Banterknell or BK
|
BK takes out a knotted rope from his backpack, tosses it towards the clinging pathfinders, and rushes around the nearby pillar a few times with the other end (because there is no way he can hold a human's weight!)
*interact
*throw
*move
acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10
reroll that thing!
acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
| *Sajan* |
Sajan rushes to the edge of the rift and tries to pull someone up.
Fort: 1d20 + 6 ⇒ (9) + 6 = 15
Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Athletics: 1d20 + 5 ⇒ (14) + 5 = 19
GM Tiger
|
He is not the most physical of characters, would something like singing to help guide the Pathfinders who are in trouble be appropriate?
Make something fit... this task is particularly open-ended. You can aid if you wish as well.
Banterknell or BK
|
You cold use Kn Arcana to affect the rift in some interesting way, like making it bulge in somewhere.
Mao Si-Dai.
|
Mao joins Sajan and helps in pulling Pathfinders out of the rift.
Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19
Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15
Athletics: 1d20 + 4 ⇒ (11) + 4 = 15
GM Tiger
|
BK and Kyra throw a rope and secures it around a pillar. Mao and Sajan manage to grab a pair of Pathfinders and pull them to safety. Jerikyo tries to think how to impact the rift but nothing comes to mind. Kyra tries pulling a Pathfinder in but she loses her footing and makes no progress.
2 successes. Need 2 more.
"HURRY! We can't hold on much longer!" The Pathfinders' screams get more desperate.
------------------
COMBAT TRACKER
Round: 2
Posted: 0122h 27 April 2024 (Manila Time, UTC +8)
Tactical Map
Active Conditions:
* Anyone 10' from the time rift is Slowed 1; DC 15 Fort to counteract
* All Squares adjacent to the time rift is difficult terrain and uneven (DC 14 Acrobatics to balance)
* DC for all skill checks is 15
Round Situation:
The grappling hook snags on the very edge of the time rift. Its hold is precarious, and it’s likely to slips again in moments.
------------------
Those with ** may go
**BK
**Kyra
**Jerikyo
**Sajan
**Mao
Banterknell or BK
|
| 1 person marked this as a favorite. |
BK uses a combination of Society jargon, inspring music, and encouraging words to get them to exert themselves.
Using Group Impression, and making a diplomacy and PFS lore role
diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
PFS Lore: 1d20 + 8 ⇒ (17) + 8 = 25
"You got this! A Society agent NEVER gives up! Flex those muscles, show us what you are made of!" Tooty toot toot toot goes the flute.
Someone else is going to have to deal with the grappling hook as I am envisioning him securing the rope. Anyone have a good athletics? Acrobatics would probably also work.
| *Sajan* |
Sajan shuffles over to help another agent.
Fort: 1d20 + 6 ⇒ (18) + 6 = 24
And tries to help them up.
Athletics: 1d20 + 5 ⇒ (17) + 5 = 22
The squares are just Difficult Terrain? Then I don't care if all I do is loose a little movement. If There is some other effect, then
Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10
Sajan will then, if able, move to be ready to help another agent.
| GM Bret |
BK calls for the agents to keep at it, climbing out of danger. The encouragement is enough for one of the agents at the edge to crawl out of danger.
Kyra prays for Sarenrae to aid them. Through divine guidance yet another agent manages to get to relative safety.
Sajan takes a much more active part, moving forward and pulling the rope attached to the grappling hook, allowing that agent to reach safety. He is not able to move towards the next person because of the uneven ground,
The squares adjacent are Uneven Ground that require an Acrobatics check to balance in order to move.
That is a total of 5 successes. You can quit here or continue if you wish.
As a group please decide on your next task.
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Anyone 10' from the time rift is Slowed 1; DC 15 Fort to counteract
* All Squares adjacent to the time rift is difficult terrain and uneven (DC 14 Acrobatics to balance)
* DC for all skill checks is 15
Round Situation:
The one who threw the grappling hook has been saved. There are still three agents in danger, but they can probably manage it on their own. :)
------------------
If you wish to save more of the agents, those with ** may go
BK
Kyra
**Jerikyo
Sajan
**Mao
Banterknell or BK
|
Makes sense to me to move on to 'Battle the Temporal Echoes'
| GM Bret |
The last few Pathfinder Agents tell you they will manage on their own.
Heraxia completes preparing the stasis pod and rushes across the chamber to attune to the Eternity Arch.
As this is happening, a host of constantly shifting entities makes its way towards the Eternity Arch.
BK, Scout: 1d20 + 7 ⇒ (11) + 7 = 18
Jerikyo, Defend: 1d20 + 7 ⇒ (15) + 7 = 22
Mao, Search: 1d20 + 7 ⇒ (12) + 7 = 19
Kyra, Init: 1d20 + 7 ⇒ (14) + 7 = 21
Sajan, Init: 1d20 + 5 ⇒ (13) + 5 = 18
Red: 1d20 + 4 ⇒ (11) + 4 = 15
Yellow: 1d20 + 4 ⇒ (20) + 4 = 24
Green: 1d20 + 4 ⇒ (19) + 4 = 23
Blue: 1d20 + 4 ⇒ (16) + 4 = 20
COMBAT TRACKER
Round: 1
Tactical Map
Active combat conditions:
Enemies marked as concealed have concealment (with a flat DC 5 miss chance) from you but can not use this form of concealment to hide or sneak.
------------------
Yellow’s form distorts and rapidly shifts. It then advances towards BK and strikes at them! It misses.
fist: 1d20 + 6 ⇒ (5) + 6 = 11
bludgeoning damage: 1d4 + 3 ⇒ (3) + 3 = 6
Distort, Stride, Strike
Green also distorts it’s form and then moves up and strikes at Kyra. The blow hits hard!
fist: 1d20 + 6 ⇒ (20) + 6 = 26
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
Distort, Stride, Strike
Those with ** may go
Yellow concealed
Green concealed
** Jerikyo
** Kyra 8 damage
Blue
Mao
Sajan
BK
Red
| GM Bret |
Jerikyo misses with their divine lance.
Blue distorts their form, moves up to Jerikyo and strikes at them. This strike hits.
fist: 1d20 + 6 ⇒ (17) + 6 = 23
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
Those with ** may go
Yellow concealed
Green concealed
Jerikyo 4 damage
Kyra 8 damage
Blue concealed
** Mao
** Sajan
** BK
Red
| *Sajan* |
Sajan settles into his stance and moves to flank Yellow then attacks Yellow
◆ Tiger Stance
◆ Stride
◆ Flurry of Blows
Flurry of Blows- Tiger Stance
Flurry of Blows: 1d20 + 7 ⇒ (2) + 7 = 9 Slashing: 1d8 + 2 ⇒ (1) + 2 = 3
Flurry of Blows: 1d20 + 4 ⇒ (7) + 4 = 11 Slashing: 1d8 + 2 ⇒ (7) + 2 = 9
Miss Chance: 1d20 ⇒ 19
Miss Chance: 1d20 ⇒ 6
Banterknell or BK
|
BK begins a performance (inspire courage +1) and launches a point blank TK Projectile at yellow.
to hit, inspired: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage, inspired: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Mao Si-Dai.
|
Mao channels the elements and throws two water elemental blasts at blue.
Elemental Blast: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Concealment: 1d20 ⇒ 12
Bludgeoning: 1d8 + 1 ⇒ (3) + 1 = 4
Elemental Blast: 1d20 + 7 + 1 - 5 ⇒ (11) + 7 + 1 - 5 = 14
Concealment: 1d20 ⇒ 13
Bludgeoning: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
◈Channel Elements, ◈◈Elemental Blast
| GM Bret |
Sajan gets into position and strikes at yellow but none of the blows hit.
BK inspires everyone then telekinetically fires at yellow. It misses because of concealment.
Flat concealment: 1d20 ⇒ 4
Mao fires off two blasts of water, both missing their target. The second blast missed by a very narrow margin.
Red distorts itself and then moves towards Jerikyo to swing at them. It hits,
fist: 1d20 + 6 ⇒ (14) + 6 = 20
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
Yellow continues to strike at BK, but misses.
fist: 1d20 + 6 ⇒ (6) + 6 = 12
bludgeoning damage: 1d4 + 3 ⇒ (4) + 3 = 7
Then it gives out a scream that causes time to twist.
Mental damage: 1d10 ⇒ 3 DC 13 basic Will save from BK and Sajan
Recharge: 1d4 ⇒ 1
Green moves up next to Kyra and also screams.
Mental damage: 1d10 ⇒ 10 DC 13 basic Will save from Kyra, Jerikyo and Mao.
Recharge: 1d4 ⇒ 3
Those with ** may go
Yellow concealed
Green concealed
** Jerikyo 8 damage DC 13 basic Will save vs 10 damage
** Kyra 8 damage DC 13 basic Will save vs 10 damage
Blue concealed
Mao DC 13 basic Will save vs 10 damage
Sajan DC 13 basic Will save vs 3 mental damage
BK DC 13 basic Will save vs 3 mental damage
Red concealed
Banterknell or BK
|
DC 13 will save: 1d20 + 6 ⇒ (11) + 6 = 17
What kind of recall knowledge would it be to get info on these guys?
| GM Bret |
Religion to identify the temporal echoes
Bk is able to resist the worst of the scream.
Yellow concealed
Green concealed
** Jerikyo 8 damage DC 13 basic Will save vs 10 damage
** Kyra 8 damage DC 13 basic Will save vs 10 damage
Blue concealed
Mao DC 13 basic Will save vs 10 damage
Sajan DC 13 basic Will save vs 3 mental damage
BK 1 damage
Red concealed
Jerikyo
|
The sorcerer moves away, casts shield and then casts angelic halo as he manifests his angelic blood
15 ft. emanation
You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.
Bloodline Ability: An angelic aura protects you or one target, granting a +1 status bonus to saving throws for 1 round. He is the target.
| GM Bret |
Jerikyo is able to avoid the worst of the scream. He moves away from the attacking echoes and manifests a halo.
Kyra resists the worst of the scream, casts Daze and strides away from the echo. The creature resists the spell.
Will: 1d20 + 6 ⇒ (15) + 6 = 21
Flat concealment check: 1d20 ⇒ 9
Sajan resists the worst of the echo.
Blue moves up to BK and Jerikyo, striking once as each.
fist vs Jerikyo: 1d20 + 6 ⇒ (15) + 6 = 21
bludgeoning damage: 1d4 + 3 ⇒ (3) + 3 = 6
fist vs BK: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
It misses BK but knocks out Jerikyo.
Those with ** may go
Yellow concealed 3 damage
Green concealed
Jerikyo dying 1 shield, halo
Kyra 13 damage
Blue concealed
** Mao DC 13 basic Will save vs 10 damage
** Sajan 1 damage
** BK 1 damage
Red concealed
| *Sajan* |
Sajan continues to go after Yellow.
◆ Flurry
◆ Strike
◆ Strike
Flurry of Blows: Inspire Courage
Tiger Claw: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 Slashing: 1d8 + 2 ⇒ (6) + 2 = 8 Miss Chance: 1d20 ⇒ 8
Flurry of Blows: Inspire Courage
Tiger Claw: 1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12 Slashing: 1d8 + 2 ⇒ (4) + 2 = 6 Miss Chance: 1d20 ⇒ 11
Tiger Claw: Inspire Courage
Tiger Claw: 1d20 + 7 + 1 - 8 ⇒ (11) + 7 + 1 - 8 = 11 Slashing: 1d8 + 2 ⇒ (1) + 2 = 3 Miss Chance: 1d20 ⇒ 15
Tiger Claw: Inspire Courage
Tiger Claw: 1d20 + 7 + 1 - 8 ⇒ (3) + 7 + 1 - 8 = 3 Slashing: 1d8 + 2 ⇒ (6) + 2 = 8 Miss Chance: 1d20 ⇒ 15
| GM Bret |
Would using his shield reaction help?
Yes. Will rewind.
As the creature attacks, Jerikyo blocks most of the blow with his shield preventing him from being knocked out.
Moving forward
Sajan unleashes a flurry of blows, but only the first one hits. Yellow is very badly injured.
Those with ** may go
Yellow concealed 11 damage
Green concealed
Jerikyo 14/15 damage, halo
Kyra 13 damage
Blue concealed
** Mao DC 13 basic Will save vs 10 damage
Sajan 1 damage
** BK 1 damage
Red concealed
Banterknell or BK
|
BK dances around as he plays his flute, sending missiles one way, and dodging blows that come from another way. Instead of inspiring everyone, he casts a Grim Tendrils that passes right through blue and green doing 2d4 ⇒ (2, 1) = 3 negative damage.
| GM Bret |
BK maintains his courageous anthem and then casts a spell that causes tendrils of darkness to shoot out in a line. The line stops just short of Kyra. Although both Blue and Green are in the line, the dark tendrils appear to have no effect on them.
I will mention again that Religion is used to identify these creatures.
Those with ** may go
Yellow concealed 11 damage
Green concealed
Jerikyo 14/15 damage, halo
Kyra 13 damage
Blue concealed
** Mao DC 13 basic Will save vs 10 damage
Sajan 1 damage
BK 1 damage
Red concealed
Banterknell or BK
|
I was afraid of that but I needed a move action to get into place. No inspire this turn and a wasted spell. Oh well. On the other hand it totally makes sense the BK would not have a clue that would happen.
Mao Si-Dai.
|
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
Mao continues to attack blue. The first blast more concentrated than the other.
Elemental Blast: 1d20 + 7 ⇒ (2) + 7 = 9
Concealment: 1d20 ⇒ 10
Bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10
Elemental Blast: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18
Concealment: 1d20 ⇒ 2
Bludgeoning: 1d8 ⇒ 3
◈◈Elemental Blast, ◈Elemental Blast
| GM Bret |
Double checked, I had been running the monster concealment wrong. It ends after too long a time or the monster is hit. I quickly checked and so far it would not have mattered for any of the attacks but I will make sure to take this into account going forward.
Although Mao is able to avoid the worst of the effects of the scream, it throws off the accuracy of his first blast. The second blast was aimed correctly but unfortunately it turned out to be an echo of the creature’s position rather. Missed due to concealment
Red sees BK all by themselves and moves over to attack them.
fist: 1d20 + 6 ⇒ (8) + 6 = 14
bludgeoning damage: 1d4 + 3 ⇒ (2) + 3 = 5
Yellow distorts itself again and then attacks Sajan. Both strikes barely miss.
fist: 1d20 + 6 ⇒ (12) + 6 = 18
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
fist, MAP: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
Green attacks Kyra, hitting and knocking her out with the second blow.
fist: 1d20 + 6 ⇒ (5) + 6 = 11
bludgeoning damage: 1d4 + 3 ⇒ (4) + 3 = 7
fist, MAP: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
It then steps over to where Mao is.
Those with ** may go
Yellow concealed 11 damage
Kyra unconscious dying 1
Green concealed
** Jerikyo 14/15 damage, halo
Blue concealed
Mao 5/20 damage
Sajan 1/19 damage
BK 1/28 damage
Red concealed
Banterknell or BK
|
BK returns to inspiring and TKs the one harassing him.
to hit, inspired: 1d20 + 8 ⇒ (11) + 8 = 19
damage, inspired: 1d6 + 4 ⇒ (2) + 4 = 6
concealment: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
"These things don't seem to be bothered by grim tendrils. What does that mean? Should we use positive energy? I don't have any of that," he says with a pout. "Where's a paladin or cleric when you need one! Kyyyrrra!"
Banterknell or BK
|
Thanks, I jumped the gun. BK will be targeting yellow unless it falls first. Red if it does.
| GM Bret |
Courageous Anthem adds to Damage Rolls. Heal is only a damage roll against undead. Angelic Halo is only for allies getting healed. I see no overlap in the two.
Jerikyo channels his divine spell to heal himself and all living creatures around him. He and Kyra receive slightly more healing because of his halo. Unfortunately Sajan and BK are too far away to receive the benefits.
Although some might have suspected it from what happened with BK’s spell, the area healing shows these creatures take damage from such spells. Only Green manages to avoid some of the damage. This is enough to destroy Yellow. Unfortunately not all the creatures were within the area.
Fort Green: 1d20 + 5 ⇒ (19) + 5 = 24
Fort Blue: 1d20 + 5 ⇒ (1) + 5 = 6
Fort Yellow: 1d20 + 5 ⇒ (5) + 5 = 10
Blue once again distorts its features and then moves away from Jerikyo towards BK and Sajan. It elects to attack BK. It misses by a very narrow margin.
fist: 1d20 + 6 ⇒ (11) + 6 = 17
bludgeoning damage: 1d4 + 3 ⇒ (4) + 3 = 7
I will give BK a chance to revise his actions, otherwise I will use what he posted and apply it to Red.
Those with ** may go
Yellow 17 damage
Kyra 10/16 damage prone dropped weapon wounded 1
Green 3 damage
Jerikyo 8/15 damage, halo
Blue concealed 12 damage
** Mao 0/20 damage
** Sajan 1/19 damage
** BK 1/28 damage
Red concealed
| *Sajan* |
Sajan steps to flank with BK and lashes out at Blue.
◆ Step
◆ Flurry
◆ If Blue still active: Tiger Claw
If not Stride to flank Red
Flurry of Blows: Bless
Tiger Claw: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 Slashing: 1d8 + 2 ⇒ (1) + 2 = 3
Flurry of Blows: Bless
Tiger Claw: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 21 Slashing: 1d8 + 2 ⇒ (7) + 2 = 9
Tiger Claw: Bless
Tiger Claw: 1d20 + 7 + 1 - 8 ⇒ (3) + 7 + 1 - 8 = 3 Slashing: 1d8 + 2 ⇒ (5) + 2 = 7
Banterknell or BK
|
Apply the attack to blue since it is now in his face and injured and between him and Mao.
| GM Bret |
BK hits blue with some debris, destroying it.
Sajan strides over to Red and attacks it. He hits twice, nearly destroying it.
Concealment check: 1d20 ⇒ 18
Added in damage from Courage Anthem
Those with ** may go
Yellow 17 damage
Kyra 10/16 prone dropped weapon wounded 1
Green 3 damage
Jerikyo 8/15 damage, halo
Blue 18 damage
** Mao 0/20 damage
Sajan 1/19 damage
BK 1/28 damage
Red 14 damage
Mao Si-Dai.
|
Mao now forms the swirling drops of water around him into the shape of a hammer. He then swings at green twice.
Elemental Blast: 1d20 + 7 ⇒ (3) + 7 = 10
Concealment: 1d20 ⇒ 19
Bludgeoning: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Elemental Blast: 1d20 + 7 + 1 - 5 ⇒ (14) + 7 + 1 - 5 = 17
Concealment: 1d20 ⇒ 12
Bludgeoning: 1d8 + 1 ⇒ (8) + 1 = 9
| GM Bret |
Mao successfully hits Green with his second strike.
Red swings twice at Sajan, hitting with the second swing.
fist: 1d20 + 6 ⇒ (5) + 6 = 11
bludgeoning damage: 1d4 + 3 ⇒ (1) + 3 = 4
fist, MAP: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21
bludgeoning damage: 1d4 + 3 ⇒ (4) + 3 = 7
It then distorts its features again.
Those with ** may go
Yellow 17 damage
**Kyra 10/16 prone dropped weapon wounded 1
Green 12 damage
Jerikyo 8/15 damage, halo
Blue 18 damage
Mao 0/20 damage
Sajan 8/19 damage
BK 1/28 damage
Red concealed 14 damage