Miteke's Legacy of Fire

Game Master miteke

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Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10

ok, Gnasher's updated, he purchased 'boots of Speed' and an 'unfettered shirt' to go with the other items he had.

I do have a question on the 'fly' skill. It's not listed as a skill for the bloodrage, but he has learned the spell 'fly.' Does he now get Fly as a class skill?

Edit: Crap, I forgot the 11 th lvl feat, he'll take Phalanx Formation (Combat)


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

HP: 1d8 ⇒ 3
+1 BAB
Infusion- Rare-Metal Infusion
Infusion Specialization 3
Internal Buffer 2
Supercharge (Gather Power reduces by 2 now when I use a Move action instead of 1)

+1 to Acrobatics, Disable Device, Perception
+2 to Stealth

Rations* 5/5 5 2.5 gp
Wand of Infernal Healing 1/1 - 750 gp

Other Gear 82K
+5 Mithril Chainmail (Found) 1/1 12.5 22,650 gp (Found item +3 Mithril)
Ring of Maniacal Devices 1/1 - 5000 gp
Cloak of Resistance +4 1/1 - 8500 gp (Found +1)
Handy Haversack 1/1 5 2000 GP
Belt of Physical Might (Constitution/Dexterity) 1/1 1 10000GP
Ring of Protection +2 1/1 - 4000gp (Found +2)
Eyes of the Eagle 1/1 - 2500 GP
Amulet of Natural Armor +2 1/1 8000 GP
Headband of Inspired Wisdom +2 2000 gp (Found +2)
Boots of Speed 1/1 12000 gp
Bead of New Prevention 1/1 1000gp
Spiked Gauntlet 1/1 1 5 gp
Traveler's Outfit 1/1 5 Free
50 ft rope* 1/1 5 10 gp
Grappling Hook* 1/1 4 1 gp
Crowbar* 1/1 5 2 gp
Waterskin* 1/1 4 1 gp
Bedroll* 1/1 5 0.1 gp
*=In Haversack


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'Gnasher' Red Claw wrote:

ok, Gnasher's updated, he purchased 'boots of Speed' and an 'unfettered shirt' to go with the other items he had.

I do have a question on the 'fly' skill. It's not listed as a skill for the bloodrage, but he has learned the spell 'fly.' Does he now get Fly as a class skill?

Edit: Crap, I forgot the 11th lvl feat, he'll take Phalanx Formation (Combat)

Being able to fly, even by spell, allows a character to gain ranks in the fly skill. Until a character can fly they can have no ranks. It does not, however, make it a class skill.

I love a feat that reduces math :)


Malgrim Gryh wrote:
Cloak of Resistance +4 1/1 - 8500 gp (Found +1)

Did you mean a +3 cloak? The math makes sense if so.

How much of your 82K does that use up? You may want to stock up on potions with some of the remainder.


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

I started to go to a +4, and then dropped back down. I will correct that on the item list.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
Seif-al-Din ibn-Subhi wrote:
Either we finish them off here, or drag them back with us."[/b]

Possibly a pertinent question, how many unconscious shaitans are there?


The only one outright killed was Obherak. You could save the others.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10

I was trying to sort out how many of them Gnasher would have to drag along :)


Lots. 7? There were a couple more you dealt with hen you first entered the room too.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10

looks like he's going to need to tie them to each other and drag them with his rope...


A shaitan stands about 11 feet tall and weighs roughly 5,000 pounds. Gnasher has a heavy load of 460 lbs. and can drag almost 2,500 lbs. With Shadow's help you could probably drag one of them. But not across a desert. You may want to try talking to one of them first? The trick is to make sure he cannot escape.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10

so we're getting bogged down on whether to wake them and talk to them or just kill them. Leaving them isn't an option?


I guess that is up to me :) But from your conversation you are not sure.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
miteke wrote:
I guess that is up to me :) But from your conversation you are not sure.

so true, I'll think on it more once I've got a couple cups of coffee in me :)


(AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

Well, as per the quote I quoted, we were told to either kill them, or convince them to leave... Simply leaving them behind isn't an option...


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Then we should wake them one at a time and see if we can convince them.


(AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

The problem is their earth glide ability - if they want to, they can just sink into the ground, and we will never catch them.

It will also take us, what, weeks? to get back to the 'exit' point over the edge of the world. Being stuck on a ship with that many of them seems like a bad idea.

If dragging them back unconscious is impractical, my vote is to painlessly take them out whilst they are unconscious.

However, I appreciate that is just being moderately bloodthirsty out of convenience, so I am happy to be outvoted.


Is it good to kill an evil creature in cold blood? Since this is a game we usually let each character decide for themselves and avoid turning it into a serious discussion. So murder hobo if you choose to, or take the higher road and have fun with that if you choose that path. Either way, have fun with the deciding and doing :) And if it stops being fun, move on.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
miteke wrote:
Is it good to kill an evil creature in cold blood? ... And if it stops being fun, move on.

Well, I don't know about Seif-al-Din or Malgrim, but it has stopped being fun me. Gnasher is neutral, not good, I thought the shaitan were neutral as well, not that it matters.

And we have no other way to contact Lahapraset?

If we got them to the boat it would prohibit the earth glide, but that seems like a very long process.


Exactly. You really have three choices and need to make one.

Kill them
Leave them
Talk to them

Moving them is pretty much impossible and you need to go back to Lahapraset's island.

Hint: it will not matter much in the long run.


You have progressed to the 5th book of the AP, The Impossible Eye. I have an unofficial copy so I did the intro, but I think we agreed we want an official copy if we want to proceed.


(AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

I just 'won' a $20-off voucher at an online con, so I put it towards the 5th book of this AP - you should have received it by now, Miteke :-)


Got it. Thanks Luke. Remember to level up to level 11.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
Seif-al-Din ibn-Subhi wrote:
I just 'won' a $20-off voucher at an online con, so I put it towards the 5th book of this AP - you should have received it by now, Miteke :-)

wow, thanks Seif-al-Din!


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

Thanks Seif! I am happy to take care of getting book 6 when we get there.


Neither Malgrim nor Urah mind the heat. Speaking of Urah, he is picking up some spells. Anyone want to put in a request?


(AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

In terms of Urah's spells from the level-up, my recommendations are:

1st: Feather Fall or Liberating Command
2nd: Resist Energy or Suppress Charms and Compulsions
3rd: Haste


(AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

Level 11 - Shadow:
(No change)

Level 11 - Seif-al-Din:
+1d8 + 3 ⇒ (2) + 3 = 5 hit points (goes to 5+3=8)

+1 BAB
+1 Diplomacy, Arcana, History, Planes, Religion, Spellcraft, UMD
+1 4th level spell slot
+1 5th level spell slot
Spells Known: Ancestral Communion (2nd), Create Food and Drink (3rd), Death Ward (4th), Life Bubble (5th)
FC Bonus: Freedom of Movement (4th)
Revelation: Moonlight Bridge

Equipment:
(+20,000gp)
Sold 250gp diamond dust
Amulet of Mighty Fists (Holy) = 8000 (crafted)
Belt of Giant Strength +4 = 8000 (crafted)
Helm of the Mammoth Lord = 4250 (crafted)


I think, going forward, I am going to limit crafting.

New rules going forward:

  • Crafting is allowed, but only 5% of WBL per level up per player. The item goes on the loot list and, as a result, any player may then take the discount.For example if your WBL was 1000, then the player could craft a 100gp item and it would go on the permanent loot list.
  • Consumables do not cost half price even if looted, the WBL model makes potions and scrolls ‘reusable’ in a way, as each level your wealth is reset. Making them half price too would be too much.
  • If you take the craft potion or scroll feat, you may take a discount on such items equal to 5% of WBL across all PCs. For example if your WBL was 1000, then the party could get up to 100 gp of potions for 50 gp. But it resets each level and does not go on the permanent loot list.

    Do the numbers seem fair? Any changes requested?


  • (AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

    I am fine with that, but I note that means I could not have actually crafted more than 50% of the items (since, at level 11, I would be limited to items 4300gp or less) I have crafted to-date.

    I will re-jig my items accordingly; give me an hour or two.


    No, just going forward. You can have all the crafted items you want this level up.

    And the way it works is you can craft your WBL each level up. So level 10 you could craft 3100, which stays crafted, Then level 11 you can craft 4100, which stays crafted and on your loot list so you could have up to 8400 crafted with just those two levels.

    Not sure if the number makes sense though. 4100 at level 11 seems pretty small. Maybe bump it up to 10%? I am open to negotiation and other ideas too as long as it helps prevent crafting fever.


    There is a slight delay in moving forward as I check out your builds. There is a combat up front, but then I need to read through the AP. The author likes to sneak things in on page 30 that you need to know for a room on page 10.


    (AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

    Ouch. Sounds painful :-/


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    It can be. And my memory is such that even after a read through I forget things or cannot find them later. On the bright side, we've made it to book 5 which I consider a major accomplishment as a GM.


    Skills:
    Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

    I have updated the sheet.


    @Gnasher
    Please check your math on your HP. I get 155 and you have 135

    some of your attacks cite +9, some +7 and some as +5 as your strength bonus. Please cite the correct strength bonus and include the augmenting bonuses separately so I know where they are coming from.

    ---------------
    @Malgrim
    Please cite the source of the +6 competence bonus to perception. Or +7. You have it listed both ways in different sections.

    In your tag line please note the reduced AC if no burn. Do you always have the Shroud of Water active? I see it is listed as a shield bonus. I thought at level 11 you would only get a +4 but you have it listed as +6. I assume it is because you accept 2 burn to gain the extra +2? Please mention that in the AC calcs. I notice that you have Burn 5 listed. Is that partially because of this?

    Help me understand the hitpoints. I get the 128 but not the 160 or why you have 150 in your tag line but 160 on your character sheet.

    Normally a kineticist can only use light armor but you are using medium armor. Are you taking the ACP penalty to attacks or did you pick up proficiency and I just did not notice.

    Misspelled "Bead of New Prevention
    ---------------
    @Seif
    Your Charisma is 24 now, right, with the +4 headband? I think a number of your calcs are still using the old +6 bonus.

    Could you check the math on your skills? It says you get 7/level but the total is 88 which suggests an item that gave you a +1 bonus to int and free tanks or something?


    Skills:
    Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None
    @Malgrim wrote:


    Please cite the source of the +6 competence bonus to perception. Or +7. You have it listed both ways in different sections.

    In your tag line please note the reduced AC if no burn. Do you always have the Shroud of Water active? I see it is listed as a shield bonus. I thought at level 11 you would only get a +4 but you have it listed as +6. I assume it is because you accept 2 burn to gain the extra +2? Please mention that in the AC calcs. I notice that you have Burn 5 listed. Is that partially because of this?

    Help me understand the hitpoints. I get the 128 but not the 160 or why you have 150 in your tag line but 160 on your character sheet.

    Normally a kineticist can only use light armor but you are using medium armor. Are you taking the ACP penalty to attacks or did you pick up proficiency and I just did not notice.

    Misspelled "Bead of New Prevention

    I am not sure where one of the bonuses came from. It may have been from an item I no longer have. It's +5 from Eyes of the Eagle and +1 from the Seker Trait. In one place I merged the two and in another I split them. I have gone through and split them everywhere.

    I always start the day with 5 burn. This boosts my stats and gives me the bigger shield bonus and buffs all of my physical stats.

    The one 160 is a mistake. When I have 5 burn I boost my Constitution by +4 as a size bonus. This adds 22 HPs at the cost of a bunch of burn. Which is why I have the (95/150) to show that I am down 55 nonlethal that cannot be healed all the time.

    I have not been taking the penalty. I will reduce the armor to what I can afford as a chain shirt instead. I did not realize that I still needed the penalty when the group gave it to me some time ago. I did not actually take a feat, so if it is ok, I will just take Medium Armor Proficiency now.

    I fixed Newt.


    (AC 25/16/20; HP 104/104; Fort +9, Ref +13, Will +10; Init +9, Perception +0, CMD 15) Samsaran Oracle (Dual-Cursed) 11

    Re: Cha calculations, some things (like my AC) are limited to +6, rather than the +7 bonus, due to my armor (that has been the case for a while).

    Re: skill ranks, I am not sure what you are talking about?

    Appraise (1 rank) + Diplomacy (11 ranks) + Arcana (11 ranks) + History (9 ranks) + Planes (11 ranks) + Religion (11 ranks) + Merchant (1 rank) + Spellcraft (11 ranks) + UMD (11 ranks) = 77 ranks total?


    Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
    miteke wrote:

    @Gnasher

    Please check your math on your HP. I get 155 and you have 135

    some of your attacks cite +9, some +7 and some as +5 as your strength bonus. Please cite the correct strength bonus and include the augmenting bonuses separately so I know where they are coming from.

    So here is my math on the HP

    135 = 10 + 6 + 6 + 9 + 6 + 8 + 6 + 6 + 8 + 8 + 7 + 55[11(3 [con] + 1 [FC] + 1 [toughness])] 10 at first level I rolled the next ten for 70 and 55 for eleven levels with a constitution bonus of +3, favored class and toughness. I would love 20 more HP, but I don't know what am I missing.

    Also the str is for damage, the higher numbers are for two handed weapons, so a + 5 becomes a + 7, when enlarged a + 6 becomes a + 9. How should I alter it?


    Seif-al-Din ibn-Subhi wrote:
    Re: Cha calculations, some things (like my AC) are limited to +6, rather than the +7 bonus, due to my armor (that has been the case for a while).

    Makes sense. Could you label it as + 7 Cha -1 armor cap or something like that?

    Seif-al-Din ibn-Subhi wrote:
    Re: skill ranks, I am not sure what you are talking about?

    My mistake. I read the +10 from Hat of Disguise as a rank bonus.


    Malgrim Gryh wrote:
    if it is ok, I will just take Medium Armor Proficiency now.

    Sure! particularly if it saves us having to do the math to fix the character sheet :)

    Malgrim Gryh wrote:
    When I have 5 burn I boost my Constitution by +4 as a size bonus. This adds 22 HPs at the cost of a bunch of burn. Which is why I have the (95/150) to show that I am down 55 nonlethal that cannot be healed all the time.

    That explains the added 22 HP, but why are you down 55 HP? Wouldn't you be down 5 HP and be at 145/150?

    Kineticists are complicated! Glad you had to figure all that out and not me :)


    'Gnasher' Red Claw wrote:

    So here is my math on the HP

    135 = 10 + 6 + 6 + 9 + 6 + 8 + 6 + 6 + 8 + 8 + 7 + 55[11(3 [con] + 1 [FC] + 1 [toughness])] 10 at first level I rolled the next ten for 70 and 55 for eleven levels with a constitution bonus of +3, favored class and toughness. I would love 20 more HP, but I don't know what am I missing.
    Not sure. Naybe I did bad math.
    'Gnasher' Red Claw wrote:
    Also the str is for damage, the higher numbers are for two handed weapons, so a + 5 becomes a + 7, when enlarged a + 6 becomes a + 9. How should I alter it?
    'Gnasher' Red Claw wrote:

    something like this.
    Rage Melee attacks:
    +1 fire outsider bane frost Falchion, 1d10, 18-20/x2, S
    damage 1d10 + 5 [str] +2 [2 handed bonus] 3 [rage] + 1 [magical enhancement] + 1d6 [frost] + 2 + 2d6[fire outsider bane]
    Enlarged Rage Melee attacks:

    +1 fire outsider bane frost Falchion, 2d8, 18-20/x2, S
    damage 2d8 + 5 [str] +1 [enlarged strength bonus] +3 [2 handed bonus] +3 [rage] + 1 [magical enhancement] + 1d6 [frost] + 2+2d6[fire outsider bane]


    Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10

    got it! give me about five to edit it :)

    Done


    Skills:
    Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None
    miteke wrote:
    That explains the added 22 HP, but why are you down 55 HP? Wouldn't you be down 5 HP and be at 145/150?

    This is a quote from the Burn rule. "For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level."

    So at 11th level, each point of Burn reduces me by 11 hit points. Burn is painful. But the Kineticist is also built on Constitution so you have a lot of hit points to play with.


    Malgrim Gryh wrote:
    miteke wrote:
    That explains the added 22 HP, but why are you down 55 HP? Wouldn't you be down 5 HP and be at 145/150?

    This is a quote from the Burn rule. "For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level."

    So at 11th level, each point of Burn reduces me by 11 hit points. Burn is painful. But the Kineticist is also built on Constitution so you have a lot of hit points to play with.

    Aha. I am used to burn costing 1. A real incentive to reducing the burn to 0! If you go unconscious what happens to the HP total? I'm going to have to play a kineticist just to learn the rules.


    'Gnasher' Red Claw wrote:

    got it! give me about five to edit it :)

    Done

    you still have a couple of holdovers like this

    attack: + 20 = 11 [BAB] + 1 [ME] + 6 [str] + 3 [rage] - 1 [size]
    attack: + 20 = 11 [BAB] + 6 [str] + 3 [rage] - 1 [size] + 1 [amulet of mighty fists]

    I'm going to assume that your inits are updated and move on in the combat soon.


    Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10

    hmmm I will take another look, but yeah I changed the party info sheet
    Edit: those two are fixed now.


    Skills:
    Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None
    miteke wrote:
    Aha. I am used to burn costing 1. A real incentive to reducing the burn to 0! If you go unconscious what happens to the HP total? I'm going to have to play a kineticist just to learn the rules.

    It works just like any other non-lethal damage. There is a max amount of Burn you can take in a day, so I cannot knock myself out using Burn unless I have taken other damage. If I go down and someone keeps smacking me I would die as normal. That is why I only take any additional burn when absolutely necessary, like to heal ability damage.


    Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
    miteke wrote:
    Should I have Urah pass?

    I'm happy to let him pass, we can keep him back as our secret weapon...


    Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 22/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 1/2, 3rd:2/2 | BoS 3/10
    miteke wrote:
    Does anyone take the torch before moving on? Anyone dumb enough to store it in their backpack?

    Gnasher is dumb enough, but he's also lazy. With dark vision he really doesn't need the light and with fur he's fairly warm already.

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