
GM Mazra |

Round 16
Technically the Giant missed. AC 25 vs giants.
Easy enough to retcon. Dwarves get that dodge bonus even on horseback. ;)
Brandark was able to dodge the third Stone Giant's attack.
I have added your G stats to the recap below. This will help me to remember your AC against Giants.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 19/39)
Flynn 14 (AC20 60/60)
Brandark 12 (AC21/20/G25/24 58(67)/77(86SM))
Abacus 12 (AC29 70/82)
Stone 7 (AC23 74/87)
Shadowmist (AC15 19/19)
Severo 6 (AC24 73/95)
Devora 14 (AC21 55/55) Shifted
Stone Giants (AC22 -6U,-7U,87/102)
Teraktinus (AC? -15/?)
RED DRAGON (AC26? 69/149)

Brandark Plainswalker |

No worries, you have a lot of things to try to remember, and that some things get missed, it is up to us to remind you.

GM Mazra |

Perhaps noticing that the dragon is no longer occupied Stone moves and casts hold on the larger giant towards the back if he can move to location to where he can see him.DC16
Even if you take a move action on horseback, Stone will not be in a position to get line-of-sight to cast a Hold Person on Teraktinus. What other actions would you like to do in Round Sixteen.

Severo Lione |

Also in the realm of things to remind people of, Severo is currently targeting Teraktinus with Smite Evil and under haste, which raises his AC to 29 vs the general, and 25 vs others. I think that means he should be uninjured.
"I lived my life to serve a greater cause than yours. GIVE WAY TO YOUR JUDGEMENT, CAITIFF!"
The bigger they are...: 1d20 + 21 ⇒ (10) + 21 = 31
Dam: 2d4 + 27 ⇒ (2, 3) + 27 = 32
The harder they hit back.: 1d20 + 21 ⇒ (15) + 21 = 36
Dam: 2d4 + 27 ⇒ (2, 2) + 27 = 31
Swing 2: 1d20 + 16 ⇒ (4) + 16 = 20
Dam: 2d4 + 27 ⇒ (4, 3) + 27 = 34
Confirm?: 1d20 + 21 ⇒ (8) + 21 = 29
New damage: 4d4 + 54 ⇒ (3, 2, 2, 4) + 54 = 65

GM Mazra |

@Severo - Forgive me. It is very hard for me to keep up with all the changes in stats for both players and monsters. I would greatly appreciate when you post actions that alter your AC, HPs, DR, Energy Resistance, etc. as a result of actions, as compared to what I am showing on the recap stats, to note it in the post. When I post, I look at the recap stats. If those stats are not correct, then the monster's actions against your PC will not be correct either. Treat it like face-to-face. The player manages the PC's stats.

Elektra Stardancer |

Caleb attacks the giant swinging his twohanded sword.
Attack: 1d20 + 11 ⇒ (16) + 11 = 272d6 + 9 ⇒ (4, 1) + 9 = 14
Attack: 1d20 + 6 ⇒ (6) + 6 = 122d6 + 9 ⇒ (6, 2) + 9 = 17
Electra quickly unleashes a ray of enfeeblement using her wand.
Rta: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 1 ⇒ (4) + 1 = 5 If you do not roll a 1 (I guess as DC is 11) it is half strength damage

GM Mazra |

Just to confirm that everyone is Hasted, except Elektra through Round Twenty-Two. Also, please confirm stats below the next time you post.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 19/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 73/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,87/102)
Teraktinus (AC? -15/?)
RED DRAGON (AC26? 69/149)

Flynn Elric |

attack1: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16
Rapid attack1: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12
attack2: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14
haste attack: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12
Rapid Shot, Friendly fire maneuvers, precise shot, haste, deadly aim
Flynn keeps firing Let's hurry this up guys!

GM Mazra |

Round Sixteen
Elektra takes a wand, and tries to cast a Ray of Enfeeblement off the wand. The ray missed the Stone Giant to its right.
Caleb will try to get to the third Stone Giant.
The big humanoid swings with its greatclub on the Hound Archon's approach. It hits the Azata. But the resilient Caleb survives the attack.
Stone Giant 3 AoO with greatclub: 1d20 + 16 ⇒ (11) + 16 = 272d8 + 12 ⇒ (5, 3) + 12 = 20
Caleb then hacks into the third Stone Giant with his first attack, but misses with his second.
Flynn sticks three arrows into the third Stone Giant.
Brandark hacks into the third Stone Giant with his new axe. It falls. Abacus stomps and bites, killing the Stone Giant.
Stone rides Shadowmist to get to behind Severo. He sees the big Stone Giant clearly for the first time.
Severo slices into the big Stone Giant with massive damage.
@Severo - I am uncertain as to what you are confirming. If you could assist with this, it would be appreciated. Either way, the big Stone Giant will survive the attack.
Devora mounts her horse and follows Stone.
Teraktinus was surprised by Severo's skill, "You are formidable. But now you die!" But only two of Teraktinus' many attacks was able to penetrate the Paladin's stout defenses.
+1 heavy pick, 1st attack: 1d20 + 20 ⇒ (13) + 20 = 331d8 + 11 ⇒ (4) + 11 = 15
+1 heavy pick, 2nd attack: 1d20 + 15 ⇒ (8) + 15 = 231d8 + 11 ⇒ (4) + 11 = 15
+1 heavy pick, 3rd attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 11 ⇒ (3) + 11 = 14
+1 light pick, 1st attack: 1d20 + 20 ⇒ (11) + 20 = 311d6 + 6 ⇒ (4) + 6 = 10
+1 light pick, 2nd attack: 1d20 + 15 ⇒ (8) + 15 = 231d6 + 6 ⇒ (2) + 6 = 8
+1 light pick, 3rd attack: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 6 ⇒ (5) + 6 = 11
Flames erupt over the Sandpoint Cathedral as the Red Dragon starts to target the town as a whole.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 78/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29? -78 or -143/?)
RED DRAGON (AC26? 69/149)
Round Seventeen
Brandark notices movement in three very large sacks.

Severo Lione |

The confirm roll was to confirm a critical hit. I used Severo's Divine Bond ability to upgrade his falchion to a +2 Keen weapon, which gives the falchion a crazy critical range of 15-20. Also, I think it was only one attack that hit Severo's AC of 29, as the first one was a 33 total, but the next highest was a 28?
Lay on Hands: 5d6 + 10 ⇒ (6, 6, 3, 4, 1) + 10 = 30 5 left. With that total though, He'd be capped on HP regardless of whether he was hit once or twice.
Severo heals himself and continues to rain blows on Teraktinus.
Swing 1: 1d20 + 21 ⇒ (10) + 21 = 31 Bonuses: +10 BAB, +1 non-lethal (due to trait), +1 weapon focus, +1 Haste, +2 magic weapon, +4 smite, +5 STR, -3 from power attack.
Dam: 2d4 + 27 ⇒ (1, 4) + 27 = 32 Bonuses: +7 STR, +9 power attack, +2 magic weapon, +9 smite
Haste Swing: 1d20 + 21 ⇒ (7) + 21 = 28
Dam: 2d4 + 27 ⇒ (1, 3) + 27 = 31
Swing 2: 1d20 + 16 ⇒ (13) + 16 = 29 Same as top two, but -5 iterative penalty.
Dam: 2d4 + 27 ⇒ (1, 2) + 27 = 30

GM Mazra |

The confirm roll was to confirm a critical hit. I used Severo's Divine Bond ability to upgrade his falchion to a +2 Keen weapon, which gives the falchion a crazy critical range of 15-20. Also, I think it was only one attack that hit Severo's AC of 29, as the first one was a 33 total, but the next highest was a 28?
The Light Pick also hit with a "31." If at some point you could update the stats in your profile, that would be helpful. I could not recall what you were using as a weapon. A +2 Keen Falchion will do it.

GM Mazra |

Round Seventeen partial
Severo rains down more strikes against the big Stone Giant. The Stone Giant falls over dead.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29 D/151)
RED DRAGON (AC26? 69/149)
The party hears a commotion to the south, and can see the dragon flying above the Sandpoint Cathedral. There is also the matter of the squirming in the several very large sacks.
Severo will finish Teraktinus in the seventeenth round. This will free the rest of the party to take other actions.

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Go take care of that Dragon I will release the people and catch up with you.
With his increased speed he will dismount and cut the bindings holding the nearest bag shut.

Flynn Elric |

got it Flynn immediately takes off to go get a vantage point to shoot the dragon from

Severo Lione |

Wow, my eyes glazed over that and said 21. My bad. What stats do you need me to keep track of in his profile? AC and HP? Something else?
On the following round Severo will also open a bag.
"Go! We will release the prisoners, hunt down the beast."

GM Mazra |

Wow, my eyes glazed over that and said 21. My bad. What stats do you need me to keep track of in his profile? AC and HP? Something else?
Inventory. Weapons, Armor, and Magic Items are mainly the items kept. Click on Stone's name and you will see the kinds of things that are kept in the profile. Thanks.

Brandark Plainswalker |

Brandark hearing the call to go after the big lizard and that others were cutting people loose, he turns Abacus, and fully spurs to a gallop.
Meet you at the Cathedral, . . . Make a hole . . . Coming Through. . .
is the call as Abacus and Brandark start going at a full gallop towards the Cathedral.
He scabbards his axe, and draws his little used bow while riding at breakneck speed towards the cathedral.
Going with haste, I have a speed of aprox 360' with a x4 run action on Abacus. 50 base, +30 Haste, +10 spurred.

GM Mazra |

Round Seventeen
Elektra, seeing flames erupt over the Sandpoint Cathedral, begins to ride toward the Dragon.
Caleb, still amongst the living in Golarion, realizes he cannot do much against a Red Dragon. He begins to help the citizens of Sandpoint that had been gathered in these massive sacks.
Flynn too heads toward the Dragon.
Brandark spurs Abacus on. The mighty steed moves at an incredible pace toward the Sandpoint Cathedral.
Stone dismounts and begins to assist the good people of Sandpoint. He will recognize many in the sacks including Shayliss' father Vin Vender. He has a broken shoulder. Another has broken leg. Others are badly scratched and bruised from the ordeal. A couple are near death.
Severo finishes off Teraktinus, a mighty victory for the Half-Orc Paladin.
Seeing Teraktinus fall, Devora turns her mount and follows those heading toward the Dragon.
The Red Dragon circles upward into the sky, regaining its breath.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29 D/151)
RED DRAGON (AC26? 69/149)
Round Eighteen
Sandpoint Map updated. Brown Star is Stone with Caleb helping the good citizens of Sandpoint, and Severo after his defeat of Teraktinus. Yellow Star is the slower Elektra en-route to deal with the dragon. Blue Star is Flynn, Brandark, and Devora. Being Hasted, they were able to reach the wide open areas in front of the Sandpoint Cathedral. The Red Dragon is circling high above the Cathedral, about 200 feet up.

Devora Heidmarch |

It appears the dragon's breath weapon did little damage to the massive stone structure that is the Sandpoint Cathedral.
Devora dismounts and shakes her head at the dragon high above, "It will take a great shot to hit the dragon". She pulls out her shortbow and begins again to recite her epic poem.
Brandark and Flynn get a +2 on your damage and attacks.

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Stone will get Caleb and as many of the more critical injured people around him and with a prayer of thanks and healing will release a wave of healing.
Channel Energy: 5d6 ⇒ (6, 1, 2, 6, 1) = 16
If that is enough to keep everybody alive he will the regain is horse in a flash and take off to meet the next challenge.
Both Stone and Shadowmist are hasted.

Brandark Plainswalker |

A mighty shot, lets see if I can provide.
Then at the top of his lungs, he hollers up at the flying lizard.
Hey you overgrown salamander, get down here!!!
He then asks abacus to stand, as he draws his bow back and lets loose.
attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (3) + 10 + 2 + 1 + 2 + 1 - 2 = 17
BAB, DEX, MWK, Inspire, Haste, Range
damage: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Base, Mighty, Inspire, Haste
attack: 1d20 + 5 + 2 + 1 + 2 + 1 - 2 ⇒ (4) + 5 + 2 + 1 + 2 + 1 - 2 = 13
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Base, Mighty, Inspire, Haste
Haste attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (14) + 10 + 2 + 1 + 2 + 1 - 2 = 28
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Base, Mighty, Inspire, Haste

Elektra Stardancer |

Knowing the dragon is at the moment our of her reach Electra takes careful stock of her options. As long as it stays out of reach, she is unable to do much.
Delay till the dragon comes closer
Caleb quickly attacks one last time before his time expires and returns home.
Attack: 1d20 + 13 ⇒ (5) + 13 = 182d6 + 12 ⇒ (3, 1) + 12 = 16
Attack: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 12 ⇒ (3, 2) + 12 = 17

Flynn Elric |

Is there any way to get on the cathedrals rooftop? Flynn asks Out loud We need to find a vantage point to shoot from

GM Mazra |

Round Eighteen....well mostly
Elektra reaches the towb square in front of the Sandpoint Cathedral. She sees the Red Dragon swirling 200 feet up in the air. She realizes that it is too far up to do anything.
Caleb gently helps the good citizens of Sandpoint out of the large burlap sacks from which they were thrown in to.
@Elektra - Caleb did not follow you to the Sandpoint Cathedral.
He saw a more immediate need and also knows his limitation against flying enemies.
Flynn dismounts and calls out for directing to get to the top of the Sandpoint Cathedral. Only the Old Light is higher up in all of Sandpoint.
Father Zantus was at the Cathedral doors directing Acolytes and citizens both to seek cover. He hears Flynn, and calls out that he can show the Inquisitor where to access the roof.
Flynn hastily follows the Padre. Off Father's Zantus' office is a storage room. A ladder rises up to a trap door. Flynn hurries up the ladder, unbolts the trap door, and leaps upon the stone roof of the Sandpoint Cathedral. He is now forty feet closer to the Red Dragon. {160')
Took some liberty here. But since Flynn was Hasted, I felt he could make the distances traveled.
Brandark steadies Abacus, then fires a volley of arrows skyward toward the Red Dragon. His first two shots fall short. His third Hasted shot reaches its target, but then seems to bounce off some magical force.
@Brandark - Did you consider your weapon's range increment in your attack?
Stone rapidly helps many good citizens exit the large burlap sacks. He then gathers the injured and heals all the citizens together, selectively excluding the two unconscious Stone Giants.
Devora reaches the square of the Sandpoint Cathedral. She dismounts and once again begins her epic poem.
The Red Dragon swirls regaining his breath.
It is still at around 200 feet in the air.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 -6U,-7U,D/102)
Teraktinus (AC29 D/151)
RED DRAGON (AC<28 69/149)
Severo hears more screams to the south toward the bridge along the Lost Coast road.
Severo and Everyone's Round Nineteen

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Severo shall we investigated what's happening to the south? There's not much I can do to a creature that is flying. But there may be an enemy we can deal with to the South and not lose any more of the Sandpoint citizens.
Stone will mount up and wait for Severo's decision.

GM Mazra |

Round Nineteen start
Two Knights Brewery
Caleb turns into a Greyhound and follows Severo and Stone southward to the commotion.
It is not long before Severo and Stone's hasted horses arrive on the scene. There are two Stone Giants in front of the Two Knights Brewery.
Seeing Severo and Stone ride up, a call comes from behind, "They have my Uncle Gabe. Help him!" It was Mayor Deverin. She was in front of the Rusty Dragon. Her uncle is Gabe Deverin the owner of the Two Knights Brewery. And indeed one of the Stone Giants look like they are about to grab him.
In addition, you see Ameiko Kaijitsu in front of the Goblin Squash Stables. She just fired an arrow at one of the Stone Giants, but the shaft glanced off the big humanoid.
There is a map called "Town Streets" up. In addition I will give you a standard action for Round Nineteen as the journey to this part of town was very quick.
Sandpoint Cathedral
Seeing Flynn head into the Cathedral, Devora follows the Inquisitor.
Flynn finds himself on the top of the Cathedral's stone roof.
Brandark and Elektra are on their horses.
Devora has taken her actions in this round. Flynn, Brandark and Elektra can take full round actions. I have added a map called the Sandpoint Cathedral. I did not add grid lines for this map. But we should be able to use it for this encounter.

Brandark Plainswalker |

Yes, I did count for range, it was the last modifier in my attacks.
Showing that it wasn't just a fluke, Brandark tries again.
All the while yelling Obsenities at the dragon.
attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (3) + 10 + 2 + 1 + 2 + 1 - 2 = 17
BAB, DEX, MWK, Inspire, Haste, Range
damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Base, Mighty, Inspire, Haste
attack 2: 1d20 + 5 + 2 + 1 + 2 + 1 - 2 ⇒ (5) + 5 + 2 + 1 + 2 + 1 - 2 = 14
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
Base, Mighty, Inspire, Haste
Haste attack: 1d20 + 10 + 2 + 1 + 2 + 1 - 2 ⇒ (9) + 10 + 2 + 1 + 2 + 1 - 2 = 23
BAB, DEX, MWK, Inspire, Haste, range
damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Base, Mighty, Inspire, Haste
Only to not have lead it enough and all arrows miss.
Sigh, my usual luck is back. :(

GM Mazra |

Yes, I did count for range, it was the last modifier in my attacks.
My bad! I read right over it. Sorry about that. I should have known that you would not miss that. You have always been very diligent to identify your modifications. I appreciate this.
@Elektra - Brandark is pretty much your only option for the Fly, as he is the only fighter near to you. And with that, that may change Brandark's actions in the Round since Elektra has the first iniative.

Flynn Elric |

Flynn takes aim at the dragon, whispering and letting off a stream of arrows Dawn flower, grant me the power to end this threat...
Attack: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 1d8 + 11 + 3d6 ⇒ (2) + 11 + (6, 5, 2) = 26
Attack2: 1d20 + 13 ⇒ (13) + 13 = 26
damage2: 1d8 + 11 + 3d6 ⇒ (7) + 11 + (3, 3, 4) = 28
Rapid shot Attack: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 1d8 + 11 + 3d6 ⇒ (4) + 11 + (4, 6, 6) = 31
Haste Attack: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 1d8 + 11 + 3d6 ⇒ (7) + 11 + (4, 4, 6) = 32
Rapid shot, Haste, Deadly aim, Range increment, Bane Dragons. Swift action to activate Bane.