Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Wincing in pain from the Hard strike, Brandark then looks at the giant in front of him.

My Turn.

attack: 1d20 + 10 + 5 + 2 + 2 + 2 - 3 + 3 ⇒ (19) + 10 + 5 + 2 + 2 + 2 - 3 + 3 = 40
BAB, STR, Magic, Inspire, Challenge, Power, focus
damage: 1d10 + 7 + 2 + 8 + 9 + 2 ⇒ (9) + 7 + 2 + 8 + 9 + 2 = 37
Base, STR, Magic, Challenge, Power, Inspire

attack 2: 1d20 + 5 + 5 + 2 + 2 + 2 - 3 ⇒ (4) + 5 + 5 + 2 + 2 + 2 - 3 = 17
BAB, STR, Magic, Inspire, Challenge, Power
damage: 1d10 + 7 + 2 + 8 + 9 + 2 ⇒ (8) + 7 + 2 + 8 + 9 + 2 = 36
Base, STR, Magic, Challenge, Power, Inspire

Abacus then spins around to kick
Abacus field goal: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (15) + 6 + 6 + 2 + 1 - 2 - 1 = 27
BAB, STR, Inspire,1/2 Challenge, Power, size
damage: 1d6 + 6 + 4 + 4 + 2 ⇒ (5) + 6 + 4 + 4 + 2 = 21
Base, STR, 1/2 Challenge, Power, Inspire

Abacus field goal 2: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (3) + 6 + 6 + 2 + 1 - 2 - 1 = 15
BAB, STR, Inspire,1/2 Challenge, Power, size
damage: 1d6 + 6 + 4 + 4 + 2 ⇒ (4) + 6 + 4 + 4 + 2 = 20
Base, STR, 1/2 Challenge, Power, Inspire

Abacus Big Chompers: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (12) + 6 + 6 + 2 + 1 - 2 - 1 = 24
BAB, STR, Inspire,1/2 Challenge, Power, size
damage: 1d4 + 6 + 4 + 4 + 2 ⇒ (4) + 6 + 4 + 4 + 2 = 20
Base, STR, 1/2 Challenge, Power, Inspire


Did we lose Flynn? It has been three weeks.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

He's around, I'll poke him. In the meantime:

Severo dismounts his horse to the square above Electra, then with his remaining standard action, makes a partial charge to giant #2. [/ooc]Using the bonus from Fervor to gain +2 AC, his total is 24 for the round.[/ooc]

Chargin' chop: 1d20 + 22 ⇒ (13) + 22 = 35 +5 str, +10 BAB, +2 charge, +1 non-lethal, +2 magic weapon, +3 divine favor, +2 Bardic song, -3 PA

Dam: 2d4 + 23 ⇒ (3, 4) + 23 = 30 +7 str, +9 PA, +2 Magic, +2 Bardic, +3 divine favor


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

attack: 1d20 + 13 ⇒ (10) + 13 = 23
Rapid attack: 1d20 + 13 ⇒ (4) + 13 = 17
attack: 1d20 + 8 ⇒ (18) + 8 = 26

damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (6) = 20
damage: 1d8 + 1d6 + 9 ⇒ (8) + (5) + 9 = 22
damage: 1d8 + 1d6 + 9 ⇒ (2) + (2) + 9 = 13

Flynn jumps off his horse and fires

Friendly fire maneuvers, Solo tactics, Precise shot


Round Twenty-Five

Elektra moves her pony a little closer as the Elf Wizard draws out a wand. She point the wand toward the third and southern-most Stone Giant. She hits the tall humanoid squarely with a black ray that saps life from the Giant.

The Hound Archon Ezekiel advances to attack the now weakened third Stone Giant.

Stone Giant 3 Will Save vs Aura of Menace: 1d20 + 3 ⇒ (8) + 3 = 11

Though weakened, the third Stone Giant reacts to the Archon's approach. It strikes the Hound, but much of the blow was absorbed.

Stone Giant 3 AoO -2 Aura of Menace: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 202d8 + 12 - 2 ⇒ (2, 2) + 12 - 2 = 14

Flynn jumps off his horse and sticks the third Stone Giant with two arrows. A third glances off the tall humanoid's hide armor.

After taking a powerful blow, Brandark delivers a powerful blow back. His back swing slices into the hide armor with causing additional damage to the Stone Giant.

But Abacus stomps and chomps killing the first Stone Giant.

Stone dismounts and says a Prayer. Immediately, divine help is received.

Severo dismounts and charges the third Stone Giant. With his Falchion, he drops the tall guy. It falls down unconscious.

Devora puts all she has into her bow shot, just to sail the arrow over the roof.

The remaining Stone Giant attacks over the bushes at the mounted and flying Brandark. It first blow strike the Dwarf Cavalier. Brandark falls off Abacus. His fall is cushioned by the shrubs. Brandark's Sihedron Medalion begin to glow as it preserved the Cavalier's life from the massive blow.

Stone Giant 2 Greatclub and PA 1st Attack: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 21 ⇒ (5, 6) + 21 = 32
Stone Giant 2 Greatclub and PA 2nd Attack: 1d20 + 8 ⇒ (6) + 8 = 142d8 + 21 ⇒ (7, 8) + 21 = 36

Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 35/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 -16(-7U)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,102,-4U/102)

Round Twenty-Six


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I guess I will just lie here and try to breathe. :)

Round 26.

Stabil: 1d20 + 10 ⇒ (2) + 10 = 12 DC = ??, Not sure the number don't have my books at work

Abacus turns to look at the Giant that just attacked.

Abacus Stomp l: 1d20 + 6 + 6 + 2 - 2 - 1 ⇒ (15) + 6 + 6 + 2 - 2 - 1 = 26
BAB, STR, Inspire, Power, size
damage: 1d6 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18
Base, STR, Power, Inspire

Abacus Stomp 2: 1d20 + 6 + 6 + 2 - 2 - 1 ⇒ (4) + 6 + 6 + 2 - 2 - 1 = 15
BAB, STR, Inspire, Power, size
damage: 1d6 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Base, STR, Power, Inspire

Abacus Big Chompers: 1d20 + 6 + 6 + 2 - 2 - 1 ⇒ (1) + 6 + 6 + 2 - 2 - 1 = 12
BAB, STR, Inspire, Power, size
damage: 1d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Base, STR, Power, Inspire

I know it is a moot point, but I forgot the Frost damage. :(

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone uses the blessing to move fast to Brankark and bring healing to him.
Cure Crit: 4d8 + 10 + 10 ⇒ (6, 2, 1, 1) + 10 + 10 = 30
Come on your horse will miss you if you die.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

The hound archon attacks again using the fervor to gain an extra attack.
Attack: 1d20 + 13 ⇒ (6) + 13 = 192d6 + 12 ⇒ (6, 2) + 12 = 20
Attack: 1d20 + 13 ⇒ (8) + 13 = 212d6 + 12 ⇒ (6, 2) + 12 = 20
Attack: 1d20 + 8 ⇒ (16) + 8 = 242d6 + 12 ⇒ (1, 2) + 12 = 15
Waving her wand electra waits for a moment to gauge what she should do. delay.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Does someone want to kill that last Giant?


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Not it. Unkess Severo can pass through shrubbery.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

You could move around the bushes.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

attack: 1d20 + 13 ⇒ (17) + 13 = 30
rapid attack: 1d20 + 13 ⇒ (4) + 13 = 17
attack: 1d20 + 8 ⇒ (17) + 8 = 25

damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11
damage: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (5) = 22
damage: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (1) = 18

Flynn takes shots at the Giant, Give up! You have no chance of victory further combat is pointless


Round Twenty-Six

With one Stone Giant left, Elektra waits to see what the other party members do.

The Stone Giant next to Ezekiel fell in the previous round. I forgot to put the Unconscious symbol on it on the map. Stone Giant 1 is dead.

Ezekiel moves to attack the second Stone Giant. As the Hound Archon traverses the shrubs, the second Stone Giant is effected by Ezekiel'a Aura. However, this does not stop the Stone Giant from reacting to Ezekiel's advance. The Stone Giant still manages to pound on the Archon with its Greatclub.

Stone Giant 2 Will Save vs Aura of Menace: 1d20 + 3 ⇒ (6) + 3 = 9

Stone Giant 2 AoO, Menace: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 252d8 + 12 ⇒ (8, 7) + 12 = 27

Ezekiel takes 27-10=17 points of damage.

Flynn fires a volley of arrows against the second Stone Giant. Two of this three arrows sticks into the big humanoid's tough skin.

Brandark does not stabilize.

Abacus moves and attacks the Stone Giant. The mighty steed's left hooves strikes the massive gray-skinned humanoid.

Stone moves up and heals the Dwarf Cavalier.

Severo considers the shrubbery.

"It is a good shrubbery. I like the laurels particularly."

Devora uses the Blessing of Fervor to fire an extra arrow. She puts two more arrows into the Stone Giant.

Devora's +2 Darkwoods Shortbow 1st attack with DA: 1d20 + 17 ⇒ (18) + 17 = 351d6 + 8 ⇒ (4) + 8 = 12
Devora's +2 Darkwoods Shortbow 2nd Fervor attack with DA: 1d20 + 17 ⇒ (11) + 17 = 281d6 + 8 ⇒ (4) + 8 = 12
Devora's +2 Darkwoods Shortbow 3rd attack with DA: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 8 ⇒ (2) + 8 = 10

The second Stone Giant drops his Greatclub and holds up its hands. With two of its compatriots on the ground, it sees that it cannot win.

Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 18/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 12(21)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,31,-4U/102)

The party is victorious. The Siege of Sandpoint has ended.

What does the party do?


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Throw a rad party?

"Is that all of them? We must account for the living. And the dead."

If so, someone else is gonna have to do it. Severo doesnt know how.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra asks the hound archon to run to Brandark and give him some aid.
Aid: 1d8 + 6 ⇒ (2) + 6 = 8
She then moves forward to safe the people from the giants sacks.


Elektra asks the Hound Archon to provide some Aid to Brandark.

She then moves to help the victims in the giant sacks. Devora goes and helps Elektra with this task.

Devora calls back to Severo, "Can you keep a watch on that one." The Pathfinder points to the conscious Stone Giant.

The proud Half-Elf Woman is stoic for a moment or two, and then begins to cry. She goes first to a young boy that Elektra just freed. She hugs the child. Then tearfully goes to each of the Heroes of Sandpoint and thanks you for her rescue.

Nearby, this group of Stone Giants had a large wagon. There was no beast of burden to pull this wagon. It looks like the Stone Giants themselves were the beast of burden. The wagon was filled with all manner of valuables taken mostly from the Scarnetti estate, but also from some of the others.

After a few minutes a bruised and bloody Titus Scarnetti arrives on scene. He too thanks the Heroes of Sandpoint. The Heroes have not had too many dealings in the past with Titus. The Scarnetti's own the Sandpoint Lumber Mill. The party had some dealings at the Mill in the past during their investigation of the Skinsaw Man. It was good that the party did not run afoul of Titus during this time. The Scarnetti's are the most notorious of Sandpoint's founding families, and possibly the wealthiest. But at this time, Titus is extremely grateful for the rescue of his family.

Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 18/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 12{20}-(21{28})/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,31,-4U/102)

I will pause to allow some role-playing and for others that have not posted to catch up.

@Severo - I have a tally of the living and the dead. When the party returns to the main town we can role-play this part of the party's victory.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark winces as he opens his eyes.

By the gads, that hurt. If I am looking at you, I guess we won

He takes the proffered hand, and slowly regains his feet, then he starts looking over Abacus to see how badly he got hurt.

I think we need to figure out how to get him to fly all the time


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Overhearing Brandark, Devora comments, "Here in Sandpoint it is doubtful. Even in Magnimar it is unlikely. But there are Wizards in Korvosa that may could accomplish what you ask. The Acadamae in Korvosa is the nearest great institution of magical learning. Not only is it a trip, but it would likely be expensive. And I have no idea how much. It is rumored that they have created great ships that sail upon the wind. If they can do that, then they can make a horse fly, and they could probably turn a horse into a horsefly too." Devora gives Brandark a wink.

Essentially, you would need to visit The Acadamae in Korvosa to accomplish what you ask.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Well, I guess it does boil down to the coin available.

Brandark takes the time to loosen his breastplate and look at the dents.
He then walks around still wincing.

I guess I got a bad set of bruises.


Riding up with three other guards on horseback, Zandu the Sergeant of the Guards approaches the burning estate, "It looks like you have things under control. However, we need to put out this fire before it spreads."

The guardsmen begins to work buckets and any other containers from both the reflecting pool and a nearby well.

Once the fire is under control, Zandu will go to the party, "There are other captured Stone Giants. Sheriff Hemlock is gathering them at the Garrison. He needs your help."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark picks up Isskaz from where he fell. Standards it on Abacus, then tightens up his armour.

He then mounts up to go with the group.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo does his best to assist with the bucket line, imagining briefly how much easier this would be if he was a sorcerer. When that's done, he turns to the captured stone giant and speaks a simple command in common with his usual grace and dignity. "Move. Now."

Does anyone else need anymore healing juice? Severo has a bit of healing juice left in the healing juice tank.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will send out another wave of healing for anyone that needs it. Channel energy: 5d6 ⇒ (1, 4, 6, 4, 5) = 20
Then follows the party.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I could use some healing assistance.

Down a ways.


The Hound Archon Ezekiel takes the healing energies from Stone just before he bows to Lady Elektra and departs.

Brandark receives some healing from Stone. It was enough to give the Dwarf Cavalier some strength to lead this Stone Giants back into town.

Titus Scarnetti approaches Brandark as he was about to leave, "Thank you for saving us. You truly are the Heroes of Sandpoint." He reaches in his pocket, pulls out something small, and gives it to Brandark. It is a gem.

It is a diamond, beautifully cut and faceted. Brandark will note it is worth about 2000gpcs.

Stone will bring the third Stone Giant to consciousness, but keep it in a weakened state.

With the fires contained, the party gathers and leads their captives out of this district and back toward the main part of town.

The nobles, their guest, and servants come out of their homes and hiding places. They quietly clap for the Heroes of Sandpoint as you ride by.

The claps and cheers become more numerous as you move into the main parts of town.

Ameiko with a guard and many armed townsfolk also have two captured Stone Giants near the Rusty Dragon. They join the party's progress to the Garrison.

When they reach the Garrison the large courtyard is filled with armed humans and captured Stone Giants. Sheriff Hemlock has a cocked and loaded Crossbow as does many of the other guardsmen. The exception was Orik with his massive shield and bastard-sword. His sword was out and pointing at one of the Stone Giants. In total there are eight captured Stone Giants.

One of Father Zantus' acolytes is dressing wounds of both guardsmen and Stone Giants. You will find that all they are doing is trying to keep the Stone Giants alive.

When the party brings in the other Stone Giants into the courtyard one of them calls out,

Giant:
"Teraktinus is dead. This was all for naught."

Elektra 17 (AC17 52/52)
Ezekiel 17 (AC19 38/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 32(41)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 87/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 D,31,-4U/102)


When Sheriff Hemlock sees the party he quickly approaches, "Good. Thankfully, the Dragon did not do that much damage. But this is too many Stone Giants for us to guard alone. You will need to help us guard them. I have sent a courier to Magnimar with news of the attack and that we have captured Stone Giants. Blacksmiths now are fashioning manacles and chains large enough to secure them."

The Sheriff looks at the Stone Giants, "These will be a great prize for Magnimar. They need such as these to help maintain their vast structures and monuments."

Historical note: In our times past, defeated enemies were made slaves. When the Israelites rebelled against Rome and were defeated, hundreds of Hebrew slaves were taken back to Rome. Many were party of a great triumphant parade that is depicted on the Arch of Titus in Rome.


Mayor Deverin was near. She moves up and speaks, "But why did they attack us? What do we have that they may want?"


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

One of the other ways to capitalize from wars. The other reason was taking young enemy men was .... less men, less children.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

They were probably promised something by a higher up... i have some suspicions, a red dragon lowering itself to work with giants? Thats not something that usually happen, couple that with
some other things we've seen, there's someone behind this stronger than them...the question is who.
Flynn is notably uncomfortable with the attention as he theorizes

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Does anyone speak there language? If so why don't you ask them? Also what did that one call out?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra sighs and speaks up in giant.
"Tell us more! Who is Teraktinus!"


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

"Their general referred to himself with that name." Severo stares down the giants despite being roughly an eighth their size.

"I would agree, this dragon must hold information we want."


The Stone Giants mumble amongst themselves. Though they are all hurt, there is still eight of them.

There was one that was with Teraktinus that was captured. He looks at Elektra,

Giant:
"We will not speak to your kind."

The lot of them goes silent.


"I am uncomfortable about this. We need to separate them. It will take days for help from Magnimar to arrive."


Mayor Deverin looks at the Good Sheriff and then the party, "Thank you for all you have done this day. But their are several families that lost loved ones today. I must go to them."

The Mayor turns and leave. As she departs, she looks back at the party, "Please find out why they attacked us. We must know why. If not, then more will likely come and this will not end. At least, find out where they came from."


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Remembering that sandpoint had a seller of magical scrolls Electra nods to the mayor. "Well maybe I can help. But I can´t guarantee it."


The Mayor will look at the Elf Wizard, "Lady Elektra, I trust that you will be successful." The Mayor departs.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will look at the Giants and in common
You're people are not know to attack settlements without cause like the stupid Hills. Let us know what you want so no-one else Stone giant or short folk have to die.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn starts speaking in Giant directly to the giants, he has a fake smile on, pretending to be friendly You've lost, if you want to benefit it would be a decent idea to work with us rather than against. save your own hide rather than worry about the others you work with... They aren't the ones in the enemies den, you are...why help them at all when your the one at risk, you should worry about your own lineage and blood... helping us protects you

diplomacy: 1d20 + 16 ⇒ (9) + 16 = 25


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will move to her favorite fixer and spends a few hundred gold pieces to procure a few scrolls.
Charm /dominate monster for example

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I believe all you need is a dominate person I'm not sure about charm person.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Giants are humanoids, so any "X Person" spell should do it. Charm, hold, enlarge, etc... Silly humanoids.


The Stone Giants will not at all respond to Stone.

When Flynn begins his inquiry, one of the Stone Giants defeated at the Two Knights Brewery begins to speak, but is immediately hushed by the Stone Giant that was with Teraktinus. They remain silent.

Elektra will head to the Feathered Serpent. The door is closed and locked when the Wizard arrives. Elektra will note that most of the establishments in town are closed and locked up.

44 on the Sandpoint Map.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will wait.
Dominate/Charm works on everything and has a higher DC to resist. So why waste money on something that will be resisted easier and only works on humanoids? I am no fan of save or suck spells.


After a few minutes, Vorvashali Voon opens the door and drags Elektra into his shop. He then locks the door. He inquires about the Stone Giants. He saw the Stone Giants kill one of the Sandpoint Guards and attack the Two Knights Brewery. He will tell Elektra that he locked up the shop and went into his cellar. When the screams became less and then not at all, he came up and was watching outside we he saw the Elf Wizard.

When asked about a Scroll of Charm Monster or Dominate Person, he apologizes that he has neither currently in his inventory, but would offer any of the following that he currently does have in inventory.

Oil of Bless Weapon (cr, 50 gp)
3 x Oil of Light (cr, 25 gp)
3 x Oil of Mage Armor (cr, 50 gp)
Oil of Purify Food and Drink (cr, 25 gp)
2 x Potion of Cure Light Wounds (cr, 50 gp)
Potion of Endure Elements (cr, 50 gp)
Potion of Enlarge Person (cr, 50 gp)
Potion of Guidance (cr, 25 gp)
2 x Potion of Jump (cr, 50 gp)
Potion of Levitate (cr, 300 gp)
2 x Potion of Pass without Trace (cr, 50 gp)
Potion of Protection from Chaos (cr, 50 gp)
2 x Potion of Protection from Good (cr, 50 gp)
Potion of Shield of Faith (cr, 50 gp)
Potion of Stabilize (cr, 25 gp)
3 x Potion of Virtue (cr, 25 gp)
2 x Scroll of Bless Water (cr, 50 gp)
Scroll of Cause Fear (cr, 25 gp)
Scroll of Charm Person (cr, 25 gp)
Scroll of Deeper Darkness (cr, 375 gp)
Scroll of Eagle's Splendor (cr, 150 gp)
Scroll of Effortless Armor (uc, 150 gp)
Scroll of Pass without Trace (cr, 25 gp)
Scroll of Silence (cr, 150 gp)
Scroll of Summon Monster I (cr, 25 gp)
Wand of Cure Light Wounds (cr, 750 gp) (inscription provides clue to function)
Wand of Disrupt Undead (cr, 375 gp)
Wand of Endure Elements (cr, 750 gp)
Wand of Hold Portal (cr, 750 gp)
Wand of Know Direction (cr, 375 gp)
Wand of Light (cr, 375 gp)
Wand of Mending (cr, 375 gp) (inscription provides clue to function)
Wand of Read Magic (cr, 375 gp) (inscription provides clue to function)
Wand of True Strike (cr, 750 gp) (inscription provides clue to function)

I have a Charm Person on a Scroll. That is the closest I can offer. You would need to go to Magnimar for what you are seeking.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Looking at the options Electra smiles and opens her shopping bag.
Putting inside:
Scroll of Charm Person (cr, 25 gp)
Scroll of Deeper Darkness (cr, 375 gp)
Wand of Cure Light Wounds (cr, 750 gp) (inscription provides clue to function)
Wand of Mending (cr, 375 gp) (inscription provides clue to function)
Potion of Enlarge Person (cr, 50 gp)
3 x Oil of Mage Armor (cr, 50 gp)
1525 gold in total.
She then returns to stone and asks him if he wants to make a shopping trip to Magnimar. To return tomorrow!
If he accepts she will teleport them to their house and go shopping to her scroll vendor of trust.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I would love to my lady. Flynn you may have better luck if you separate them and try talking to them one at a time.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Good idea, lot on my mind at the moment, should have caught that... Actually, i have an idea.. I need a room i can cast a spell in an... them brought in one at a time. i'm fairly certain i can get one to talk.


When Elektra returns and talk about going to Magnimar, Sheriff Hemlock speaks up, "Teleport! I have heard of such abilities. Could you go to Magnimar and tell the Lord Mayor of our plight, and that we have captured Stone Giants? It is likely that our courier will not arrive until tomorrow."

The Good Sheriff will then respond to Flynn, "We do not have a room here at the Garrison large enough for Stone Giants. However, the central courtyard at the Sandpoint Cathedral is a large enough area."


I have no doubt that Elektra will agree to help the Good Sheriff Hemlock.

Teleport: 1d100 ⇒ 71

Elektra and Stone teleport to the familiar grounds of the party's Magnimar estate.

Perception DC25:
The estate looks like it has been broken in to.

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Grand Lodge

Male Human Cleric 17th Level

I am going ahead and opening up the discussion thread.

Once the party has been selected, I would like to get everyone's thoughts on ways to move the campaign forward. I am in another PBP campaign and sometimes it takes several days just to play through one round of initiatives.

Now I know that life has this crazy way of getting in the way of our gaming. Shame on it. But it happens. Like this Saturday I am taking a plane trip to Brookfield, CT where my wife is now visiting her sister. Saturday may be a tough day to post, but I am hopeful to get something in before the end of the day. We will be traveling for a good part of next week; but again I hope to have windows of time for posting. There may be a full day, maybe into the next, that I will be unavailable. If it is longer than three days then I am likely in a coma or meeting the Maker. So thoughts on how to handle the party when someone doesn't post for several days would be appreciated. I have prepped for posting situations that will allow you to meet and greet, plus the first encounter or two.

My goal is not only for some good RP but for some fun action packed encounters too.

I look forward to this opportunity to meet and make new friends.


Woo Hoo !!! Thanks for selecting me !!

The curse on this particular alias has finally been broken. I've changed the name three times, and not made it into three other PbP, so guess fourth time is the charm!

My thoughts on moving the campaign forward, especially during combat, is for you to roll party initiative, have everyone post their actions, then you sort it out if there is conflicting things. We, the players, have to trust you to figure out what each character would do based on what we have done in the past, and what we say in each post. For example, Kelvin is a sneaky boy, and he is not going to be out front like some tank saying "come and get me", unless I state it specifically in a post. So if what I say are my actions are impossible, I trust that you will take into account what he is (Rogue (scout)) and is not (Fighter (tank)) and have him act accordingly.

Dang, getting old means giving too much advice. heh.

Anyway, good to be on board.

Let the games begin.

-- Kelvin (aka david)

Grand Lodge

Male Human Cleric 17th Level

Kelvin, I will take all the advice you can give me. And I promise you I will still make mistakes. :)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I thank you for selecting me.

I may be new at PBP, but I will do my best. :)

Actually, for the initiative, I think kelvins idea is best.


Jeepers, my wife and I go to the local theatre in the round for a 1930's and 1940's song fest for a few hours, and when I come back the gameplay thread is being used....

Grand Lodge

Male Human Cleric 17th Level

Too soon? I am just taking advantage of my last few hours with my PC before it is Pad only for a while. The PC is far more versatile for piecing this stuff together. By the way, how do you activate maps in the Gameplay thread?


What do you mean activate maps?

No, and not too soon, but it looks like only myself and Brandark have confirmed that we are playing.

Grand Lodge

Male Human Cleric 17th Level

I am playing in a Second Darkness campaign, and the GM has a little link at the top of the Gameplay thread for "Map." It pulls up the current encounter.

Grand Lodge

Male Human Cleric 17th Level

NEVERMIND. She was just putting an Url link in Campaign Info.

The Swallowtail Festival Map is now at the top of the Gameplay thread.

This is a general overview right after the speeches.


Ah. Use the url= link. Look at 'how to format your text' button below this data entry box.

What I do as GM, is to use the "Race" and "Class/Levels" line on my GM alias for the "Tactical Maps" for each campaign that I am running, so they show up with every GM post.

For the "top of the page" link, once again use url= (see below) and then on the Campaign Info tab for this campaign, put it into the Short description entry.


Can you list me as a player. For some reason this *&%*&^&^% has me as a previous player and it is screwing up my campaign tab.

I hate computers.

Grand Lodge

Male Human Cleric 17th Level

Let me see how this location works for the current map in play.

I would like for everyone to format their PCs like Kelvins with base Stats added to the Class/Level line. This will help a lot when I do Initiative rolls and other rolls on behalf of your PC.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Map comes up well for me.

Kelvin, how do you get that info into your stat line ?


Brandark Plainswalker wrote:

Map comes up well for me.

me too.

Grand Lodge

Male Human Cleric 17th Level

I am toying with the idea of using photos of miniatures with a handful of smaller encounters. Particularly encounters where Paizo does not have a map.

Please consider a Dungeons & Dragons Miniature (DDM) or a Pathfinder Battles Miniature (PFB) for your PC.

I have provided a link to a miniatures site (Plasticrypt). At the top is a link to the various manufacturers, and then by year of release the various sets.

Plasticrypt Website

The link should take you to the first DDM set Harbinger (2003).

I am a bit of a miniatures nut, so I should own whatever miniature you pick from either the DDM line or PFB lines.

I am not sure this will work, but I thought I would give it a try for a little something different.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I like the idea of number 13 first year for me. :)

as for the horse, I think you can choose one at random. :)


2004 Archfiends, 16. Graycloak Ranger


Lyr checking in. Thanks again for inviting me into this campaign. Very excited for this.

Grand Lodge

Male Human Cleric 17th Level

Posting may be spotty tomorrow. Everyone have a great weekend. This has been fun!

Tordek, Dwarf Fighter (Brandark)
Graycloak Ranger (Kelvin)

So far......


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I have a FTF game tomorrow, so might be spotty myself.
Will be on in the morning, but cannot say about the evening.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Thank you for selecting me and I am looking forward to meet you in sandpoint.

Grand Lodge

Male Human Cleric 17th Level
Brandark Plainswalker wrote:

Map comes up well for me.

Kelvin, how do you get that info into your stat line ?

If you edit your profile, you can put a lot more on the Class/Level line than just the Class and Level. You can put a good sized part of your stats. Kelvin's character profile is a good example of some of the information you can put on this line.

Gameplay Note: Ameiko tells Brandark that there are chests in each room for storing the bulk of your equipment. You could use your own lock for free, or for the 3cps rent a lock. The lance is another issue. It is too long for the chest. Ameiko suggest storing it under the bed, suggesting that if anyone tries to steal something that big, they will become easily noticed.


Brandark Plainswalker wrote:

Map comes up well for me.

Kelvin, how do you get that info into your stat line ?

Sorry, missed the question. As Mazra says, edit the profile for the character, and on both the "Race" and the "Class/Levels" line you can put anything you want, and that includes most of the "How to format your text" including links, bold, italics, etc. I use it alot on my DM id for map links.

-- Kelvin


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Wow...I feel like the snail in the group now. Had a rough afternoon/evening at work so didn't get to post till now. Super excited to be in the game. I'll format my tag line now. :D. Mazra, I've been looking at your maps all along and they've always come up well for me. :D the only thing I'm not seeing is a Garrath Token. I like how you've set up the background colors for the PCs so they're easy to find, because HOLY CRAP that's a lot of tokens! I just couldn't spot Garrath's


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Now that I know, I will format my tag lines as well. :)

Is that all the info that you are going to need ?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Still looking for the mini. I'm a bit of a mini nut myself, but probably won't be buying any soon. I bought into the Reaper Bones Kickstarter, and what started as about 20 minis, became 264...


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As for the map, I know I cannot move my token. I just found myself. :)

Grand Lodge

Male Human Cleric 17th Level

O

Garrath Tricks the Giants wrote:
the only thing I'm not seeing is a Garrath Token.

Q8. I made need to use a brighter background.

Grand Lodge

Male Human Cleric 17th Level
Brandark Plainswalker wrote:

As for the map, I know I cannot move my token. I just found myself. :)

No one can move their own tokens, YET. When we get to a less busy map, you will be able to move your own tokens.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

A picture of Elektra


Elektra Stardancer wrote:
A picture of Elektra

Can't see it. Can you put the photo somewhere that I do not have to disable my Ad blocker?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

http://drakonis.org/picture?/15499/category/35-fantasy_western_f


That address wants me to disable my ad blocker. Sorry, after 35 + years in the engineering / programing field, I am very paranoid.

Grand Lodge

Male Human Cleric 17th Level
Elektra Stardancer wrote:

A

picture of Elektra

It is a more detailed version of your Avatar. Looks good.

Grand Lodge

Male Human Cleric 17th Level

Languages:

This PBP format appears to be a great way to make use of the different languages. I like using the spoilers, showing the language spoken or any non-common languages.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Then let the diffrent languages start. Did I mention I speak 9?

Grand Lodge

Male Human Cleric 17th Level

Advantage Elektra ;)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I picture her as a female jesuit monk. I know one who was a professor in Theology, politology, doctor of economics and psychology and spoke almost 2 dozen languages from all over the world. And was an extremly nice man!


Elektra Stardancer wrote:
Then let the diffrent languages start. Did I mention I speak 9?

Braggart. I only speak 5....

So - Using translate.google.com shall we say that elven = Galician, and we can go from there?

Grand Lodge

Male Human Cleric 17th Level
Elektra Stardancer wrote:
I picture her as a female jesuit monk. I know one who was a professor in Theology, politology, doctor of economics and psychology and spoke almost 2 dozen languages from all over the world. And was an extremly nice man!

Sounds like one of those persons where it is truly a blessing and an honor when you are able to be with them.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Well, the dwarven should be Gaelic (sic)


I like the dwarfen as gaelic. Then I know what to say in a tavern... Slanché. Galician will be elvish....
and yes .... he was ...

Grand Lodge

Male Human Cleric 17th Level

I like Romanian for Varisian. :)

Grand Lodge

Male Human Cleric 17th Level

One of my house rules, that I am not even sure is a house rule, is that when a monster falls dead or unconscious, his square or multiple squares become difficult terrain. I have been playing that way in my home brews since 1st edition.

Any thoughts?


Mazra wrote:

One of my house rules, that I am not even sure is a house rule, is that when a monster falls dead or unconscious, his square or multiple squares become difficult terrain. I have been playing that way in my home brews since 1st edition.

Any thoughts?

I don't know if that is RAW or not, but it is a good rule. I think that I will be adopting that in my next campaign at home. I have been ignoring that there is a body in the square in the past.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Helikon, you got the pronunciation right, spelling is Sla'inte ;) (accent usually OVER the 'a' but can't do it here). Used to have a girlfriend that spoke fluent Gaelic (Scotts Gaelic), and she used to drill that stuff into my head.

Like the house rule, it's a "makes sense" rule.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

no issues with the body house rule here.

As for the gaelic, I used to be kind of fluent, but like anything, not used, thus lost. :(

I had something come up, and have to head out of province for a couple of days. Could I be NPC'ed for a couple of days. will post when back.

Grand Lodge

Male Human Cleric 17th Level

Thanks for this Brandark. I promise not to kill off your character. :)

Grand Lodge

Male Human Cleric 17th Level

Hopefully you should be able to move your tokens around the map. It is easy to get the underlying map out of sync with the tokens. The back button to the far left can undo any hiccups.


Moving my own token worked like a charm.

Sorry about the correction on the Gaelic, I think that may have come off poorly.

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