
Brandark Plainswalker |

will: 1d20 + 4 ⇒ (5) + 4 = 9 Add 2 if Spell/SLA
Against his better judgement, Brandark falls back away from the skeletal creature.
By Dawnflowers grace, what in the gods is that thing.
Of course. I got a crappy roll. :(

Flynn Elric |

will: 1d20 + 9 ⇒ (1) + 9 = 10
Don't know but i want nothing to do with it

GM Mazra |

Round Ten
The Scorpion-like creation attacks Brandark but misses.
Elektra sees the creature and Dimension Doors to the top of the dam. Glistenwing alights on the Elven Mage's shoulder and travels with her master.
Stone turns and heads of the stairs.
Brandark turns and leaves the room.
Flynn turns and run.
This leaves brave Garrath. He sees he is alone against this terrible looking thing. He too turns and follows the party back up the stairs to the top of the dam.
The scorpion-like creature does not pursue, but stays in the room with the model.
Rounds Eleven through Thirteen
It takes three rounds for the party to reunite with Elektra at the top of the dam. The frighten state quickly wears off.
Elektra 25 (AC13 26/42)
Stone 23 (AC22 68/68)
Watery Creature 21 (AC? -100/?)
Garrath 12 (AC18 (72/77)
Brandark 22 (AC21 51FL62/61FL72) Shifted
Flynn 21 (AC20 47/47)
Scorpion-like Creature
What does the party do next?

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I don't think there's a good place to rest around here. I do have remove fear spell which could help as long as I can cast it. Also did you notice it didn't leave the room to come after us I wonder why.

Brandark Plainswalker |

I don't want to face it again, but I am thinking that we need to push, as this dam will not hold to much longer.
Brandark shakes his head as he contemplates the creature again.
Anyone know what that was ?

Flynn Elric |

Id like to figure out what we're up against before voting. Pick a knowledge, i have the same bonus for all the identifying monster knowledges
knowledge: 1d20 + 5 ⇒ (15) + 5 = 20

Elektra Stardancer |

Electra confers with her familiar to discuss their enemy.
KnowArcana: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
She then shrugs."It seems it is just a construct.
But then in Thassilon a construct can be a vessel for mightly abilities and destruction!"

Brandark Plainswalker |

Stone, does our Lady have anything that might bolster our resolve to face that thing. I know we should be able to bring it down quickly.

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Yes, I can bolster your resolve. But I think it would be more effective after encountering the beast. I believe if you lead in I can catch any that run on the way out.
School abjuration; Level bard 1, cleric 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Targets one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart
Duration 10 minutes; see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.
Remove fear counters and dispels cause fear.

Brandark Plainswalker |

Brandark grimaces, and grips his axe tightly.
He then starts to slowly make his way back down to the room with the scary scorpion.
As he walks, he mumbles to himself.
Ach, I dunna about tha' thin', a few gaod whaps shauld deal wit

Flynn Elric |

I have something that could help actually.. It will strengthen your defenses, though most of the magic i used is designed for retreat and interrogation. You would have to wait until we engage the beast first however, after that i can cast it.

Brandark Plainswalker |

that is what i was advocating for

GM Mazra |

After the party regroups, you once again descend back down into the belly of the dam.
The Scrag is not lurking in the central pool. The party can move to take on the Scorpion Construct (it remains in the room with the model of the dam), or explore the room to the left, or clear out the mound of skulls. What does the party do?
Elektra 25 (AC13 34/42)
Stone 23 (AC22 68/68)
Garrath 12 (AC18 (72/77)
Brandark 22 (AC21 51FL62/61FL72) Shifted
Flynn 21 (AC20 47/47)
Scrag (AC? 0/?)
Scorpion-like Creature (AC? ?/?)

Brandark Plainswalker |

Fair enough, Flynn, if you could do your checks please
Brandark moves towards the other door, keeping an eye out on the ugly scorpion.

Flynn Elric |

percept: 1d20 + 13 ⇒ (8) + 13 = 21
yeah, one minute Flynn checks for traps

GM Mazra |

Flynn checks the doors. He does not find any traps. When Brandark enters the room, he sees a narrow chamber. It is empty save for a long, ten-foot-wide pool. The waters are swirling. The watery creature is near the bottom. There is an underwater tunnel connecting the rooms.
What does the party do next?

Brandark Plainswalker |

Well, I see our watery friend. So I guess the scorpion it is, as I cannot breathe water right now.
Brandark steps back from the waters edge, and describes what he saw to the others.

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We need to try to remove these monsters before we find more. Let's see if we can kill the scorpion thing with range weapons. Then if we have to we can rest in that room and maybe I can ask Sarenrae for the boon of water beathing.

GM Mazra |

OK. I will give everyone a Surprise Round to begin the action. So let me know your starting placements. Thanks.
Garrath's Initiative: 1d20 + 9 ⇒ (10) + 9 = 19
Elektra's Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Flynn's Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Stone's Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Brandark's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
The Scorpion will go last in the Rounds.

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Stone will move to where he can get an angle on the creature while trying to keep his distance. He will then raise his crossbow but thinking he may need something a little strong decides to use a spell instead.
School evocation; Level cleric/oracle 3, inquisitor 3; Domain glory 3, sun 3
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target.
A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8).
An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8).
A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
Touch attack: 1d20 + 8 ⇒ (14) + 8 = 224d6 ⇒ (6, 5, 5, 6) = 22

Brandark Plainswalker |

Brandark will wait near the door to axe the scorpion creature questions if it comes out of the room.
readied attack: 1d20 + 8 + 4 + 1 - 3 + 3 ⇒ (9) + 8 + 4 + 1 - 3 + 3 = 22 Add 1 if Monsterous, Abberation, Orc, Goblin
BAB, STR, Magic, Power, Focus
damage: 1d10 + 9 + 6 + 1 ⇒ (2) + 9 + 6 + 1 = 18 Magic, Adamantine
Add 1 if Monsterous, Abberation, Orc, Goblin
Edit, moved my marker to where I will wait

Flynn Elric |

Flynn casts Lend Judgement on Brandark, Flynn doesnt move into the room. He stays in back with his bow
8 rounds Brandark get's a plus 2 sacred bonus to ac

GM Mazra |

Surprise Round
Elektra begins to make Garrath really big.
Flynn Lends Judgement onto Brandark.
Garrath readies to enter through the north door.
Stone opens the southern door and hits the construct with a Searing Light. The construct shrieks as though in pain.
Brandark readies an attack.
Elektra 27 (AC13 34/42)
Flynn 22 (AC20 47/47)
Garrath 19 (AC18 (72/77)
Stone 13 (AC22 68/68)
Brandark 12 (AC21/J23 51FL62/61FL72)
Scrag (AC? 0/?)
Scorpion-like Creature (AC? -22/?)
Round One
You can act again before the Scorpion-like creation.

GMPC Garrath |

Garrath flies into a rage and storms against the Scorpion-like creation, as he grows to the size of a giant. He stops in front of the stairs leading down into the pool. With his now over-sized reach weapon he thrusts the Lucerne Hammer toward the terrible looking construct. But simply misses his target. (Garrath will have a 15' reach now.)
Lucerne Hammer: 1d20 + 17 ⇒ (2) + 17 = 193d6 + 19 ⇒ (3, 2, 1) + 19 = 25
HP103/108 AC10

Brandark Plainswalker |

Coming though big man, mind your step.
Brandark runs across the room under Garrath, taking care not to trip him.
He then sets himself up along the wall ready to go down to fight the Scorpion thing.
I am not looking forward for this, but let us bring this thing down.
Double move action to get to where I am

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Sorry I thought the searing light was this round. My bad you clearly said we could go again sorry.
Stone will take a shot with his crossbow then back-up from the door 10ft.Crossbow: 1d20 + 8 ⇒ (7) + 8 = 151d8 ⇒ 6

Flynn Elric |

Flynn takes shots at the monster with his bow
attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d8 + 3 ⇒ (2) + 3 = 5
rapid shot attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9