Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


5,201 to 5,250 of 8,006 << first < prev | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | next > last >>

Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Rapid shot, haste, weapon against evil

attack1: 1d20 + 7 ⇒ (7) + 7 = 14
attack2: 1d20 + 7 ⇒ (7) + 7 = 14
attack3: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d8 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (1) + 3 = 4


Round Two Complete

Elektra indeed weaves a spell. She begins the process to bring in a Medium-sized creature from the Elemental Plane of Air.

Stone resist the Contagion attached to each arrow. He then asked for and received healing from on high.

Stone's Spiritual Ally's weapon ruffles the creature's feathers, but little else.

Round Three

@Elektra- Your Air Elemental will appear. What do you want it to do in Round Three? I will provide a token for it later.

Elektra 22 (AC13 39/39)
Brandark 22 (AC21/20 55/55)
Winged Creature 20 (AC? -31/?)
Flynn 18 (AC19 43/43)
Garrath 16 (AC18(14) 77(91)/77(91)
Stone 13 (AC22 41/51)

I will recap Round Three later.


@Elektra - Tokens are on the board. Just off map is a Lantern Archon, that will appear in Round Four. Do you wish for your Air Elemental to use its Whirlwind ability, or slam attack?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Whirlwind to make archery impossible


@Brandark-I think you still have actions in Round Three.


Round Three

A creature from the Elemental Plane of Air appears and becomes a large whirlwind. It moves unto the strange flying creature.

Winged Creature's Reflex Save to prevent damage: 1d20 + 14 ⇒ (6) + 14 = 20

Elektra begins to summon in more help.

Brandark likely uses his little used bow. But then again, he may surprise us.

The Winged Creature flies up and back five feet to try and escape the Whirlwind. It easily escapes.

(It is now 30 feet off the ground.)

Winged Creature's Reflex Save to move out of the Whirlwind: 1d20 + 14 ⇒ (19) + 14 = 33

The Winged Creature curses in Draconic, then fires a pair of arrows at the Air Elemental. Only the first arrow manages to strike the creature from the Elemental Plane of Air.

Winged Creature Bow Shot 1: 1d20 + 18 ⇒ (16) + 18 = 342d6 + 8 ⇒ (5, 3) + 8 = 16
Winged Creature Bow Shot 2: 1d20 + 13 ⇒ (3) + 13 = 162d6 + 8 ⇒ (2, 1) + 8 = 11

Through all the flying and whirlwinds, Flynn arrows were misdirected and tossed about. All three of his bow shots missed.

Garrath throws a hand axe up at the Winged Creature, but it misses.

Stone's Spiritual Ally follows in pursuit. It again critically strikes the Winged Creature with its Spiritual Scimitar.

(I have placed a more appropriate Spiritual Ally token on the board for Stone. As a spirit entity it is a little hard to see.)

Stone says a Prayer.

Elektra 22 (AC13 39/39)
Brandark 22 (AC21/20 55/55)
Winged Creature 20 (AC? -50/?)
Flynn 18 (AC19 43/43)
Garrath 16 (AC18(14) 77(91)/77(91)
Stone 13 (AC22 41/51)

Round Four

@Brandark - Go ahead with Rounds Three and Four.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

SR for prayer to see if baddy takes a -1: 1d20 + 7 ⇒ (5) + 7 = 12
Round Four
Stone will again try to Smite the evil creature
SR for Holy Smite: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 7d6 ⇒ (4, 5, 6, 6, 2, 2, 1) = 26dc 18
Spirit try's to flank with the air elemental.
Attack: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13 add 2 if he can flank
4 of 7


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I will ready attack for if it comes in the clear. If it drops to melee i will mive to engage

You miserable beasy get down here

ready attack: 1d20 + 7 + 2 + 1 + 1 + 1 + 2 ⇒ (17) + 7 + 2 + 1 + 1 + 1 + 2 = 31
bab,dex,mwk,haste,challenge
damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

ready hasted attack: 1d20 + 7 + 2 + 1 + 1 + 1 + 2 ⇒ (18) + 7 + 2 + 1 + 1 + 1 + 2 = 32
bab,dex,mwk,haste,challenge
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10

ready full attack: 1d20 + 2 + 2 + 1 + 1 + 1 + 2 ⇒ (12) + 2 + 2 + 1 + 1 + 1 + 2 = 21
bab,dex,mwk,haste,challenge
damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath ducks under the cover of the trees, since the thing is out of range, and stands ready to rage and rush it and hit it if it comes close.

readied attack: 1d20 + 13 ⇒ (1) + 13 = 14
damage: 2d6 + 16 ⇒ (6, 5) + 16 = 27 str(3)+rage(2)+PA(6)+WitchHunter(2)+Furious Sword(3)


@Elektra - Your Lantern Archon appears in Round Four. There is a token for it off map. Where would you like to place it? Do you cast another spell in Round Four? @Flynn-Go ahead with your actions too, and I will then complete the Round. Thanks.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra will enlarge garreth as soon as possible


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn does the same thign he's been doing hopefully with less missing involved

attack: 1d20 + 7 ⇒ (2) + 7 = 9
attack: 1d20 + 7 ⇒ (1) + 7 = 8
attack: 1d20 + 7 ⇒ (12) + 7 = 19

damage: 1d8 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (7) + 3 = 10
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Round Four

The Air Elemental follows the large flying creature, and tries to wrap it up in its swirling column of air. The flying menace was able to avoid any damage, save a rotting feather or two.

Winged Creature's Reflex Save to prevent damage: 1d20 + 14 ⇒ (18) + 14 = 32

A Lantern Archon appears, and fires two rays of light at the skeletal winged intruder. The first rays sailed past the creature, but the second ray struck the creature solid enough for the Winged Pestilence to take notce.

Lantern Archon Ray 1 Touch + Prayer: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 61d6 ⇒ 1
Lantern Archon Ray 2 Touch + Prayer: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 191d6 ⇒ 6

Elektra begins to weave another spel, this time to Enlarge Garrath.

Brandark waits and readies himself should the Winged Pestilence flies down to retrieve the carcass of the Sandpoint Devil.

Unfazed by Stone's Prayer, then twirling and flying higher away from the Air Elemental's Whirlwind, and the Spiritual Ally, the Winged Creature fires another pair of arrows at the Column of Air, missing the Column with both shots. (35 feet up in the air.)

Winged Creature's Reflex Save to Escape the Column of Air: 1d20 + 14 ⇒ (12) + 14 = 26

Winged Creature Bow Shot 1 @ Air Elemental: 1d20 + 18 ⇒ (1) + 18 = 192d6 + 8 ⇒ (5, 2) + 8 = 15
Winged Creature Bow Shot 2 @ Air Elemental: 1d20 + 13 ⇒ (2) + 13 = 152d6 + 8 ⇒ (4, 6) + 8 = 18

Flynn fires more arrows at the Winged Pestilence, but the dance of creatures and wind makes hitting the target difficult. Again, all three shots missed.

Garrath, like Brandark, waits for an opportunity to strike, should the creature come after its prey.

Stone musters up all the Smite Evil he can fling, and damages the Winged Pestilence. But the creature resisted some of the effect.

Winged Creature's Will Save vs. Smite Evil: 1d20 + 12 ⇒ (14) + 12 = 26

Stone's Spiritual Ally strikes again with a Spiritual Scimitar.

Elektra 22 (AC13 39/39)
Brandark 22 (AC21/20 55/55)
Winged Creature 20 (AC23,T16 -82/?)
Flynn 18 (AC19 43/43)
Garrath 16 (AC18(14) 77(91)/77(91)
Stone 13 (AC22(25) 41/51)

Round Five

You are putting a dent into the creature. It is interesting to see that the Cleric is more effective against a creature like this. The Wizard is helping too. The Fighter-Types have been muted in a battle like this. But you are doing well. This is a tough encounter.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Round 5
The Spirate will move to flank if possible then strike.
Spiritual ally attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 281d10 + 2 ⇒ (3) + 2 = 5
Confirm crit: 1d20 + 9 + 1 + 1 + 1 ⇒ (3) + 9 + 1 + 1 + 1 = 152d8 + 12 ⇒ (4, 3) + 12 = 19
Will post Stone's action after others.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

If enlarged and using a reach weapon (Lucerne Hammer) would Garrath have enough reach to hit it?

if enlarged can reach:
Garrath bursts from coverage, swinging the oversized hammer.
attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d12 + 16 ⇒ (3) + 16 = 19

Move precludes a full attack, so no second attack and no hasted attack

if enlarged doesn't:
Garrath remains in the cover of the trees waiting for the creature to come near.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

As long as Garrath can reach and does not rage Stone will give him greater strength.
Bull Strength


Moving on.

Round Five Start

Elektra could potentially cast another spell.

Her Air Elemental continues to pursue the Winged Creature in Whirlwind form. The Winged Creature was quick to avoid any damage.

Winged Creature's Reflex Save to prevent damage: 1d20 + 14 ⇒ (15) + 14 = 29

Elektra's Lantern Archon fires two more rays. One hit the Winged Pestilence solidly. The other strayed off wide left of the target.

Lantern Archon Ray 1 Touch + Prayer: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 231d6 ⇒ 4
Lantern Archon Ray 2 Touch + Prayer: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 61d6 ⇒ 2

Garrath gets big. (With a 10 foot height, and a 15 foot reach, Garrath would still not be able to hit the Winged Creature.)

The Winged Creature continues its dance upwards, moving away from both the Air Elemental and the Spiritual Ally. (40' up)

The Winged Pestilence ignores the summoned entities and instead focuses on the Summoner.

Winged Creature's Reflex Save to Escape the Whirlwind: 1d20 + 14 ⇒ (8) + 14 = 22

Winged Creature Bow Shot 1 @ Elektra: 1d20 + 18 ⇒ (16) + 18 = 342d6 + 8 ⇒ (3, 1) + 8 = 12
Winged Creature Bow Shot 2 @ Elektra: 1d20 + 13 ⇒ (2) + 13 = 152d6 + 8 ⇒ (3, 6) + 8 = 17

Elektra takes 29 points of damage. You will need to make Saving Throws against the Contagion. If you make the first, then you will need to make another for the second arrow. Once afflicted, you cannot be afflicted again until cured. (DC19 Will Save or be affected by a Contagion, like the spell. If the Saving Throw is failed, Elektra will be immediately affected by the disease Binding Sickness. 1d4 Strength Damage. If you take more than 2 points of Strength Damage you must make a second Saving Throw, this time a DC16 Fort Save or be permanently blinded.)

Flynn will likely send more arrows up at the Winged Creature.

Stone's Spiritual Ally continues to attack. It nearly critically strikes again with its Spiritual Scimitar.

Stone cast Bull Strength on Garrath.

Garrath and Brandark wait for an opportunity to strike.

(This creature is way too effective with its bow to come closer.)

Elektra 22 (AC13 39/39)
Brandark 22 (AC21/20 55/55)
Winged Creature 20 (AC23,T16 -91/?)
Flynn 18 (AC19 43/43)
Garrath 16 (AC18(14) 77(91)/77(91)
Stone 13 (AC22(25) 41/51)

Round Six

Brandark, Elektra, and Flynn all have Round Five actions. Go ahead with Round Six as well.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

If that whirlwind is still going, I cannot do anything, but if is gone, I might be able to contribute.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

will: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 1Feeling her strength sap away Elektra yells in pain and moves behind a tree for total cover

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Round 6
Stone will move to V8 under Elektra's sprite friend. Then bring forth healing upon her. cure mod: 2d8 + 7 + 9 ⇒ (6, 6) + 7 + 9 = 28
Do you have anything that can bring that thing down.
The Spirit will try to maneuverover the winged monster in an effort to force it closer to the ground. Then attack.
Spiritual ally attack: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 141d10 + 2 ⇒ (3) + 2 = 5


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i'm just going to sit here and keep firing arrows in hopes one by chance hits

attack1: 1d20 + 7 ⇒ (20) + 7 = 27
attack2: 1d20 + 7 ⇒ (2) + 7 = 9
attack3: 1d20 + 7 ⇒ (4) + 7 = 11

damage: 1d8 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (4) + 3 = 7
damage: 1d8 + 3 ⇒ (6) + 3 = 9

For round 6

attack: 1d20 + 7 ⇒ (19) + 7 = 26
attack: 1d20 + 7 ⇒ (16) + 7 = 23
attack: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 1d8 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 3 ⇒ (2) + 3 = 5


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra ponders for one moment before nodding. Her familiar suddenly flies next to her.
Suddenly her familiar is close to Garreth and whispers Be ready to grapple that fiend.in his mind.
I would like to cast dimension door and let my familiar touch Garreth, Dim Door up to the archer and start a grapple!"


@Flynn - Your first arrow in Round Five is a potential critical hit.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

HAH! I see your arrows and raise you a Garrath!

Garrath prepares himself for whatever Elektra has in mind. When Glitterwing creates the dimension door, Garrath grins and steps through, lets out a bestial roar and grabs for the fiend.
grapple: 1d20 + 14 ⇒ (12) + 14 = 26
will save: 1d20 + 15 ⇒ (3) + 15 = 18 Not sure if there is a saving throw for dim door, but if needed here it is. Unless he can rage after stepping through the door, superstitious means he has to save vs spells if there's a save
Look Garrath's flying!! Nope, bouncing doesn't count...


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

DC 20


@Elektra - Would the Dim. Door be in Round Six?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Don't forget about the prayer guys for a plus one. Elektra if you make it a 6th round action Garrath will have bull strength.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Sorry guys , a bit sick today. Also if the crit confirms the enemy has to make a fort save against caging strike. still not sure how rolling damage work, prefer just the normal way to be honest

crit confirm: 1d20 + 7 ⇒ (12) + 7 = 19
Damage longbow X3 total= 24

Caging strike dc 16:

Caging Strike (Su): With a devastating weapon strike, spectral chains wrap around your target for a short period of time. Whenever you confirm a critical hit with a melee or ranged weapon attack (including spells that require attack rolls), you can choose to also entangle that target for 1d4 rounds (Fortitude negates). You may use this ability a number of times per day equal to 3 + your Wisdom modifier.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Did you add the +1 for the prayer.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Yes next round


Round Five finish

Elektra ponders a plan.

Flynn fires three more arrows up at the Winged Creature. One arrow appears to strike the creature, as feathers fly off.

(Needed to hit an AC23 in order to confirm the crit.)

@Flynn - When you say the normal way, you mean just tripling the damage rolled? Hope you are feeling better.

Round Six start

Elektra's Air Elemental flies up to wrap its Whirlwind around the creature. The Pestilence avoided any damaging affect.

Winged Creature's Reflex Save to prevent damage: 1d20 + 14 ⇒ (12) + 14 = 26

Elektra's Lantern Archon, again, fires two more rays at the Winged Creature. Both strike the target.

Lantern Archon Ray 1 Touch + Prayer: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 161d6 ⇒ 3
Lantern Archon Ray 2 Touch + Prayer: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 241d6 ⇒ 3
Lantern Archon Ray 2 Touch + Prayer Confirm Crit: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

Glistenwing flies over next to Garrath. Elektra cast Dimension Door through the tiny Azata onto the big Shoanti Barbarian. A dooway opens and Garrath passes through.

Garrath, now forty feet in the air, tries to grapple with the Winged Pestilence. This creature is truly unworldly. It is both strong and nimble, it avoids Garrath's grapple. But the action was enough to disrupt the creature's flight. And though this creature maybe from out of this world, it is now in it. Gravity takes hold. Garrath and the Winged Pestilence fall to earth.

Garrath Fall Damage less DR: 4d6 - 3 ⇒ (5, 2, 3, 5) - 3 = 12
Winged Creature's Fall Damage less DR: 4d6 - 10 ⇒ (5, 2, 1, 2) - 10 = 0

@Garrath - I am not sure which DR is applicable. Both Garrath and the Winged Creature have the Prone Condition. Garrath may take 12 points of damage.

Elektra 22 (AC13 39/39)
Brandark 22 (AC21/20 55/55)
Winged Creature 20 (AC23,T16 -100/?)
Flynn 18 (AC19 43/43)
Garrath 16 (AC18(14) 77(91)/77(91)
Stone 13 (AC22(25) 41/51)

Edit: Brandark was standing ready. When the Winged Pestilence lands, the Hasted Dwarf Cavalier hacks it up. The Outsider goes unconscious from the blows. But without the ability to respond, Flynn's arrows finishes off the creature.

Victory!

I went up and used Brandark's readied actions, and Flynn's bow shots to complete the encounter.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

That is fine by me. I would have done the same.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Woo-hoo we win that was fun.
Evil creature. Stone will aproach it drawing his scimitar as he does it becomes reeved in flames. He then removes the things head.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I'll take the 12 :D It's DR vs Lethal, but I'll take the extra 3 for the GM caveat for letting us get past the CMD ;)

Garrath groans from the ground, rolling over onto his back. "Did we win?


After a minute or two the remains of the Winged Creature shimmers and disappears.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Did it leave it's stuff?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Well, that was new and strangely scary

Brandark puts his bow away, and walks over to help Garrath back to his feet.

I have to find some mithril


Stone will only find the creature's +1 Composite Longbow.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I know I'm no master of the arcane arts but I feel as though this bow has some light magical qualitis which will aid in hitting and damaging your target.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Another one down...this reminds me of the time i spent in Cheliax hunting demons and the occasional devil...i believe my name back then was Dante. It's odd to find such powerful outsiders just out here. Flynn puts is bow away, relaxing a bit.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Is the bow a strength bow? and what size is the bow?


It is a +1 Composite Longbow. Bestiary 2 did not indicate a strength bonus. I would say it is a powerful bow. I would assign a +4 Strength Bonus requirement to the weapon.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

The rest of day fifty-six goes without an incident; the night too.

Day Fifty-Seven It is Oathday on the 21st of Neth. The rain is becoming annoyingly steady.

Ironically, day fifty-seven is the same way. It is like the trees and the plants have warned all living creatures to stay away from this location.

Stone maintains his Gentle Repose on the carcass of the Sandpoint Devil.

Around nightfall, the party can hear from a quarter of a mile away (400m) the rumbling of a wagon and many horses. The party will take a defensive stance, but will soon find Shalelu leading a sizable contingent from Sandpoint that includes Sheriff Hemlock, Father Zantus and Orik Vancaskerkin driving the wagon.

"We brought a wagon," Shalelu states the obvious. She then sniffs the air and looks around, "Have you had another fight?" This is far less obvious.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Yes... we did. And the enemy was even worse! It took quite some effort to kill it! Let us get the beast away before he returns. WIth friends!" Elektra prepares for the trip back, and knows there is a certain spell she needs. Desperatly!


Sheriff Hemlock and Father Zantus were impressed by the specimen. "You are becoming legend," the Padre says approvingly. "Varisia and beyond will know of your deeds.

With no small amount of effort, the party with some of the good citizens of Sandpoint loads the wagon.

Shalelu leads everyone a short distance to a better camping site with fresh water and a substantial rock overhang for shelter from the unrelenting rain.

The party sets up its usual watches. Shalelu, along with Sheriff Hemlock, will join Brandark for second watch. Father Zantus will help with third watch. Orik helps on first watch.

Just to confirm, the party heads back to Sandpoint?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

We could. Can. Although we lost three days already!


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I suggest that we go back, reset and then go again. :)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Before the Sandpoint cadre arrivesGarrath accepts the help of Brandark in getting up and after a time takes a look at the bow. Garrath tests the pull of the bow, and is shocked when he can barely pull the string back. "I don't think anyone beside Brandark or me may be able pull this. We'd be able to help with flying things."

After the Sandpoint Cadre arrives

"It was a grand battle with an ugly feathery beast that wanted the carcass. We all agreed that if it wanted the carcass that couldn't be good." He grins at Shalelu, And I flew to catch it and bring it to the ground. He winks at her For a very brief time, and my landing wasn't graceful

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Head back it will not be good if they get attacked


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

yeah i agree, we should head back. two big fights, we might need the rest

1 to 50 of 8,006 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Burnt Offerings All Messageboards

Want to post a reply? Sign in.