Garrath (Tricks the Giants)
Male human (Shoanti) barbarian (invulnerable rager) 8 (Pathfinder RPG Advanced Player's Guide 79)
NG Medium humanoid (human)
Init +5;
Senses Perception +13 (+14 vs. giant subtype creatures)
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Defense
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AC 18, touch 14, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 natural)
hp 92 (8d12+21)
Fort +13,
Ref +10,
Will +9; +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
DR 4/—, 8/lethal;
Resist fire 1, extreme endurance
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Offense
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Speed 40 ft.
Melee +1 bastard sword +7/+2 (1d10+12/19-20) or
. .
+1 furious greatsword +14/+6 (2d6+17/19-20) or
. . dagger +10/+5 (1d4+11/19-20) or
. . dagger +10/+5 (1d4+11/19-20) or
. . falchion +13/+5 (2d4+16/18-20) or
. . lucerne hammer +13/+5 (1d12+16) or
. . scimitar +10/+5 (1d6+11/18-20)
Ranged throwing axe +11 (1d6+5)
Space 5 ft.;
Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (20 rounds/day), rage powers (increase damage reduction +1, reckless abandon[APG], spell sunder[UC], superstition +5, witch hunter[APG])
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Statistics
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Str 20,
Dex 16,
Con 14,
Int 10,
Wis 14,
Cha 10
Base Atk +8;
CMB +10;
CMD 27
Feats Combat Reflexes, Endurance, Extra Rage Power[APG], Furious Focus[APG], Power Attack
Traits giant slayer, reactionary
Skills Acrobatics +13 (+17 to jump), Bluff +0 (+1 vs. giant subtype creatures), Climb +8, Handle Animal +4, Intimidate +9, Perception +13 (+14 vs. giant subtype creatures), Sense Motive +2 (+3 vs. giant subtype creatures), Survival +13, Swim +8, Use Magic Device +7
Languages Common, Shoanti
SQ fast movement, hero points
Other Gear studded leather,
+1 bastard sword,
+1 furious greatsword, dagger, dagger, falchion, lucerne hammer[APG], scimitar, throwing axe (2),
amulet of natural armor +1,
belt of giant strength +2,
cloak of resistance +1,
ring of protection +1, backpack, bedroll, belt pouch, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), hooded lantern, mug/tankard, trail rations (7), waterskin, 218 gp, 7 sp, 8 cp
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Increase Damage Reduction +1 (Ex) While raging, your DR increases by 1.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-3) (Ex) Trade AC penalty for to hit bonus while raging.
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Superstition +5 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Witch Hunter +3 (Ex) Bonus to damage spellcasters while raging.
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