Again GMPC Garrath Garrath's Fort Save Payalysis: 1d20 + 9 ⇒ (5) + 9 = 14 Garrath's Fort Save Disease: 1d20 + 9 ⇒ (9) + 9 = 18 If Garrath's Fort Save is a +13 then he saves from both of these attacks. If it is a 9, then he failed the paralysis save and is paralyzed. I will go ahead and make Garrath's attacks assuming that I missed something, which is likely since I don't usually run the character. Mwk Greatsword: 1d20 + 11 ⇒ (10) + 11 = 212d6 + 13 ⇒ (6, 2) + 13 = 21 BAB +5, Str + 5, Mwk +1, PA - 2, Reckless Abandon +2 Garrath will easily strike and drop what is clear to be one of the more powerful Ghouls, a Ghast.
GMPC Garrath to move gameplay forward. Garrath sees more Ghouls and goes in a Rage. As soon as he steps in over the dead body on the floor he is hit by a powerful stench but is unaffected by the horrible odor. Fort Save: 1d20 + 9 ⇒ (14) + 9 = 23 I see your stats show a +13 Fort Save. I calculated a +9. I am sure I am missing something. Garrath has a lot of pumps. Either way he saved. He then engages the fourth Ghoul.
Second Surprise Round
Round One
He drops the hapless Goblin dog. Garrath you are missed. Get well soon.
Garrath steps up and attacks a startled Goblin. Goblin 1 Falchion: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 4 ⇒ (2, 4) + 4 = 10 He hurts the little fellow, but does not drop him. Just missed a Crit for Garrath. I forgot these are a little stronger Goblins. They are a little stronger, but not necessarily smarter.
GMPC Garrath Garrath takes the rope and grappling hook. Garrath's Range Touch: 1d20 + 5 ⇒ (4) + 5 = 9 Needs a 10 to catch. But the grappling hook failed to grab and fell back to the ground. Round Five Garrath tries again. Garrath's Range Touch: 1d20 + 5 ⇒ (17) + 5 = 22 The hook catches firmly. Standard Action. Garrath climbs to the top of the tower, standing at the edge of the pit, looking down on two Goblins struggling to climb out. Move action. Remaining initiatives in order, Kelvin, Stone, Elektra then Brandark. |