

Rasamoro nimbly avoids all strikes on his, causing some clicks of frustration from the red ant-like creature.

Short sword, Rasa: 1d20 + 13 ⇒ (3) + 13 = 16
Short sword, Rasa: 1d20 + 13 ⇒ (3) + 13 = 16
Short sword, Rasa: 1d20 + 8 ⇒ (18) + 8 = 26
Claw, Rasa: 1d20 + 13 ⇒ (12) + 13 = 25
Bite, Rasa: 1d20 + 12 ⇒ (11) + 12 = 23

---
Marra
Boram
Scarlet
Rasamoro
Rhanloi
Cacumattus

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Creature (20)
Creature
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The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Fort 1d20 + 6 ⇒ (10) + 6 = 16

Scarlet CMD is 19, it missed by 1 :p

Scarlet takes the hits and flips into a rage!

Flank/Rage/IC

Attack 1d20 + 10 + 2 + 2 + 2 ⇒ (12) + 10 + 2 + 2 + 2 = 28
Damage 1d4 + 5 + 2 + 2 + 2d6 ⇒ (4) + 5 + 2 + 2 + (1, 5) = 19

Attack 1d20 + 10 + 2 + 2 + 2 ⇒ (7) + 10 + 2 + 2 + 2 = 23
Damage 1d4 + 5 + 2 + 2 + 2d6 ⇒ (3) + 5 + 2 + 2 + (6, 4) = 22

Plus:
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro to go all-in with his attacks. He started with a short 5-ft dance sideways, closing his actions with his body and casting his shocking spell.
Concentration vs DC17: 1d20 + 6 ⇒ (14) + 6 = 20
After spell was ready, instead of holding charge in his open hand, he sent it to the edge of his blade and stroke the ant creature.
Spellstrike: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
CL: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (7) + 2 = 9 if hit Electric: 4d6 ⇒ (2, 4, 2, 6) = 14
After first strike, he immediately returned to second
Attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Damage: 1d8 + 2 ⇒ (5) + 2 = 7

If Rasamoro is hit, he discharges his armor frigid touch (4d6 cold, Fort DC14 or staggered 1 round)

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

looks like Cacumattus forgot to add in the +2 to hit for bardic inspiration on his attack last round.

{Hasted: Temporary AC24 & Movement speed 40', -3 Wisdom drain}

Marra maintains her bardic inspiration as she cast Allegro {link} on herself giving her the effects of a haste, she then hastily moves forward with her scimitar ready. "Save some of the monster for me!

Inspire Courage (IC) all allies get +2 to hit, damage and save vs fear. 7r of 16

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Rhanloi, encouraged by Marra's inspiring words, moves into the room and sends a bit of his arcane energy into his bow, then fires one of his flame arrows at the xill attacking Scarlet...
Point blank ranged attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Arcane strike + fire damage: 1d8 + 1 + 1d6 + 2 ⇒ (8) + 1 + (3) + 2 = 14

"No one scratches our kitty..." the elf states coldly, not even caring if the insectoid understands common or not.


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Scarlet blows a gasket and starts ripping the xill apart with two well-placed claws. Rasamoro's shocking spell crackles through his blade, but when he finally manages to connect, the magic just seems to be sucked into a drain. (Spell resistance)

Marra reaches full speed as Rhanloi fires a flaming arrow, filling the room with the smell of scorched ant.

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Marra
Boram
Scarlet
Rasamoro
Rhanloi
Cacumattus
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Creature (27)
Creature (55)
---

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Even if shocking grasp blocked by SR, weapon damage 9+2 should be applied. I forget +2 to hit and damage from Marra's inpire courage


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Adjusted damage

---
Marra
Boram
Scarlet
Rasamoro << Charged
Rhanloi
Cacumattus
---
Creature (29)
Creature (55)
---

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro wasn't charging. He was standing next to Xill, and did his spell combat + spellstrike. Spell damage was blocked by Spell Resistance, but both weapon damage should hit.
Creature (29) should be Creature (40).
Bonus to attack and damage comes from Marra's Inspire Courage.


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I meant charged as in volts, not charge as in lance. It's a reminder to myself to apply the damage if you get hit.

I re-read your post once more, and I must've really zoned out this morning, as well as during the correction. I hope I have it right this time. 11 damage from his first hit, 9 form the second.

---
Marra
Boram
Scarlet
Rasamoro << Electrically Charged
Rhanloi
Cacumattus
---
Creature (38)
Creature (55)
---

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram applies an acid flask to a flaming arrow and fires it at the xill on his left.

Move action: Apply acid flask (alchemical weapon)
Standard action: Attack northern xill
Attack (+1 Composite Bow, Dex Mutagen, Point Blank Shot, Deadly Aim, Inspire Courage): 1d20 + 8 + 2 + 1 - 2 + 2 ⇒ (8) + 8 + 2 + 1 - 2 + 2 = 19
Damage (+1 Composite Bow, Point Blank Shot, Deadly Aim, Inspire Courage, Flame Arrow): 1d6 + 3 + 1 + 4 + 2 + 1d6 + 1d6 ⇒ (1) + 3 + 1 + 4 + 2 + (3) + (5) = 19


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Can I have an action for Cacumattus?

The Exchange

Cousin Cacumattus, make Scarlet slippery!"

Cacumattus casts Grease on Scarlet.

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Sorry for the lapse in posting the last few days. Looks like I did miss the +2 from Marra's inspiration, but I don't think it made a difference in the end.

Cacumattus nods at Poppy's suggestion and casts the spell, coating Scarlet's chainmail in a slippery layer of grease.

+10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled


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Cacumattus coats Scarlet in a slippery layer of oil. Rasamoro's opponent hacks and slashes at the red creature. A jolt of energy sparks through the insectoid as a blade connects.

Vs Rasamoro
Sword: 1d20 + 13 ⇒ (4) + 13 = 17
Sword: 1d20 + 13 ⇒ (5) + 13 = 18
Sword: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (4) + 3 = 7
Confirm, Sword: 1d20 + 13 ⇒ (5) + 13 = 18
Claw: 1d20 + 13 ⇒ (8) + 13 = 21
Bite: 1d20 + 7 ⇒ (19) + 7 = 26

Cold damage: 4d6 ⇒ (6, 1, 6, 5) = 18
Fort: 1d20 + 8 ⇒ (3) + 8 = 11

Scarlet (Who is not held) becomes the target of a flurry of knives as well. Sword and claw rip through the cat-woman, before the xill finally grabs a hold of the slippery woman.

Sword: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 3 ⇒ (3) + 3 = 6
Sword: 1d20 + 13 ⇒ (3) + 13 = 16
Sword: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 13 ⇒ (15) + 13 = 281d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 13 ⇒ (14) + 13 = 27
Bite: 1d20 + 7 ⇒ (1) + 7 = 8

---
Marra
Boram
Scarlet (grappled)
Rasamoro
Rhanloi
Cacumattus

---
Creature (38)
Creature (55)
---

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram fires another arrow at the same creature, then grabs another acid flask from his bandolier.

Standard action: Attack northern xill
Attack (+1 Composite Bow, Dex Mutagen, Point Blank Shot, Deadly Aim, Inspire Courage): 1d20 + 8 + 2 + 1 - 2 + 2 ⇒ (8) + 8 + 2 + 1 - 2 + 2 = 19
Damage (+1 Composite Bow, Point Blank Shot, Deadly Aim, Inspire Courage, Flame Arrow): 1d6 + 3 + 1 + 4 + 2 + 1d6 ⇒ (2) + 3 + 1 + 4 + 2 + (2) = 14

Move action: Retrieve acid flask from bandolier

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

HP 24/46
Rage and false life hp eaten through though
These things are nasty!

Remember the Xill is at -4 on all its attacks against Scarlet due to being Disoriented :p So the second sword hit wouldn't have landed
CMD vs grab is now also 29 :p - so it would have missed by 6 (Thanks for the grease!

Flank/Rage/IC

Attack 1d20 + 10 + 2 + 2 + 2 ⇒ (13) + 10 + 2 + 2 + 2 = 29
Damage 1d4 + 5 + 2 + 2 + 2d6 ⇒ (4) + 5 + 2 + 2 + (2, 5) = 20

Attack 1d20 + 10 + 2 + 2 + 2 ⇒ (8) + 10 + 2 + 2 + 2 = 24
Damage 1d4 + 5 + 2 + 2 + 2d6 ⇒ (4) + 5 + 2 + 2 + (2, 6) = 21

Plus:
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro sees creature wounded and decides to go with single attack to make it count.
Atk +Inspire: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Base damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Confirm?: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Extra?: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

please, update northern creature with damage from my armor. And it currently staggered

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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Here's a discussion thread for the Season 6 project. Currently, we're operating on invitation only...

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Hi DM Kludde, looking forward to this project!


Male

Ditto :-)


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Probably worthwhile to have the mission statement here while we find a couple more players for the project:

The season 6 project aims to play all scenarios in season 6, as soon as they come out.

Since scenarios are typically released at a rate of two per month, that means playing (at least) two simultaneous tables, with the aim of finishing scenarios in roughly a month's time. Since high-level scenarios sometimes run longer, it would sometimes mean having more than those overlapping for some time.

I'm looking for players
- Willing to juggle more than one table
- Able to finish scenarios in roughly a month's time (i.e. frequent posters)
- Preferably with characters in a wide level range, and a wide range of factions (*)

(*)Note that not having characters in all level ranges is not a deal-breaker, since pregens are available for all tiers.

It should be quite a nice experience to run season 6 this way: the players can follow the meta-plot as it unfolds, and it will give the feeling of being part of a larger multi-player experience, as faction goals get updated throughout the season on the paizo boards.

So I'm looking for the rare breed of players who can keep up regular posting for a year on at least two simultaneous tables. Moreover, the player should be available for all season 6 scenarios - which means you can't play them anywhere else, unless they're replayable.

The first three (!) scenarios for season 6 have been announced: they are a 1-5, a 3-7 and a 5-9 scenario, so it looks like we'll be starting out with three parallel tables.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Cyril, Pedwiddle: thanks a lot for joining in. I'll be looking for - preferably - four more players. If you have suggestions on whom to contact, please let me know.


Male

I currently have three level 2 characters available for the 1-5: Darvan, a saurian shaman, Kaddok, a dumb-as-a-brick fighter, and Castien, a ranged fighter/wizard. If anyone has any preferences, let me know - otherwise, I'll go ahead and choose Castien, 'cause I'm most excited for him to level.

I might have a level 3 alchemist available before too long, too. He's in a PbP for Thornkeep level 1 right now, but it's kinda stalled. New GM is incoming, and we've already cleared half of it, so here's hopin'...

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Looking forward to playing alongside Castien!

Just a quick list of my PFS characters with their levels at season 6 kickoff and future faction:

  • Kynrac (oracle of time 9), Dark Archive**
  • Rysalius (melee bard 6), Sovereign Court**
  • Shandor (blaster sorcerer 7 or 9), Sczarni
  • Ouroboreia (summoner void wizard 5), Scarab Sages**
  • Ennoia (archer paladin 5 or 6), Silver Crusade**
  • Aetherys (magus 4), Qadira
  • Auric (archaeologist bard 3), Dark Archive**
  • Basalte (fighter 3 or 4), Scarab Sages

** = While some of them will be available from the start, there are still some season 5 scenarios I want to play with them (or at least GM for credit) before I have them enter season 6:

  • Kynrac: needs to play 5-25 Vengeance at Sundered Crag.
  • Rysalius: needs to play 5-19 Horn of Aroden before he moves out of tier, then play 5-24 Assault on the Wound (in that order).
  • Ouroboreia: will probably still be playing Destiny of the Sands III, will be available after that.
  • Ennoia: needs to play (or GM credit) 5-22 Scars of the Third Crusade before she moves out of tier.
  • Auric: will probably still be playing Shades of Ice II or III, will be available after that.

That means that when season 6 kicks off, I will have the sorcerer 7, the magus 4 and the fighter 3/4 available. That's exactly what's needed for the first three scenarios, including level range:

#6-01 Trial by Machine (1-5) with Aetherys
#6-02 The Silver Mount Collection (3-7) with Basalte
#6-03 The Technic Siege (5-9) with Shandor

About finding more players, I'm at a loss since you've already asked in the Orphans group. That being said, we could have a fixed core group of 3-4 players, and have the rest be "guests", recruited for one scenario, more if they prove reliable and friendly. What do you think?


Male

Well, Castien is now level 3 after I applied 'We Be Goblins!' to him, so he could play low in the 3-7, or low/high in the 1-5. I'm close to 3 on a couple of others, so that's something.

As far as additional players goes, there's a higher-level (5+?) PFS recruitment thread on the forums that I haven't been following, but might be helpful.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Yes, it's EF's. Here is the link.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

DMK sent me an invite - I'm definitely interested with Rhanloi (lvl 2 wizard) and will have to check with current games to free up Grimaldus, a level 3 fighter. I would have to play a pre-gen for higher level game and so would take whatever class is needed!

When is this likely to start? Grim is all but done in the current game...

Looking forward to gaming with ya!!

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Good to see you Rhanloi! You may remember me as GM Lithrac, who GMed The Confirmation for Rhanloi.


Male

...and I'm the player behind Cressyk, for what it's worth.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

...humming "It's A Small World After All"

Oh - and after DMK is done with us Rhanloi will go to level 3! I'd like to keep Rhanloi in the 1-5 tier and move Grim up to the 3-7 tier.

Dark Archive

Female Human Sorcerer 2 - HP 13/15 - AC 16/T: 12/FF: 14 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: +1 - CMD: 13, Speed: 30, Init. +6

This is the smallest of small worlds! I am Malena in DMK's games, but I am also Tanselle (of T&T fame) in the bluedove games.

I currently have:

Malena Antonesscu - human sorcerer (tattoed sorcerer, infernal) 2
Tanselle Bashir - half-elf gunslinger (pistolero) 1/cleric (Abadar) 1
Sefu Sekala - human magus (bladebound/kensai) 1

So, basically, I will be playing a fair amount of pregens for the first half of the year.

Looking forward to participating in this with some familiar faces.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

I am interested, but like several others, I would have to use pregens for the upper level games.

Currently I have:
2nd level cleric. 5xp available.
2nd level bard 3xp currently playing
3rd level ranger 6xp currently playing.
And a 1st level with 1xp to be rebuilt.

Isn't there something about not being able to apply a pregen credit to a character that was active in a game that had an over lapping play time range?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Seems like the first wave of scenarios will hit us Aug 14:

#6-01 Trial by Machine (1-5)
#6-02 The Silver Mount Collection (3-7)
#6-03 The Technic Siege (5-9)

Also being released around the same time is

#5-99 The paths we choose (3-7)

That scenario was first scheduled as a 'Convention-only' module - for event of 15+ tables only, but now it's been decided it will be available starting Aug 16. Since it's the kick-off to season 6, and since it offers an explanation of all the faction changes, I think we should consider it part of the run as well.

That would mean having four parallel tables (!!), but we can have bit of a staggered start (e.g. start 5-99 and 6-01 on Aug 14/16, then start 6-02 and 6-03 somewhere around Sep 1, or even Sep 8, to give the first two scenarios some time to clear out - we've done three-week scenarios before, after all)

The alternative - and what I'm secretly hoping for, as it would be good for the PbP community, is to have 5-99 as a board event: several GMs coming together to start 15-ish parallel tables of 5-99, a bit like PbP Game Day. I've pitched it with Jesse (who is busy with Paizocon right now), though I'm not having too strong hopes...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Oh, by the way: I'm recruiting for 'Horn of Aroden', to be played in high tier (4-5), on the DMK recruitment thread. I still have a spot free - aren't some of you still on that list?


Male

If I can join with a 3rd-level, I'd love to play Castien through...


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Hey, Malena/Tanselle...are you playing the next bluedove adventure or jumping over to this one with Tanselle?

Dark Archive

Female Human Sorcerer 2 - HP 13/15 - AC 16/T: 12/FF: 14 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: +1 - CMD: 13, Speed: 30, Init. +6

I was planning on finishing out the series for Tanselle with bluedove. Then I'll bring her here. You?


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

I'd like to do that with Grim but wasn't sure of the timing. I guess if the 3-7 tier starts later and we push through the final scenario with bluedove we will be ok...

Thanks!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I got 'Scars of the Third Crusade' (Tier 1-5), and we have about a month left before the start of season 6. Do you guys want to run the scenario (as a kind of pilot)? It looks like a good one


Male

I've only got two characters available right at the moment - Kaddok (level 2.1 fighter) and Grimbli (level 1.1 gnome sorcerer w/animal companion). If we play low, or I use a pregen, I'd be fine with that.

Dark Archive

Female Human Sorcerer 2 - HP 13/15 - AC 16/T: 12/FF: 14 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: +1 - CMD: 13, Speed: 30, Init. +6

I only have Malena available (2.2 human sorcerer), but I'd love to jump right back into something before Season 6 starts up.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

I'd love to, but I have no character available at the moment.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've put up a thread here

Let's see how many will join, and I'll recruit extras to fill up the table.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

I'm having fun playing Marra so I'll join.Scars of the third.


Male

Any opinions on which character I join with? Kaddok is a level 2 Shoanti Thunder and Fang fighter (viking archetype, gives rage and rage powers later on), and Grimbli is a level 1 gnome sorcerer (sylvan bloodline) with Fluffy, a tiger companion.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Actually, Aetherys (my magus) is in the final chase of the Midnight Mauler, so she should be available soon. Would you mind waiting for a bit so that I could join with her, please?

Dark Archive

Female Human Sorcerer 2 - HP 13/15 - AC 16/T: 12/FF: 14 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: +1 - CMD: 13, Speed: 30, Init. +6

Malena is in for Scars of the Third Crusade.

Tanselle, my 2.0 half-elf gunslinger/cleric (nun with a gun), has just started The Devil We Know Part IV.

Sefu, my 1.1 magus, is a little ways into The Godsmouth Heresy.

Frabb, my 3.2 halfling bard, is now available for use. He used to be my main (and named Julyan Dimbleningel), but I've rebooted him so that I can play with my RL friends that I've finally managed to recruit to PFS.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Kynrac: in principle I'm fine with holding a bit. How much time do you need?

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Not sure, we're in the last fight of the Midnight Mauler, so it should be short, I expect. A few days maybe?

-Posted with Wayfinder

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

The other game has just ended now. I'll head over to the gameplay thread if that's alright.

Aetherys needs to level to 4, which I'll do right away.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Ok, I played the cleric in a online game and leveled him.

Now have:
Halfling bard 2. Just started in Scars.
Dwarf cleric 3
Human Ranger 3 Current in game, but near end.
A first level TBD.

Grand Lodge

DM Kludde wrote:

#5-99 The paths we choose (3-7)

That scenario was first scheduled as a 'Convention-only' module - for event of 15+ tables only, but now it's been decided it will be available starting Aug 16. Since it's the kick-off to season 6, and since it offers an explanation of all the faction changes, I think we should consider it part of the run as well.

That would mean having four parallel tables (!!), but we can have bit of a staggered start (e.g. start 5-99 and 6-01 on Aug 14/16, then start 6-02 and 6-03 somewhere around Sep 1, or even Sep 8, to give the first two scenarios some time to clear out - we've done three-week scenarios before, after all)

The alternative - and what I'm secretly hoping for, as it would be good for the PbP community, is to have 5-99 as a board event: several GMs coming together to start 15-ish parallel tables of 5-99, a bit like PbP Game Day. I've pitched it with Jesse (who is busy with Paizocon right now), though I'm not having too strong hopes...

If Jesse greenlights the special to be played on the boards, I'd be very interested in GMing it.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I haven't heard from him yet, I'll chase :)

Grand Lodge

Amazing news! "The Paths We Choose" is no longer a special and will be available on August 16th!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Ah. I noticed I didn't tell you :). I've seen that for a while, so I've been planning to run it as soon as it comes out.

That does bring up the question: how many tables do you guys want to have in parallel? In my view, playing at four tables concurrently is a bit extreme (Aug 14/16 sees the release of 5-99, 6-01, 6-02 and 6-03, so if I start 'em as soon as they appear, that's four tables).

My suggestion would be to have two (for instance, 5-99 and 6-01), an then start the other two at your convenience (say, around two weeks later?)

Grand Lodge

That seems appropriate, yes. I guess we'll have ample time to catch up later. By the way, feel free to sign up on my table if you want to play that scenario

-Posted with Wayfinder

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

I agree four tables is extreme, let's start with two and see where we are after two weeks. How long until they release the next scenarios?

Back to school math:
If there are 26 scenarios released in a year, and each scenario takes 5 weeks to play, how many concurrent games would you have to play to complete them within one year?

my estimation:

26 * 5 = 130 weeks of play / 52 weeks a year = 2.5 concurrent games.

Note: 4 week games would only need 2 concurrent games.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

That's pretty much how I estimated it as well. Lower level modules tend to go a bit quicker, and higher level ones tend to run longer (is my experience).

I have a certain number of concurrent tables that I run at any given time (around five or six), so those are my 'GM slots'. I've reserved three slots permanently for this project.

I did a quick run-through of what to expect when all scenarios run five weeks (they typically don't, but it gives a worst-case-let's-take-it-easy kin dog planning).

I've put the results in a spreadsheet for your enjoyment. Linkie

The spreadsheet assumes a lot and is very crude (particularly the part where a year has 48 weeks :-D ). It does show that if the tier distribution is anything like last years, it's possible to have three separate streams of low, mid and high tier. That means you'll get by with only three characters. If you run everything with a single level character (and everything else with pregens), by the last scenario your characters will hit level three, and then flash-forward to level 8.2 (!)

Grand Lodge

Great plans, DMK! We should have ample time to do everything.

I also wanted to give you a heads-up: I might do an exception for some of the later scenarios (March-May), because we have a local convention in July in which I'd like to have some play time and not only GM time, because GMing 9 slots over 4 days is a bit much for me. I hope it's alright, and I'll try to pick scenarios where you'll easily find a replacement for the skipped ones. It shouldn't be more than 4 scenarios over the whole season, though, so I hope it will be okay for you.

Starting 5-99 and 6-01 in mid-August and 6-02/6-03 early September is great! I appreciate the slight delay, because I'm getting married on August 30th, so September 1st would be a great time to start 6-02/6-03.

Finally, I'll also try to plan ahead to have the right faction for the right scenario as much as possible. I've started a spreadsheet here with the faction information, feel free to have a look.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Did I miss an announcement from the player of Malena? Haven't heard in a while. In any case, I'll try and find a sixth player for table stability.

If you want to skip over scenarios, just let me know in advance a bit, so I can invite guest PCs .

Link for 5-99
Link for 6-01

I'll start up 5-99 on sunday (when I get my hands on it). Shall we finish 'Scars of the third crusade' before we start with 6-01?

Grand Lodge

Since we're close to the end of Scars and that I'd like to play 6-01 with Aetherys (she'll switch to Silver Crusade), I'd appreciate if we could finish Scars first, please.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

If we are close to finishing Scars of the third crusade, and Marra survives the sneak attack from the tall man, then yes I would prefer to keep her in play, but I do have a alternate 1st level I could play.

I assume we have to have our PCs updated for the updated PFS 6.0, but then there are new Ionics to choose from for the higher play levels.


VC - Sydney, Australia

Hi all!

Extra player on the case...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've just managed to get the pdf for 6-01, and the first post is up here. Season 6 is on!


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Here's my status:

My 3rd Fighter (Grimaldus) is still in an adventure that's plodding along slowly. That's ok since I wanted him to run #6-02.

My 3rd Wizard (Rhanloi) just finished with DMK in Scars and was going to do #6-01. However, since we're now doing 5-99 and that's 3+, I may run him there.

I have a 1st Monk (Adrianna) I can run for #6-01, and will need a pre-gen for #6-03.

My two primary PFS characters are Grim and Rhanloi.

Whaddya think?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've linked the play schedule above, and added 'recruitment lists' for the next couple of scenarios, for your convenience. If, at some point, you don't want to play a scenario, let me know, and I can recruit a guest player.

I'm mildly worried about Malena's player - he seems to have gone silent across the board, which may just be due to absence (it's holiday season after all), but which is also oddly reminiscent of a certain british soccer fan...

Grand Lodge

Yes, he seems to have disappeared. Is the British soccer fan Broken Prince? If so, yes it's exactly the same pattern.

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