Sky Dragon

Saiga Manu's page

216 posts. Alias of OmniChaos.


Full Name

Saiga Manu

Race

Reprego

Classes/Levels

Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Gender

Male

Size

Small

Alignment

N

Deity

Nethys

Strength 8
Dexterity 20
Constitution 14
Intelligence 20
Wisdom 12
Charisma 29

About Saiga Manu

Stats:

Saiga Manu
Male Mischievous Tempest Reprego (Kobold Lord) Incanter 7/ Trickster 2
N Small humanoid (reptilian)
Init +7; Senses Darkvision 120 ft.; Perception +8
Aura Gale Aura (30 ft.)
--------------------------------------------------------------------------- -----------------------------------------------------
AC 27, touch 26, flat-footed 22
(+5 Dex, +10 Def, +1 Size, +1 AC)
hp 50 (7 HD)
Resist
Fort +5, Ref +8, Will +7
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 40 ft., Fly 80 ft. (Perfect)
Melee: Destructive Blast +3 (4d6/x2)
Ranged: Destructive Blast +9 (4d6/x2)
Atk Options: Breath (7d6 40 ft. electricity/sonic cone, Ref DC 15)
Spell-Like Abilities:
Constent- nondetection
1/day- faerie fire, obscure object, sanctuary, charming insight, recruit cohort, wind churn, gust of wind, call lightning, discordant blast
3/day- acid splash
SR 18
--------------------------------------------------------------------------- ------------------------------------------------------
Abilities: Str 8, Dex 20, Con 14, Int 20, Wis 12, Cha 29
Base Atk +3; CMB +1; CMD 16
Feats: Cantrips, Greater Link, Spell Focus (Conjuration), Mage Tattoo (Conjuration), Skill Focus (Bluff), Extra Magic Talent x3, feat
Traits:
Focused Learner- You gain an additional skill point each level
Fast Talker- +1 Bluff, always a class skill.
Skills:
Appraise +15*
Bluff +24*
Diplomacy +27*
Fly +15
Intimidate +9
Knowledge (Arcana) +15*
Knowledge (Local) +15*
Linguistics +15*
Perception +8*
Sense Motive +18*
Spellcraft +15*
Stealth +20*
Use Magic Device +19*
Languages Common, Draconic, Dwarven, Elven, Undercommon, Terran, Ignan, Auran, Aquan, Abyssal, Celestial, Infernal, Gnoll, Sylvan, Aklo, Goblin, Giant, Orc, Necril, Aboleth, Halfling,
SQ: Natural Armor, Gift of Tongues, Enclave Protector, Easy Focus, Ride the Lightning, Mythic Path (Path Dabbling [Crafting Mastery], Subtle Magic), Hard to Kill, Mythic Power (7/day), Surge (+1d6), Amazing Initiative, Surprise Strike
Combat Gear:
Possessions: Combat gear plus Explorer's Outfit, Business License, Notarized Merchant's Guild Membership, Saiga's Cane (+1 Staff of Conjuration [Powerful Companion]), Quick Runner's Shirt, Hat of Disguise, Headband of Alluring Charisma +2, Ring of Sustenance, Cloak of Resistance +1, Bracers of Armor +1, Bandolier (2), Silver Holy Symbol Flask, The Book of Magic, Board Game, Cards, Dice, Grooming Kit, Scrivener's Kit, Sorcerer's Kit, Spring Loaded Wrist Shealth (2), Medium Treasure Chest, Saiga's Journal (Sky Dragonskin Journal with Average Lock), Book Lariat, Average Invisibility Ink, Pseudodragon (Gursit), Guard Dog (Bishop), Household Slaves (Giles, Scarlet),

Money: 607 gp, 7 sp

Magic

Caster Level 7th; MSB +7; MSD 18; Concentration +16
Tradition Somatic Casting, Focus Casting; CAM Cha
Spell Points 16
Conjuration Sphere - DC 23; Duration Concentration plus 7 minutes; Range Adjacent; Talents Greater Summoning, Link, Form Talent x6; Drawbacks Elongated Summoning
- Summon
Destruction Sphere - DC 22; Duration None; Range Medium (170 ft.), Touch; Talents Extended Range; Drawbacks None
- Destructive Blast
Illusion Sphere - DC 22; Duration 7 minutes; Range Close (40 ft.); Talents Invisibility; Drawbacks None
- Trick
- Illusion
- Invisibility
Warp Sphere - DC 22; Duration None; Range Close (40 ft.); Talents Extradimensional Storage (space); Drawbacks None
- Teleport
- Extradimensional Storage (70 lbs.)

Companions Mursis (Lingering Companion, Draconic Creature, Natural Aspect (Fast Healing 1), Armored Companion, Avian Creature, Altered Size, Celestial Creature, Greater Healing)

Mursis
N Medium Quadruped
Init +2; Senses Normal; Perception +1
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AC 21, touch 12, flat-footed 19
(+2 Dex, +5 Nat, +4 Armor)
hp 59 (6 HD)
DR 3/evil; Resist acid 3, cold 3, electricity 3; Fast Healing 3
Fort +7, Ref +7, Will +2 (+4 vs charm/enchantment)
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 40 ft., Fly 60 ft. (perfect)
Melee: Bite +11 (1d6+5/x2)
Ranged:
Atk Options: Breath (3d8 60 ft. acid line, Ref DC 15)
--------------------------------------------------------------------------- ------------------------------------------------------
Abilities: Str 19, Dex 15, Con 14, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +10; CMD 22
Feats: Variable Size (Medium-Large), Watchful Companion, Toughness
Skills: Climb +5, Fly +7*, Knowledge (Planes) -1, Stealth +10*, Swim +9*,
Languages Common
SQ: Evasion, Devotion

Servants:

Gursit
Male Pseudodragon
Bought by Saiga during one of his many travels as a halfling. He revealed his true nature shortly after to Gursit as well as a offer of freedom should he wish it after a term of service. Curiosity got the better of the dragon during his time with Saiga and the more he learned of the odd creature that he was the more intrigued he became. Before he knew it Gursit had grown fond of his false master and his ways. The games merchants play and the finer things that winning them brought gave both pleasure and excitement to the little dragon, sharing them with a friend made them even better.

Giles
Male Tengu
Giles acts as Saiga's butler and man servant. Sold off to slavery by pirates at a young age, he learned to be adaptable and indifferent. Placing survival above anything else be it loyalty or morals. This lead to a number of jobs under various masters until upon his latest master's death he was sent off to market to be sold. Their he was bought by Saiga, thinking him no different then the many masters before he served him with the same indifference he always had. Yet while he did not find kindness in Saiga he did find a sense of fairness. After serving him for a few years he was offered freedom, having earned it in Saiga's eyes. He refused in favor of continuing to serve him, Giles had shed more then his indifference in that time. He had learned loyalty for a master of his own choosing.

Scarlet
Female Suli
Originally sent by rivals to undermine Saiga's dealings as well as learn any secrets that could be used against him. After months under what she thought was a cunning halfling, she learned only that her charms were not as potent as she had thought and that Saiga had used her against her original employers. Placing her in a dangerous position for which she offered her exclusive services in exchange for protection and patronage. Having quickly understood that she had been played and secrecy was no longer needed. Saiga accepted and the pair have been working well together ever sense. Having a loyal spy and another sharp mind on hand has been no small boon to the merchant.

Goods and Loot:

Recovered Spice Cargo

Old Sheet:

Saiga Manu
Male Reprego (Kobold Lord) Tattooed Sorcerer 1
N Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +7
--------------------------------------------------------------------------- -----------------------------------------------------
AC 18, touch 14, flat-footed 15
(+3 Dex, +2 Nat, +1 Size, +2 Armor)
hp 7 (1 HD)
Resist
Fort +1, Ref +3, Will +3
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 30 ft. (6 squares)
Melee: Rapier +3 (1d4/18-20x2) or
Cold Iron Dagger +3 (1d3/19-20x2) or
Light Mace +3 (1d4/x2)
Ranged: Shortbow +3 (1d4/x3)
Atk Options:
Spell-Like Abilities:
Constent- nondetection
1/day- faerie fire, obscure object, sanctuary
SR 7
--------------------------------------------------------------------------- ------------------------------------------------------
Abilities: Str 10, Dex 16, Con 13, Int 14, Wis 12, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats: Varisian Tattoo (Evocation), Draconic Aspect, Alertness, Weapon Finesse
Traits:
Focused Learner - You gain an additional skill point each level
Ease of Faith- +1 Diplomacy, always a class skill.
Skills:
Appraise +2
Bluff +5
Diplomacy +13*
Fly +3
Intimidate +4
Knowledge (Arcana) +6*
Linguistics +3*
Perception +7*
Sense Motive +3
Spellcraft +6*
Stealth +7
Use Magic Device +8*
Languages Common, Draconic, Undercommon, Goblin, Halfling, Elven,
SQ: Natural Armor, Gift of Tongues, Enclave Protector, Weapon Familiarity (Rapier and Bows), Bloodline Arcana (Draconic Sovereign), Familiar Tattoo (Thrush), Cantrips,
Combat Gear:
Possessions: Combat gear plus Explorer's Outfit, Business License, Notarized Merchant's Guild Membership, Haramaki, Rapier, Cold Iron Dagger (Loaded), Light Mace (Loaded), Shortbow, Arrows (40), Spring Loaded Wrist Sheath (2), Bedroll, Hammock, 50 ft. Hemp Rope, Trail Rations (10), Alchemist's Kindness (2), Journal, Ink, Inkpen, Bandolier (2), Neck Guard, Backpack, Belt Pouch, Spell Component Pouch, Waterskin, Scroll Box, Flask (6 doses of Giant Wasp Poison), Flint and Steel, Mess Kit, Grooming Kit, Nethys Symbol Flask, Cards, Common Coffee, Exotic Coffee, Kahve, Tea, Captain's Journal, Large Bronze Key,

Magic Items:

*Armor:
*Belt:
*Body:
*Chest:
*Eyes:
*Feet:
*Hands:
*Head:
*Headband:
*Neck:
*Ring:
*Ring:
*Shield:
*Shoulders:
*Wrist:

Money: 54 gp, 5 sp, 5 cp

Sorcerer Spells (CL 1st/2nd Evocation/Abjuration/Bloodline, 1d20+1/2 to overcome SR):

1st (4/day)- Sonic Missile, Shield
0 (at will)- Detect Magic, Sonic Ray, Dancing Lights, Mending

Bloodline Draconic Sovereign
(+1 Damage to Sonic Spells)

Saiga Manu was born deep in the earth, known as the darklands. His parents having a long time friend and ally among the kobolds of the Black Claw sent him their to be raised. Being naturally stronger then the average kobold ensured he had no accidents as a youngling. Being treated as one of their own he went thru all that was expected of those born with in the clan, when it came time for the coming of age tradition of soaking his hands in poison he declined. When his instructor insisted, he murdered him. While he smoothed things over and the body was never found, he was none the less sent on patrol duty. Yet it was not long before he figured out the way of things both with in the Black Claw and their trade partners. Still his natural and recently awakened sorcerous power drew more and more jealous eyes on him, sensing his time to move on at hand. Saiga forged papers to extract a recent pair of prisoners, making his way to the vault and getting approval from the dread warden Zalsus. He managed to take the halflings out of the vault and thru the rest of Black Claw territory without incident.

Once on the surface he offered them a deal which he promptly convinced them was in their best interest as much as his own. With their help he was able to board a ship to Absalom, from which he took on jobs as a sailor. His skill with the rapier, bow, and magic made him surprisingly well suited to ship combat. Still being thought of as nothing but a kobold quickly got on Saiga's nerves which made sure that he only signed on for short contracts. In time he made his way to Katapesh, his greeting from that land came in the form of a slaver who attempted to capture him. Saiga killed the brute, looted his body, and captured his allies with the aid of the freed slaves. Once he sold the slavers turned slave his new allies offered him shelter, be it a poor one.

In time he found a job as a caravan guard, considering his smaller size as smaller payment. By the end of such contracts he had not only proven his worth but convinced his employer he was worth more then had been agreed. One such trip brought him to Bug Harbor and from their into Evergrowth where he met the local kobolds of Katapesh for the first time. Finding them simple but far more welcoming then etheir the Black Claw or Sewer Dragons, which he briefly encountered during his time in Absalom. He befriended them and grew fond of their ways, still it was not the life for him.

After spending time and doing a number of jobs in Evergrowth and Bug Harbor, he left once more for the desert and more to the point the capital. Upon his arrival in the capital his first order of business was just that, a business license from the church of Abadar. He then got himself a room at the Sand Dragon Inn and used his recent earnings to buy goods, counting on his haggling abilities to turn him a profit. It was during this time that a business trip to the temple of Nethys brought the all seeing eye to his attention. He found it to be a well suited religion for him, their worshipers playing no small part in that. For they placed value on his magic and nothing else.

It did not take long for Saiga's budding business practices to gain attention, not in a good way, from those higher in the cities ranking system. Which made him quickly join the merchants guild and have those papers notarized. During this time in his life Saiga was doing well for himself, making friends and bedding women, mostly thru the use of magical scrolls to change his appearance mind you. Yet as seemed to be the case with him, it was not to last. A friend of his known as Zhen Halfblood was dying, so he would go to give his final farewell.

Concept
1) Saiga hates being mistaken or treated as a kobold, despite sharing close ties with that race.
2) A result of both his past and own nature have left Saiga amoral.
3) He takes pleasure in haggling and charming his way thru things when he can.
4) Saiga takes any advantage he can in any situation.
5) While it may not seem so he does have his own personal code, one that does value life.

Goals
1) Saiga wants everything, or rather to place himself in a position where he has access and means to get what he desires. What his true desires are among the things he wishes to obtain.
2) I would like Saiga to be a cross between businessman, benefactor, and guild master. Or something to that effect favoring kobolds and other small races. ;)

Secrets
1) Saiga knows not only of his own race but of the potential of races many consider beneath their notice.
2) Unknown to Saiga there are those among the Katapesh merchant class that see the kobold as a threat to more established races. That a mere lizard would think itself their equal insults them.

People
1) Krebble-Jeggle the goblin proprietor of the Golden Scarab
2) Arcturus Drake the aasimar oracle from the Gray Corsair's
3) Circe Lavaush the tiefling pirate hunter wizard

Quirks
1) Saiga is a charmer and haggler that sometimes does not know when to turn it off.
2) He is very self conscious of his appearance or rather his race, even if he does not show it.
3) He has anger issues concerning his race, size, and other misconceptions about his person.

*Medium Treasure Chest

*Chest Content: Tankard (5), Pitcher, 17 Bottles- Wolfberry Wine, Thileu Lager, Rabid Squirrel, Purple Dragon Spit, Pesh Brandy, Morning Constitutional, Orange Peel Ale, Jerikal's Private Reserve, Hammer Head, Hair of the Dog, Goblin Turpentine, Fish Oil Whisky, Cinnamon Stout, Blood Ale, Godsbrew, Linnorm Mead, Pulque,

1 Heavy Crossbow
8 Suits of Studded Leather Armor
6 Daggers
4 Scimitars
1 Masterwork Shortsword
3 Shortsword
1 Set of Masterwork Studded Leather Armor
4 Blue Flare Guns
3 Orange Flare Guns
Thieves Tools