Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
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Brandark Plainswalker wrote:

Round 16

Technically the Giant missed. AC 25 vs giants.

Easy enough to retcon. Dwarves get that dodge bonus even on horseback. ;)

Brandark was able to dodge the third Stone Giant's attack.

I have added your G stats to the recap below. This will help me to remember your AC against Giants.

Elektra 17 (AC17 52/52)
Caleb 17 (AC19 19/39)
Flynn 14 (AC20 60/60)
Brandark 12 (AC21/20/G25/24 58(67)/77(86SM))
Abacus 12 (AC29 70/82)
Stone 7 (AC23 74/87)
Shadowmist (AC15 19/19)
Severo 6 (AC24 73/95)
Devora 14 (AC21 55/55) Shifted
Stone Giants (AC22 -6U,-7U,87/102)
Teraktinus (AC? -15/?)
RED DRAGON (AC26? 69/149)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

No worries, you have a lot of things to try to remember, and that some things get missed, it is up to us to remind you.


Brandark Plainswalker wrote:

No worries, you have a lot of things to try to remember, and that some things get missed, it is up to us to remind you.

And I appreciate that too!


Stone the Blade of Sarenrae wrote:
Perhaps noticing that the dragon is no longer occupied Stone moves and casts hold on the larger giant towards the back if he can move to location to where he can see him.DC16

Even if you take a move action on horseback, Stone will not be in a position to get line-of-sight to cast a Hold Person on Teraktinus. What other actions would you like to do in Round Sixteen.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Also in the realm of things to remind people of, Severo is currently targeting Teraktinus with Smite Evil and under haste, which raises his AC to 29 vs the general, and 25 vs others. I think that means he should be uninjured.

"I lived my life to serve a greater cause than yours. GIVE WAY TO YOUR JUDGEMENT, CAITIFF!"

The bigger they are...: 1d20 + 21 ⇒ (10) + 21 = 31
Dam: 2d4 + 27 ⇒ (2, 3) + 27 = 32

The harder they hit back.: 1d20 + 21 ⇒ (15) + 21 = 36
Dam: 2d4 + 27 ⇒ (2, 2) + 27 = 31

Swing 2: 1d20 + 16 ⇒ (4) + 16 = 20
Dam: 2d4 + 27 ⇒ (4, 3) + 27 = 34

Confirm?: 1d20 + 21 ⇒ (8) + 21 = 29
New damage: 4d4 + 54 ⇒ (3, 2, 2, 4) + 54 = 65


@Severo - Forgive me. It is very hard for me to keep up with all the changes in stats for both players and monsters. I would greatly appreciate when you post actions that alter your AC, HPs, DR, Energy Resistance, etc. as a result of actions, as compared to what I am showing on the recap stats, to note it in the post. When I post, I look at the recap stats. If those stats are not correct, then the monster's actions against your PC will not be correct either. Treat it like face-to-face. The player manages the PC's stats.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Sure, works for me.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Caleb attacks the giant swinging his twohanded sword.
Attack: 1d20 + 11 ⇒ (16) + 11 = 272d6 + 9 ⇒ (4, 1) + 9 = 14
Attack: 1d20 + 6 ⇒ (6) + 6 = 122d6 + 9 ⇒ (6, 2) + 9 = 17
Electra quickly unleashes a ray of enfeeblement using her wand.
Rta: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 1 ⇒ (4) + 1 = 5 If you do not roll a 1 (I guess as DC is 11) it is half strength damage


Severo Lione wrote:
Sure, works for me.

Thanks Severo! I appreciate it.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will double move after Severo to get an angle for next round.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Question, how many giants are left?


At Flynn's initiative there are two. Stone Giant 3 with Brandark. And Teraktinus with Severo.


Just to confirm that everyone is Hasted, except Elektra through Round Twenty-Two. Also, please confirm stats below the next time you post.

Elektra 17 (AC17 52/52)
Caleb 17 (AC19 19/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 73/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,87/102)
Teraktinus (AC? -15/?)
RED DRAGON (AC26? 69/149)


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Looks good to me save for the HP dent Severo has. Did you keep the damage from the attack because I didn't mention his AC changes?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

attack1: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16

Rapid attack1: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12

attack2: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14

haste attack: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12

Rapid Shot, Friendly fire maneuvers, precise shot, haste, deadly aim

Flynn keeps firing Let's hurry this up guys!

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Looks good.
Stone will use the rest of Shadowmist's hasted movement to get around the corner.


Severo Lione wrote:
Looks good to me save for the HP dent Severo has. Did you keep the damage from the attack because I didn't mention his AC changes?

No. Just focused on ACs and forgot to update the HPs.


Round Sixteen

Elektra takes a wand, and tries to cast a Ray of Enfeeblement off the wand. The ray missed the Stone Giant to its right.

Caleb will try to get to the third Stone Giant.

The big humanoid swings with its greatclub on the Hound Archon's approach. It hits the Azata. But the resilient Caleb survives the attack.

Stone Giant 3 AoO with greatclub: 1d20 + 16 ⇒ (11) + 16 = 272d8 + 12 ⇒ (5, 3) + 12 = 20

Caleb then hacks into the third Stone Giant with his first attack, but misses with his second.

Flynn sticks three arrows into the third Stone Giant.

Brandark hacks into the third Stone Giant with his new axe. It falls. Abacus stomps and bites, killing the Stone Giant.

Stone rides Shadowmist to get to behind Severo. He sees the big Stone Giant clearly for the first time.

Severo slices into the big Stone Giant with massive damage.

@Severo - I am uncertain as to what you are confirming. If you could assist with this, it would be appreciated. Either way, the big Stone Giant will survive the attack.

Devora mounts her horse and follows Stone.

Teraktinus was surprised by Severo's skill, "You are formidable. But now you die!" But only two of Teraktinus' many attacks was able to penetrate the Paladin's stout defenses.

+1 heavy pick, 1st attack: 1d20 + 20 ⇒ (13) + 20 = 331d8 + 11 ⇒ (4) + 11 = 15
+1 heavy pick, 2nd attack: 1d20 + 15 ⇒ (8) + 15 = 231d8 + 11 ⇒ (4) + 11 = 15
+1 heavy pick, 3rd attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 11 ⇒ (3) + 11 = 14
+1 light pick, 1st attack: 1d20 + 20 ⇒ (11) + 20 = 311d6 + 6 ⇒ (4) + 6 = 10
+1 light pick, 2nd attack: 1d20 + 15 ⇒ (8) + 15 = 231d6 + 6 ⇒ (2) + 6 = 8
+1 light pick, 3rd attack: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 6 ⇒ (5) + 6 = 11

Flames erupt over the Sandpoint Cathedral as the Red Dragon starts to target the town as a whole.

Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 78/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29? -78 or -143/?)
RED DRAGON (AC26? 69/149)

Round Seventeen

Brandark notices movement in three very large sacks.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

The confirm roll was to confirm a critical hit. I used Severo's Divine Bond ability to upgrade his falchion to a +2 Keen weapon, which gives the falchion a crazy critical range of 15-20. Also, I think it was only one attack that hit Severo's AC of 29, as the first one was a 33 total, but the next highest was a 28?

Lay on Hands: 5d6 + 10 ⇒ (6, 6, 3, 4, 1) + 10 = 30 5 left. With that total though, He'd be capped on HP regardless of whether he was hit once or twice.

Severo heals himself and continues to rain blows on Teraktinus.

Swing 1: 1d20 + 21 ⇒ (10) + 21 = 31 Bonuses: +10 BAB, +1 non-lethal (due to trait), +1 weapon focus, +1 Haste, +2 magic weapon, +4 smite, +5 STR, -3 from power attack.

Dam: 2d4 + 27 ⇒ (1, 4) + 27 = 32 Bonuses: +7 STR, +9 power attack, +2 magic weapon, +9 smite

Haste Swing: 1d20 + 21 ⇒ (7) + 21 = 28
Dam: 2d4 + 27 ⇒ (1, 3) + 27 = 31

Swing 2: 1d20 + 16 ⇒ (13) + 16 = 29 Same as top two, but -5 iterative penalty.
Dam: 2d4 + 27 ⇒ (1, 2) + 27 = 30


Severo Lione wrote:
The confirm roll was to confirm a critical hit. I used Severo's Divine Bond ability to upgrade his falchion to a +2 Keen weapon, which gives the falchion a crazy critical range of 15-20. Also, I think it was only one attack that hit Severo's AC of 29, as the first one was a 33 total, but the next highest was a 28?

The Light Pick also hit with a "31." If at some point you could update the stats in your profile, that would be helpful. I could not recall what you were using as a weapon. A +2 Keen Falchion will do it.


Round Seventeen partial

Severo rains down more strikes against the big Stone Giant. The Stone Giant falls over dead.

Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29 D/151)
RED DRAGON (AC26? 69/149)

The party hears a commotion to the south, and can see the dragon flying above the Sandpoint Cathedral. There is also the matter of the squirming in the several very large sacks.

Severo will finish Teraktinus in the seventeenth round. This will free the rest of the party to take other actions.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Go take care of that Dragon I will release the people and catch up with you.
With his increased speed he will dismount and cut the bindings holding the nearest bag shut.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

got it Flynn immediately takes off to go get a vantage point to shoot the dragon from


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Wow, my eyes glazed over that and said 21. My bad. What stats do you need me to keep track of in his profile? AC and HP? Something else?

On the following round Severo will also open a bag.

"Go! We will release the prisoners, hunt down the beast."


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra turns the stallion and rides closer to the dragon. Thinking for a moment she rummages through her belt and draws her wand of acid arrow.
Move and draw action


Severo Lione wrote:
Wow, my eyes glazed over that and said 21. My bad. What stats do you need me to keep track of in his profile? AC and HP? Something else?

Inventory. Weapons, Armor, and Magic Items are mainly the items kept. Click on Stone's name and you will see the kinds of things that are kept in the profile. Thanks.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark hearing the call to go after the big lizard and that others were cutting people loose, he turns Abacus, and fully spurs to a gallop.

Meet you at the Cathedral, . . . Make a hole . . . Coming Through. . .
is the call as Abacus and Brandark start going at a full gallop towards the Cathedral.

He scabbards his axe, and draws his little used bow while riding at breakneck speed towards the cathedral.

Going with haste, I have a speed of aprox 360' with a x4 run action on Abacus. 50 base, +30 Haste, +10 spurred.


Round Seventeen

Elektra, seeing flames erupt over the Sandpoint Cathedral, begins to ride toward the Dragon.

Caleb, still amongst the living in Golarion, realizes he cannot do much against a Red Dragon. He begins to help the citizens of Sandpoint that had been gathered in these massive sacks.

Flynn too heads toward the Dragon.

Brandark spurs Abacus on. The mighty steed moves at an incredible pace toward the Sandpoint Cathedral.

Stone dismounts and begins to assist the good people of Sandpoint. He will recognize many in the sacks including Shayliss' father Vin Vender. He has a broken shoulder. Another has broken leg. Others are badly scratched and bruised from the ordeal. A couple are near death.

Severo finishes off Teraktinus, a mighty victory for the Half-Orc Paladin.

Seeing Teraktinus fall, Devora turns her mount and follows those heading toward the Dragon.

The Red Dragon circles upward into the sky, regaining its breath.

Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29 D/151)
RED DRAGON (AC26? 69/149)

Round Eighteen

Sandpoint Map updated. Brown Star is Stone with Caleb helping the good citizens of Sandpoint, and Severo after his defeat of Teraktinus. Yellow Star is the slower Elektra en-route to deal with the dragon. Blue Star is Flynn, Brandark, and Devora. Being Hasted, they were able to reach the wide open areas in front of the Sandpoint Cathedral. The Red Dragon is circling high above the Cathedral, about 200 feet up.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

It appears the dragon's breath weapon did little damage to the massive stone structure that is the Sandpoint Cathedral.

Devora dismounts and shakes her head at the dragon high above, "It will take a great shot to hit the dragon". She pulls out her shortbow and begins again to recite her epic poem.

Brandark and Flynn get a +2 on your damage and attacks.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will get Caleb and as many of the more critical injured people around him and with a prayer of thanks and healing will release a wave of healing.
Channel Energy: 5d6 ⇒ (6, 1, 2, 6, 1) = 16
If that is enough to keep everybody alive he will the regain is horse in a flash and take off to meet the next challenge.
Both Stone and Shadowmist are hasted.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

A mighty shot, lets see if I can provide.

Then at the top of his lungs, he hollers up at the flying lizard.

Hey you overgrown salamander, get down here!!!

He then asks abacus to stand, as he draws his bow back and lets loose.

attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (3) + 10 + 2 + 1 + 2 + 1 - 2 = 17
BAB, DEX, MWK, Inspire, Haste, Range
damage: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Base, Mighty, Inspire, Haste

attack: 1d20 + 5 + 2 + 1 + 2 + 1 - 2 ⇒ (4) + 5 + 2 + 1 + 2 + 1 - 2 = 13
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Base, Mighty, Inspire, Haste

Haste attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (14) + 10 + 2 + 1 + 2 + 1 - 2 = 28
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Base, Mighty, Inspire, Haste


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Knowing the dragon is at the moment our of her reach Electra takes careful stock of her options. As long as it stays out of reach, she is unable to do much.
Delay till the dragon comes closer
Caleb quickly attacks one last time before his time expires and returns home.
Attack: 1d20 + 13 ⇒ (5) + 13 = 182d6 + 12 ⇒ (3, 1) + 12 = 16
Attack: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 12 ⇒ (3, 2) + 12 = 17

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

What does he attack?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Is there any way to get on the cathedrals rooftop? Flynn asks Out loud We need to find a vantage point to shoot from


Padre Zantus was at the Cathedral doors, he calls out at Flynn, "Yes. There is ladder and hatch to access the Cathedral roof. Come and follow me."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

That should close some distance, let's move Flynn races over


Round Eighteen....well mostly

Elektra reaches the towb square in front of the Sandpoint Cathedral. She sees the Red Dragon swirling 200 feet up in the air. She realizes that it is too far up to do anything.

Caleb gently helps the good citizens of Sandpoint out of the large burlap sacks from which they were thrown in to.

@Elektra - Caleb did not follow you to the Sandpoint Cathedral.
He saw a more immediate need and also knows his limitation against flying enemies.

Flynn dismounts and calls out for directing to get to the top of the Sandpoint Cathedral. Only the Old Light is higher up in all of Sandpoint.

Father Zantus was at the Cathedral doors directing Acolytes and citizens both to seek cover. He hears Flynn, and calls out that he can show the Inquisitor where to access the roof.

Flynn hastily follows the Padre. Off Father's Zantus' office is a storage room. A ladder rises up to a trap door. Flynn hurries up the ladder, unbolts the trap door, and leaps upon the stone roof of the Sandpoint Cathedral. He is now forty feet closer to the Red Dragon. {160')

Took some liberty here. But since Flynn was Hasted, I felt he could make the distances traveled.

Brandark steadies Abacus, then fires a volley of arrows skyward toward the Red Dragon. His first two shots fall short. His third Hasted shot reaches its target, but then seems to bounce off some magical force.

@Brandark - Did you consider your weapon's range increment in your attack?

Stone rapidly helps many good citizens exit the large burlap sacks. He then gathers the injured and heals all the citizens together, selectively excluding the two unconscious Stone Giants.

Devora reaches the square of the Sandpoint Cathedral. She dismounts and once again begins her epic poem.

The Red Dragon swirls regaining his breath.

It is still at around 200 feet in the air.

Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29 D/151)
RED DRAGON (AC<28 69/149)

Severo hears more screams to the south toward the bridge along the Lost Coast road.

Severo and Everyone's Round Nineteen

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Severo shall we investigated what's happening to the south? There's not much I can do to a creature that is flying. But there may be an enemy we can deal with to the South and not lose any more of the Sandpoint citizens.
Stone will mount up and wait for Severo's decision.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo exhales deeply through his nose. "Yes. We must ride."


Round Nineteen start

Two Knights Brewery

Caleb turns into a Greyhound and follows Severo and Stone southward to the commotion.

It is not long before Severo and Stone's hasted horses arrive on the scene. There are two Stone Giants in front of the Two Knights Brewery.

Seeing Severo and Stone ride up, a call comes from behind, "They have my Uncle Gabe. Help him!" It was Mayor Deverin. She was in front of the Rusty Dragon. Her uncle is Gabe Deverin the owner of the Two Knights Brewery. And indeed one of the Stone Giants look like they are about to grab him.

In addition, you see Ameiko Kaijitsu in front of the Goblin Squash Stables. She just fired an arrow at one of the Stone Giants, but the shaft glanced off the big humanoid.

There is a map called "Town Streets" up. In addition I will give you a standard action for Round Nineteen as the journey to this part of town was very quick.

Sandpoint Cathedral

Seeing Flynn head into the Cathedral, Devora follows the Inquisitor.

Flynn finds himself on the top of the Cathedral's stone roof.

Brandark and Elektra are on their horses.

Devora has taken her actions in this round. Flynn, Brandark and Elektra can take full round actions. I have added a map called the Sandpoint Cathedral. I did not add grid lines for this map. But we should be able to use it for this encounter.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will command the first stone Giant to hold.
Hold Person DC16


Two Knights Brewery

Stone Giant 1 Will Save: 1d20 + 7 ⇒ (14) + 7 = 21

The first Stone Giant resists Stone's attempt to hold him.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Damn


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

We waiting on me?


Actually, we need actions from Elektra, Flynn, Brandark, and a standard from Severo.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Yes, I did count for range, it was the last modifier in my attacks.

Showing that it wasn't just a fluke, Brandark tries again.
All the while yelling Obsenities at the dragon.

attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (3) + 10 + 2 + 1 + 2 + 1 - 2 = 17
BAB, DEX, MWK, Inspire, Haste, Range
damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Base, Mighty, Inspire, Haste

attack 2: 1d20 + 5 + 2 + 1 + 2 + 1 - 2 ⇒ (5) + 5 + 2 + 1 + 2 + 1 - 2 = 14
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
Base, Mighty, Inspire, Haste

Haste attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (9) + 10 + 2 + 1 + 2 + 1 - 2 = 23
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Base, Mighty, Inspire, Haste

Only to not have lead it enough and all arrows miss.
Sigh, my usual luck is back. :(


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra shouts."Who wants to fly?" As soon as she gets an answer she will move to the person and cast fly on it.


Brandark Plainswalker wrote:

Yes, I did count for range, it was the last modifier in my attacks.

My bad! I read right over it. Sorry about that. I should have known that you would not miss that. You have always been very diligent to identify your modifications. I appreciate this.

@Elektra - Brandark is pretty much your only option for the Fly, as he is the only fighter near to you. And with that, that may change Brandark's actions in the Round since Elektra has the first iniative.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn takes aim at the dragon, whispering and letting off a stream of arrows Dawn flower, grant me the power to end this threat...

Attack: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 1d8 + 11 + 3d6 ⇒ (2) + 11 + (6, 5, 2) = 26

Attack2: 1d20 + 13 ⇒ (13) + 13 = 26
damage2: 1d8 + 11 + 3d6 ⇒ (7) + 11 + (3, 3, 4) = 28

Rapid shot Attack: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 1d8 + 11 + 3d6 ⇒ (4) + 11 + (4, 6, 6) = 31

Haste Attack: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 1d8 + 11 + 3d6 ⇒ (7) + 11 + (4, 4, 6) = 32

Rapid shot, Haste, Deadly aim, Range increment, Bane Dragons. Swift action to activate Bane.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Nice shots. Stone would say if he was there.

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