Jozan

Stone the Blade of Sarenrae's page

1,164 posts. Organized Play character for Kaos42.


Full Name

Stone

Race

Human

Active Affects:

Classes/Levels

Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Gender

HP 87/87 Male

Size

5'11

Age

23

Special Abilities

(14of50)Wand of CLW ( 5of 5)Channe energy , (7/7)Rebuke Death or Touch of Goodness+4

Alignment

CG

Deity

Sarenrae

Location

Init +4; Senses low-light vision, scent; Perception +8 DEFENSE AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural) hp 19 (2d8+10) Fort +8, Ref +7, Will +3 OFFENSE Speed 50 ft. Melee 1 bite +5 {1d4+5} and 2 hooves +0 (1d6+2) Space 10

Languages

Common,Thassilonian

Occupation

100 PP, 62 Gp, 8 Sp, 9 Cp

Strength 15
Dexterity 15
Constitution 13
Intelligence 8
Wisdom 19
Charisma 14

About Stone the Blade of Sarenrae

Shadowmist:

Init +4; Senses low-light vision, scent; Perception +8

DEFENSE

AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3

OFFENSE

Speed 50 ft.
Melee 1 bite +5 {1d4+5} and 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
STATISTICS

Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills Perception +8
SQ docile

Docile (Ex)

Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.

Shadowmist is trained for combat.

Stone
Male human cleric of Sarenrae 10
CG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 23, touch 13, flat-footed 21 (+5 armor, +1 deflection, +2 Dex, +1 natural, +4 shield; +2 deflection vs. evil)
hp 87 (10d8+29)
Fort +9, Ref +5, Will +11; +2 resistance vs. evil
Defensive Abilities fortification 25%
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Offense
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Speed 30 ft.
Melee +1 keen scimitar +10/+5 (1d6+3/15-20) or
heavy shield bash +5/+0 (1d4+2) or
light shield bash +5/+0 (1d3+2) or
mwk scimitar +10/+5 (1d6+2/18-20)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 17, 5d6), holy lance (5 rounds, 1/day)
Domain Spell-Like Abilities (CL 10th; concentration +14)
7/day—rebuke death (1d4+5), touch of good (+5)
Cleric Spells Prepared (CL 10th; concentration +14)
5th—breath of life[D] (DC 20), flame strike (DC 19), flame strike (DC 19)
4th—blessing of fervor[APG] (DC 18), cure critical wounds[D], freedom of movement, holy smite (DC 18), spiritual ally[APG]
3rd—magic circle against evil[D], prayer, prayer, searing light, searing light
2nd—bear's endurance, bear's endurance, cure moderate wounds[D], hold person (DC 16), spiritual weapon, spiritual weapon
1st—bane (DC 15), divine favor, obscuring mist, obscuring mist, protection from evil[D], sanctuary (DC 15)
0 (at will)—create water, detect magic, guidance, read magic
D Domain spell; Domains Good, Healing
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Statistics
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Str 15, Dex 15, Con 14, Int 8, Wis 19, Cha 14
Base Atk +7; CMB +9; CMD 22
Feats Craft Magic Arms & Armor, Craft Wand, Improved Shield Bash, Selective Channeling, Spell Focus (conjuration), Two-weapon Fighting
Traits flame of the dawnflower, reactionary
Skills Climb +2, Craft (blacksmith) +4, Diplomacy +6, Heal +17, Knowledge (religion) +5, Linguistics +3, Ride +5, Sense Motive +8
Languages Common
SQ healer's blessing
Combat Gear potion of cure light wounds (5), scroll of stone shape, wand of hold person (50 charges), healer's kit; Other Gear +1 breastplate, +2 light fortification studded leather, +1 light wooden shield, +2 heavy wooden shield, +1 keen scimitar, crossbow bolts (30), light crossbow, mwk scimitar, amulet of natural armor +1, headband of inspired wisdom +2, phylactery of positive channeling, ring of protection +1, ale (per gallon), backpack, bedroll, belt pouch, blanket[APG], bullseye lantern, flask, flint and steel, mug/tankard, silk rope (50 ft.), silver holy symbol of Sarenrae, torch (3), waterskin, weapon cord[APG] (6), whetstone, heavy horse (combat trained), 458 pp, 2,002 gp, 9 sp, 8 cp
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Special Abilities
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Cleric Channel Positive Energy 5d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Fortification 25% You have a chance to negate critical hits on attacks.
Healer's Blessing (Su) Your cure spells are empowered for free.
Holy Lance (5 rounds, 1/day) (Su) Touched weapon temporarily becomes holy.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+5 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Touch of Good +5 (7/day) (Sp) Grant +5 to skill checks, ability checks and saving throws for 1 rd.