
Brandark Plainswalker |

Get ready Abby
Brandark watches to observe which one starts coming out in a hostile manner.

Kibb |

Already anxious, the Firepelt, untethered, breaks free from Shalelu's grasp and attacks the Pumpkinhead Graul. The Pumpkinhead Graul reacts to the Firepelt, but misses with it Ogre Hook. The Firepelt sinks its teeth into the Graul.
Graul 2 readied attack: 1d20 + 14 ⇒ (2) + 14 = 161d10 + 10 ⇒ (6) + 10 = 16
Firepelt Bite: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 4 ⇒ (6) + 4 = 10
Kibb the Firepelt jd (AC21 39/39)
Stone 21 (AC22 43/51)
Shalelu 16 (AC17 53/53)
Garrath 14 (AC18 67/77)
Flynn 13 (AC19 43/43)
Brandark 10 (AC21 55/55)
Deformed Humanoids 10 (AC20 ?,-10,?,?/?)
Elektra 8 (AC13 39/39)
"So much for Diplomacy," Shalelu says as she stands and draws out her bow. The Ranger hesitates for a moment to see how the rest of the party reacts.
Round One

Garrath Tricks the Giants |

Garrath charges in after the cat, casting a grin back at Shalelu, "Diplomacy's overrated." He bellows a war cry as he rages into battle.
attack ugly #1: 1d20 + 7 + 5 + 3 + 2 - 2 + 2 + 1 ⇒ (2) + 7 + 5 + 3 + 2 - 2 + 2 + 1 = 20bab+str+enchantment+reckless abandon-Power Attack + Furious Focus+Giantkin AC is 14
damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24STR+PA+Enchantment

Brandark Plainswalker |

Cursing slightly at everyone getting in the way, Brandark dismounts, and rushes into the fight along side the firepelt.
Hey fugly, pick on someone your own size.
attack: 1d20 + 7 + 4 + 1 + 2 - 2 + 2 ⇒ (15) + 7 + 4 + 1 + 2 - 2 + 2 = 29
BAB,STR,Magic,Challenge,Power,Focus
damage: 1d10 + 6 + 6 + 1 + 8 ⇒ (10) + 6 + 6 + 1 + 8 = 31
2HSTR,2HPower,Magic,Challenge
Free=fast dismount Autosucceed, Swift=challenge, Move=Move in, Standard=attack

Flynn Elric |

Hopefully the gods remember, i gave you a chance. and with that Flynn attacks with his bow
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 3 ⇒ (8) + 3 = 11
rapid shot: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d8 + 3 ⇒ (4) + 3 = 7

More Villains |

Round One
Kibb breaks free and attacks the Graul with a pumpkin-like head. Pumkinhead takes a slice with a wicked Ogre Hook, but misses the Firepelt. But the big cat doesn't miss, he sinks its teeth into Ogrekin flesh.
Seeing the Firepelt on the one in front, Stone fires at the open Graul with a vestigal arm, sticking the deformed humanoid with a bolt.
(Without Precise Shot, Stone would have missed the engaged Pumkinhead. Since Stone goes ahead of Garrath, the first Ogrekin was not engaged.)
Seeing Stone take a shot, the Elf Ranger sends an arrow to help the Firepelt. The arrow sticks Pumkinhead.
Raging, Garrath engages the three-armed Ogrekin. But Three Arms is ready and hacks at the big Shoanti man
Three-Arm w/Ogre Hook readied attack: 1d20 + 14 ⇒ (12) + 14 = 261d10 + 10 ⇒ (4) + 10 = 14
Garrath takes 14 less 3 or 11 points of damage.
The big Shoanti man gets an enchanted and improbable slice into three-armed.
The noble Flynn fires a pair of arrows at Pumkinhead, hitting with one.
Brandark swiftly discounts, and moves to assist the Firepelt. The Dwarf Cavalier hacks deep into fugly.
Shorty clumsily climbs down from the catwalk.
Shorty Climb check: 1d20 + 16 ⇒ (6) + 16 = 22
Handsome moves off the right catwalk to engage the Firepelt. He pierces the big cat with his wicked Hook.
Handsome w/Ogre Hook: 1d20 + 14 ⇒ (11) + 14 = 251d10 + 10 ⇒ (6) + 10 = 16
Pumkinhead 10 (AC20 -62/?) Shifted
Kibb the Firepelt jd (AC21 23/39)
Stone 21 (AC22 43/51)
Shalelu 16 (AC17 53/53)
Three-Arm (AC20 -32/?) Shifted
Garrath 14 (AC18 58/72(77/91R))
Flynn 13 (AC19 43/43)
Brandark 10 (AC21 55/55)
Deformed Humanoids 10 (AC20 ?,?/?)
Elektra 8 (AC13 39/39)
Elektra and Round Two

Garrath Tricks the Giants |

Garrath takes the blow from three arm with a feral grin, and looks at the Ogrekin, "Today you meet your doom, giant-spawn!
attack 1: 1d20 + 7 + 5 + 3 + 2 - 2 + 2 + 1 ⇒ (10) + 7 + 5 + 3 + 2 - 2 + 2 + 1 = 28 same as above]
damage: 2d6 + 16 ⇒ (6, 5) + 16 = 27
attack 2: 1d20 + 7 + 5 + 3 + 2 - 2 + 1 ⇒ (5) + 7 + 5 + 3 + 2 - 2 + 1 = 21 [ooc]as above but no furious focus since 2nd attack in a round
damage: 2d6 + 16 ⇒ (4, 5) + 16 = 25

Brandark Plainswalker |

Round 2
Brandark grinning at the solid strike, starts swinging rapidly at pumpkin head.
Hey fugly, you give yet.
attack1: 1d20 + 7 + 4 + 1 + 2 - 2 + 2 ⇒ (16) + 7 + 4 + 1 + 2 - 2 + 2 = 30
BAB,STR,Magic,Challenge,Power,Focus
attack2: 1d20 + 2 + 4 + 1 + 2 - 2 ⇒ (1) + 2 + 4 + 1 + 2 - 2 = 8
BAB,STR,Magic,Challenge,Power
damage1: 1d10 + 6 + 6 + 8 + 1 ⇒ (3) + 6 + 6 + 8 + 1 = 24
damage2: 1d10 + 6 + 6 + 8 + 1 ⇒ (9) + 6 + 6 + 8 + 1 = 30
2HSTR,2HPower,Magic,Challenge
Edit, HP 55/55, AC 20 add 4 if giant

Elektra Stardancer |

Moving to the elemental Elektra gives him some insight in the future before sending it to aid Brandark.
The earth elemental moves forward and slams Brandarks opponent.
Attack: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 7 ⇒ (6) + 7 = 13

Flynn Elric |

Flynn continues firing his bow
attack: 1d20 + 8 ⇒ (12) + 8 = 20
rapid shot attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 3 ⇒ (6) + 3 = 9

More Villains |

Elektra and Round Two
Elektra gives Brandark a touch of Insight.
Taking extensive damage from the Dwarf Cavalier, Pumkinhead hollers with shrieks and yelps, swinging fiercely at the shorter attacker. The big Graul manages to get a hook into Dwarven flesh.
Pumkinhead w/Ogre Hook vs Brandark 1st Attack: 1d20 + 16 ⇒ (16) + 16 = 321d10 + 10 ⇒ (2) + 10 = 12
Pumkinhead w/Ogre Hook vs Brandark 2nd Attack: 1d20 + 9 ⇒ (7) + 9 = 161d10 + 10 ⇒ (2) + 10 = 12
Brandark takes 12 points of damage.
The Firepelt continues to bite Pumkinhead, but doesn't trip the Ogrekin.
Stone cast Hold Person on Shorty Graul. Though smarter than the other Grauls, Shorty was not even aware that it had resisted an attack from a divine origin.
Shorty Graul's Will Save: 1d20 + 5 ⇒ (18) + 5 = 23
Shalelu steps up behind Stone and next to Flynn to form a barrage of arrows. Her first arrow sticks solidly into Pumkinhead. The big Graul stumbles and falls unconscious. Shalelu changes target to handsome, or the fourth one. The arrow glances off it leather jerkin.
mwk composite longbow w/PBS and deadly aim 1: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 5 ⇒ (3) + 5 = 8
mwk composite longbow w/PBS and deadly aim 2: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 5 ⇒ (2) + 5 = 7
Three-arm, with a "whoppee," thrashes at the slightly larger Shoanti man.
Three-Arm w/Ogre Hook vs Garrath 1st Attack: 1d20 + 16 ⇒ (16) + 16 = 321d10 + 10 ⇒ (2) + 10 = 12
Three-Arm w/Ogre Hook vs Garrath 2nd Attack: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 10 ⇒ (9) + 10 = 19
Garrath takes 31-6=25 points of damage.
Three-Arm cuts deep into Garrath, but the big barbarian has taken worse. Instead it is today that Three-Arm meets its doom. And doom's name is Garrath. The Deformed Humanoid drops dead.
Handsome's jerkin is tough, but not tough enough for Flynn's first arrow to sticks through the leather and into Ogrekin hide. The second arrow deflects wide.
With both Pumkinhead and Three-Arm down, Brandark moves around the big cat to get to Handsome. The Dwarf Cavalier, with a little extra insight from Elektra, hacks deeply into the more normal looking Ogrekin.
I took the liberty to move Brandark around the big cat, through Stone to get to Ogrekin #4. Only your first attack would have hit anyway. But I didn't want to waste that good first attack. BTW-Ogrekin are considered Giants.
Severely hurt by Flynn's arrow and Brandark's strike, Handsome steps back crying and drops his Ogre Hook.
Shorty, seeing two of his brothers fall, and a third clearly hurt, lowers his weapon and says, "Stop! What do you want?"
Pumkinhead #2 10 (AC20 U-3/?) Shifted
Kibb the Firepelt jd (AC21 23/39)
Stone 21 (AC22 43/51)
Shalelu 16 (AC17 53/53)
Three-Arm #1 (AC20 D/?) Shifted
Garrath 14 (AC18 33/72(52/91R))
Flynn 13 (AC19 43/43)
Brandark 10 (AC21 41/55)
Deformed Humanoids #'s 3&4 10 (AC20 ?,-46/?)
Elektra 8 (AC13 39/39)
What does the party do?

Brandark Plainswalker |

Brandark grimaces with the hit, but looks at Handsome.
You would have to ask them, but right now, strip down to your skivvies.
I appreciate the move, and it is one that I would have done. but even with the bonus vs giants, it would not have helped. :)

![]() |

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Stone will wait for Garrath rage to sup side then use his wand of cure light several times.

Garrath Tricks the Giants |

Garrath turns towards the other ogres when they quit the field, breathing hard, flecks of spittle still spraying as his rage subsides. "Consider yourselves lucky that I am with friends that would show mercy, and not my brethren, who would only show you the only mercy giantkin ever showed them!" Garrath pointedly shakes blood and gore from his sword onto the ground.
intimidate: 1d20 + 8 ⇒ (2) + 8 = 10Not sure if it applies, or will help get them to talk, but figured I'd include the roll
edit...apparently? They've seen worse, ;)

Flynn Elric |

Flynn keeps his bow drawn and aimed, his eye's dare not wander away from the enemy They have information, they can be used. Should we explain who and what we are looking for? they probably know the area better than us.

Ranger Shalelu |

After the Firepelt finishes off Pumkinhead, the Cougar moves to the blocked double doors on the other side of the room. Shalelu looks at the Ogrekin, "What is behind those doors? We are here because of this big cat.
Crying Handsome looks over at Shorty.
Shorty looks toward Shalelu, "It is where we store meat. You can't enter from below. Only from above." Shorty points to the catwalks on either side of the room.

![]() |

wand of cure light: 1d8 + 1 ⇒ (6) + 1 = 7
After healing Garrath Stone go's over to Brandark and give him a tap from the wand.Then he head's to the big cat and does the same for him.
wand of cure light: 1d8 + 1 ⇒ (2) + 1 = 3

Brandark Plainswalker |

Brandark nods at Stone.
Then looks over at Handsome. Move aside or I am going over your body.
He then walks over to the doors and looks down.

Garrath Tricks the Giants |

Garrath stands near Handsome taking a grip on his greatsword that causes the grip to creak. Looking back at Shorty, he snarls, "If any tricks happen to my friend, this one's head goes flying off his shoulders."

![]() |

This guys are evil and I for one do not want them behind us and breathing.
Stone will wisper in Garrath's ear.
As soon as we get information I believe they should tell no tales. I will help if you like.

Brandark Plainswalker |

We will see about only entering from above. Brandark mutters. Nothing in here!
After looking down, he walks back down to the party and then up to the lower door and readies his axe.
Shall we go through to look properly ?
I will sunder through the door enough times to get a hole big enough for us to get through. Adamantine War Axe vs door, I think door will lose. :)

Flynn Elric |

Tie them up, leave them here we can bring them back to the city for trial or something. We are neither murder's nor executioner's, we must hold ourselves to a higher standard. Who are we to judge there crime's, i've probably committed just as many atrocities Flynn answers surprisingly nobly.

Garrath Tricks the Giants |

Garrath will climb up to the catwalks and see what's down there.
perception: 1d20 + 12 ⇒ (19) + 12 = 31

Flynn Elric |

Oh hell's, we could toss some fire down there and clear up the webbing first. Where there's web's there's spider's.

Ranger Shalelu |

Does Garrath go through the door?
Shalelu will look at Flynn and glance over at Stone, "Oil and fire sounds like a good idea if there is a spider. But looking at this old barn, I would think any fire will likely set this whole building ablaze."

Garrath Tricks the Giants |

Garrath grabs a stave from the somewhere in the barn, or will make one by breaking something, and wraps cloth or tarp around the end for a makeshift torch and lights it. He starts clearing the webs with the torch, trying to not set the whole place on fire. Ready to drop the torch and use his greatsword should the need arise.

Brandark Plainswalker |

After a couple more swipes with his axe.
I wanted a closer look, as all I could see from above was dirt and nothing.
He then steps through the wrecked door, and looks around deeper in the barn.
percep: 1d20 + 11 ⇒ (16) + 11 = 27 +2 vs stone

GM Mazra |

This had gotten a little confusing as I lost track of who was on which one of the three doors, or whether anyone actually opened a door off the catwalk. The bottom double doors are barred. A massive amount of cobwebs prevented the door from opening. I assumed Brandark hacked through the middle lower door. So, I am just going to move on, setting the party up for the next encounter. I apologize for getting a bit confused with the dialog.
Garrath, seeing a massive tangle of webs below, retreats and makes a torch.
Shalelu shakes her head.
From below Brandark cuts through the cobwebs only to see that the majority of this large, stuffy chamber is covered in filthy webs forming a funnel that dips down into the ground. Brandark is cutting toward the center of the funnel. A catwalk runs around the rim of the room near the ceiling, twenty feet above the ground. In the northeast and southeast corners, the catwalk expands into a ten-foot-square platform that’s fenced in by wooden beams, forming cages. The walls within each cage are hung with iron manacles. Most of the manacles—while bloody—are empty, but three in the southeast corner imprison emaciated men.
Twenty feet up along the catwalk and lower right makeshift cage, are a pair of really big ass hairy spiders futilely trying to get at the emaciated men. But both are now aware of the parties approach, particularly after hacking through one of the doors.
BA Hairy Spiders' Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Garrath's Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Elektra's Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Flynn's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Stone's Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Brandark's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Shalelu's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Round One
Garrath would have taken the time to manufacture a torch. Brandark would have taken the time to hack through a door and some of the cobwebs. However, the spiders were previously occupied. They now sees the party as easier-to-get-to prey. Everyone is up. The spiders are twenty feet up and go last in the Round. Map has been updated.

Brandark Plainswalker |

You got me in the right location
Miserable misbegotten 8 legged spawns in here
Brandark pushes slightly further in and readies his axe for the first spider to come his way
on tablet, will set up my readied attacks later today when i get home from work

Brandark Plainswalker |

readied attack: 1d20 + 7 + 4 + 1 - 2 + 2 ⇒ (19) + 7 + 4 + 1 - 2 + 2 = 31
BAB,STR,Magic,power,focus
readied damage: 1d10 + 6 + 6 + 1 ⇒ (3) + 6 + 6 + 1 = 16

Garrath Tricks the Giants |

Garrath sees the spiders trying to ravage the men and begins to run along the catwalks, leaping past the cage to the eastern catwalk and cleaves down on the spider.
acrobatics to leap 20': 1d20 + 10 ⇒ (15) + 10 = 25
attack: 1d20 + 7 + 3 + 2 - 2 + 1 ⇒ (7) + 7 + 3 + 2 - 2 + 1 = 18 BAB+str+furious focus-PA+enchantment
damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
I think the distance calculations are correct. 15' to the corner, three diagonals 5', 10', 5' = 35' of Garrath's 40ft movement

GM Mazra |

Round One
Flynn goes first.
Shalelu holds back the Firepelt while keeping an eye on the two Graul brothers.
It takes a great amount of effort for Shalelu to hold back the anxious Firepelt.
Elektra weaves a spell. Golden dust falls on the two big hairy spiders. The first spider is blinded. The second one resisted the effect.
BA Hairy Spider 1 Will Save: 1d20 + 3 ⇒ (9) + 3 = 12
BA Hairy Spider 2 Will Save: 1d20 + 3 ⇒ (20) + 3 = 23
Garrath moves across the catwalk and leaps around the northernmost cage. The big hairy spider has a large pincer. It bites the approaching barbarian.
BA Hairy Spider 2 Bite AoO: 1d20 + 8 ⇒ (11) + 8 = 192d8 + 7 ⇒ (1, 4) + 7 = 12
Garrath takes 9 points of damage. He needs to make a DC18 Fort Save.
Garrath fights through the bite, cleaving his greatsword into arachnid hide.
Stone moves along the southerly catwalk.
Though blinded, the first BA hairy spider senses Brandark in the webs below. It moves through the web to attack the Dwarf Cavalier. It fails to penetrate Brandark's armor.
BA Hairy Spider 51 or better possible strike: 1d100 ⇒ 100
I would say it has a chance to strike.
BA Hairy Spider 1 Bite: 1d20 + 8 ⇒ (9) + 8 = 172d8 + 7 ⇒ (2, 2) + 7 = 11
Brandark, ready to strike, hacks into the big spider with his Dwarven Waraxe.
The second spider attacks again the big barbarian.
BA Hairy Spider 2 Bite: 1d20 + 8 ⇒ (16) + 8 = 242d8 + 7 ⇒ (1, 2) + 7 = 10
Garrath takes 7 more points of damage, and needs to make another DC18 Fort Save.
Flynn 25 (AC19 43/43)
Shalelu 21 (AC17 53/53)
Kibb the Firepelt jd (AC21 23/39)
Elektra 20 (AC13 39/39)
Garrath 16 (AC18 52/72)
Stone 13 (AC22 43/51)
Brandark 19 (AC21 51/55) shifted
BA Hairy Spider 4 (AC18 -16,-22/?)
Flynn and Round Two
Flynn, please go ahead with Round One and Two actions.

Garrath Tricks the Giants |

attack 1: 1d20 + 7 + 5 + 3 + 2 + 2 - 2 ⇒ (6) + 7 + 5 + 3 + 2 + 2 - 2 = 23BAB+str+weapon enchantment+furious focus+reckless abandon-PA
damage atk 1: 2d6 + 7 + 6 + 3 ⇒ (6, 6) + 7 + 6 + 3 = 28str+PA+enchantment
attack 1: 1d20 + 2 + 5 + 3 + 2 - 2 ⇒ (13) + 2 + 5 + 3 + 2 - 2 = 23BAB+str+weapon enchantment+furious focus+reckless abandon-PA
damage atk 1: 2d6 + 7 + 6 + 3 ⇒ (2, 1) + 7 + 6 + 3 = 19str+PA+enchantment
fort save: 1d20 + 10 ⇒ (2) + 10 = 12
fort save: 1d20 + 10 ⇒ (11) + 10 = 21
Garrath feels the poison course through the wound and yells out a challenge as the rage consumes him. He slashes his weapon twice into the spider.
Poison rules state Unlike other afflictions, multiple doses of the same poison stack... Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses." So with the 21 DC save, does Garrath shake off the poison?

Brandark Plainswalker |

Ohh you 8 legged bug, you bit into it now.
Brandark steps into the swings as the bug come down to fight with him.
attack 1: 1d20 + 7 + 4 + 1 - 2 + 2 ⇒ (14) + 7 + 4 + 1 - 2 + 2 = 26
BAB,STR,Magic,Power,Focus
damage: 1d10 + 6 + 6 + 1 ⇒ (6) + 6 + 6 + 1 = 19 Add 1 if Abberation or Magical Beast
2H STR,Power,Magic
attack 2: 1d20 + 2 + 4 + 1 - 2 ⇒ (19) + 2 + 4 + 1 - 2 = 24
BAB,STR,Magic,Power
damage: 1d10 + 6 + 6 + 1 ⇒ (9) + 6 + 6 + 1 = 22
2H STR,Power,Magic