| Brandark Plainswalker |
Wincing in pain from the Hard strike, Brandark then looks at the giant in front of him.
My Turn.
attack: 1d20 + 10 + 5 + 2 + 2 + 2 - 3 + 3 ⇒ (19) + 10 + 5 + 2 + 2 + 2 - 3 + 3 = 40
BAB, STR, Magic, Inspire, Challenge, Power, focus
damage: 1d10 + 7 + 2 + 8 + 9 + 2 ⇒ (9) + 7 + 2 + 8 + 9 + 2 = 37
Base, STR, Magic, Challenge, Power, Inspire
attack 2: 1d20 + 5 + 5 + 2 + 2 + 2 - 3 ⇒ (4) + 5 + 5 + 2 + 2 + 2 - 3 = 17
BAB, STR, Magic, Inspire, Challenge, Power
damage: 1d10 + 7 + 2 + 8 + 9 + 2 ⇒ (8) + 7 + 2 + 8 + 9 + 2 = 36
Base, STR, Magic, Challenge, Power, Inspire
Abacus then spins around to kick
Abacus field goal: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (15) + 6 + 6 + 2 + 1 - 2 - 1 = 27
BAB, STR, Inspire,1/2 Challenge, Power, size
damage: 1d6 + 6 + 4 + 4 + 2 ⇒ (5) + 6 + 4 + 4 + 2 = 21
Base, STR, 1/2 Challenge, Power, Inspire
Abacus field goal 2: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (3) + 6 + 6 + 2 + 1 - 2 - 1 = 15
BAB, STR, Inspire,1/2 Challenge, Power, size
damage: 1d6 + 6 + 4 + 4 + 2 ⇒ (4) + 6 + 4 + 4 + 2 = 20
Base, STR, 1/2 Challenge, Power, Inspire
Abacus Big Chompers: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (12) + 6 + 6 + 2 + 1 - 2 - 1 = 24
BAB, STR, Inspire,1/2 Challenge, Power, size
damage: 1d4 + 6 + 4 + 4 + 2 ⇒ (4) + 6 + 4 + 4 + 2 = 20
Base, STR, 1/2 Challenge, Power, Inspire
| Severo Lione |
He's around, I'll poke him. In the meantime:
Severo dismounts his horse to the square above Electra, then with his remaining standard action, makes a partial charge to giant #2. [/ooc]Using the bonus from Fervor to gain +2 AC, his total is 24 for the round.[/ooc]
Chargin' chop: 1d20 + 22 ⇒ (13) + 22 = 35 +5 str, +10 BAB, +2 charge, +1 non-lethal, +2 magic weapon, +3 divine favor, +2 Bardic song, -3 PA
Dam: 2d4 + 23 ⇒ (3, 4) + 23 = 30 +7 str, +9 PA, +2 Magic, +2 Bardic, +3 divine favor
| Flynn Elric |
attack: 1d20 + 13 ⇒ (10) + 13 = 23
Rapid attack: 1d20 + 13 ⇒ (4) + 13 = 17
attack: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (6) = 20
damage: 1d8 + 1d6 + 9 ⇒ (8) + (5) + 9 = 22
damage: 1d8 + 1d6 + 9 ⇒ (2) + (2) + 9 = 13
Flynn jumps off his horse and fires
Friendly fire maneuvers, Solo tactics, Precise shot
| GM Mazra |
Round Twenty-Five
Elektra moves her pony a little closer as the Elf Wizard draws out a wand. She point the wand toward the third and southern-most Stone Giant. She hits the tall humanoid squarely with a black ray that saps life from the Giant.
The Hound Archon Ezekiel advances to attack the now weakened third Stone Giant.
Stone Giant 3 Will Save vs Aura of Menace: 1d20 + 3 ⇒ (8) + 3 = 11
Though weakened, the third Stone Giant reacts to the Archon's approach. It strikes the Hound, but much of the blow was absorbed.
Stone Giant 3 AoO -2 Aura of Menace: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 202d8 + 12 - 2 ⇒ (2, 2) + 12 - 2 = 14
Flynn jumps off his horse and sticks the third Stone Giant with two arrows. A third glances off the tall humanoid's hide armor.
After taking a powerful blow, Brandark delivers a powerful blow back. His back swing slices into the hide armor with causing additional damage to the Stone Giant.
But Abacus stomps and chomps killing the first Stone Giant.
Stone dismounts and says a Prayer. Immediately, divine help is received.
Severo dismounts and charges the third Stone Giant. With his Falchion, he drops the tall guy. It falls down unconscious.
Devora puts all she has into her bow shot, just to sail the arrow over the roof.
The remaining Stone Giant attacks over the bushes at the mounted and flying Brandark. It first blow strike the Dwarf Cavalier. Brandark falls off Abacus. His fall is cushioned by the shrubs. Brandark's Sihedron Medalion begin to glow as it preserved the Cavalier's life from the massive blow.
Stone Giant 2 Greatclub and PA 1st Attack: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 21 ⇒ (5, 6) + 21 = 32
Stone Giant 2 Greatclub and PA 2nd Attack: 1d20 + 8 ⇒ (6) + 8 = 142d8 + 21 ⇒ (7, 8) + 21 = 36
Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 35/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 -16(-7U)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,102,-4U/102)
Round Twenty-Six
| Brandark Plainswalker |
I guess I will just lie here and try to breathe. :)
Round 26.
Stabil: 1d20 + 10 ⇒ (2) + 10 = 12 DC = ??, Not sure the number don't have my books at work
Abacus turns to look at the Giant that just attacked.
Abacus Stomp l: 1d20 + 6 + 6 + 2 - 2 - 1 ⇒ (15) + 6 + 6 + 2 - 2 - 1 = 26
BAB, STR, Inspire, Power, size
damage: 1d6 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18
Base, STR, Power, Inspire
Abacus Stomp 2: 1d20 + 6 + 6 + 2 - 2 - 1 ⇒ (4) + 6 + 6 + 2 - 2 - 1 = 15
BAB, STR, Inspire, Power, size
damage: 1d6 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Base, STR, Power, Inspire
Abacus Big Chompers: 1d20 + 6 + 6 + 2 - 2 - 1 ⇒ (1) + 6 + 6 + 2 - 2 - 1 = 12
BAB, STR, Inspire, Power, size
damage: 1d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Base, STR, Power, Inspire
I know it is a moot point, but I forgot the Frost damage. :(
Stone the Blade of Sarenrae
|
Stone uses the blessing to move fast to Brankark and bring healing to him.
Cure Crit: 4d8 + 10 + 10 ⇒ (6, 2, 1, 1) + 10 + 10 = 30
Come on your horse will miss you if you die.
| Elektra Stardancer |
The hound archon attacks again using the fervor to gain an extra attack.
Attack: 1d20 + 13 ⇒ (6) + 13 = 192d6 + 12 ⇒ (6, 2) + 12 = 20
Attack: 1d20 + 13 ⇒ (8) + 13 = 212d6 + 12 ⇒ (6, 2) + 12 = 20
Attack: 1d20 + 8 ⇒ (16) + 8 = 242d6 + 12 ⇒ (1, 2) + 12 = 15
Waving her wand electra waits for a moment to gauge what she should do. delay.
| Flynn Elric |
attack: 1d20 + 13 ⇒ (17) + 13 = 30
rapid attack: 1d20 + 13 ⇒ (4) + 13 = 17
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11
damage: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (5) = 22
damage: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (1) = 18
Flynn takes shots at the Giant, Give up! You have no chance of victory further combat is pointless
| GM Mazra |
Round Twenty-Six
With one Stone Giant left, Elektra waits to see what the other party members do.
The Stone Giant next to Ezekiel fell in the previous round. I forgot to put the Unconscious symbol on it on the map. Stone Giant 1 is dead.
Ezekiel moves to attack the second Stone Giant. As the Hound Archon traverses the shrubs, the second Stone Giant is effected by Ezekiel'a Aura. However, this does not stop the Stone Giant from reacting to Ezekiel's advance. The Stone Giant still manages to pound on the Archon with its Greatclub.
Stone Giant 2 Will Save vs Aura of Menace: 1d20 + 3 ⇒ (6) + 3 = 9
Stone Giant 2 AoO, Menace: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 252d8 + 12 ⇒ (8, 7) + 12 = 27
Ezekiel takes 27-10=17 points of damage.
Flynn fires a volley of arrows against the second Stone Giant. Two of this three arrows sticks into the big humanoid's tough skin.
Brandark does not stabilize.
Abacus moves and attacks the Stone Giant. The mighty steed's left hooves strikes the massive gray-skinned humanoid.
Stone moves up and heals the Dwarf Cavalier.
Severo considers the shrubbery.
"It is a good shrubbery. I like the laurels particularly."
Devora uses the Blessing of Fervor to fire an extra arrow. She puts two more arrows into the Stone Giant.
Devora's +2 Darkwoods Shortbow 1st attack with DA: 1d20 + 17 ⇒ (18) + 17 = 351d6 + 8 ⇒ (4) + 8 = 12
Devora's +2 Darkwoods Shortbow 2nd Fervor attack with DA: 1d20 + 17 ⇒ (11) + 17 = 281d6 + 8 ⇒ (4) + 8 = 12
Devora's +2 Darkwoods Shortbow 3rd attack with DA: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 8 ⇒ (2) + 8 = 10
The second Stone Giant drops his Greatclub and holds up its hands. With two of its compatriots on the ground, it sees that it cannot win.
Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 18/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 12(21)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,31,-4U/102)
The party is victorious. The Siege of Sandpoint has ended.
What does the party do?
| GM Mazra |
Elektra asks the Hound Archon to provide some Aid to Brandark.
She then moves to help the victims in the giant sacks. Devora goes and helps Elektra with this task.
Devora calls back to Severo, "Can you keep a watch on that one." The Pathfinder points to the conscious Stone Giant.
The proud Half-Elf Woman is stoic for a moment or two, and then begins to cry. She goes first to a young boy that Elektra just freed. She hugs the child. Then tearfully goes to each of the Heroes of Sandpoint and thanks you for her rescue.
Nearby, this group of Stone Giants had a large wagon. There was no beast of burden to pull this wagon. It looks like the Stone Giants themselves were the beast of burden. The wagon was filled with all manner of valuables taken mostly from the Scarnetti estate, but also from some of the others.
After a few minutes a bruised and bloody Titus Scarnetti arrives on scene. He too thanks the Heroes of Sandpoint. The Heroes have not had too many dealings in the past with Titus. The Scarnetti's own the Sandpoint Lumber Mill. The party had some dealings at the Mill in the past during their investigation of the Skinsaw Man. It was good that the party did not run afoul of Titus during this time. The Scarnetti's are the most notorious of Sandpoint's founding families, and possibly the wealthiest. But at this time, Titus is extremely grateful for the rescue of his family.
Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 18/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 12{20}-(21{28})/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,31,-4U/102)
I will pause to allow some role-playing and for others that have not posted to catch up.
@Severo - I have a tally of the living and the dead. When the party returns to the main town we can role-play this part of the party's victory.
| Brandark Plainswalker |
Brandark winces as he opens his eyes.
By the gads, that hurt. If I am looking at you, I guess we won
He takes the proffered hand, and slowly regains his feet, then he starts looking over Abacus to see how badly he got hurt.
I think we need to figure out how to get him to fly all the time
| Devora Heidmarch |
Overhearing Brandark, Devora comments, "Here in Sandpoint it is doubtful. Even in Magnimar it is unlikely. But there are Wizards in Korvosa that may could accomplish what you ask. The Acadamae in Korvosa is the nearest great institution of magical learning. Not only is it a trip, but it would likely be expensive. And I have no idea how much. It is rumored that they have created great ships that sail upon the wind. If they can do that, then they can make a horse fly, and they could probably turn a horse into a horsefly too." Devora gives Brandark a wink.
Essentially, you would need to visit The Acadamae in Korvosa to accomplish what you ask.
| Brandark Plainswalker |
Well, I guess it does boil down to the coin available.
Brandark takes the time to loosen his breastplate and look at the dents.
He then walks around still wincing.
I guess I got a bad set of bruises.
| Zandu Sergeant of the Guard |
Riding up with three other guards on horseback, Zandu the Sergeant of the Guards approaches the burning estate, "It looks like you have things under control. However, we need to put out this fire before it spreads."
The guardsmen begins to work buckets and any other containers from both the reflecting pool and a nearby well.
Once the fire is under control, Zandu will go to the party, "There are other captured Stone Giants. Sheriff Hemlock is gathering them at the Garrison. He needs your help."
| Brandark Plainswalker |
Brandark picks up Isskaz from where he fell. Standards it on Abacus, then tightens up his armour.
He then mounts up to go with the group.
| Severo Lione |
Severo does his best to assist with the bucket line, imagining briefly how much easier this would be if he was a sorcerer. When that's done, he turns to the captured stone giant and speaks a simple command in common with his usual grace and dignity. "Move. Now."
Does anyone else need anymore healing juice? Severo has a bit of healing juice left in the healing juice tank.
| Brandark Plainswalker |
I could use some healing assistance.
Down a ways.
| Giants of Legend |
The Hound Archon Ezekiel takes the healing energies from Stone just before he bows to Lady Elektra and departs.
Brandark receives some healing from Stone. It was enough to give the Dwarf Cavalier some strength to lead this Stone Giants back into town.
Titus Scarnetti approaches Brandark as he was about to leave, "Thank you for saving us. You truly are the Heroes of Sandpoint." He reaches in his pocket, pulls out something small, and gives it to Brandark. It is a gem.
It is a diamond, beautifully cut and faceted. Brandark will note it is worth about 2000gpcs.
Stone will bring the third Stone Giant to consciousness, but keep it in a weakened state.
With the fires contained, the party gathers and leads their captives out of this district and back toward the main part of town.
The nobles, their guest, and servants come out of their homes and hiding places. They quietly clap for the Heroes of Sandpoint as you ride by.
The claps and cheers become more numerous as you move into the main parts of town.
Ameiko with a guard and many armed townsfolk also have two captured Stone Giants near the Rusty Dragon. They join the party's progress to the Garrison.
When they reach the Garrison the large courtyard is filled with armed humans and captured Stone Giants. Sheriff Hemlock has a cocked and loaded Crossbow as does many of the other guardsmen. The exception was Orik with his massive shield and bastard-sword. His sword was out and pointing at one of the Stone Giants. In total there are eight captured Stone Giants.
One of Father Zantus' acolytes is dressing wounds of both guardsmen and Stone Giants. You will find that all they are doing is trying to keep the Stone Giants alive.
When the party brings in the other Stone Giants into the courtyard one of them calls out,
Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 38/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 32(41)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 87/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,31,-4U/102)
| Good Sheriff Hemlock |
When Sheriff Hemlock sees the party he quickly approaches, "Good. Thankfully, the Dragon did not do that much damage. But this is too many Stone Giants for us to guard alone. You will need to help us guard them. I have sent a courier to Magnimar with news of the attack and that we have captured Stone Giants. Blacksmiths now are fashioning manacles and chains large enough to secure them."
The Sheriff looks at the Stone Giants, "These will be a great prize for Magnimar. They need such as these to help maintain their vast structures and monuments."
Historical note: In our times past, defeated enemies were made slaves. When the Israelites rebelled against Rome and were defeated, hundreds of Hebrew slaves were taken back to Rome. Many were party of a great triumphant parade that is depicted on the Arch of Titus in Rome.
| Flynn Elric |
They were probably promised something by a higher up... i have some suspicions, a red dragon lowering itself to work with giants? Thats not something that usually happen, couple that with
some other things we've seen, there's someone behind this stronger than them...the question is who. Flynn is notably uncomfortable with the attention as he theorizes
| Severo Lione |
"Their general referred to himself with that name." Severo stares down the giants despite being roughly an eighth their size.
"I would agree, this dragon must hold information we want."
| The Honorable Mayor Deverin |
Mayor Deverin looks at the Good Sheriff and then the party, "Thank you for all you have done this day. But their are several families that lost loved ones today. I must go to them."
The Mayor turns and leave. As she departs, she looks back at the party, "Please find out why they attacked us. We must know why. If not, then more will likely come and this will not end. At least, find out where they came from."
Stone the Blade of Sarenrae
|
Stone will look at the Giants and in common
You're people are not know to attack settlements without cause like the stupid Hills. Let us know what you want so no-one else Stone giant or short folk have to die.
| Flynn Elric |
Flynn starts speaking in Giant directly to the giants, he has a fake smile on, pretending to be friendly You've lost, if you want to benefit it would be a decent idea to work with us rather than against. save your own hide rather than worry about the others you work with... They aren't the ones in the enemies den, you are...why help them at all when your the one at risk, you should worry about your own lineage and blood... helping us protects you
diplomacy: 1d20 + 16 ⇒ (9) + 16 = 25
| GM Mazra |
The Stone Giants will not at all respond to Stone.
When Flynn begins his inquiry, one of the Stone Giants defeated at the Two Knights Brewery begins to speak, but is immediately hushed by the Stone Giant that was with Teraktinus. They remain silent.
Elektra will head to the Feathered Serpent. The door is closed and locked when the Wizard arrives. Elektra will note that most of the establishments in town are closed and locked up.
44 on the Sandpoint Map.
| Elektra Stardancer |
Electra will wait.
Dominate/Charm works on everything and has a higher DC to resist. So why waste money on something that will be resisted easier and only works on humanoids? I am no fan of save or suck spells.
| GM Mazra |
After a few minutes, Vorvashali Voon opens the door and drags Elektra into his shop. He then locks the door. He inquires about the Stone Giants. He saw the Stone Giants kill one of the Sandpoint Guards and attack the Two Knights Brewery. He will tell Elektra that he locked up the shop and went into his cellar. When the screams became less and then not at all, he came up and was watching outside we he saw the Elf Wizard.
When asked about a Scroll of Charm Monster or Dominate Person, he apologizes that he has neither currently in his inventory, but would offer any of the following that he currently does have in inventory.
Oil of Bless Weapon (cr, 50 gp)
3 x Oil of Light (cr, 25 gp)
3 x Oil of Mage Armor (cr, 50 gp)
Oil of Purify Food and Drink (cr, 25 gp)
2 x Potion of Cure Light Wounds (cr, 50 gp)
Potion of Endure Elements (cr, 50 gp)
Potion of Enlarge Person (cr, 50 gp)
Potion of Guidance (cr, 25 gp)
2 x Potion of Jump (cr, 50 gp)
Potion of Levitate (cr, 300 gp)
2 x Potion of Pass without Trace (cr, 50 gp)
Potion of Protection from Chaos (cr, 50 gp)
2 x Potion of Protection from Good (cr, 50 gp)
Potion of Shield of Faith (cr, 50 gp)
Potion of Stabilize (cr, 25 gp)
3 x Potion of Virtue (cr, 25 gp)
2 x Scroll of Bless Water (cr, 50 gp)
Scroll of Cause Fear (cr, 25 gp)
Scroll of Charm Person (cr, 25 gp)
Scroll of Deeper Darkness (cr, 375 gp)
Scroll of Eagle's Splendor (cr, 150 gp)
Scroll of Effortless Armor (uc, 150 gp)
Scroll of Pass without Trace (cr, 25 gp)
Scroll of Silence (cr, 150 gp)
Scroll of Summon Monster I (cr, 25 gp)
Wand of Cure Light Wounds (cr, 750 gp) (inscription provides clue to function)
Wand of Disrupt Undead (cr, 375 gp)
Wand of Endure Elements (cr, 750 gp)
Wand of Hold Portal (cr, 750 gp)
Wand of Know Direction (cr, 375 gp)
Wand of Light (cr, 375 gp)
Wand of Mending (cr, 375 gp) (inscription provides clue to function)
Wand of Read Magic (cr, 375 gp) (inscription provides clue to function)
Wand of True Strike (cr, 750 gp) (inscription provides clue to function)
I have a Charm Person on a Scroll. That is the closest I can offer. You would need to go to Magnimar for what you are seeking.
| Elektra Stardancer |
Looking at the options Electra smiles and opens her shopping bag.
Putting inside:
Scroll of Charm Person (cr, 25 gp)
Scroll of Deeper Darkness (cr, 375 gp)
Wand of Cure Light Wounds (cr, 750 gp) (inscription provides clue to function)
Wand of Mending (cr, 375 gp) (inscription provides clue to function)
Potion of Enlarge Person (cr, 50 gp)
3 x Oil of Mage Armor (cr, 50 gp)
1525 gold in total.
She then returns to stone and asks him if he wants to make a shopping trip to Magnimar. To return tomorrow!
If he accepts she will teleport them to their house and go shopping to her scroll vendor of trust.
| Flynn Elric |
Good idea, lot on my mind at the moment, should have caught that... Actually, i have an idea.. I need a room i can cast a spell in an... them brought in one at a time. i'm fairly certain i can get one to talk.
| Good Sheriff Hemlock |
When Elektra returns and talk about going to Magnimar, Sheriff Hemlock speaks up, "Teleport! I have heard of such abilities. Could you go to Magnimar and tell the Lord Mayor of our plight, and that we have captured Stone Giants? It is likely that our courier will not arrive until tomorrow."
The Good Sheriff will then respond to Flynn, "We do not have a room here at the Garrison large enough for Stone Giants. However, the central courtyard at the Sandpoint Cathedral is a large enough area."