Nameless Assassin

Aurus, The First Thief's page

92 posts. Alias of OmniChaos.


Classes/Levels

Current Points: 30

About Aurus, The First Thief

Aurus
Titles: The Spark, Genus, Slayer of Circen, The First Thief
Home: Unknown (Favors other godly domains until driven out)
Alignment: Neutral
Portfolio: Trickery, Freedom, Luck, Bravery, Greed, Poison, Secrets
Worshipers: Thieves, Assassins, Spies, Merchants, Apothecaries, and Adventurers
Domains: Charm, Knowledge, Liberation, Luck, Trickery
Subdomains: Memory, Thought, Deception, Thievery, Greed, Freedom
Favored Weapon: Wakizashi
Symbol: Crossed pair of wakizashi with a spark atop it containing a coin pouch
Sacred Animal: None
Sacred Colors: Black, Silver and Brown

Favors
The Brave
Tricksters
Skillful Thieves
Freedom Lovers
Treasure Seekers

Dislikes
Those that suppress freedom
Those that spread pointless destruction
Indiscriminate killers
Cowards
The foolhardy

Aurus is a being that seems capable and often willing to steal anything. Be it a hidden item, a perfectly toned voice, or even the memory of some event in the distant past of no importance. It is rarely about the worth, at least to the understanding of most, but it seems to be a simple habit. His origins are unknown to all, for those that knew have had it stolen by Aurus if they ever truly knew to begin with. Another unique ability that Aurus possesses is showing up in the most unexpected and well guarded of places. More then one god has come upon the Spark napping in their realm or helping himself to the fruits of their domain without so much as a single alarm raised at the intrusion. Yet all who know of Aurus, know better then to take him lightly. For he is the slayer of Circen, once a dark god like being that crossed the first thief in a way none had before. Few know the details but all know the result, Circen is no more and his power now rest with Aurus. Still his nature remains untainted, he is a thief and trickster at his core with a love of freedom and mischief.

Sparklings:

Sparklings

Physical Description: Sparklings are small, the tallest among them making it a little over 4 feet while the shortest never fall below 2 and a half feet. Their physique is graceful, slender, and topped with long pointed ears. Their eyes seeming pupil less and almond shaped, coming in endless colors. Their bodies are often reflections of their surrounds concerning coloration. Save for traits considered a mark of favor from Aurus, metallic silver hair, brown eyes, and black skin.

Society: Sparklings feel a bond with nature and live in harmony with it for the most part. They tend to use their natural abilities effectively and use any advantage they can to make their efforts more productive. Keeping a balance between what they need, use, and save without letting anything go to waste. They are careful not to abuse natural resources, knowing it could spell their doom or added difficulty to surviving.
Feats of agility, by their standards, earn status among their own. After all the most agile is often the best of them. Still theirs is a structure of merit, skill and expertise trump all. As such all else is secondary, a beauty with little skill has no suitors while a skillful hag can expect constant proposals.

General Attitude: Sparklings have much in common with their creator. Playing tricks on each other or even local wild life, just to see their reaction. Much of it is harmless fun and taken as such by their own kind. They also have a knack for dares, keeping a personal record of victories and losses when accepted. Those with the greatest number are often given special status among their own for their bravery. But one of the most defining characteristics of a Sparkling is it's love of freedom, they seem to draw vigor from it. It is even said that should a Sparkling be denied it's freedom by force or any other means it will weaken and in time even die regardless of conditions.

Advanced: Shipbuilding, Abjuration, Divination, Druidism, Illusion, Alchemy,

Forces: Navis Fleet, Aether Corps

Nidus:

Nidus

The first city of the sparklings, Nidus the Green Light. Is found in the southern forest of Fulgur not only on the ground but among the tree's. For the city did not forcefully create itself among nature but rather incorporated itself into the surrounding environment. A gathering point for sparklings it is their center of trade and resources. It's unique design make any who enter think in three dimensional terms as everything can be found on the ground and among her branches. Some locations only reachable by moving about both. This is done by clever use of ropes, platforms, and various ladders. Giving ease of transportation and movement to the nimble sparklings, proving difficult if not dangerous for those lacking their natural abilities and build. Making it a maze and perfect defense for the odd wild animal.

Vus Drake:

Vus Drake (Common) CR 6
N Large Dragon
Init +2; Senses darkvision 60 ft., low-light vision, blindsight 100 ft.; Perception +12
Defense
AC 18, touch 11, flat-footed 16
(+2 Dex, +7 natural, -1 size)
hp 70 (7d12+20); fast healing 2
Fort +9, Ref +7, Will +7
Immune poison, magic paralysis, and sleep; dragon traits
Offense
Speed 40 ft., fly 150 ft. (average)
Melee 2 claws +11 (1d8+5), bite +11 (1d10+5), 2 wings +6 (1d6+2), tail slap +6 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks acid breath (80 ft. line, 6d6 acid, Ref DC 17 half, usable every 1d4 rounds),
Spell-Like Abilities (CL 7th)
3/day- Blur
Statistics
Str 20, Dex 14, Con 18, Int 12, Wis 14, Cha 13
Base Atk +7; CMB +13; CMD 26 (30 vs. trip)
Feats Wingover, Hover, Flyby Attack, Improved Natural Attack (Claws)
Skills Climb +15, Fly +10, Perception +12, Sense Motive +12, Spellcraft +11, Stealth +8, Survival +12, Swim +15
Languages Common, Draconic

A massive reptilian beast stands on four scaled legs of pure muscle. It's long black wings cling tightly to it's sleek body wrapping themselves all the way to the tip of it's even longer whip like tail, without careful observation you would miss them and think it some land bound creature. Though clearly not of this land for while it's black scales, slightly over sized claws, and narrow maw were relatable to other natural creatures. It's dual row of three silver eyes where only one would be of a least strange color gave credit to it's alien origin. A pair of independently moving tentacles below it's snout gave it's already disturbingly intelligent eyes a deeper impression of strangeness. Yet all this seemed almost secondary to the small wickedly fast rider that called such a beast it's mount. It called this mount a Vus Drake.

The Opes Cas:

The Opes Cas (Keepers of Taria Tus)
The First Bank is a fortress, maze, and death trap. Yet this is not what causes every greed filled heart in the land from tempting to plunder her priceless heart. It is the Keepers that make them pause and grow fearful. Take a single copper pinch, a scrap of paper, or even a stolen word not gifted upon your ear and they will come for you. Without end they will come, for nothing is taken from a keeper. The Keepers always collect. That is their prayer, you would do well not to make it your curse.
Alignment: LN
Headquarters: Taria Tus, with numerous branches
Leaders: Arch Keeper, Prime Keeper Shilvos, and council of high keepers.
Prominent Members: High Keeper of Lore Vos, Norval Raith, Xerto the Finder
Structure: Global Corporation
Scope: Global
Resources: Property, Material Assets, Independent Forces, and Global Influence

The creation and birth of the Opes Cas is tied closely to the grand opening and completion of Taria Tus. In the earliest days of the first bank, their was little need for any organization outside those traditional Merca merchants that had wondered and dealt with all through out the world. The first bank was opened, filled, and quickly started to expand by creating branches in various major settlements. It was no single or grand incident that sparked the flame of the keepers. Mostly it was the many small incidents, minor acts of theft and betrayal of secrets willful or unintentional. So did one banker of Taria Tus, whose name has been secreted by the keepers from all outside their own, finally have enough. This banker took it upon himself to secure the loyalty and pool the resources of others like himself who had grown tired of their great work being spoiled. With in a handful of years the Opes Cas came into exist with the aid of the priest of Aurus. They purified Taria Tus of the false and greedy, installing their own and taking a position of neutrality.

Yet the Opes Cas were far from done for they remembered. After consolidating their position and forces. The keepers went to work tracking down all those that stole, betrayed, and owed. Planting the foundation of their order and it's reputation for countless years to come. In recent times the Keepers have increased their forces a few times over and reinforced all their properties at the prospect of a coming war.

The Conxus:

The Conxus (The Syndicate)
Look at them, heading to the cells for thieving. Get a brand or lose something their going to miss. For what, a bit of gold and sense of being better then other folks. Scum the lot of them, the syndicate is something else. Yeah they thieve, threaten, and murder like any other you see in chains. But they do it for a lot more and better reasons. They'll make you rich, keep you out of harms way, and no one will ever be the wiser. But you follow their rules and pay them their share no matter what. Then one day if your good enough at your trade you get to sit on your arse and tell others what to do while they hand you gold and kiss your feet for the favor. Or you can kill that guy and take his place, just do it using their rules for the killing. Then again when you break their rules, a cell and losing a bit of flesh may just be the sweetest offer you ever hear. Not that you'll get it son.
Alignment: LN (evil inclined)
Headquarters: Varstenshale, with numerous hidden regional branches
Leaders: Mr. Canus, Lord Ater, and a council of patrons.
Prominent Members: Susurro Simu, Arex the Slow Touch, Isbo, Ms. Rosova
Structure: Global Corporation
Scope: Global
Resources: Information, Influence, Agent Cells, Safe Houses, and access to all markets

The Syndicate was born of those that lacked skills. The failures, talentless, and ill fated that simply could not over come their bad luck or failure to fit into the world as it was. While their names were forgotten among the Conxus, which were the only ones that bothered to learn them in the first place. It was known what they were. A dwarf that could not craft even the simplest of creations, a merca that could not be at ease when he spoke, and a weak cowardly hawkmen. Fate had both been fickle and unkind for only their unlikely meeting seemed to been their only fortune. Deep in their cups they laid forth their trouble to each other and disgust with the world. So did they strike a friendship and shortly after an endeavor to improve their lot. Where they failed alone and going with the way of the world, they excelled with each other in their criminal pursuits. A dwarf that found he could disassemble anything he came across, locks and traps most of all. A merca with a knack for planning and great observation when detached from the situation. Finally a hawkmen whose cautious outlook allowed him to go places and do things without notice like none other. These were the founders of the syndicate, in the later years they found other misfits and outcast like themselves. Bring them together for purpose, gain, and the greed to take from those that thought had no place for them in their world.

The syndicate not only gained control of the criminal underworld, they seemingly created it. Being the force that connects it globally as well as the force that keeps it firmly in line, so as to not have whole cities and organizations come down on them and seek their destruction. Going so far as to take care of free thieves and killers when they get out of hand. More often then not simply leaking certain information to the local police force is enough.