
Garrath Tricks the Giants |

Garrath lets out a growl, looking around for the tiny creature, "Elektra, come into the room, we don't want this thing to escape."

Elektra Stardancer |

Moving in and closing the door Elektra looks at the pool. As soon as there is another drop into the pool.... wait... Power is never infinite. If she is using it, there must be an amount of power stored, let me have a thought. Next round Elektra will study the pool. Standing next to garreth she says."I might get attacked soonish. Please guard me!"

Brandark Plainswalker |

Round 3 actions
Grimmacing in pain, from the bite, and reeling a bit from the sickness,
Brandark tries to put down the fugly.
attack: 1d20 + 3 + 2 - 2 ⇒ (20) + 3 + 2 - 2 = 23
damage: 1d10 + 3 - 2 ⇒ (5) + 3 - 2 = 6
confirm: 1d20 + 3 + 2 - 2 ⇒ (17) + 3 + 2 - 2 = 20
extra damage: 2d10 + 6 - 4 ⇒ (8, 9) + 6 - 4 = 19
And promptly passes out in shock at the hit.

GM Mazra |

Elektra was waiting for the Tiny flying creature in prior round, but it did not appear. She then moved into the room. This will move Elektra's initiative to the end.
Kelvin will stick Ugly #2, killing it.
Shimmering with dark ominous looking hues, a Giant Spider appears next to Lyr and tries to bite her.
Giant Spider Bite: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4
Lyr takes 4 points of damage and must make a Fort saving throw. DC 14 to Save or take 1d2 Strength damage. Poison last for four rounds, but one made save ends it. Since the effect is on your turn, go ahead and make your saving throw when you post your initiative.
We still have Brandark, Garrath, Lyr, Shalelu then Elektra's initiative. That was too good of a roll for Brandark to waste on an already dead Ugly #2.

Brandark Plainswalker |

in that case, Brandark moves to flanking the spider to make that attack.
route is T26 start, to T27 to U28, to v28, w28 avoiding the difficult terrain of the bodies
even with the sickness, it was a palatable hit :)

Garrath Tricks the Giants |

Garrath watches vigilantly for the creepy little thing to reappear, at which time he'll cleave it into pieces.
held attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

"Lyr" |

Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Although, I keep forgetting about my Adoration ability. Could I use that against said spider attack. Essentially, the spider must make a DC 14 will saving throw out be unable to attack me with that attack. If not that's fine, but generally speaking, for future reference, I'd like to use it against the first attack against me in any given round.
Lyr looks at the creature in disgust, then swings her glaive at it.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

GM Mazra |

@Lyr - The Adoration ability is an immediate action caused by the player. I will not assume that you will always be using this ability. Obviously in PBP I will resolves attacks anyway. But we can ignore such rolls by successful interrupts like this. BTW-Congratulations you are the first player to use this ability in one of my campaigns. It is a powerful ability for sure.
Spider Will Save: 1d20 + 1 ⇒ (5) + 1 = 6
Lyr avoids the Spider bite.

Ranger Shalelu |

As all that can be attacked are either dead or not visible Shalelu lets out a big, "Shhhhhh! Silence everyone. It is still in the room."
Shalelu takes a move action.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Shalelu is unable to pinpoint where the Tiny creature is located in this vast Cathedral.
@Elektra - You still have an action in Round Three.
Round Four

GM Mazra |

Initiatives are currently, Kelvin, Brandark, Tiny Creature, Garrath, Lyr, Shalelu, Elektra. I will go ahead with the Tiny Creatures actions.
Another shimmering creature with dark ominous hues, appears. It is a really big frog. And it bites at Brandark.
Frog Bite on Brandark: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (5) + 2 = 7
The frog misses its attack on Brandark.
The Tiny Creature appears to the left of the triangular pool; and cast a spell at Garrath.
Garrath's Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
Garrath is held.
Garrath has the Paralyzed condition. He is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. Essentially you are unable to act in the current round. As a full round action you can attempt to break the Hold by a successful Will Save DC 14. If successful you can act in the following round. If you have other bonuses beyond stated in your profile line, then by all means apply them. You barely missed your saving throw.

Garrath Tricks the Giants |

Would he still be able to rage next round? that'd give him another +2 on his will save.

Brandark Plainswalker |

No idea, but deal with that thing, I can hold this frog.
attack: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
damage: 1d10 + 3 ⇒ (10) + 3 = 13
already accounted for sickness in those rolls. Sickness for 3 more rounds. If Kelvins shot killed it, will head up the steps toward the little thing and use this attack on it
but not with that roll.

GM Mazra |

Would he still be able to rage next round? that'd give him another +2 on his will save.
Rage is an extraordinary ability. I would say you could get heaping mad while being held. Not only do I think you could get into a "Rage" while being magically held, but I wouldn't expect otherwise. So yes, you can get the bonus on your next saving throw.

GM Mazra |

already accounted for sickness in those rolls. Sickness for 3 more rounds.
The sickened condition last for six minutes, not rounds.
Kelvin will get an arrow into the Giant Frog, but will not kill it.
@Elektra - Are you still out there? Also, I will wait for Lyr's actions, but I will go ahead and take Shalelu's actions.

Ranger Shalelu |

Shalelu sees the Tiny Creature appear, and takes Deadly Aim at the little demon.
Comp.Longbow: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (5) + 3 = 8
The arrow misses the Tiny Creature.
"Otyugh turds! The little thing is hard to hit," Shalelu moves closer for a better shot.

Garrath Tricks the Giants |

does Garrath get another attempt this round, or after Lyr acts?

GM Mazra |

I know but it seems the only way to maybe hit someone invisible... by using aoe effects.
I agree. That is a good option. But with that particular Area of Effect spell you have to be within 15' of the target. Now the little Demon has reappeared to cast a Hold Person spell on Garrath. She is at the back wall ceiling, just left of the triangular poll. She is about 10 feet off the ground. Ceiling height for the lower portion is about 20 feet. So you would need to get really close to even use the Colour Spray on the Tiny Demon.

Garrath Tricks the Giants |

A low growl, rising in resonance from deep within Garrath's chest starts, his warcry building but muffled by his paralyzed features, his face starts to go crimson as he tries to break through the paralysis. Will Save: 1d20 + 4 ⇒ (3) + 4 = 7

GM Mazra |

Tiny Demon's Will Save: 1d20 + 6 ⇒ (20) + 6 = 26
Natural 20! Nice try though. There was a piece of me that wanted the Tiny Demon to fail. Historically, this could be a long fight.
Synopsis for Round Four: Kelvin hits the Giant Frog. Brandark missed the Giant Frog. Garrath fails his saving throw from the Tiny Demon's Hold Person spell. Lyr's Command spell failed. Shalelu arrow missed the Tiny Demon. Elektra gives Shalelu a little extra bonus on her next attack.
Round Five
With Kelvin and Brandark attacking the Giant Frog, this will change the initiative to the Tiny Demon going first, followed by Kelvin, Brandark, Garrath, Lyr, Shalelu, Elektra.
The Tiny Demon will shift in flight a little, then call back at Lyr in the Common tongue, "You cannot Command Erylium, Priestess of Lamashtu so easily. But you should FLEE this place. Now!" Erylium looks at Lyr.
[ooc]The Tiny Demon cast Command back at you.
Lyr's Will Save: 1d20 + 7 ⇒ (10) + 7 = 17
Lyr is unaffected by Erylium's spell. The Tiny Demon is very much visable at the top of ceiling as noted on the Map.

Brandark Plainswalker |

Brandark grasps his axe a little better shifts a bit to the north and attempts to knock the frog into next week.
attack: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
damage: 1d10 + 3 ⇒ (4) + 3 = 7
sickness still for 54/60 rounds

Garrath Tricks the Giants |

Garrath strains against the paralysis once again. will save: 1d20 + 4 ⇒ (4) + 4 = 8

Ranger Shalelu |

Shalelu will move up next to Elektra and take Deadly Aim at the Quasit.
Como. Longbow: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 161d8 + 3 ⇒ (4) + 3 = 7
Again the Ranger's arrow misses. "Bugbear Boogers!" the Elf curses in frustration.

GM Mazra |

Oops forgot about the Giant Frog.
The Fiendish Giant Frog attacks Brandark again.
Giant Frog Bite: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (1) + 2 = 3
But seems incapable of hitting Brandark.
Go ahead and provide Round Six actions as well. By the way, the Giant Frog has an AC 12 with only 5 hps remaining before it shimmers away.

Garrath Tricks the Giants |

Garrath strains against the paralysis yet again. will: 1d20 + 4 ⇒ (8) + 4 = 12

Brandark Plainswalker |

Brandark brings his axe back across the frog.
attack: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21
damage: 1d10 + 3 ⇒ (4) + 3 = 7
sickness 53/60
He then looks around for the little flying creature

GM Mazra |

GMPC Lyr - Round Five
Lyr advances on the Quasit (Z30) thrusting her Glaive at the Tiny Demon.
Lyr's Glaive: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d10 + 4 ⇒ (7) + 4 = 11
But missed the hard to hit little terror.
Lyr had reach to the Quasit in Round Five
Recap Round Five: Erylium fails to Command Lyr. Kelvin misses the Frog. Brandark hits the Frog, but does not kill it. Garrath tried to break the Hold. Lyr moves and attacks the Quasit, but does not hit it. Shalelu misses the Quasit too. Elektra gives Shalelu a little Diviner's Touch.

Brandark Plainswalker |

Brandark takes a moment to gain his breath, while looking around the area that the 2 ladies are swinging wildly in.
He then moves up near where lady lyr is.
52/60

GM Mazra |

Round Seven
The Quasit reappears at the ceiling just above Kelvin, and throws a Tiny dagger at him. "You can't hurt Erylium," it chuckles with its tiny maniacal voice.
Erylium's Dagger: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 251d2 ⇒ 2
The dagger magically returns to the Quasit's clawed hand.
Kelvin takes 2 points of damage.