Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Hit Points: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

hit points: 1d12 + 2 ⇒ (8) + 2 = 10


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I've added Combat Reflexes, and superstitious.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

i've added steel souled, should help me vs magic. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Level 3 Wizard (Diviner)
Feat: Augment Summoning
Skills:
Kn Arcane, History Spellcraft +1
Spells Known: Create Pit
1d6 ⇒ 6


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra will also try to buy a scroll of summon monster 2 and try to learn it.
Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21 Prize 150gpx0,8=120gp+20gp=140gp total.


@ Elektra-On the matter of the Cyphermages, I don't think I have a Tome with that. Also, if I recall correctly in some of the lore bandied about, was the school for the Cyphermages in Riddleport?

On Day Nine you will be able to purchase your scroll and learn your spell. I will go ahead and advance Gameplay to this. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/cyphermage
It is a wizard specialised in scroll, runes and glyph magic


For whatever reason that link is not working for me on my pad. I will try to look over this tonight from my PC.


F Human Cleric (Evangelist) 3; HP 21/21; AC 16; CMD 14; Fort +4, Ref +4, Will +6; Init +3; Perception +3; CPE: 5/5; BP: 11/13
Elektra Stardancer wrote:

Cyphermage

It is a wizard specialised in scroll, runes and glyph magic

Fixed. The url and clickable were backwards in the format.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Argh that happens if I try to sneak in some private posts at work. ;-)


The Cyphermage looks like a powerful Prestige Class. The only issue I saw is that the additional Summoning creatures look to be Evil. I don't allow good Wizards to Summon Evil creatures. It just doesn't make sense. But otherwise I am fine with you going forward with this Prestige Class once you have fulfilled the prerequisites.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

No worries, I adhere to the code good spellcasters do not like to cast evil spells. I summoned devils to fight a demon and vice versa, but otherwise I stick to good creatures.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Switched to the MW Greatsword, instead of Falchion. Less Expensive.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Elektra Stardancer wrote:
Elektra will ask why not keep the sword and let Brandark use it?

In character, no reason, ooc not dwarfy enough. :)

But we are still going to have to sell off that dagger anyways, but I am not sure there is anyone in town who could afford it.


Nothing ventured, nothing gained. :)


@Brandark - You have some values for Erylium's dagger and the Flaming Sword. I show less for the Sword, and more for the dagger.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

There is the +1 returning dagger at @ 8301, the flaming +1 longsword at @ 8315, there was the alchemical dagger from the 3 armed goblin, and the masterwork handaxe.

edit wron alias


@Brandark - Where did you get your values?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Ultimate Equipment.

+1 weapon is 2000 + masterwork cost.
returning is a +1 value, same as flaming. both are added to the weapon, making it a +2 value.

edit, exact location, Ultimate Equpipment, Page 134, 3rd paragraph.


@ Brandark - I don't have that Tome. If it is OK, you now have the job of valuating the purchase price of Magic Items. One Rank in Appraise to the Player. ;)


You can look in the Online PRD here at Paizo.

LINK and search for "returning".


I read on the boards about the fact that Erylium's dagger being Tiny actually made it worth more because it made it exotic. From a pure logic point of view, I would think the opposite. Also, I could see the Bugbear design of the Longsword affecting value. But I am fine with straight book calculations for both rather than trying to add any AP specific or other Golarion specific market forces into the valuations.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I went with the straight value. If there were any changes that you wanted, you could change it, and I don't think anyone would quibble. :)

As the goblins dagger was not stated as being masterwork, just alchemical silver, I went with the special material price change of +20 gp to the value of the item.

Also, I have no issues in valuing any magic items found.


You know I am cool with you handling the valuations. Personally, the more player involvement in the process the better.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Just figured that I would do what I could, to make it easier for you as well. :)


Did someone want to talk to me? ;)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

In game thread, yes. :)


Yes please. :)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Masterwork weapon cost is 300gp + normal cost isn't it? How did we only get 40gp for a masterwork handaxe, alchemical dagger and ranseur? Even with 50% sell rate the handaxe comes out to more than that alone. Unless I (and HeroLabs) am pricing things wrong?


Yup! 300G + normal cost.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Garrath, that was each.

including the +20%

ranseur sale price 6 gp.
Masterwork hand axe 183 gp, 6 sp
Alchemical silver dagger 13 gp 2 sp

total 202 gp, 8 sp, divided 5 ways.
40 gp, 5 sp, 6 cp.
I messed up on the calculation. :(


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

going to have to make a minor change, forgot to account for Shalelu. She was with us for most of the temple, so our total is reduced to
33 gp, 8 sp each, including Shalelu unless GM rules otherwise. :)


Shalelu was there from the Glassworks on. She would appreciate a share. ;)


F Human Cleric (Evangelist) 3; HP 21/21; AC 16; CMD 14; Fort +4, Ref +4, Will +6; Init +3; Perception +3; CPE: 5/5; BP: 11/13

So I believe with the 1200 from the ruby (split 6 ways to include Shalelu) and the 750g each from the dagger, dress, and tiara, it would be 983g, 8sp each?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Calene, I was just giving what I was responsible for selling.

Also, I didn't see a confirmation that the ruby was sold, nor the tiara, dagger, and dress were sold yet. :)


@Calene - The party members have horses. So you too should have a horse. Please choose between 2 and 7 from the link below for your horse. Daviren Hosk at the Goblin Squash Stables keeps the horses for the party. The Horse come with saddle, bit, bridle, etc., but no barding.

Two Horses


Thistletop

The AP has Thistletop only six miles away within the Nettlewood Forest. The designers of the AP wanted to keep it close, within walking distances. They created the Boar Hunt and gave the party horses, but didn't do anything else with them until Book Two - The Skinsaw Murders. And even then, the party could easily walk most of that adventure too. Real travel doesn't truly kick in until Book Three - Hook Mountain Massacre.

I propose to quadruple the distance to Thistletop (24 miles). That means you could walk it in two days, or horseback it in one. With a Cavalier in the party, this would allow more opportunities for a mounted encounter. Also, Shalelu could be left to guard the horses. This would make the assault on Thistletop more challenging, but I think this party can handle it. Shalelu would only then be entitled to a token reward. She could also establish a base camp to retreat to if necessary.

Quite frankly I am fine either way. I ramp up encounters based on the strength of the party when necessary. As I have mentioned before, the module was designed for a party of four. Though I follow the AP, I have never been strict to keep every element, and tend to throw more into them. And sometimes take things out. :)

I will accept the party's decision: Six miles or Twenty-Four?


Twenty four and Shalelu sets up a Base Camp.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think 24 and Shalelu guards camp and horses. :)
Would be walkable, but horses make it easier. :)

Edit, Kelvin, are you taking some of that 1200 gp ruby and buying that pendant back for 300 ?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Same as Kevin.


Brandark Plainswalker wrote:
Kelvin, are you taking some of that 1200 gp ruby and buying that pendant back for 300 ?

Sure. So instead of 983g, 8sp each, take off 50gp from that total (5 of us + Shalelu ; 300 / 6).


Elektra Stardancer wrote:
Same as Kevin.

Elektra, there is an L in there. keLvin. thanks,


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Kelvin, thanks, just wanted to confirm. :)

So 933.8. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Folks please add the scrolls, mw ranseur and the wand to the total. Then divide and substract the value of those items from my share.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

will do, just need to confirm those things first.
Will do the calculations, and then get back to everyone in a bit.

Edit
Elektra, the total of those items is over 1k, meaning nothing for you to create scrolls with.

Myself personally, I would be inclined to just ignore the scrolls and the wand and calculate with that, but that is not up to just me.


1 person marked this as a favorite.

Not quite sure how to say this without coming across as mean, but let me try.

When we find non-monetary loot (ie. not coins, gems) if someone can use it and wants them it is theirs. The rest we sell. Then we split the proceeds from the sale and the monetary loot equally among everyone.

This is the way we do it in my home game, both as player and GM. In the long run it all works out because, 1) my players trust me when I am GM, and 2) I trust the GM when I am a player.

Otherwise the book keeping gets to be a real pain, and we have also found that, as a group we tend to be underpowered.

-- david (aka Kelvin)

edit: So what I am saying is let Elektra have the scrolls, wand and ranseur, and let's not worry about "equal" shares.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Which was my first inclination, but lets see how the others chime in. I think Kelvins way is easiest, and leads to the least amount of angst, and much less calculation on my part. :)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
GM Mazra wrote:

With Kelvin present, the library below the Blue Stone will not prove useful in discerning the Uglies or the Pool of Magic.

The scholar in town may be best suited for that.

But you will find that the ragged book found in the spherical room is written in Abyssal. Though no one can read it, Sabyl Sorn can partially translate the heading, 'Lamashtu, the Mother of Monsters'. Ms. Sorn will offer 100g to add this exotic book to her library.

I just saw this, are we taking the librarian up on the offer of 100 gp, or are we going to the scholar. :)


Well, lets go to the scholar and see if s/he has a better offer.... lol...

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