
'Gnasher' Red Claw |

miteke wrote:Gnasher and Malgrim both fall beneath the weight of the attacks aimed at them. It is not pretty. They converge on Shadow and Seif trampling Gnasher and Malgrim underfoot.We seem to be in round 5, where should I place Gnasher on the map.
Ok, now were in round 5, where should I place Gnasher on the map?

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:Is the structure we found at the top, or on the way up?[/ooc]It is at the top. Though since it does not collapse and there is nothing much else around, the point is rather moot.
So just to clarify, the image had lights on in the buildings on the top, was that just the artists rendition or were there lights?

Seif-al-Din ibn-Subhi |
1 person marked this as a favorite. |

...or perhaps the lights flickered and died out, one by one, as we ascended the spire... until nothing but grim emptiness was left by the time we had reached the summit.
Nah, it was probably artistic license ;-)

'Gnasher' Red Claw |

Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon

'Gnasher' Red Claw |

Does Gnasher need to calculate the value of Zenzirad +1 fire outsider bane frost Falchion in his gear or can he wait until after they deal with Jhavhul to decide if it becomes a permanent part of his gear?

miteke |

He does need to figure that out if you want it in your inventor. It amounts to a +3 weapon (9K plus some loose change after getting half price off). Odd in that in order to have both bane and frost, a weapon would normally have to be +2, right?
But you could just not add it to your inventory and add it back in after a later level up.
I have been remiss too. Tempest the weapon you got from the mold is a bit special. In the hands of a character of 1st to 4th level, Tempest operates as a +1 weapon. From 5th to 7th level, it becomes a +1 frost weapon. The weapon becomes a +2 frost weapon when wielded by a character of 8th to 9th level, a +2 fire outsider bane frost weapon at 10th to 11th level, and a +2 fire outsider bane icy burst weapon at 12th level and higher.
So this blade is a bit redundant for a party with one fighter type.

'Gnasher' Red Claw |

I have been remiss too. Tempest the weapon you got from the mold is a bit special. In the hands of a character of 1st to 4th level, Tempest operates as a +1 weapon. From 5th to 7th level, it becomes a +1 frost weapon. The weapon becomes a +2 frost weapon when wielded by a character of 8th to 9th level, a +2 fire outsider bane frost weapon at 10th to 11th level, and a +2 fire outsider bane icy burst weapon at 12th level and higher.
Yikes! I did not know that. I'd not heard the name before, and I added 'Keen' to it.
At 10th lvl if I'm to leave it 'keen' it would be + 2 fire-outsider-band (+1) keen (+1) icy-burst (+2).... that's 72,313/36,156.5 gp weapon with keen, 50,313/25,156.5 gp without keen. (actually it would be more because the keen would not be at half price)
The falchion Zenzirad would be 18,375/9,187.5 as is.
With 68,200 gp. to spend. his present purchased load out 9th level is 50,402.6 and he spent 7,156.5 gp of that on the bardiche...
Is there any particular reason he needs to keep 'Tempest'?

miteke |

How many days does it take to travel to the next location?
As a crafter, I would love to know ;-)
About a week.
Is there any particular reason he needs to keep 'Tempest'?
Not really, other than for flavor. I don't think it makes sense to add enchantments to named items, so adding keen is not really possible.

Seif-al-Din ibn-Subhi |

Level 10 - Shadow:
+1d8 + 3 ⇒ (6) + 3 = 9 hit points
+1 Will
+1 Perception
Feat: Eldritch Claws
Level 10 - Seif-al-Din:
+1d8 + 3 ⇒ (2) + 3 = 5 hit points (goes to 5+3=8)
+1 BAB
+1 Will
+1 Diplomacy, Arcana, History, Planes, Religion, Spellcraft, UMD
+1 4th level spell slot
+3+1 5th level spell slots
Spells Known: Spark (Orison), Righteous Might (5th)
FC Bonus: Blessing of Fervor (4th)
Mystery Spell: Aspect of the Wolf (5th)
Equipment:
(+16,000gp)
Cracked Pale Green Prism Ioun Stone x3 = 6000 (at half price)
Amulet of Mighty Fists (Ghost Touch) = 2000 (at half price)
Deliquescent Gloves = 4000 (*Crafted*)
Lesser Rod of Extend = 3000
Wand of Infernal Healing = 750
250gp of Diamond Dust

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:Is there any particular reason he needs to keep 'Tempest'?Not really, other than for flavor. I don't think it makes sense to add enchantments to named items, so adding keen is not really possible.
Yeah, me either, I just didn't know it was a named item.
Will work on getting gnasher leveled up today then figure out what I'm going to do.
Edit: Since I just learned of 'Tempests' existence, Is keeping the bardiche as a + 1 keen weapon instead of 'Tempest' an option?

Malgrim Gryh |

GP: 1d8 ⇒ 5
+1 BAB
+1 Fort
+1 Reflex
Utility Wild Talent: Earth Climb [Gain a climb speed equal to your base land speed on stone or earthen surfaces.]
+1 to Acrobatics, Disable Device, Perception, Stealth, UMD
Gear
+4 Mithril Chainmail (Found) 1/1 12.5 14575 gp (Found item)
Ring of Maniacal Devices 1/1 - 5000 gp
Cloak of Resistance +3 1/1 - 8500 gp (Found +1)
Handy Haversack 1/1 5 2000 GP
Belt of Physical Might (Constitution/Dexterity) 1/1 1 10000GP
Ring of Protection +2 1/1 - 7000gp (Found +1)
Eyes of the Eagle 1/1 - 2500 GP
Amulet of Natural Armor +2 1/1 8000 GP
Headband of Inspired Wisdom +2 2000 gp (Found +2)
Bead of New Prevention 1/1 1000gp
Wand of Infernal Healing 1/1 - 750 gp

Malgrim Gryh |

Wow...I have been seriously shorting myself on damage.
I am leveled up.

'Gnasher' Red Claw |

Edit: Since I just learned of 'Tempests' existence, Is keeping the bardiche as a + 1 keen weapon instead of 'Tempest' an option?
Sorry ignore this, I meant as a 'found' weapon but I've gone ahead and did the math an a normal purchased weapon. I'll be keeping it as the primary weapons and Zenzibar as the genie killing weapon.
Gnasher level 10
+ 1 BAB, Fort
Bloodline Spell Bulls Strength
Damage Reduction 2 this gets added to Fast healing
Spell usage: 1 + 1 3rd lvl
spells learned + 2 @ 3rd lvl: Haste, Heroism
skills @ 4, + 1 Acrobatics, Intimidate, Perception, and Survival
HP: 1d10 ⇒ 8
I struggled between Haste and fly, decided to go with haste first. along those lines, I made a mistake last level, I purchased 2nd lvl wands at wizard's costs instead of sorcerer's costs, I'll correct that this level. I'll have Gnashers page updated soon.
Edit: I still need to do the math on the falchion, I'll get that done in the morning

miteke |

Edit: Since I just learned of 'Tempests' existence, Is keeping the bardiche as a + 1 keen weapon instead of 'Tempest' an option?
The source book states that it will be whatever weapon the moldspeaker prefers. So go ahead and pick a form, but keep in mind what you pick it will remain as.
Question: Why are the wands at 4th/sorcerer level?

Seif-al-Din ibn-Subhi |

I agree with Miteke - unless it is a spell that *only* appears on the Sorcerer list, you would normally buy Arcane wands from the Sorc/Wizard list at 'wizard' prices, regardless of whether you are a prepared or spontaneous arcane caster.

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:Edit: Since I just learned of 'Tempests' existence, Is keeping the bardiche as a + 1 keen weapon instead of 'Tempest' an option?The source book states that it will be whatever weapon the moldspeaker prefers. So go ahead and pick a form, but keep in mind what you pick it will remain as.
Question: Why are the wands at 4th/sorcerer level?
I don't understand the question about wands, could you explain?
As for my earlier question, I was wanting to purchase what I thought was a + 1 bardiche (but turned out to be the named weapon 'Tempest' nine levels later) at 'found cost,' but it seemed like that would be harder to explain. So, I said to ignore the question in my second post.
Gnasher won't be using 'Tempest' this level. Maybe later, if he can afford it. But right now, he's keeping Zenzibar at 'found cost' and paying full price for a + 1 keen bardiche.
I agree with Miteke - unless it is a spell that *only* appears on the Sorcerer list, you would normally buy Arcane wands from the Sorc/Wizard list at 'wizard' prices, regardless of whether you are a prepared or spontaneous arcane caster.
Ok, I will fix that in the morning

miteke |

miteke wrote:Question: Why are the wands at 4th/sorcerer level?I don't understand the question about wands, could you explain?
You said "I purchased 2nd lvl wands at wizard's costs instead of sorcerer's costs". If you did not mean you purchases them with a caster level of 4, then what did you mean? It looks like you read Seif's post and understand that a 2nd level wand would cost 2*3*50*15 (4500 gp), right? Unless, like he said, the spell is not on the wizard/druid/cleric list.

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:You said "I purchased 2nd lvl wands at wizard's costs instead of sorcerer's costs". If you did not mean you purchases them with a caster level of 4, then what did you mean? It looks like you read Seif's post and understand that a 2nd level wand would cost 2*3*50*15 (4500 gp), right? Unless, like he said, the spell is not on the wizard/druid/cleric list.miteke wrote:Question: Why are the wands at 4th/sorcerer level?I don't understand the question about wands, could you explain?
Right, I got confused when I saw Sorcerer was more. Didn't think about Sorcerer having spells wizards didn't. Maybe it has to do with who made the wand. I don't know. But I will fix the price of my wands from 6,000 gp. to 4,500 gp. in the morning.

miteke |

After reflection, you CAN commission someone of higher level to craft a wand.
In society play they force you to get wands at minimum level, but I would allow you to get a wand at higher levels. For example, I would not baulk at someone commissioning a wand of magic missile with a caster level of 5 so that he could blast away with 3 missiles. So if you WANT a 6000 gp wand you can have one if you commission it or when levelling up. But the half price deal where you get a reduction of cost is only on the levels that the found item is at. So if you found a wand of MM at level 1 you could get it for 375 gp, but no reduction for a wand at level 5.
I added something to that effect in the house rules.

'Gnasher' Red Claw |

Thank you for the clarification. Honestly, the 6,000 gp. was just me not thinking about what I was doing.
To be continued with a combat post when all the players have levelled up. Remember to update the Party Info slide 1 with your new rolls, particularly initiative.
Ok, I fixed the wands, added a couple things back in and filled out the party info slide. I think Gnasher is good to go.

miteke |

@Seif
I'm trying to understand this section:
Str 7 (+4 points)
Dex 7 (+4 points)
Con 14 (-6 points) - 2 racial + 2 Enhancement (Belt) ---> 14
Int 14 (-6 points) + 2 racial ---> 16
Wis 9 (+1 point) + 2 racial ---> 11
Cha 18 (-17 points)+ 2 Enhancement (Headband) + 2 (level 4, 8) ---> 22
A con of 14 takes 5 points, so why the -6. You seem to have penalized yourself for 2 points.

miteke |

@Malgrim
This dos not seem to add up:
AC 34, 16 Touch, 30 Flat Footed (+10 +4 Mithril Chainmail Armor, +6 Shield (Shroud of Water Ability) , +4 Max Dex, +2 Deflection, +2 Natural Armor) [+1 AC for 1 round when I accept Burn].
I count AC 28, plus the burn bonus.
Minor typo - this should be 10d8
HP 117 (137) (9d8+ CON +50 +10 Favored Class) [8 + 5 + 6 + 5 + 5 + 5+5+8+5+5+ 50 +10]
Should the dx bonus be higher for CMD?
CMD 22 (23) (10 + 7 BAB +1 STR +4 (5) DEX)
Your Belt of Physical Might can be upgraded from the Belt of Mighty Constitution +2 found in book 2 giving you a reduction in cost of 2000 gp. You were with the party at the time. I checked.

'Gnasher' Red Claw |

AC 34, 16 Touch, 30 Flat Footed (+10 +4 Mithril Chainmail Armor, +6 Shield (Shroud of Water Ability) , +4 Max Dex, +2 Deflection, +2 Natural Armor) [+1 AC for 1 round when I accept Burn].
I don't know about the rest of it, but the discrepancy on the armor is the + 4 mithril should be = 10 (+4 mithril chainmail) he didn't include the chainmail itself.

Seif-al-Din ibn-Subhi |

Looks like a typo - despite being -6, the overall stat calculation was for -5.
I did, however, apparently cheat myself out of two points of Wisdom, for some reason.
Adjusted Wisdom should be 11 before racial modifiers, taking it to 13.

Malgrim Gryh |

@Malgrim
This dos not seem to add up:
AC 34, 16 Touch, 30 Flat Footed (+10 +4 Mithril Chainmail Armor, +6 Shield (Shroud of Water Ability) , +4 Max Dex, +2 Deflection, +2 Natural Armor) [+1 AC for 1 round when I accept Burn].I count AC 28, plus the burn bonus.
Base +10
Armor +10 (Chainmail 6 +4 Enhancement)Shield +6
Dex +4
Deflection +2
Natural +2
That comes out to 34. I am not sure which part we are not aligned on. The burn bonus is not included in the math.
Minor typo - this should be 10d8
HP 117 (137) (9d8+ CON +50 +10 Favored Class) [8 + 5 + 6 + 5 + 5 + 5+5+8+5+5+ 50 +10]
You are correct. Corrected
Should the dx bonus be higher for CMD?
CMD 22 (23) (10 + 7 BAB +1 STR +4 (5) DEX)
You are correct. Corrected
Your Belt of Physical Might can be upgraded from the Belt of Mighty Constitution +2 found in book 2 giving you a reduction in cost of 2000 gp. You were with the party at the time. I checked.
Awesome. I will need to look over my items tomorrow, but I am not sure this lets me change much so I may just keep it as gold in case we need it.

miteke |

miteke wrote:@Malgrim
This dos not seem to add up:
AC 34, 16 Touch, 30 Flat Footed (+10 +4 Mithril Chainmail Armor, +6 Shield (Shroud of Water Ability) , +4 Max Dex, +2 Deflection, +2 Natural Armor) [+1 AC for 1 round when I accept Burn].I count AC 28, plus the burn bonus.
Base +10
Armor +10 (Chainmail 6 +4 Enhancement)
Shield +6
Dex +4
Deflection +2
Natural +2That comes out to 34. I am not sure which part we are not aligned on. The burn bonus is not included in the math.
I read that +10 as the base, then a +4 from armor. Makes sense now.

miteke |

Looks like a typo - despite being -6, the overall stat calculation was for -5.
I did, however, apparently cheat myself out of two points of Wisdom, for some reason.
Adjusted Wisdom should be 11 before racial modifiers, taking it to 13.
Gotcha. I just plugged in the 9 wisdom and the calculator registered it as a -1 instead of a +1. IN any cas, we ar good now!
miteke wrote:@Malgrim
This dos not seem to add up:
AC 34, 16 Touch, 30 Flat Footed (+10 +4 Mithril Chainmail Armor, +6 Shield (Shroud of Water Ability) , +4 Max Dex, +2 Deflection, +2 Natural Armor) [+1 AC for 1 round when I accept Burn].Base +10
Armor +10 (Chainmail 6 +4 Enhancement)
Shield +6
Dex +4
Deflection +2
Natural +2That comes out to 34. I am not sure which part we are not aligned on. The burn bonus is not included in the math.
I read that +10 as the base, then a +4 from armor. Makes sense now.
Looks like you are ready for that combat :)

'Gnasher' Red Claw |

so twelve headed hydra, can anyone hit that knowledge check?
miteke, how far away are we from it?

miteke |

@Gnasher
See the post on Wednesday for distance. It's in there - 80'
@Seif
where did the third claw attack come from. I though you get one bite, two claws, and 2 rakes on a pounce? Wait, is that from the blessing of fervor? If so please remember to mention that in the combat post.
Do we want a map for this or is theatre of the mind good enough? I think the only thing A map would be good for is determining flanking and I'll just give that to you after the first round.

'Gnasher' Red Claw |

I'm cool without a map, I just didn't see the distance the second time I read it. Sorry I looked over it, but thanks for the answer and the question about 'theater of the mind.' I've learned not all GM's are as patient.

'Gnasher' Red Claw |

"Many find riddles cliche, but I find them quite delightful. If you would seek my aid or pass beyond, you must answer me this: I build up hills and tear down mountains. I make blind eyes see and make seeing eyes blind. What am I?”
No cheating and looking it up online!
So I was initially thinking sand, but the make blind eyes see through me for a bit, then I realized glass is made of sand...

'Gnasher' Red Claw |

Just beyond the hallway where the treasure hunters met their end (so the spells are still active) you find it opens up into a room (see slide 2). The spirit of a young girl with blond hair sits in the center of the room. As you approach the spirit gets up, turns around, and addresses J.
“I’ve been waiting for you a long time, Junia. Waiting for you to come back. Why did you leave me? Won’t you come back to me? Then we can all be friends again.”
J. is positively stunned. She mutters, almost inaudibly, “Cassiel, Cassiel, I’m so sorry, please forgive me” over and over again. (No, this does not appear to be an enchantment, but just honest heart rending regret)
Grishan explains that this is the spirit of their friend Cassiel Marlinchen who died with him in the necropolis.
I'm confused by the interaction here, can we have a little more context?

'Gnasher' Red Claw |

So, we're supposed to post our responses over there? Wouldn't three more players throw the ratio off?

Seif-al-Din ibn-Subhi |
1 person marked this as a favorite. |

The idea of three high-level PCs randomly teleporting into a different scenario, making some idle comments, and then teleporting out again *does* amuse me, but it would probably cause a fair bit of confusion ;-)

'Gnasher' Red Claw |

Gnasher frisks the body of the unconscious Iqilma for anything of interest.
Did the Jinn or the fallen gargoyles have anything worth taking?

'Gnasher' Red Claw |

I'm trying to discern the three dimensionality of the map, I said Gnasher is at '0' elevation. Is the 'Shaitan' the same level as he? I'm just wondering if Gnasher with his enlarged reach weapon can get an aoo on the eastern Shaitan while it's casting.

miteke |

The floating stone block and the doors are all at 0'. So pretty much everyone is at 0' except those on top of the stone block who are at +10' (since the middle of the block is at +0' and, though it only says that the block is 20' across, I'm going to say it is symmetrical and also 20' high). The opening into the room is above you, and below you there does not appear to be an opening.
Again, think of yourselves inside a 6 sided die balancing on one of its corners. The sides have ridges which act as very large stairs in the bottom half and as a weird ceiling in the upper half. And don't forget it has a floating block in the middle of it, though it is oriented with the flat parts facing the normal directions so you can actually stand on it and not slip off.