Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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A Gnome in garb not unlike Shalelu's, steps out from its place of concealment, "If you try anything, you will be in the ferns like your friend here. No one passes through the Sanos without our consent. So, who are you? And, why should we allow you to pass?" Several other Gnomes with blowguns can be seen. One with a tall funny looking hat, doesn't have a blowgun, but instead there is a bird-like creature swirling around the Gnome.

Diplomacy checks could be useful in this situation.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone addresses the lead gnome while he is kneeling by Flynn.
I am Stone a cleric of Sarenrae. We meant no harm or disrespect. None of us know this area well. We are trying to find out what has been causing all of this rain. We believe the source it's somewhere near Turtleback Ferry. If you could tell us the best way there and allow us we will leave you're forest in peace. @GM Did my heal check tell me anything about Flynn's condition?

diplomacy : 1d20 + 6 ⇒ (7) + 6 = 13


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"We understand your claim, we did just not know that this area was claimed. And by whom. And how to ask for permission. I think it is unfair not to give some strangers a means to do so!"
Diplo: 1d20 ⇒ 4
Then her familiar sits down on her shoulder. "We really meant no harm. I apologize for your inconveniance. Could I perform a few songs in exchange for safe passage!"Diplo: 1d20 + 11 ⇒ (8) + 11 = 19


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Aye, we did not mean harm. but we do need to pass through fast.

diplo assist: 1d20 + 0 ⇒ (2) + 0 = 2

Brandark keeps his shield facing the gnomes, and keeps his hands away from any of his weapons.


Stone will determine that he can not assist Flynn further. Flynn is unconscious, but otherwise well.

Ignoring the others, the Gnome address the Lyrakien, "Your songs would be welcome great one. Who are these others that are so honored to accompany an Azata?"


Glistenwing conveys to the Gnomes that the party is referred to as the Heroes of Sandpoint. They are on a vital quest to determine the status of Fort Rannick. In addition, they hope to stop what is causing the persistent rain.

The Gnomes quickly change their stance, "We do not see travelers through the Sanos, except our own merchants. Your kind uses the Ferry. You may pass, but we must insist upon escorting you the rest of the way. I am Bastargre. There is a place for you to camp not far from here."

The rest of the Gnomes only talk amongst themselves.

Sense Motive DC20:
The Gnomes are hiding a great secret.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

motive: 1d20 + 6 ⇒ (4) + 6 = 10

Oblivious to the Gnomes, brandark lifts flynn to his saddle and ties him there.


After a couple of hours, Flynn wakes up with a nasty headache.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

SM: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

SM: 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22
Stone will look for some divine guidance in trying to see what there true motives are. Touch of goodness He will then move over the Elektra and wisper in her ear. They are hiding something.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn wakes holding his head, Last time i had a headache this bad was after that time in Irrisen...Someone give me a situation report, please

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Glistenwing sang a pretty song to the Gnomes and now they're taking us to a good place to camp.He will then add in a much quieter voice. But I think they might be hiding something.Then back in a more conversational toneHow are you feeling?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath watches the gnomes closely, having not really ever seen them before, and sidles up close to Shalelu, "Are gnomes always this...overcautious and protective?"

perception: 1d20 + 12 ⇒ (12) + 12 = 24 Just because he's watching them, fascinated.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu looks at the Gnomes with a curious eye, "They are a strange lot. But they do seem to be more fidgety than normal. They are probably working on some strange contraption that could potentially blow up the forest. Right now, I really don't care what these Gnomes are up to. I just want to get to Fort Rannick as quickly as possible without getting everyone killed." Now Shalelu seems a bit fidgety.

Garrath too will notice that they appear a bit nervous.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i'm Fine i've been through worse. Flynn takes a deep breathe, i messed up, lost focus, because of that i went down and could have jeopardized the mission. That said thank you all for watching out for me while i was indisposed. Flynn begins speaking to his peers in a hushed tone Gnomes aren't usually like this, their normally crazy experiments and ways usually have purpose. I don't think we can trust them however i can give a check

Flynn begins using his detect Alignment ability


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath gives Shalelu a wide eyed look, "They can do that? He then looks back to the gnomes, and asks curiously, albeit good naturedly "You're not working on something that could blow up the forest are you?"


Bastargre gives Garrath a quizzical look, then laughs "No. We are a bit o' tinkerers. But we are not working on something to blow up the forest. If anything, us Gnomes are working to make the Sanos the most enchanted forest in the realm. We want the braggin' rights as the greatest homeland for our kind. And beg the pardon, but a place safe from the storming likes of your kind."


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath nods, a bit surprised by the honest answer. "My tribe respect the land as well. If I can aid you in preserving the land as a home, and safe place, I will do what I can. I cannot speak for my friends, but would ask for their help in this as well. Already we have stopped many who would see the lands become a home for foul creatures at the expense of all creatures that see these lands as a natural home. What we seek now is the quickest way to get to heart of the problem" He gestures to where the unnatural rains originate. "That is where our travels take us. To stop another threat to all our homes."


"Well met then, Shoanti Man. We will guide you to Turtleback Ferry," he raises his right hand in a gesture of peace and friendship.

The evening goes without incident.

Day Sixty-Seven

The next day goes without incident.

DC 20 Knowledge (Nature):
You notice that there are exotic plants that are not known as native to Varisia. You do not know where they are from.

DC 25 Knowledge (Nature):
You do know where the plants are from. They are from the First World of the Fey.

DC 25 Perception:
There are small flying creatures following the party some distance from off the trail. At first you thought them to be common birds.

DC 25 Perception and DC 28 Knowledge (Nature):
They are creatures from the First World of the Fey.

The Gnomes lead the party to an abandoned cottage. It is warm and dry, if a bit crowded. The night is quiet, except the Gnomes give Brandark a run for his gold in the snoring department.

Day Sixty-Eight

Again, the day goes without incident. By late afternoon the party reaches the left bank of the Skull River. The Shimmerglens begin only a few miles to the south. The Skull River is high and over its banks.

I will stop to allow an opportunity to RP the above.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

percept: 1d20 + 11 ⇒ (18) + 11 = 29

Hey, has anyone noticed the odd creatures following us? I had thought they were birds but they are not.

Brandark pitches his voice to carry to the immediate party, but not any distance past that.

He then loosens his axe in its scabbard, and adjusts his seat on Abacus.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

KnowNAt: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
KnowPErc: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
In the evening Elektra will talk with the gnomes about this forest, their lives, not to investigate something but out of sheer curiousity. She will also prepare some illusions to work in concert with Glistenwings musical showmannship.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

perception: 1d20 + 3 ⇒ (3) + 3 = 6
Where did the forest go? All I see are trees?


The Gnome Bastargre looks at Brandark, "The Fey inhabit the Sanos Forest. They leaves us Gnomes alone. But they are ever watchful of others."

Sense Motive DC20:
He isn't revealing the whole truth.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Your either lying or not saying everything, what is it? Flynn comments offhand

Sense motive: 1d20 + 10 ⇒ (19) + 10 = 29
perception: 1d20 + 13 ⇒ (1) + 13 = 14


The Gnome Bastargre fidgets, then looks at Flynn and smiles, "I have no idea what you are talking about." He looks at the ground, then back at Flynn and the party "It doesn't matter. About 3 miles north of here is a barge port that can take you to Turtleback Ferry. We will take our leave now. Journey well."

@Flynn:
As an Inquisitor, you know that Bastargre is lying. The other Gnomes appear uncomfortable.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn sighs, you must think me stupid, Bastargre. Even if you yourself aren't making it obvious, your companions are just by the way they look as you speak. I can force the truth though i'd rather not, we mean you nor this forest any harm, to that i give my word. So just tell us the truth.

diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18


Bastargre looks up at Flynn, "Our ways are not your ways. We have allied with the Fey to secure our forest. Many of your kind would not understand this. Go in peace."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

It's true i don't care much of the forest, at the same time i do not seek to harm it. Whatever alliance you have with the fey be careful, it is not often they lie but they twist words and meanings. Flynn now leave the conversation alone, to go in peace


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark looks with interest at the conversation that Flynn was having, but remains quiet.


The party heads north in the persistent rain. It is dusk when you arrive at the partially submerged docks. You can clearly see Turtleback Ferry across the river. You flag a boat over to pick you up. Normally, it would have been a barge; but with the rain the river is far more turbulent. When the boatmam arrives, "It's a silver piece each per rider and per horse." At least he didn't ask you to put the silver piece in your mouth.

Perception DC30:
You notice a tattoo of a seven pointed star on the small of the boatman's back.

Map of Turtleback Ferry is up.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

perception: 1d20 + 3 ⇒ (7) + 3 = 10
Stone dismounted horse and gives the man two silvers and gets on the boat.
Thanks


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn warily keeps his eye's out, handing the man money as he boards the boat

perception: 1d20 + 13 ⇒ (13) + 13 = 26


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath turns to Bastarge, and offers the little man his hand, "We will find out what unnatural things are happening and end them. I hope that should we find our way back this way we will find a safe haven for your people that rivals legends. I look forward to seeing it, my friend."

perception: 1d20 + 12 ⇒ (10) + 12 = 22

Garrath hands the man his fare and steps up on the ferry.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

percep: 1d20 + 11 ⇒ (16) + 11 = 27

Brandark hands the man the silvers for himself and 2 horses.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra also pays for herself and her horse!


Before the party took the boat over to Turtleback Ferry, Bastarge shakes Garrath's hand. He then gives the Shoanti Barbarian a ram's horn, "Should you come this way again, do not come through the Sanos by the route we have taking you. Go to Bitter Hollow and take the Wicker Walk to the Old Sanos Forest Trail. When you enter the forest blow the horn three times. Your way will be far less dangerous, but keep to the Old Sanos Forest Trail."

The Gnomes took the party on a short cut that saved a day's travel through a predominantly wooded portion of the Shimmerglens to a spot along Claybottom Lake. The party then travelled three miles north to where the Skull River and Willow River converge to feed Claybottom Lake. There you flagged the watchmen at Turtleback Ferry to cross. A large boat that often travels between Pendaka and Turtleback Ferry picked up the party.

The party arrives at Turtleback Ferry. You notice tied to the dock, a smaller boat made from a huge upside down turtle shell. A mast is mounted to its center. This Turtleback boat could have handled the party, but not the horses too. You needed a bigger boat.

What do you do?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Captain is there anything interesting going on or to see in town?


The pilot of the boat is a middle-aged weathered human. He has a dour disposition, "Captain, hmmph! Is there anything interesting going on, hmmph? Not anymore, hmmph."

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Unperturbed by the man's sour demeanor Stone will press on while he feels the touch of Sarenrae giving him extra patience.
What do you mean not any more?
Diplomacy : 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12


The boatman looks at Stone, "Hmmph!" He ties the boat off at the pier.

You needed a DC15 to change his disposition.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I see well perhaps you could point us towards a decent Inn?


"Hmmmph, there is only one inn," he points to a building across the commons, not far from the piers.

On the map, the party arrived by boat at the Claybottom Ferry piers (3). The inn is (1), The Turtle's Parlor.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Once we get off the boat Shall we head to the inn?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think that would be the place to start

As soon as they are a bit away from the ferry.
Things are not looking good in this town.


The rain continues to beat down on the party. The water level at the piers were a few feet from the walkways. The town normally sits on a slight rise, but now the lake is nearly even with it.

The sign at the front door to the inn depicts a bespectacled turtle sitting in a fine chair daintily holding a tea cup in its paw. When you enter the The Turtle's Parlor a bell rings. Inside, The inn looks more like a home with its curtains, nice chairs and tables with nicknacks scattered about on the walls and on any flat surface. There is a desk in front of a door opposite you. There is a sitting room through the right archway and a set of stairs to the left. A man comes through the door and warily looks at the party, "Rooms have two beds each." He hesitates a moment as he looks over the party, "Each, five gold pieces a night." Not unlike the boatman, there is a scowl on this man's face.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"I have a feeling this area does not like strangers."
Paying the costs and for a decent meal Elektra takes her time upstairs, casts detect magic and will go to the common room still concentrating on it.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu gives Elektra a quizzical look, and then stops the Wizard from shelling out her coin, "Five gold pieces seems too high to me." The Ranger looks sternly at the man.


"Times have been tough. We have had few customers of late. And now with all this rain, my Inn could become flooded. Do you want a room or not? It doesn't come with meals. You will need to go to the tavern for that. We do have a room off the back for you to bathe. It is fed by a warm spring," the man says rather matter-of-factly.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu thinks about a bath fed by warm spring water and shells out the five coins. She looks at Elektra, "Hold your coin. We can share a room."

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

diplomacy: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19
Touch of goodness
But maybe we could get a discount since we are a larger group?

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