Stone Giant

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I have an idea to start my shadowrunners at Street Level (way less starting money) but out in the boonies. I have some conflicts in mind: Go-Gangers vs townsfolk, Corps fighting over water rights, protecting a resource from corps. But I thought I would throw it out and see if anybody has some good ideas for non urban runs.


Ignorance Alert!!

What is a BBCode?


The component of gaming that seems to be the biggest draw for me as a player and dm is player "gimmes". The harrow deck for example is an awesome piece because the players can touch it and watch it in action. Handouts of written materials have always been a great addition as well (this was one of my favorite things about Warhammer Fantasy Role Play and their first campaign).


I started in the Summer of '80. A friend of the family had the blue book and I came home from the visit and started a d6 game because those were the only dice I had. Christmas of that year I got the red boxed set and have been hooked ever since.

AD&D came a year later and I still remember first level fighter saves:
Poison:14 Petrification, Polymorph:15 Rod, Staff, Wand:16 Spells:17 Breath Weapon:17 why that has stuck with me I have no clue.


Thank you very much for posting the goblin song. That is gonna be the best. And it looks like you are one step closer to the crystal table.


Is the goblin song mp3 available elsewhere? I tried to cut and paste that address with no luck... A link would be greatly appreciated


I think they are trying to simplify the Wizard class down to something they can program for their online game. Therefore the spells from the core game will have to have very easily defined effects. And be very repetitive so that the first level wizard doesn't have to watch his first level warrior buddy have all the fun. An implement in an inventory space altering the spell seems easy to program and might give it a small coolness factor as well as differentiate the new magic system from previous ones(thereby selling more books). Schools of magic or no schools of magic doesn't seem to matter.


So, are any of the maps going to be tactical? The ability to flop down a printed map of a battle scene makes my players pay more attention to the terrain. I would be willing to pay for them in the future if this product does not include them.


I like the monk the best. Probably because a life of self-discipline is my antithesis.


Tonight we played in EGG's multi-dimensional dungeon downloaded off the web. I'm playing in it and I don't even know the title. We had a 2 and a half hour battle against a pit fiend. When people talk about high level battles slowing things down they aren't kidding.


For those interested, ASL is now liscensed by Multiman Publishing. It is financed by Curt Schilling who is an avid ASL player. They also bought out The Gamers game company a few years ago and publish their titles as well. Anyway, Multiman Publishing has a decent web presence and should be checked out.


Excellent set of threads. I really appreciate these. Except I am going to call the paper "The Truth" with respects paid to Terry Pratchett. Also in my campaign the Merchant District beat writer is Phimblina Furrypants (Gnome Fem Ex 1) who will try to interview the PCs when they get to shore after the Blue Nixie catches fire. Apologies if you feel I've trivialized your offerings but the comedy aspect works better in my group.


My opinion is...Yeah you got hosed if you had to spend 2 feats to get a DM PC. Talk to the DM and see if you can get one or both back. I don't think the trapfinder is the best role for a DM PC but if that is his opening to play one and he just wants to be involved then, ok, the DM should enjoy the game along with the players. However, using your feats to do it is not the most equitable way to go about it.


I nominate Cosmo for best 10 award...further entries still accepted


The sorcerer in our party ended up taking energy substitution as a feat which allowed him to choose the energy form (fire, cold, electricity, etc.) when he cast the spell. Acid was not an acceptable substitution. This was out of a sourcebook that I do not own so I can't reference properly.


I've wanted to run a time travel campaign on an alternate earth setting. Allowing the characters to interact with historical events seems like a cool way to learn about them.

I have this vision in my head of fantasy characters in a trench warfare scene with Fireballs and Cloudkills going off and swarms of crossbow bolts erupting from a machine gun nest.

The challenge for me seems to be finding a continuity thread to link the time frames and paring down to just a few to show to the players. My current idea is like the old TV show "Voyagers" with characters falling into a time frame to "fix" something (different mechanics than "Quantum Leap" but similar to that too). WWI at Verdun, Mecca just as Islam is starting, the voyage of Christopher Columbus, and the coronation of Charlemagne are the major scenes. I'm still debating these and looking for more dramatic choices.

Anyway thats my two cents on a time travel campaign

Stoner


Mrannah wrote:


If you have access to old issues of Dungeon Magazine, Tomb of the Mud Sorcerers is another great one. I don't remember off hand what issue it was in, and i don't have access to my old ones right at the moment.

The Mud Sorcerer's Tomb was in Dungeon #37. I'm gonna give my players some torturing in a few levels.

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