Amiri

Devora Heidmarch's page

107 posts. Alias of Mazra.


Classes/Levels

Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

About Devora Heidmarch

Devora Heidmarch CR 8
XP 4,800
Female human (Varisian) bard 7/pathfinder chronicler 2
LN Medium humanoid (human)
Init +5; Senses Perception +11
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Defense
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AC 21, touch 16, flat-footed 15 (+3 armor, +5 Dex, +1 dodge, +2 natural; +2 deflection bonus vs. evil)
hp 55 (9d8+9)
Fort +5, Ref +12, Will +11; +2 morale bonus vs. charm and fear, +4 vs. bardic performance, language-dependent, and sonic; +2 resistance vs. evil
Defensive Abilities live to tell the tale
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Offense
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Speed 30 ft.
Melee +1 cold iron dagger +11/+6 (1d4+5/19-20) or
. . silverfang +11/+6 (1d6+5/18-20 plus 2d6 vs. Undead)
Ranged +2 darkwood shortbow +14/+9 (1d6+8/×3)
Special Attacks bardic performance 29 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, suggestion [DC 17])
Bard Spells Known (CL 7th; concentration +11)
. . 3rd (2/day)—clairaudience/clairvoyance, cure serious wounds
. . 2nd (4/day)—cat's grace, cure moderate wounds, invisibility, tongues
. . 1st (5/day)—charm person (DC 15), comprehend languages, cure light wounds, remove fear, timely inspiration[APG] (DC 15), unseen servant, vanish[APG] (DC 15)
. . 0 (at will)—detect magic, know direction, light, open/close (DC 14), prestidigitation, read magic
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Statistics
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Str 14, Dex 21, Con 12, Int 10, Wis 10, Cha 18
Base Atk +6; CMB +10; CMD 24
Feats Arcane Armor Training, Deadly Aim, Dodge, Point-Blank Shot, Precise Shot, Weapon Focus (shortbow)
Skills Acrobatics +17, Appraise +4, Bluff +12, Climb +6, Disable Device +8, Disguise +8, Escape Artist +14, Intimidate +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +10, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +13, Perception +11, Perform (oratory) +20, Perform (sing) +12, Perform (wind instruments) +12, Profession (scribe) +13, Ride +9, Sleight of Hand +9 (+13 to conceal small objects on your person), Spellcraft +5, Stealth +20, Survival +4 (+9 to avoid becoming lost), Swim +3, Use Magic Device +8 (+10 for scrolls and other written magical items); Racial Modifiers master scribe
Languages Abyssal, Common, Draconic, Dwarven, Elven, Giant, Goblin, Thassilonian, Varisian
SQ bardic knowledge +4, deep pockets, lore master 1/day, pathfinding, versatile performances (oratory, sing)
Other Gear catskin leather[UE], +1 cold iron dagger, +2 darkwood shortbow with 50 +1 arrows, silverfang, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +1, corset of the vishkanya[ARG], headband of alluring charisma +2, backpack, bedroll, belt pouch, flint and steel, Flute, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork thieves' tools, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 200 pp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 29 rounds/day) Your performances can create magical effects.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deep Pockets (200 gp) (Ex) You carry a pool of unspecified gear.
Live to Tell the Tale (1/day) (Ex) Can resave against an ongoing condition that you failed before.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Master Scribe +2 (Ex) Bonus on Use Magic Device (written). Can always take 10 on Linguistics & Profession (scribe).
Pathfinding (2 allies) (Ex) +5 to not get lost or escape maze. Move overland through trackless terrain as though on road.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Oratory) +20 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

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