
Flynn Elric |

You need a spare ? While yours is being enchanted? something might happen while we investigate or are around town, more of an archer myself i only carry thing for formality. Flynn offers his spare scimitar

Garrath Tricks the Giants |

Garrath helps the weaponsmage with lugging things around as needed for a good portion of the day. "You can enchant the blade? I will leave it here"

Brandark Plainswalker |

I am kind of hoping in the morning.
During the 2 days that we are waiting, Brandark moves the horses to our townhouse.

Flynn Elric |

During the days Flynn takes a look around the house, investigating anything that used to belong to the cultists.

GM Mazra |

At the Kaijitsu Villa, Flynn will find only spare clothes, dishes, utensils, combs, brushes and other more mundane items associated with the cult inhabiting the Villa. There was nothing that would implement them in any of the murders involving the seven-pointed stars.
In the morning at the Foxglove Townhouse, the street is busy with commuters, merchants and other vendors. There are servants running errands or gathering water around the public wells and fountains. It is a busy place.

Brandark Plainswalker |

Well, we have the key, so I suggest we just head around to the back door, and let ourselves in

Flynn Elric |

We should gather information on the houses insides before venturing in. Go in quietly but fast and hard.

Brandark Plainswalker |

Brandark chuckles quietly
Myself and Garrath are about as subtle as a brick through a window. You want quiet, you should look elsewhere.
But I will defer to you for now.

Flynn Elric |

I did not mean to knock at the door, but thinking about it may just work. Brandark, Garrath, and Stone be at the ready to attack. I'm going to knock, see what i can find out if something goes wrong you all charge in. The important part is you all stay out of sight, someone might recognize you we wouldn't want them to run again i assume
Flynn walks up to the neighboring house, a smile on his face as usual. as he knocks on the door.
diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30
Could I bother you for a moment, I was wondering about the house next door?
He returns having found little information about the townhouse relaying the information about it being boarded up to his teammates

Brandark Plainswalker |

Brandark fishes out the key they got from the skinsaw man.
In that case, here is a key, see if it works on the front door?

Flynn Elric |

Flynn accepts the key walking up to the front door of the townhouse. attempts to first open the door without using the key, trying it out if it is locked.
stealth: 1d20 + 6 ⇒ (17) + 6 = 23
if it's boarded up as well ignore this

GM Mazra |

Flynn checks the door. No one notices. It is indeed locked. The key fits like a foxglove. Flynn looks inside.
Flynn see a man in the room. A beautiful woman is coming down a flight of stairs, she says, "Look Aldern we have guest. Maybe they will stay for dinner."

Flynn Elric |

Oh, i apologize, I was told that this building was boarded up a few days ago. I came to check on a few city related matters before it gets demolished. You may call me Johnny Anderson, May i ask what you are doing here?
Flynn speaks normally to the woman, a twinkling smile
Bluff: 1d20 + 12 ⇒ (3) + 12 = 15 Just in case.
Sleight Of hand: 1d20 + 3 ⇒ (8) + 3 = 11 Waving off his companions in case it is needed to signal without her seeing. Side note dice roller, Now you fail me

Aldern of Foxglove |

"Demolished!" the woman exclaims as she moves into the living room.
"They are not demolishing our home, Iesha,"Aldern looks at the woman as he moves into the living room. He then turns toward the man at the door, "Mr. Anderson is it? Come in and let us discuss this further.

Brandark Plainswalker |

Brandark quietly makes his way to the door but off to the side.
I wonder who in Pharasma's realm is he talking to.

Flynn Elric |

I am sorry i cannot, i have much more work to do today. I will inform the city of your residence, we will send city officials later to check a few things, thank you for your cooperation Flynn smiles, turning around and leaving not going in the direction of his companions but a bit off in the distance, away form the townhouse.
Perception Check: 1d20 + 13 ⇒ (1) + 13 = 14 To see inside the house as best as possible and get a head or voice count if possible

Flynn Elric |

Flynn goes to meet his companions, quietly backtracking once out of sight.
Okay so someone named Aldern and Iesha are living there. Anything familiar to you guys. Either way we should act quickly. He says in a hushed voice.

Brandark Plainswalker |

Rejoining the party.
Well, the only Aldern that I know, fell to his blade Pointing at Garrath.
So that means that these people are imposters

Brandark Plainswalker |

So does that mean that you want us to break the door off its hinges ?

Garrath Tricks the Giants |

perception to eavesdrop on conversation: 1d20 + 11 ⇒ (13) + 11 = 24
checking to see who is talking. regardless of check, once Flynn comes out and mentions Aldern the reaction would be the same.
"That is a fake. Aldern is a pile of rotted meat." Garrath moves to the door, and bursts into the room, sword drawn. Spying the lady, he moves directly towards Aldern, "Lady, that man is an imposter."

Brandark Plainswalker |

Seeing Garrath heading towards the door, Brandark follows as quickly as he can.

Flynn Elric |

Oh well this works as a distraction, I can interrogate This man claiming to be Aldern, try not to kill him if possible. Flynn draws his bow following.

Aldern of Foxglove |

When Garrath breaks into the house, he sees Aldern and then Iesha transform from their human appearance to a faceless mass with very long arms. They did not seem surprised by Garrath's action, as though they had anticipated it.(Ten Foot Reach.)
Faceless Creatures' Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Garrath's Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Elektra's Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Flynn's Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Stone's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Brandark's Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Round One
Elektra 24 (AC13 32/32)
Faceless creatures 24 (AC? ?/?)
Garrath 21 (AC15 81/81)
Stone 20 (AC22 45/45)
Flynn 7 (AC19 42/42)
Brandark 7 (AC21 49/49)
Elektra can take her actions before the Faceless Creatures.

GM Mazra |

The Faceless creatures each take a step brandishing longswords and attack the intruder with their lengthy arms. (Garrath) They each cut into the Barbarian.
Faceless 1 Longsword w/Flank: 1d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 161d8 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (3, 3) = 16
Faceless 2 Longsword w/Flank: 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 291d8 + 4 + 2 + 2d6 ⇒ (3) + 4 + 2 + (6, 4) = 19
Garrath takes 35 points of damage less his DR of 6 for 29 points.
Everyone take actions, including Elektra's Round Two. Thanks.

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If Garrath is still within reach I call divine healing to come upon this brave worrier.
cure serious empowered: 3d8 + 6 + 8 ⇒ (3, 4, 4) + 6 + 8 = 25
If not he will move into the room and try to still heal Garrath.

Brandark Plainswalker |

Round 1
Brandark moves in to engage the un attacked critter.
Man you two got real ugly real fast
attack: 1d20 + 6 + 4 + 1 + 1 ⇒ (6) + 6 + 4 + 1 + 1 = 18
haste attack: 1d20 + 6 + 4 + 1 + 1 ⇒ (20) + 6 + 4 + 1 + 1 = 32
attack 2: 1d20 + 1 + 4 + 1 + 1 ⇒ (12) + 1 + 4 + 1 + 1 = 19
BAB,STR,Magic,Haste
damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
haste damage: 1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11
damage 2: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10
2H STR, Magic
possible crit: 1d20 + 6 + 4 + 1 + 1 ⇒ (4) + 6 + 4 + 1 + 1 = 16
possible damage: 2d10 + 12 + 2 ⇒ (3, 10) + 12 + 2 = 27
5' adjust north, full attack #2. AC 21, HP 49/49

Garrath Tricks the Giants |

With the haste bonus from Electra's spell, Garrath's AC, before he rages, would be 19, which would make the first creature's attack miss. Once he rages, his AC tanks back down to 15
5'step and full attack[/dice]
attack creature 1: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 2d6 + 18 ⇒ (1, 5) + 18 = 24 [ooc]I'm assuming they have spell like abilities for the +2 damage bonus for Witch Hunter, if not -2 from the roll
hasted attack: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 2d6 + 18 ⇒ (2, 6) + 18 = 26
attack 2 on creature 1: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25
Garrath takes a slide step further into the room, and closer to the creature, getting inside his reach in the same move, and flies into a berserk rage, attacking the creature with the aid of the haste spell.
attack = BAB+Str+Furious Focus+Reckless Abandon-Power attack+Weapon Enchants (6+5+2-2+2+3)Damage = 2d6+Str+Power Attack + Witch Hunter+Weapon Enchant (2d6+7+6+2+3)
AC = -2 for rage -2 for Reckless Abandon (AC 15)

Flynn Elric |

Flynn takes aim
Attack Creature 2: 1d20 + 9 ⇒ (1) + 9 = 10 PBS and Precise shot, Do i need like rapid reload or something to take the extra attack with a bow? If i get anything wrong let me know.
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
hasted Attack Creature 2: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Crit Confirm: 1d20 + 9 ⇒ (15) + 9 = 24
crit damage: 3d8 + 8 ⇒ (3, 1, 5) + 8 = 17

GM Mazra |

Recap
Elektra cast Haste.
Imposters was right, as Aldern and Iesha morph into strange faceless creatures. TheY both attack Garrath. One hits the Barbarian, but the other missed Garrath after he became Hasted.
Garrath steps in and attacks the Aldern imposter. Two hastened stikes and the imposter is dying out on the floor.
With the one on Garrath down, Stone can reach the Barbarian to provide a little healing.
Flynn's first arrow sticks into the door. But his second strike hits true. The arrow embedded deep into the creatures chest.
@Flynn - With Haste you don't need Rapid Reload. That is more applicable with something like a Crossbow.
Brandark takes a step up and with two blows finishes off the Iesha intruder. The creature falls down dead, its blood looking more like mud.
[ooc]That was easy.[ooc]

Elektra Stardancer |

"This is strange. Give me time to identify those... creatures. Then it is time to clean this house. And if any paint is still visible, I am sorely disappointed. The last was a joke of course!"
Know: 1d20 + 10 ⇒ (13) + 10 = 23depending on necessary skill result is higher

GM Mazra |


Brandark Plainswalker |

Brandark waits until everyone is inside, and then closes the door and locks it.
Shall we check this rest of this place out
He then heads over to the door on the first floor by the stairs.

Flynn Elric |

Okay then, spread out if you see something odd callout. If you see something unfamiliar or odd don't touch it. If you figure out anything about those creatures let us know. Flynn breaks away moving at an almost snails pace as he carefully scans the building and rooms for clues or anything unusual
Taking ten if applicable for a 23. otherwise here is the roll
Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Brandark Plainswalker |

Spreading out could be bad if there are more of them, if you don't mind, could you check this door over before I kick it in?

Flynn Elric |

Absolutely, i'll give it a once over
Flynn inspects the door for oddities, traps, ect. he also presses his ear to the door listening to see if he can hear anything on the other side.
perception: 1d20 + 13 ⇒ (4) + 13 = 17