Falconer

Calene Valdemar's page

62 posts. Alias of Professional Calvinball.


Full Name

Calene Valdemar

Race

Human

Classes/Levels

Cleric (Evangelist) 3; HP 21/21; AC 16; CMD 14; Fort +4, Ref +4, Will +6; Init +3; Perception +3; CPE: 5/5; BP: 11/13

Gender

F

Size

M

Age

26

Alignment

CG

Deity

Cayden Cailean

Languages

Common

Strength 12
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 16
Charisma 14

About Calene Valdemar

Spells and Abilities:

0th - create water, guidance, light, stabilize
1st - cure light wounds (2), obscuring mist, floating disc (domain)
[command]
2nd - sound burst, summon monster II, locate object (domain)
[enthrall]

Channel positive energy: (5/day) 1d6

Rounds of bardic performance: (13/day) countersong, fascinate, or inspire courage
Silver-Tongued Haggler (Su): (6/day) +1 (half cleric level) on Bluff, Diplomacy, or Sense Motive (free action)

Mechanics Summary:

Calene Valdemar
Female Human, Cleric (Evangelist) 3
CG Medium humanoid (Human)
Init +3; Senses Perception +3
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DEFENSE
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AC 16, touch 13, flat-footed 13
hp 21
Fort +4, Ref +4, Will +6
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OFFENSE
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Speed 40 ft.
Melee
mwk. rapier +6 (1d6+1 / 18-20)
Ranged
light crossbow +5 (1d8)

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STATISTICS
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Str 12, Dex 16, Con 13, Int 10, Wis 16, Cha 14
Base Atk +2; CMB +3; CMD 15
Feats
Lingering Performance
Weapon Finesse
Selective Channeling
Traits
Merchant Family: You are related to one of the four noble families from Magnimar who founded the Mercantile League of Sandpoint. You either grew up in Magnimar as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint. Education in running a business and years of looking after the family enterprise have given you a knack for trade. You increase the gp limit of any settlement by 20% and can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure.
Birthmark: This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Skills
Diplomacy (3) +8, Heal (1) +7, Knowledge (religion) (1) +7, Linguistics (1) +4, Perform (oratory) (2) +7, Sense Motive (1) +7
Languages Common, Goblin
SQ
Sermonic Performance
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric's channel energy damage at 7d6 points.

Spontaneous Casting
An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the spells listed in Table: Evangelist Spontaneous Spells by sacrificing a prepared spell of the noted level or above.

Table: Evangelist Spontaneous Spells
Spell Level - Spontaneous Spell
1st - command
2nd - enthrall
3rd - tongues
4th - suggestion
5th - greater command
6th - geas/quest
7th - mass suggestion
8th - sympathy
9th – demand

Travel Domain, Trade Subdomain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Domain Spells: 1st—floating disk, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—overland flight, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—gate.

Combat Gear mwk. rapier, light crossbow (20)
Other Gear parade armor (Magnimar), backpack, waterskin, spell component pouch, 310g
36 lbs. / 43 lbs. (light)

Fluff:

Lady Calene Valdemar was born into a side branch of the rich Valdemar merchant family. When she was born, the curious mug-shaped birthmark on her left hand led her family to realize that she was destined to become a great priest of Cayden Cailean; she was given the name Calene, after Cailean. When she came of age, she began her schooling by the clergy of the Accidental God. Although her duties consisted mostly of menial tasks, and the local “temple” was little more than a side room in an alehouse, she took to them with a passion. As she grew older, she was encouraged as all clergy are to travel and see more of the world.

Having spent most of her life in the rich estate of her family, or in the alehouse populated by braggarts, Calene has an outlook on life that is largely shaped by faerie tales, bar tales, and boasts. Her decision to become a travelling detective was due to the fact that her favorite stories were always those of the cunning men and women who solved mysteries and went on grand adventures. Unfortunately, reality does not match up entirely to Calene’s perceptions, as truly large mysteries were few and far between, and those few that did crop up were given to local authorities rather than an unproven outlander. Most often, she was hired for minor tasks that she performed with unyielding optimism. Nevertheless, she has managed to have a few notable cases: she discovered the whereabouts of an underground slave ring in The Case of The Girl’s Dog That Ran Away, uncovered a murder in The Case of Is My Wife Sleeping With My Best Friend, and busted a large drug smuggling operation in The Mysterious Case of Where Did I Park My Wagon. Calene’s odd talent for uncovering greater schemes has granted her a small amount of pocket change. The fact that her eventual positive outcomes have nothing to do with the initial cases has proven unable to dampen her enthusiasm.

Her continuing travels have led her to Sandpoint, where she has been lured in by rumors of the fine taverns local to the city. She has a passing familiarity with the city, as one of her distant relatives aided greatly in establishing the city’s economy.

Physical Description:

Calene is a young woman of average height. Her brown hair is most often tied into an immaculate braid that runs to her lower neck. She possesses dull brown eyes that constantly flicker across her surroundings, as if trying to take in everything at once. Her complexion indicates a Taldane ancestry, and subtle hints in her posture and body language betray a certain degree of courtly training. Perhaps her most notable feature, however, is the birthmark in the shape of Cayden’s Cup on the back of her left hand.

The cleric is most often wearing a simple light brown tunic, else she wears a light parade armor bearing the colors of Magnimar, the city of her birth. It is adorned with a small, silver, rapier-shaped pin. Her boots, though hardy, show signs of significant wear and tear.