Lough
|
When Cherry is done trying to save them, Lough enters the chambers and eviscerates them mercilessly.
Revenge.
| Kka Magwi |
Kka pockets the few bits of jewelry that Murschen left behind for later resale.
Loot sheet updated.
Kka recoils from the stench of the creatures, but not before she identifies them. "These guys are undead ghaasts. We should be able to finish them off without too much trouble...." Her voice trails off as Cherry starts the process of making the ghasts wish they were truly dead, "...or we could bore them into Phaaraasma's arms..." Her voice once again trails off as Lough wades in and sends them all to the river of souls, "...yeah, thaat works too."
Once the ugly butchery is done and any wounds patched up, Kka checks her mental map. "I guess there's only a few doors to the east left to check before we're done here. How about we try the double doors at the other end of the arena?" She heads over there and checks them for traps and locks.
Activity: Search with (Perception +13) - SECRET
Lough
|
Lough nods at Kka ad makes a beeline for the double doors.
He seems more… resolved…
…or perhaps relaxation gives his troubled mind clarity and focus?…
| GM Kwinten |
| 1 person marked this as a favorite. |
Kka opens the big double doors. There's a big hallway going north and south. North leads to the area with the shrieking lizard, so you head south. There's another door with a big lock. Sadly, none of the keys you currently have work, so you're either going to have to pick it (five DC 30 Thievery checks), or bash it open (a single DC 30 Athletics) check.
I'm going to assume either is going to work eventually, but it's going to take some time and noise. Time for the enemies to pre-buff! Or well, let's roll a few checks to see if you just bash it open in one go.
Athletics check Fuìn: 1d20 + 13 ⇒ (14) + 13 = 27
Athletics check Fuìn: 1d20 + 13 ⇒ (13) + 13 = 26
Athletics check Fuìn: 1d20 + 13 ⇒ (19) + 13 = 32
Books, glass bottles emitting smoke, and clumps of slime fill the shelves that cover the high walls of this chamber. The southern area displays the dissected remains of several creatures, pinned to a wall like rare and unusual specimens. The head of a morlock, somehow kept alive through some mechanical means with tubes and wires connecting to its body, screams a constant hoarse note.
A spider-butted creature clings to the ceiling and another worm-creature with a magic wand in one tentacle and a rapier in the other stands on midair near the ceiling.
The room is 25 feet high, and both are effectively touching the ceiling. The dais is 5 feet high. So basically, if you stand on the dais, you can hit them with a reach weapon.
(You occupy feet 0 to 5, with a reach to 10. The enemies occupy spaces from 10 to 20 feet high. Or, if you want to think in squares, there's four vertical squares between dais and ceiling. You occupy square 1, threaten square 2. The enemies, since they're large, are in squares 3 and 4. Hope this clarifies things.)
The worm screeches into your mind, "Do not disturb me while I'm on the cusp of my greatest invention yet! I've nearly finished my flesh golem, and now you shall become part of it!"
Cherry Berry: 1d20 + 14 ⇒ (15) + 14 = 29
Fuìn: 1d20 + 14 ⇒ (9) + 14 = 23
Kka: 1d20 + 15 ⇒ (8) + 15 = 23
Kvit: 1d20 + 10 ⇒ (16) + 10 = 26
Lough: 1d20 + 11 ⇒ (3) + 11 = 14
Drider: 1d20 + 13 ⇒ (16) + 13 = 29
Worm: 1d20 + 18 ⇒ (16) + 18 = 34
The worm wins initiative and walks forward, pulls a vial from its belt, and tosses it at Kka.
Acid flask vs Kka: 1d20 + 19 ⇒ (13) + 19 = 32
It hits Kka, and acid splashes all over her and everyone around her.
Kka takes 5 acid and 6 splash damage. Fuìn, Cherry Berry, and Lough take 6 acid splash damage. The acid clings to Kka's feathers, eating away at her flesh...
The drider remains where he is and casts a spell. He points at Kvit, and suddenly everyone is engulfed in a ball of flames.
Fireball damage: 6d6 ⇒ (4, 4, 1, 5, 5, 3) = 22
Everyone can make a basic DC 24 Reflex save to negate the damage.
Worm, 15 feet in the air
Drider, 15 feet in the air
Cherry Berry, 6 damage
Kvit
Kka, 11 damage, 2d6+2 persistent acid damage
Fuìn, 6 damage
Lough, 6 damage
Everyone is up! First, make a basic DC 24 Reflex save versus Fireball!
Kka, don't forget your ongoing damage.
Lough
|
Basic Reflex (Expert) w/ Spellguard (+2) vs 22 fire (DC 24): 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
◆) Life Boost
◆) Raise Shield
◆) Stride
Already bleeding, Lough wades in, feeling god and loose, on his way to the dais to go toe to toe (claw to claw) with the beasts on the roof!
+6 fast healing (☑□□□)
| Kvit the Ruin Delver |
Fuìn don't forget the spiderfoot brew Link to discussion before! I also have one more to hand out, I will hold it out for whoever wants to grab it. Kvit will spend the interact action so it would be a free action for anyone adjacent to take it.
assuming I can't use reactions, if I can, I would cast interposing earth to gain a bonus against this reflex save
reflex DC24: 1d20 + 14 ⇒ (18) + 14 = 32
Kvit pats out some smoldering bits of robe and he looks up and sneers. He draws a vial of a tar-like sticky threads and holds it out. "Either come down and fight, or we're coming up!"
He holds out the second vial of spiderfoot brew while shielding himself.
◆ interact to draw vial ◆ interact to hand out vial ◆ shield
| GM Kwinten |
| 1 person marked this as a favorite. |
I've allowed reactions before your turn begins. Interposing Earth gives standard cover, which gives a +2 and then immediately crumbles which makes it a crit success!
Nope, misread. The barrier remains. Please draw where you would like the barrier to be.
| Drosil "Fuìn" Arimsyn |
Ironically, this is actually a situation where he's one of the people who doesn't need the spiderfoot brew here, because he has a reach weapon and Lunge. :S
Fuin kicks in the door after a few tries. Suddenly thrust into combat again, he tries to find something witty to riposte with, but he panics, points to the drider, and yells "Spider-butt!" before getting pelted in the face with a frankly unnecessary amount of fire.
Reflex DC 24: 1d20 + 14 ⇒ (16) + 14 = 30
He manages to flinch away from the worst of it, but that still sucked. "Aw, man," he grumbles as he pats off the licks of flame clinging to his hood and armor. "If I'd waited like two seconds I coulda made a quip about the irony of the spider killing us with fire." He sighs audibly. "Life is full of little disappointments."
He then rushes in and tries to bury the heavy iron ball in the drider's face.
♦ Stride 25 ft.
♦ Step.
♦ M Hammer vs Drider: 1d20 + 16 ⇒ (18) + 16 = 34 B Dmg: 2d8 + 4 ⇒ (4, 5) + 4 = 13
| Kka Magwi |
With the door now open, Kka coughs and bats away some of the acrid smoke wafting through the doorway. "Ugh! More stinkiness. About paar for the course so faar." She looks around at yet another revolting tableau. "That's just great! Yet another caarnival of horrors." She looks up and spots the spiders. "And these must be the ring masters of this murderous circus. <arrrgh!>" She jerks as the worm screams into her brain, then jerks again as a vial of acid smashes against her and soaks her in vitriolic liquid. "<ARRRGH!> What The Frick!?"
BOOM!
"<ARRRGH!> All right already! Enough with the fireworks."
Basic Reflex Save vs DC 24: 1d20 + 14 ⇒ (13) + 14 = 27
Fortunately, her finely hones reflexes shifted her sufficiently away to avoid the worst of the blast.
That's 11 for the acid and 11 for the fireball, reduced by 5 due to her Fiendish Resistance, for a total of 17 hit points, leaving her at 49/66.
Kka looks up at the creatures again and sighs. She couldn't reach them even standing on the dais. Seeing Kvit handing out vials of Spiderfoot Brew, she steps back, grabs the vial and quaffs it.
Action 1 (◆): Stride (35 feet)
I don't know if the fact that Kvit spent an action holding out the vial means that Kka only needs one action to drink it down, but I'm going to assume two actions.
Action 2 (◆): Interact - Take Spiderfoot Brew from Kvit.
Action 3 (◆): Interact - Drink Spiderfoot Brew.
The brew tastes awful, but the acid bites harder, so she tries to shake the sizzling substance off her feathers...
Persistent 2d6+2 Damage: 2d6 + 2 ⇒ (4, 1) + 2 = 7 acid damage
Now at 42/66.
Persistent Damage Recovery Flat Check vs DC 15: 1d20 ⇒ 2
Finally a use for one of my Hero Points. Reroll time.
Persistent Damage Recovery Flat Check vs DC 15: 1d20 ⇒ 17
...and after a shaky start, manages to get most of it off herself.
| GM Kwinten |
Kka: Kvit's action to hand out a vial means he feeds you the potion, saving you an action.
At first I was like, "yeah, handing out the potion makes sense," but you can also just skip the middleman and feed it directly. So, you have one action left over!
| Kka Magwi |
Kka gulps down the brew that Kvit pours into her mouth. "Thanks Kvit. I might be able to reach these guys now." She turns and heads back into the room and prepares to scale one of the shelves.
Action 3 (◆): Stride (35 feet)
It's a little tough to tell what the rectangular white things are against the S, E and W walls. I'm assuming they are the shelves mentioned in the description and that they can be climbed. I've positioned Kka so that she can attempt to climb the shelves on her next turn to reach the worm.
With her Gang Up feat, Kka only needs to be within melee range to make her opponents off-guard to herself and any other of her allies within melee range.
Can I assume that with the Climb speed, Kka does not need to roll an Athletics check and that she will not be off-guard while climbing? What's the story with her weapons? Does she have to put them away to do the climb and then pull them out again when she gets to the top of the shelves? Is there a top to the shelves that she can stand on, or will she be left hanging from the shelves? If the latter, can she free one or two hands to slash at the worm with a shortsword(s)?
Lough
|
↺) Shield Block (if 8 or less damage)
↺) Reactive Strike (If he can reach from stairs)
Lough - prepared to die - keeps his eye on the worm.
| GM Kwinten |
Yeah, I'd say that you're not off-guard and you have your hands free to climb. Combat Climber gives you one free hand for a feat, I'd say a spell or consumable would be even better. You have both your hands available. Thanks for the links, Lough!
And yeah, I'd say those are shelves you can stand on/hang off from.
Lough casts a spell that bolsters his regenerative powers and moves forward.
Kvit produces a vial and stuffs the contents in Kka's mouth.
Fuìn walks forward and makes use of his extended reach to bash the drider's head in. It's a critical hit!
Kka walks into the room and positions herself for next round.
Worm, 15 feet in the air
Drider, 26 damage, 15 feet in the air
Cherry Berry, 6 damage
Kvit
Kka, 24 damage
Fuìn, 17 damage
Lough, 28 damage, Life Boost 0/4 (6 HP)
Cherry Berry is up!
| GM Kwinten |
Botting Cherry Berry to keep things moving.
Cherry Berry summons a bolt of light and throws it at the floating worm.
Divine Lance: 1d20 + 12 ⇒ (13) + 12 = 25
The worm dodges out of the way at the very last moment. They then cast Shield on themselves.
The worm thrusts its rapier at Kka, then scuttles away from her. Luckily for Kka, it misses.
Rapier vs Kka: 1d20 + 19 ⇒ (4) + 19 = 23
The worm then concentrates on something, and everyone within 20 feet of it starts to feel woozy in their head.
It activated an aura. Anyone who starts their turn or comes within 20 feet of it must make a DC 23 Will save or be Confused for 1 round.
The drider casts a spell, and suddenly a claw made of acid tries to grab hold of Fuìn! Please make me a DC 24 Reflex save versus Acid Grip!
Acid damage: 2d8 ⇒ (1, 7) = 8
It then walks away out of Fuìn's reach.
Worm, 15 feet in the air
Drider, 26 damage, 15 feet in the air
Cherry Berry, 6 damage
Kvit
Kka, 24 damage
Fuìn, 17 damage, DC 24 Reflex save vs 8 acid damage and persistent acid
Lough, 22 damage, Life Boost 1/4 (6 HP)
Everyone is up! Lough heals 6 HP, Fuìn needs to make a Reflex save.
Anyone within 20 feet of the worm needs to make a Will save or be Confused. That's currently Fuìn, Kka, and Lough.
Lough
|
Will Save (Expert) w/ Called (+1 vs mental) vs DC 23: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Lough's multihued pupils narrow on his bird friend climbing up the wall "I'm tired of you cuttin' your eyes at me, Bub" and he psychokinetically attacks Kka!
Telekinetic Projectile vs Former Best Friend Kka: 1d20 + 11 ⇒ (16) + 11 = 274d6 ⇒ (5, 3, 2, 5) = 15
"Is it possible that she is... her!?..."
The tiniest voice in our paranoid hero's head nags like a splinter in his mind. Lough has no idea who he can really trust...
+6 fast healing (☑☑□□)
| Kka Magwi |
The worm is 3 squares up (15') and one diagonal (7') away from Kka. A quick application of the Pythagorean theorem says she's 18ft away, so...
Kka begins to feel a little woozy in the head. "Wooo! This feels craaazy, maan."
Will Save vs DC 23: 1d20 + 13 ⇒ (15) + 13 = 28
...but she shakes her head and the feeling wanes... just in time for Lough's projectile to slap her in the face. "Gee, thanks Lough. It's baad enough we're getting beat up by these guys without you giving them a haand."
So 15 more hp of damage puts her at 27/66.
She watches as the worm slides away from the shelves she was hoping to climb and curses under her breath. "Sheesh! if I can't reach these guys, I might as well sit this one out."
Deciding to leave the worm to Lough, Kka moves over to the set of shelves near the spider. As she moves across the room, she carefully slaps some gauze on the worst of her wounds.
Action 1 (◆): Doctor's Visitation
- Action: Stride (35 feet)
- Action: Battle Medicine (Medic Dedication) on Kka vs DC 20 (Expert)
Medicine (Battle Medicine) expert vs DC 20: 1d20 + 13 ⇒ (17) + 13 = 30
Battle Medicine Healing vs DC 20: 2d8 + 10 + 5 ⇒ (1, 5) + 10 + 5 = 21 hit points healed
Battle Medicine Crit Healing: 2d8 ⇒ (3, 2) = 5 additional hit points healed
Good Medicine roll; crappy healing rolls. The additional 26 hp puts her at 53/66.
Once at the shelves, she scrambles up to the top, and with Fuìn distracting the spider, takes a poke at the creature from behind.
Action 2 (◆): Climb with Climb Speed 15' (15 feet)
Kka is now 15' up, just like the Drider, but not sure what her current situation is though. Are the shelves 15' tall? I so, then she's standing on top of them; if they are taller, then she's hanging from one of the shelves; if they are shorter, then she skipped on by and is now hanging from the wall above the shelves.
Action 3 (◆): Strike (+1 Striking Shortsword) with Thief Racket, Gang Up and Sneak Attack vs Off-Guard Drider.
Shortsword Attack: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 vs Off-Guard
Probably not good enough. If so, then burn a hero point for a reroll.
Shortsword Attack: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 vs Off-Guard
Ugh! A little better I guess.
Shortsword Damage: 1d6 + 1d6 + 4 ⇒ (6) + (6) + 4 = 16 piercing damage
Sneak Attack Damage: 2d6 ⇒ (4, 4) = 8 precision piercing damage
| Cherry Berry |
Cherry moves forward so they can see both creatures, then uses Electric Arc on both of them.
1 action: Stride
2 action: Electric ArcDamage: 3d4 + 4 ⇒ (3, 3, 2) + 4 = 12 DC 22 Reflex, Electric Damage
| Drosil "Fuìn" Arimsyn |
Reflex DC 24: 1d20 + 14 ⇒ (10) + 14 = 24
Will DC 23: 1d20 + 11 ⇒ (12) + 11 = 23
WHEW
On a success it can move me 5ft. but considering how close I am, I don't think it matters too much. I can still get to him.
Fuin hisses in pain as the magic acid boils his skin under his armor, but the battered old leather still manages to take the brunt of it. Grumbling to himself, he moves to retake the drider but a wave of disorientation hits him and he weaves drunkenly in place for a moment before it passes. "Damn bug, get outta my head! I'll deal with you in a minute." He jangles the chain of his meteor hammer menacingly at the worm-thing before striding back to the drider. "You first, punk." The hammer whistles as it spins through the air before flying toward the drider's... uh... thorax?
The spider bits.
♦ Stride 15 (20?) ft.
♦ Meteor Hammer vs Drider: 1d20 + 16 ⇒ (8) + 16 = 24 B Dmg: 2d8 + 4 ⇒ (6, 6) + 4 = 16
♦ Cast shield.
Fuìn will react to whichever of the following conditions is met first.
If drider Strides/Casts a Spell: Attack of Opportunity: 1d20 + 16 ⇒ (6) + 16 = 22 B Dmg: 2d8 + 4 ⇒ (5, 5) + 4 = 14
If drider Attacks An Ally: Cast protector’s sacrifice.
If Fuìn Is Attacked: Shield Block (Hardness 10).
| Kvit the Ruin Delver |
Kvit cautiously moves forward, he wasn't expecting quite this much resistance as they'd been having a (relatively) easy time. Never let your guard down...
He grips his staff tightly, tightly enough that the wood creaks under his furred fingers, and the gems embedded at the top of the staff flicker and dim slightly as he absorbs some of its power directly. He points two fingers in a "V" shape towards each of the creatures and unleashed a beam of fire.
scorching ray worm: 1d20 + 12 ⇒ (4) + 12 = 16
fire: 4d6 ⇒ (2, 1, 2, 5) = 10
scorching ray dryder: 1d20 + 12 ⇒ (12) + 12 = 24
fire: 4d6 ⇒ (2, 3, 2, 6) = 13
well that's disappointing
◆ stride ◇ Drain Bonded Item ◆◆ scorching ray
| GM Kwinten |
I misspoke. When I meant the enemies are 15 feet off the ground, I meant from the dais. But when they moved forward, the gap increased. That's all my fault. I'll leave it as is, but from now on, I'll be more specific. Please refer to this handy chart to see where everyone is, height-wise.
This mostly means that Fuìn can't reach the enemies when they're hugging the ceiling, not even with Lunge, unless he's standing on the dais.
Kka: Let's say the shelves are 10 feet high. Most likely you'd be standing on top of one to reach the drider. Unless it really matters somehow that the dimensions are different. I don't care too much, to be honest. :P
In a fit of panic, Lough aims carelessly and hurls debris at Kka, hitting her in the head. He then raises his shield to protect himself from any potential threats.
Kka takes the hit in stride, patches herself up while on the move, then hits the drider where it hurts. The Hero Point was needed for the hit.
Cherry Berry moves into the room and zaps the two nasties.
Reflex Drider: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Reflex worm: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Both take half.
Fuìn stretches himself out and hits the drider once more. It's not looking good right now.
Kvit walks closer and aims two balls of fire at the enemies. The one aimed at the worm goes wide, the one for the drider hits home.
The drider tries to bite Kka with its fangs.
Fangs vs Kka: 1d20 + 16 ⇒ (2) + 16 = 18
Fangs vs Kka: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
Piercing damage: 1d6 + 10 ⇒ (4) + 10 = 14
Kka, make a DC 23 Fortitude save versus poison!
Fuìn reacts, linking his life essence with Kka's, funneling his health to her, redirecting some of the damage to himself.
For its last action, the drider scuttles five feet up into the air, out of reach of the maniac with the ball on a rope. (20 feet in the air)
The worm moves closer to the spellcasters, draws another bottle, and lobs it at Cherry Berry!
Acid Flask: 1d20 + 19 ⇒ (15) + 19 = 34
That's a crit. According to the rules, persistent damage crits along with it.
Cherry Berry takes 10 acid damage and 6 acid splash damage, as well as 2d6+2 doubled persistent acid.
Kvit takes 6 acid splash damage.
Halfway through my post I realised Fuìn didn't roll to get rid of his acid. Rolling it at the start would mess up all my rolls, so I'm doing it now.
Flat check: 1d20 ⇒ 11
Persistent acid: 1d6 ⇒ 3
1 more damage taken.
Worm, 9 damage, 15 feet in the air
Drider, 85 damage, 20 feet in the air, heavily injured
Cherry Berry, 22 damage, 2d6+2 doubled persistent acid
Kvit, 6 damage
Kka, 18 damage, potentially 3 more
Fuìn, 31 damage, half 1d6 persistent acid
Lough, 16 damage, Life Boost 2/4 (6 HP)
Everyone is up! Lough heals 6 HP.
Cherry Berry, Kvit, and Lough need to make a DC 23 Will save versus the worm's Confusion aura! A save makes you immune for a while, so Kka and Fuìn are safe, but the rest aren't.
This post took over an hour to type up. Whew.
| Kka Magwi |
The Hero Point was needed for the hit.
That narrows the Drider AC down to: 23 < AC <=26.
Kka strikes out, but the blow seems to be going to miss when she manages to turn her wrist and bring it back on target, striking the Drider. The creature lashes back at her with its fangs. Kka manages to dodge the first attack, but the second hits home. Strangely, it does less damage than she was expecting, but regardless, starts feeling a little sick...
Fortitude Save vs DC 23: 1d20 + 10 ⇒ (13) + 10 = 23
...but only a little poison got in and her Tengu and Tiefling heritages burn it away before it can do any harm.
Fuìn's skin-of-the-teeth saving throws are rubbing off on Kka.
By my calculations, Kka was 53/66 going into the Drider's turn. She just took (14-9)=5 from the Drider, so is now at 48/66.
Seeing no reason to hold back, she lashes back out at the Drider with both her weapons and then with the words, "protect me," raises a magical pink shield around herself.
Action 1 & 2 (◆◆): Double Slice
- Action: Strike (+1 Striking Shortsword) with Thief Racket, Sneak Attack and Gang Up vs Off-Guard Drider.
- Action: Strike (+1 Striking Shortsword) with Thief Racket and Gang Up vs Off-Guard Drider.
Shortsword Attack: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 vs Off-Guard
Shortsword Damage: 1d6 + 1d6 + 4 ⇒ (2) + (2) + 4 = 8 slashing damage
Sneak Attack Damage: 2d6 ⇒ (5, 6) = 11 precision slashing damage
Shortsword Attack: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17 vs Off-Guard
Shortsword Damage: 1d6 + 1d6 + 4 ⇒ (1) + (4) + 4 = 9 slashing damage
Action 3 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 25/26 (Nimble Dodge); Hardness 10
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Lough
|
Will Save (Expert) w/ Called (+1 vs mental) w/ Spellguard Shield (+2) vs DC 23: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16
Lough's multihued pupils narrow now on his plant friend hanging near the back "I'm tired of you always saying suspiciously nice things, Bub" as he physically assaults Cherry!
◆) Stride
◆◆) Strike x2
Automatic Power Driver (blunt, silver) vs Suspiciously Sweet Cherry Berry: 1d20 + 17 ⇒ (6) + 17 = 232d6 + 4 ⇒ (2, 6) + 4 = 12
Living Hair (agile, blunt) w/ MAP (-4) vs Suspiciously Sweet Cherry Berry: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 322d4 + 4 ⇒ (3, 1) + 4 = 8
"...or... Her!?..."
The splinter of paranoia worsens!
+6 fast healing (☑☑□□)
| Cherry Berry |
Will Save: 1d20 + 14 ⇒ (16) + 14 = 30
Persistent Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Cherry focuses, then uses a massive healing aura to heal themselves and the party.
I think Kka is out of range. Also, using Selective Energy to exclude the two enemies.
◆◆◆Healing: 3d10 ⇒ (5, 6, 4) = 15
End Persistent: 1d20 ⇒ 9
| Drosil "Fuìn" Arimsyn |
Fuin grunts as phantom fangs dig deep into his flesh, but he shrugs it off and looks around for a way to get a few more feet closer to the damn bug, but the only viable spot seems to be on the dais, which is taken up by Kka at the moment. "You'll have to take care of yourself for a minute, bird," he calls out and steps into range of the worm. At least she'll be in range of another protection spell if that things comes at her again. It's not much but this worm seems to be giving the others some serious trouble.
♦ Stride 10ft.
♦ Meteor Hammer vs Worm: 1d20 + 16 ⇒ (16) + 16 = 32 B Dmg: 2d8 + 4 ⇒ (3, 3) + 4 = 10
♦ Meteor Hammer vs Worm, MAP: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15 B Dmg: 2d8 + 4 ⇒ (6, 4) + 4 = 14
Fuìn will react to whichever of the following conditions is met first.
If Worm Strides/Casts a Spell: Attack of Opportunity: 1d20 + 16 ⇒ (13) + 16 = 29 B Dmg: 2d8 + 4 ⇒ (5, 7) + 4 = 16
If Drider Attacks Kka: Cast protector’s sacrifice.
| Kvit the Ruin Delver |
Kvit uses the last of his staff's stored energy and the flickering and faded lights in the gems at the top wink out and fall dark.
Kvit sends multiple bolts of force streaking towards the drider and worm. They almost seem to have a life of their own as they dodge around objects to seek their target, the drider.
Magic Missle: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12
◆ ◆ ◆ Magic Missile
| GM Kwinten |
Fuìn, I'm gonna assume you're gonna absorb some of the damage Lough did to Cherry Berry.
Kvit, you forgot your Will save for Confusion. I'll roll it.
Will save Kvit: 1d20 + 12 ⇒ (14) + 12 = 26
Kka slashes at the drider twice. The first attack connects, the second misses. It survives by a hair's breadth. No sneak attack, it stepped out of Fuìn's reach, so no Gang Up.
Lough's paranoia gets the best of him and suddenly lashes out at dear Cherry Berry! The second attack crits! Cherry is not looking too well after that. Luckily, Fuìn interferes and siphons some of the damage away to himself.
Cherry Berry unleashes a wave of healing magic, making sure the party stays in fighting shape.
Fuìn joins the fight versus the worm and hits it once, the second attack going wide. But, to his dismay, the worm's spongy body seems to absorb the force of his attack completely. Seems to have at least 10 resistance against bludgeoning.
Kvit throws balls of pure energy at the worm and the drider. One ball is enough to finish the drider and it falls to the ground dead. The two remaining balls change course in midair and slam into the worm.
The worm scuttles away in midair, away from the damage dealers, back over the dais, but not before grabbing another vial and lobbing it at Lough.
Vial vs Lough: 1d20 + 19 ⇒ (11) + 19 = 30
It hits, and lightning suddenly erupts around Lough, zapping him for 2d6 + 2 ⇒ (3, 3) + 2 = 8 electricity damage. Lough, Cherry Berry, and Fuìn also take 6 electricity splash damage.
Cherry Berry also forgot their persistent acid.
2d6 + 2 ⇒ (2, 6) + 2 = 10
The acid burns away at Cherry's plantlike body. They're pretty heavily injured by now.
52 damage out of 68 HP, I see.
Worm, 19 damage, 15 feet in the air
Cherry Berry, 52 damage, 2d6+2 doubled persistent acid
Kvit
Kka, 18 damage
Fuìn, 30 damage
Lough, 9 damage, Life Boost 3/4 (6 HP)
Everyone is up! Lough heals some more, and is currently out of the confusion aura. If you get closer again, you'll have to make a new save.
| Kka Magwi |
Looks like Kka remains at 18 hp of damage, so I take it that she was just out of range of Cherry's Heal spell.
Kka flattens herself against the wall as the Drider emits a dying croak and drops from the ceiling. The satisfying final thump as the corpse hits the ground pleases her to no end. She then eyes the worm across the room and tries to figure out the best way to get to it, but realizes that even if she got within reach of the creature, she couldn't do much to harm it. Nevertheless, even if she can't attack, she could still distract it for her buddies.
So she climbs down the shelves, runs up onto the dais, and climbs up another set of shelves. This puts her dangerously close to the worm, but given how her supposed allies were behaving, that might well be the safest place to be.
Action 1 (◆): Climb with Climb Speed 15' (15 feet)
Action 2 (◆): Stride (35 feet)
Action 3 (◆): Climb with Climb Speed 15' (15 feet)
That puts her within melee reach of the worm, which with her Gang Up feat makes the worm flat-footed to any attack by her "allies."
| Kvit the Ruin Delver |
Kvit smirks as the single magic missile bolt is enough to finish off the Dryder.
He watches the worm slither across the ceiling and carefully aims a bolt of fire towards the creature.
produce flame: 1d20 + 12 ⇒ (1) + 12 = 13
fire: 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11
hero point
It takes much more effort than the magic missiles, but as the bolt of fire appears to be missing it's mark, Kvit reaches outward towards his own magic and pushes it towards its intended target.
produce flame: 1d20 + 12 ⇒ (11) + 12 = 23
fire: 3d4 + 4 ⇒ (4, 2, 1) + 4 = 11
He directs sneakers "I need you to snap Lough out of whatever confusion he has. Go- bite his ankle or something"
.
Sneakers looks incredulous, "you want me to get near Mr. Crazy Man on a good day? But, uh, okay boss. I'm on it."
Sneakers scrabbles between Cherry and Loughs legs and tries to bite at Lough.
attack or Aid?: 1d20 ⇒ 16 Not sure this is feasible or will work, so not sure I can add anything to this. Interpret this at your discretion, if i roll anything useful to begin with.
◆◆ produce flame ◆ command familiar ( ◆ stride ◆ bite or aid )
edit: looks like Lough isn't confused right now anyway! But Kvit probably doesn't know that, so I will let it stand
Lough
|
Unsure who to trust, Lough moves towards the roof-worm...
◆) Raise Shield
◆) Stride
◆) ?
Will Save (Expert) w/ Called (+1 vs mental) w/ Spellguard Shield (+2) vs DC 23: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21
| GM Kwinten |
| 1 person marked this as a favorite. |
Kvit sends Sneakers to help out poor confused Lough. Lough moves forward to approach the floating worm and enters the aura. Lough's eyes glaze over once again, but a timely bite from Sneakers snaps Lough out of it and he's back to normal.
I'll say Sneakers helping out means Lough makes the save. Everyone is confusion-free!
| Cherry Berry |
Cherry didn't forget the acid, unless the it was two incidents of 2d6+2, in which case, yes I missed it. I also need to make another recovery check then. I just rolled it at the top of the round instead of the bottom. (Two incidents of 2d6+2 will kill Cherry.)
Low on health, but also low on heals, Cherry pulls their berry off and quickly eats it.
◆Interact (Remove Fruit)
◆Interact (Eat Fruit) Healing: 3d8 ⇒ (4, 6, 1) = 11
◆Shield
Persistent Damage: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Please End: 1d20 ⇒ 17
| Drosil "Fuìn" Arimsyn |
Fuin flinches from the acid splash, but shakes off the searing pain as his flesh bubbles. More pressing crap to deal with here than a few stings.
The hammer didn't seem to do much, but he doesn't exactly have an abundance of options right now.
"I knew this tiefling from Ustalav," he says casually as he spins the iron head next to him. "He had some very sage advice when it came to things resistant to his greatsword."
He revs up the spins and then launches the ball in a vicious arc. "When the flesh resists, just hit harder."
Actually his motto was much cruder but I figured I'd tone it down here lol
Anyway, time to go crit-fishing I guess! XD
♦ Step.
♦ M Hammer vs Worm, Off-Guard: 1d20 + 16 ⇒ (3) + 16 = 19 B Dmg: 2d8 + 4 ⇒ (7, 5) + 4 = 16
♦ M Hammer vs Worm, Off-Guard, MAP: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 B Dmg: 2d8 + 4 ⇒ (4, 6) + 4 = 14
Fuìn will react to whichever of the following conditions is met first.
If Worm Strides/Casts a Spell: Attack of Opportunity: 1d20 + 16 ⇒ (4) + 16 = 20 B Dmg: 2d8 + 4 ⇒ (7, 8) + 4 = 19
Hero point to reroll the first attack.
HP Reroll Attack 1: 1d20 + 16 ⇒ (17) + 16 = 33
MUCH better!
Lough
|
Sneakers bites some sense into Lough - he turns around and grabs the thing’s leg and breaks it!
◆) Snagging Strike
Automatic Power Driver (blunt, silver) vs Wallcrawler: 1d20 + 17 ⇒ (8) + 17 = 252d6 + 4 ⇒ (6, 6) + 4 = 16
+6 fast healing (☑☑☑□)
| GM Kwinten |
Cherry Berry: Oops, completely missed that you rolled, I'm so sorry. I'll keep your roll, which means you get some HP back.
Lough: How do you reach the worm? It's 15 feet up in the air, from the ground floor. On the podium you get a height of 5 feet, which still leaves a gap of 5 feet. You'd need a reach weapon to reach it from the podium. The only way for you to reach it would be with Telekinetic Projectile.
Describing 3D combat is difficult. See THIS for clarity.
Kka clambers over from wall to ground to wall again to threaten the floating worm.
Kvit throws a small bead of fire at the worm. It just passes over it, even with the Hero Point spent.
Cherry Berry heals themselves just before the acid consumes them, then manages to shake off the acid completely. Close call! You're on 9 HP by my count.
Fuìn steps closer and swings his hammer at the worm. It's a close call, but it's just a regular hit. Again, a lot of the force gets absorbed, but true to his word, the hard hit still leaves its mark.
Worm, 25 damage, 15 feet in the air
Cherry Berry, 57 damage
Kvit
Kka, 18 damage
Fuìn, 30 damage
Lough, 9 damage, Life Boost 3/4 (6 HP)
Waiting for Lough to respond, but otherwise everyone's been.
| GM Kwinten |
The worm air walks away again, now hovering roughly in the centre of the room again, and frowns. That Fuìn guy keeps hurting it. It casts a spell, and Fuìn sees the worst thing it can imagine flash before his eyes.
Fuìn, make me a DC 26 Will save versus Phantasmal Killer!
Worm, 25 damage, 15 feet in the air
Cherry Berry, 57 damage
Kvit
Kka, 18 damage
Fuìn, 30 damage, DC 26 Will save vs Phantasmal Killer
Lough, 3 damage
Everyone is up! Lough's Life Boost ticks for the last round and heals him a bit.
Lough
|
Stepping down the stairs, Lough prepares to grasp the worm by it's slimy tendril.
"Borbo! Slither forth and surround this stupid worm!"
◇) Delay to after Fuin
◆) Step
◆) Interact to use Modular Dynamo to switch to Entangling Barbs
◆) Grab
Entangling Barbs (+1 item) w/ Titan Wrestler vs Fort DC: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
| Cherry Berry |
With all the damage abounding, Cherry releases a 30-foot heal
◆◆◆Healing: 3d10 ⇒ (2, 1, 5) = 8 -- Selecting out the Worm
"I'm starting to get low on healing. Well, spells in general."
| Kvit the Ruin Delver |
Kvit's out of any fun spells at least, lol.
Sneakers scrabbles for safety after Lough appears to come around. Spitting and grumbling.
Kvit aims another bolt of fire at the wurm creature.
produce flame: 1d20 + 12 ⇒ (9) + 12 = 21 fire: 3d4 + 4 ⇒ (2, 3, 1) + 4 = 10
◆command familiar ◆◆ produce flame
If Kvit gets critically hit, he'll use wooden double
| Drosil "Fuìn" Arimsyn |
| 2 people marked this as a favorite. |
Apologies if this is wonky. I'm posting from my phone because the internet keeps crapping out on my laptop.
Will Save: 1d20 + 11 ⇒ (7) + 11 = 18
Fuin watches the worm-creature warp and melt into a hideous, bloated humanoid torso. Its arms and legs have been removed, capped with wicked black iron not unlike that which comprises Fuin's own meteor hammer. Chains pierce its flesh all over, and a hideous green tongue slithers from its open mouth inside a misshapen head, leaving a lurid coat of orange slime across its chin and the folds of its neck.
"You flee your destiny," it moans with a skin-crawling mixture of agony and ecstasy. "We have found you. You will become a vessel for the Midnight Lord, and your screams will be savored by all."
It's not real. It can't be real. He refuses to believe it.
And yet, when the chains erupt off its distended torso and rip into his flesh, tearing and sawing with black barbs, there's no denying the pain. He bites down on his tongue in a desperate attempt to stave off the screams bubbling in his gut, but it's no use.
He shrieks like a tortured rabbit, thrashing and clawing at the barbed chains to pull them from his flesh.
And then, as quickly as the fiend appeared, it's gone.
Fuin looks down at his blood-soaked hands, feels the rivulets of hot vitae pouring down his arms and face where he tried to claw the imaginary chains out of his skin. He can't stop shaking. Is that what happened to his father? Did they make him into... that?
He's practically vibrating with terror as he turns manic eyes on the worm. "Y-you," he croaks, then swallows with a dry throat and tries again. "I'll k-kill you for that."
It's hard to focus because his vision keeps blurring and warping. More illusions, probably. Or maybe he's bleeding from his eyes. Surely nothing else.
He stumbles on watery legs to the center of the room, looking around desperately for any way to reach his tormentor.
Before I take my actions, is there any way for Fuin to reach this thing right now?
| Kka Magwi |
Kka curses under her breath as the worm slides away from the wall and across the room where she can't reach it. "Dang worm. Stand still!" Seeing no options, she clambers down the shelves, crosses the room and climbs up the wall towards the creature.
Action 1 (◆): Climb with Climb Speed 15' (15 feet)
Action 2 (◆): Stride (35 feet)
Action 3 (◆): Climb with Climb Speed 15' (15 feet)
That puts her within melee reach of the worm, which with her Gang Up feat makes the worm flat-footed to any attack by her "allies."
Fuìn: If you stand in either of the squares that I've outlined in green, the worm should be 2 squares away diagonally up from you, so within reach of your meteor hammer, I believe.
| GM Kwinten |
| 1 person marked this as a favorite. |
Kka is right, the green squares are where you want to stand if you want to hit the worm.
Hero Point to Fuìn for a cool RP moment!
Fuìn fails to resist the spell cast on him and takes mental damage and is Frightened 2.
Mental damage: 8d6 ⇒ (6, 6, 4, 1, 2, 5, 2, 2) = 28
Kka moves so she provides the others with a distracted worm.
Lough delays until he can reach the worm.
Cherry Berry heals everyone in their vicinity.
Kvit calls Sneakers back and lobs some fire into the air, but sadly misses.
Worm, 25 damage, 15 feet in the air
Cherry Berry, 49 damage
Kvit
Kka, 10 damage
Fuìn, 50 damage, Frightened 2
Lough
Fuìn may act, and Lough is in delay.
| GM Kwinten |
Rolling for Fuìn to keep things going.
Fuìn moves onto the podium and thries to thwack the worm out of the air.
Knockdown, Frightened, Gang Up: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12
Only a bit goes through due to reduction.
Trip attempt: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
Special GM Hero Point time!: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
Ergh, officially, no, but I've always found it stupid that flanking only penalises AC and not trips and shoves and such, so I'll say yes.
The meteor hammer's chain wraps itself around one of the worm's legs and Fuìn yanks down, pulling the creature out of the air. It lands prone on the ground, after which Lough tries to pin it down, but unfortunately it manages to squiggle out of his grasp.
The worm stands up, provoking from both Lough and Fuìn. In a fit of rage, the worm stabs with its rapier at Lough, then flees to safety.
Rapier at Lough: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16
You notice the rapier's coated with some sticky goo, which now enters Lough's bloodstream. Please make me a DC 26 Fortitude save versus Wyvern Poison! Sorry, can't link it, I'm at work. It blocks AoN, but not the Paizo site.
Worm, 27 damage
Cherry Berry, 49 damage
Kvit
Kka, 10 damage
Fuìn, 50 damage, Frightened 1
Lough, 16 damage
Everyone is up! Lough and Fuìn may make an attack of opportunity, and Lough must save versus Wyvern Poison.
I also can't access the map, could someone move Fuìn into the green space, and put the worm somewhere else? I'll say it's still on the ground, I've had enough of running into the air.
| Kvit the Ruin Delver |
Wyvern Poison
Moved fuìn
Having trouble hitting the creature with the bolt of fire, Kvit switches to a beam of frost.
ray of frost: 1d20 + 12 ⇒ (20) + 12 = 32 cold: 3d4 + 4 ⇒ (4, 3, 3) + 4 = 14 -10ft movement speed on a crit
◆◆ray of frost ◆stride
| Kka Magwi |
Kka ended up 15' up, and now the worm is on the ground and 10' high, which puts it just out of her reach.
Kka is about to take a cut at the worm when it is yanked down from the ceiling by Fuìn and ends up out of reach below her. "Oh, come on! This is getting ridiculous." She rolls her eyes and climbs back down to the ground where she takes advantage of Lough's presence to try and slip her swords into some of the worm's vital spots.
Action 1 (◆): Climb with Climb Speed 15' (15 feet)
Kka is now on the ground.
Action 2 & 3 (◆◆): Double Slice
- Action: Strike (+1 Striking Shortsword) with Thief Racket, Sneak Attack and Gang Up vs Off-Guard Worm.
- Action: Strike (+1 Striking Shortsword) with Thief Racket and Gang Up vs Off-Guard Worm.
Shortsword Attack: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 vs Off-Guard
Shortsword Damage: 1d6 + 1d6 + 4 ⇒ (4) + (4) + 4 = 12 slashing damage
Sneak Attack Damage: 2d6 ⇒ (2, 2) = 4 precision slashing damage
Shortsword Attack: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 vs Off-Guard
Shortsword Damage: 1d6 + 1d6 + 4 ⇒ (5) + (2) + 4 = 11 slashing damage
| GM Kwinten |
Thanks Kvit! I notice now that there's not really a place for the worm to go, so instead of moving away, it hits Lough once more.
Second stab at Lough: 1d20 + 19 - 5 ⇒ (1) + 19 - 5 = 15
Luckily it misses.
Kka climbs down and finally goes to town on the worm. The first crits, second is just a miss.
Kvit throws a big ball of ice at the worm, which also crits. The worm now looks close to going down. Maybe it already will, with Lough and Fuìn's attacks of opportunity.
Worm, 87 damage
Cherry Berry, 49 damage
Kvit
Kka, 10 damage
Fuìn, 50 damage, Frightened 1
Lough, 16 damage
Lough
|
Lough goes full Punch Punch Hair Hair Punch nightmare of metal fist and wily folicle!
↺) Reactive Strike
◆◆◆) Snagging Strike x3
↺) Reactive Strike
Automatic Power Driver (blunt, silver) vs Wallcrawler (Reactive Strike): 1d20 + 17 ⇒ (10) + 17 = 272d6 + 4 ⇒ (5, 4) + 4 = 13
Automatic Power Driver (blunt, silver) vs Wallcrawler (Flanked w/ Kka): 1d20 + 17 ⇒ (6) + 17 = 232d6 + 4 ⇒ (5, 5) + 4 = 14
Living Hair (agile, blunt) w/ MAP (-4) vs Wallcrawler (Flanked w/ Kka): 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 152d4 + 4 ⇒ (3, 3) + 4 = 10
Living Hair (agile, blunt) w/ MAP (-8) vs Wallcrawler (Flanked w/ Kka): 1d20 + 17 - 8 ⇒ (2) + 17 - 8 = 112d4 + 4 ⇒ (3, 1) + 4 = 8
Automatic Power Driver (blunt, silver) vs Wallcrawler (Reactive Strike): 1d20 + 17 ⇒ (18) + 17 = 352d6 + 4 ⇒ (2, 2) + 4 = 8
| Cherry Berry |
Cherry points their staff at the worm and tries to light it with divine fire. Then swirles the staff back in a more defensive posture.
◆◆Divine Lance: 1d20 + 12 ⇒ (3) + 12 = 15 Good Damage: 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13
◆Shield
| Drosil "Fuìn" Arimsyn |
UGH I am so sorry. The week has entirely gotten away from me. I didn't realize it had been FOUR DAYS since I posted. :(
I forgot I have Bravery, so technically he should only have been frightened 1, meaning he would lose the frightened condition at the end of his turn. HOWEVER, I feel like what he saw was enough to kill that ability this time. It makes sense narratively, so I'm gonna leave the frightened 1 on for one more turn.
Hands still shaking violently, Fuin screams hysterically as he slams the meteor hammer down over and over on the worm.
♦ Meteor Hammer vs Worm: 1d20 + 16 - 1 ⇒ (13) + 16 - 1 = 28 B Dmg: 2d8 + 4 ⇒ (5, 2) + 4 = 11
♦ Meteor Hammer vs Worm, MAP: 1d20 + 16 - 1 - 5 ⇒ (15) + 16 - 1 - 5 = 25 B Dmg: 2d8 + 4 ⇒ (7, 7) + 4 = 18
♦ Meteor Hammer vs Worm, MAP: 1d20 + 16 - 1 - 10 ⇒ (13) + 16 - 1 - 10 = 18 B Dmg: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Even if the worm is dead, he doesn't stop smashing it. He just keeps pounding the bits of meat over and over, ichor splattering his hood and mask, eyes wide and manic. He doesn't even stop to breathe; his scream simply weakens and trails off into a hoarse dribble.
| GM Kwinten |
Lough, didn't you switch to piercing damage, or am I confusing things again? If you're actually doing blunt damage, it's not enough to down the critter.
Fuìn: Derp, forgot Bravery. That makes me feel better, the Knockdown roll was just 1 shy of working (including fudging the flanking rules) but I decided I had enough of floaty worm, so I'm happy it actually worked. :)
Lough reflexively thwaps the worm as it scoots by, but misses on his subsequent attacks.
Cherry Berry hurls divine light at the worm, but sadly misses.
Fuìn, shaken by his vision, goes berserk and beats the worm within an inch of its life. It's wobbling and shaking, but barely standing.
Worm, 99 damage
Cherry Berry, 49 damage
Kvit
Kka, 10 damage
Fuìn, 50 damage
Lough, 16 damage
Kvit and Kka are up!