hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17
Elektra will also try to buy a scroll of summon monster 2 and try to learn it.
Spellcraft:1d20 + 11 ⇒ (10) + 11 = 21 Prize 150gpx0,8=120gp+20gp=140gp total.
@ Elektra-On the matter of the Cyphermages, I don't think I have a Tome with that. Also, if I recall correctly in some of the lore bandied about, was the school for the Cyphermages in Riddleport?
On Day Nine you will be able to purchase your scroll and learn your spell. I will go ahead and advance Gameplay to this. :)
The Cyphermage looks like a powerful Prestige Class. The only issue I saw is that the additional Summoning creatures look to be Evil. I don't allow good Wizards to Summon Evil creatures. It just doesn't make sense. But otherwise I am fine with you going forward with this Prestige Class once you have fulfilled the prerequisites.
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17
No worries, I adhere to the code good spellcasters do not like to cast evil spells. I summoned devils to fight a demon and vice versa, but otherwise I stick to good creatures.
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
There is the +1 returning dagger at @ 8301, the flaming +1 longsword at @ 8315, there was the alchemical dagger from the 3 armed goblin, and the masterwork handaxe.
@ Brandark - I don't have that Tome. If it is OK, you now have the job of valuating the purchase price of Magic Items. One Rank in Appraise to the Player. ;)
I read on the boards about the fact that Erylium's dagger being Tiny actually made it worth more because it made it exotic. From a pure logic point of view, I would think the opposite. Also, I could see the Bugbear design of the Longsword affecting value. But I am fine with straight book calculations for both rather than trying to add any AP specific or other Golarion specific market forces into the valuations.
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
I went with the straight value. If there were any changes that you wanted, you could change it, and I don't think anyone would quibble. :)
As the goblins dagger was not stated as being masterwork, just alchemical silver, I went with the special material price change of +20 gp to the value of the item.
Also, I have no issues in valuing any magic items found.
Masterwork weapon cost is 300gp + normal cost isn't it? How did we only get 40gp for a masterwork handaxe, alchemical dagger and ranseur? Even with 50% sell rate the handaxe comes out to more than that alone. Unless I (and HeroLabs) am pricing things wrong?
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
going to have to make a minor change, forgot to account for Shalelu. She was with us for most of the temple, so our total is reduced to
33 gp, 8 sp each, including Shalelu unless GM rules otherwise. :)
F Human Cleric (Evangelist) 3; HP 21/21; AC 16; CMD 14; Fort +4, Ref +4, Will +6; Init +3; Perception +3; CPE: 5/5; BP: 11/13
So I believe with the 1200 from the ruby (split 6 ways to include Shalelu) and the 750g each from the dagger, dress, and tiara, it would be 983g, 8sp each?
@Calene - The party members have horses. So you too should have a horse. Please choose between 2 and 7 from the link below for your horse. Daviren Hosk at the Goblin Squash Stables keeps the horses for the party. The Horse come with saddle, bit, bridle, etc., but no barding.
The AP has Thistletop only six miles away within the Nettlewood Forest. The designers of the AP wanted to keep it close, within walking distances. They created the Boar Hunt and gave the party horses, but didn't do anything else with them until Book Two - The Skinsaw Murders. And even then, the party could easily walk most of that adventure too. Real travel doesn't truly kick in until Book Three - Hook Mountain Massacre.
I propose to quadruple the distance to Thistletop (24 miles). That means you could walk it in two days, or horseback it in one. With a Cavalier in the party, this would allow more opportunities for a mounted encounter. Also, Shalelu could be left to guard the horses. This would make the assault on Thistletop more challenging, but I think this party can handle it. Shalelu would only then be entitled to a token reward. She could also establish a base camp to retreat to if necessary.
Quite frankly I am fine either way. I ramp up encounters based on the strength of the party when necessary. As I have mentioned before, the module was designed for a party of four. Though I follow the AP, I have never been strict to keep every element, and tend to throw more into them. And sometimes take things out. :)
I will accept the party's decision: Six miles or Twenty-Four?
Not quite sure how to say this without coming across as mean, but let me try.
When we find non-monetary loot (ie. not coins, gems) if someone can use it and wants them it is theirs. The rest we sell. Then we split the proceeds from the sale and the monetary loot equally among everyone.
This is the way we do it in my home game, both as player and GM. In the long run it all works out because, 1) my players trust me when I am GM, and 2) I trust the GM when I am a player.
Otherwise the book keeping gets to be a real pain, and we have also found that, as a group we tend to be underpowered.
-- david (aka Kelvin)
edit: So what I am saying is let Elektra have the scrolls, wand and ranseur, and let's not worry about "equal" shares.
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Which was my first inclination, but lets see how the others chime in. I think Kelvins way is easiest, and leads to the least amount of angst, and much less calculation on my part. :)
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
GM Mazra wrote:
With Kelvin present, the library below the Blue Stone will not prove useful in discerning the Uglies or the Pool of Magic.
The scholar in town may be best suited for that.
But you will find that the ragged book found in the spherical room is written in Abyssal. Though no one can read it, Sabyl Sorn can partially translate the heading, 'Lamashtu, the Mother of Monsters'. Ms. Sorn will offer 100g to add this exotic book to her library.
I just saw this, are we taking the librarian up on the offer of 100 gp, or are we going to the scholar. :)