Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

It is not honorable to attack one held. The other is still capable of fighting

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will cast DM and look around the room in an effort to find who ever cast the pit spell.
perception: 1d20 + 4 ⇒ (15) + 4 = 19


Unlike in a situation where you cast Detect Magic outside of combat or rounds, it is assumed you take the time to look at everything. In combat, Detect Magic is cast in a sixty foot cone from the spell caster. Line of sight would be applicable. Also, it takes rounds to get the full effect.

@Elektra - Caleb changing his target makes sense; however, Thug 1's action would been different. I will need to retcon the Thugs actions. He would have attacked the real Hound Archon, and not moved. I will update after Stone's response.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will move into the room and use whatever is left to start looking around. But I guess the perception check will be next round.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Was the pit a spell? I mean did we hear casting. Then Electras action would be different and she would cast see invisible.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Back at the Ranch

Brandark helps keep an eye out on the giants, but does happen to ask the Father for healing, while waiting for Elektra and Stone to return.

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