Drejk wrote:
NobodysHome wrote:
And for anyone who can log in, is there any way within the rules to hide a simple spell effect?
Arcane Sight wrote:
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
So permanent Arcane Sight is extremely useful, but you do really want to always have to go to the tavern with glowy eyes, or behave like Cyclops and wear sunglasses all the time?
It seems kind of silly, because it creates unbelievable headaches for something fairly trivial in game terms (except in rare situations).
"We try to hide in the dark."
"Sorry. Bert's eyes are glowing. The bad guys see you."
"Darn it, Bert! We TOLD you to close your eyes!"
And even a first-level wizard can cast Detect Magic and maintain concentration while moving around a dungeon or town, while not having blue glowy eyes. So Arcane Sight is convenient, but not game-breaking, but those blue glowy eyes really make a mess of things.
*removes cookies* (It occurred to me that I might need to clear the cookies, though it took me a moment to recall how could I do that without flushing all the cookies... then I remembered that I can simply use the chrome padlock icon to remove existing cookies of the website I am on... proceed and reload... now it works)
Note there is no word about them sheding light or being compared to an established light source, so it is no stronger than wolf/cat's eye being visible in the dark. SO yeah, you get to be Cyclops or Agent Smith with dark-tinted glasses all the time.
Or you can join the Jihad and spread the word of my glory. Screw that Maud'Dib poser. I am the chosen one. My name is a killing word.