Champion of Magic

Gnome Friend's page

11 posts. Alias of Mazra.


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The Gnome looks at Haskyll, "Unfortunately, we can not test these around here." He does show the party how to load and clean the weapons.

The Gnome will look at Elektra, "I do not have spells or a spellbook." He shakes his head. "But Balazar may have something. He lives outside of town. He does not like to be disturbed though." The Gnome Tinker gives the party directions.

Does the party go to Balazar's cottage?

@Kaos-I don't know the rules about that. Elektra knows arcane magic. Stone knows divine. I am not certain about Elektra being able to help. I would need to see if there are rules for this.


"Deal," he says.

Like the Gnomes could use more Ogre Hooks. I am good with it.

Who takes the items? And are we through with the Gnomes?


After a bit of haggling with Brandark, the Gnome agrees to trade the firearms, black powder, bullets, etc. for the 12 Ogre Hooks.

Oops! Thanks for clearing that up. The party purchases the items.

As an aside, in Magnimar, at the Bazaar of Sails, the party possibly could find some things. Firearms are more common in the Shackles. And there are often traders from the Shackles that sale their goods at the Bazaar of Sails.


"I will take these magic waepons, but you will need to do better," The Gnome Tinker says. "What you see if what I have."

As a general rule of thumb what you sale is at 50% value.


They are very rare, so double book. This is the only place in this campaign that has these.

He actually has two Pistols, 2000gp each.

The Blunderbus is 4000gp.

The fifty bullets are 100gp.

Keg of Black Powder is 2000gp. (100 uses)

Enough pellets for 50 shots. (100gp)

Three Powder Horns (6gp each)

100 caps (100gp).

Not interested in the other stuff?


The Gnome Tinker shows you his wears. Beyond a wide assortment of common tools he has the following items.

A jar of Universal Solvent.

A packet containing one application of the Dust of Dryness.

A pair of Goggles of Minute Seeing.

Several Gnome Hooked Hammers including one of Masterworks quality.

A Masterworks Quality Repeating Hand Crossbow.

Then he shows the party some things that they have never seen. "My village elders wouldn't want me to show you these."

He pulls out a wooden case, "We are still learning how to use these. Our patrol's carry one with them."

In the case is a Pistols and a Blunderbus. Tinker has a stock of black powders, caps, shot, and fifty bullets.

"Anything that might interest you?"

Leave it to the Gnomes to develop Firearms.


The Gnomes may be interested, An elderly Gnome tinker speaks up, "Let's see what you have."


The transformed Lamatar Bayden looks around seeing things both familiar and not. Whitewillow was once a lush and beautiful place. But the evil wrought in the land transformed it. "I owe everything to Myrianna. She lived here and protected Whitewillow. I will now do the same in her honor and memory. Thank you for bringing me back to Whitewillow."

It is near dusk. Whitewillow is now a safe place to rest. Do you wish to rest here before venturing again in the morning?


"You may need to go quickly the Skull River was already over its banks when we came up a couple of days ago," Bastrge relays the condition to the party.


"I will send for the company," Bestarge says. There are twenty Gnomes including himself. "We can not stay here long, but we will try to stay long enough for you to resupply and gets some recruits. We owe Fort Rannick this. They have protected these lands for many years, and the Sanos Forest too. But our numbers are few, and those that remain at our village in the Sanos will be called to defend against the denizens that live in that vast forest and from creatures that have ventured in from the First World"

Bestarge will ponder the situation, "We are still too few to hold the fort should the Ogres regroup and return. We can set some traps for them. That should help."


"Whitewillow! That is in the Shimmerglens. It is said to be close to a portal to the First World." Bastarge speak up. "Well met, by the way. You may recall the Shimmerglens. We escorted your party through a portion of it along your journey to Turtleback Ferry."

The party will begin to notice how absolutely soaking wet are Jakardros, Shalelu, and Bastarge.