Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level


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@Lupe
Each person assisting with putting out the fire reduces the number of rounds to put out the fire by 1. I'm thinking the spell will give you 2 rounds. But you will not be able to also do any of the other tasks.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Welp, I might have just accidentally killed someone.

Helluva time to roll a Natural 1.

EDIT: Just edited my post so my familiar could make the attempt. I'm a bit embarrassed to say Aaliyah made the check. XD

EDIT 2: Reread the rules for providing first aid. Turns out I could retry, provided the patient is still alive. Made the proper corrections.


I think I might have mentioned this in recruitment, but I think it's important to let you know I work in healthcare on a weekend night shift for 17 hour shifts fr/sat/sun, and so I don't always have a lot of time to post on the weekend.

I'm trying to keep up reading the thread, but I may not be able to post again until Monday. I'm happy to be botted if it's holding things up.


Katsumi Ishikawa wrote:
I'm also not super clear on the timeline. Specifically, does Vulpina Sarona point out the gnolls right before all this chaos ensues? I'm wondering if we should be worried about them attacking or stealing our stuff while we're otherwise busy, which might mean that Katsumi wants to do something before running off to fail to help with the wagon.

The gnolls were spotted during the trip, though nothing came of it, and the fiery mess occurred at the end of the trip. The spotting of the gnolls was meant to emphasize how dangerous this area is and how prevalent the gnolls are.


I'd like to give Sebecloki/Casper a chance to post since he has been largely unavailable for the last three days which I shy I have not progressed the plot. I'll bot him and get things moving tomorrow night if he has not been able to post.


I'd like to give Sebecloki/Casper a chance to post since he has been largely unavailable for the last three days which I why I have not progressed the plot. I'll bot him and get things moving tomorrow night if he has not been able to post.

Grand Lodge

No worries I'm ok with waiting for him.


Posted -- sorry for the delay. As I said above -- I work more than full time hours on three days of the week, so weekends are pretty tight for me. I was going to post when I got home on Monday, but I had a light foot injury I really needed to sleep off, so I just got around to the game now.


It was nice that you posted that warning so I knew that you would be delayed.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

This is who Katsumi is questioning next.


Well, that could be a guard. They do not look particularly busy just standing there. And the mercenaries, though they have tasks, probably manage to take breaks more often than they should unless being hounded. You can probably find on smoking pesh in a hookah during a 'break'.

You want to try a guard or a merc?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Oh man, you take one day off and come back to over 25 new posts! At least I don’t have to be worried about y’all being active!


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

I think I'll try a guard on break.


@Katsumi
I assume you mean a mercenary on break since the guards are not on break at the moment. You would have to talk to a guard on guard.

As a note I would like to remind you all that in the long run, losing any treasure will not make a lick of difference. Each time you level you will be allowed to purchase items up to wealth by level. The only advantage to treasure is that when you do purchase items, if it is on your loot list, you get to add it at half cost. If one of THOSE items gets broken, lost or stolen, then it will matter. But never coinage. I hope to eliminate all that nasty bookkeeping that drives me crazy by doing this.

So basically the coinage thing is all an exercise in role-playing. Not that you would go through this much trouble for a single gold piece if it WEREN'T that you were faithfully trying to RP your character. I just thought it a good time to remind you that is how we will be doing things.


Lady Vulpina of Katapesh wrote:
Oh man, you take one day off and come back to over 25 new posts! At least I don’t have to be worried about y’all being active!

Weekends are usually my best posting time too, though I do try to make sure nobody has to wait too long for a response even if I'm busy. There is work, though. Dang work.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Ok, I'll go with a bored-looking guard then.


Unfortunately your response caught me in the middle of writing up an encounter with the merc. Hope you don't mind.


Question for Casper. How real is this financial relationship between his family and the expedition? Is this an in-game mechanic or something you are making up as part of his background. And how significant are you thinking the actual support is and why? Casper seems to be expecting Almah to kowtow to him and I'm not sure how to approach this as a GM.


miteke wrote:
Question for Casper. How real is this financial relationship between his family and the expedition? Is this an in-game mechanic or something you are making up as part of his background. And how significant are you thinking the actual support is and why? Casper seems to be expecting Almah to kowtow to him and I'm not sure how to approach this as a GM.

If I'm not mistaken, the background of the adventure is that her family is in dire financial straights right now. I'm trying to work my character's back story into that plot.

I was thinking it was pretty significant, but he's not the real authority, his mother is, he's just a spokesperson.

I don't know about mechanics -- you mean like a bonus to bluff, diplomacy, or intimidate?


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Oh I understand about the coins, his actions just genuinely have made Rahella highly suspicious of him so she was acting on that suspicion. Realistically it was just a single coin, she doesn't care about the coin beyond the possibility of it being evidence that connects the man to the fire, hence why she's more than willing to let him have it if he isn't involved.


I had an idea I would like to float. When damage is done I always found it ridiculous that you would roll things like 1d4+20. Where's the randomness in that? What do you think of trying to convert that into d10's. Instead of 1d4+20 you might have 4d10 for damage. We would try to work it out so that the average damage is almost the same but there is more variation. I like the idea but I hate the thought of having to do the math to convert. Is it worth it to any of you or too much a pain in the butt? My gut feeling is that it would be too much of a pain, but I thought I would put it out there.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

If am being honest, I dislike the idea. Pathfinder has 4x crit, spirited charge, full damage is doubled on a crit, the best combat styles come with major accuracy penalties (archery, thf, twf) and there are low accuracy high damage iterative attacks. These together make pathfinder a highly variable, highly swingy system compared to other d20 systems. The variability comes from attack rolls. Hit 1 attack 50 damage, 2 100 miss both 0.

That side if the group want to I will try and go along with it.

This idea would work well in 5e but would make crits insane.


I'm a big fan of alternative rules and playing with the system. I'd at least try it.


I'm think I'm waiting for Almah to reply before I write my next post.

I already wrote quite a bit into this about the joint venture between Garavel/Almah's clan and Clan Cantour in my introduction as my character's background story, so I'd like to establish if we're able to do that or I'm going to have to retcon a whole bunch of stuff sort of messily that I've already established.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I’d be happy to work with the system—you never know when damage spikes would hurt or harm us, but largely they’d be the same. As a generally lucky person, I like my odds!


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I have a few questions that could change my opinion.

Why 1d10s? A barbarian will be doing it at level one and a rogue would be unlikely to be effected until level 7.

Are crit roll double dice or take double the rolled damage (this changes the distrobution?

What of feat/ rogue talents that effect damage dice allow rolls etc?

What are the plans to balance fights when there is a ~21% chance for each 2x crit 2d10 to act like be a 3.5x crit.

The most important question for me is 'how does the rule make player decisions more important?'


Tell you what. I'll give each of you the option. You can total up the average damage and convert to dice with twice the number of faces as damage and roll. You can do d6s if you want or d10s but nothing higher than that. And remember to keep damage types separate in case you are dealing with DR or something. If you like the idea then go for it. If it turns out to be work without fun, abandon it. I'll give it a go with some NPCs and see if I like it myself. Not sure if I will or not. But if you are dealing with something with, say, a DR of 5 and your average damage is 5, that d10 might look mighty attractive! So at the very least it will give you some options when dealing with DR.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Nice! That seems like a good set of options. I actually love the rules as an on the fly option. I had not thought of that. It is a really cool way to deal with DR or to take a chance on big numbers if you are in a bad spot. This gets me enthusiastically on board as it does the one thing I think rules should do, increase player options.

Question about buffs. As a cleric/bardish player, I plan on handing out decent buff numbers eventually. Do temporary buff stay static or bump up damage allowing people to roll different damage dice.


Different damage dice. When I say damage type I mean like fire vs. piercing vs. precision etc. Anything that might be affected by different rules or resistances. It does not matter if the bonus is a morale or competency bonus if it just boosts the weapon damage.

So, for example you have a d6 weapon with a +3 bonus from strength and +2 from power attack and a bard is giving you another +2. The total average data is 10.5 which gives you 21 faces. You could roll 2d10 or 2d8+2 or 3d6+1 or stick with the 1d6+7. It actually allows you to squeeze out a little more average damage I realize. Because of that nothing lower than a d6. Notice that after you convert to dice, the leftovers are converted back to pluses at half the leftover faces rounded down.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Perfect!


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Me: oh golly I don’t want to be that jerk that picks fights with NPCs, the whole table would hate me and I—

Y’all: KILL HIM! DO IT DO IT DO IT

With the party’s blessing, it... may happen. If further provoked.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

As a player I would say castration is a very harsh penalty for harassment and could get you into a lot of trouble, but Lupe is dumb and Knights protect a Lady's honor and Vulpina is the only lady he has ever met.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I mean, that’s... incredibly valid.

Also a quick CLW will probably reverse a shotgun vasectomy.

...or at least Lesser Restoration.

Though I’m sure this dude would argue he needs Greater.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

I wouldn't say I was encouraging you to kill him exactly, but I'm very much ok with characters making it clear that this is not acceptable behavior. If Katsumi were in earshot of any of this, he would politely ask him to stop and (in the likely event his request was ignored), challenge him to a non-lethal duel. And then continue to challenge him every time he said such offensive things until he finally learned to stop.

Tbh, my only concern as a player with Katsumi doing this is that I feel like it could come off a little White Knight-y. But I want to make it clear that if he did, he would absolutely not trying to step in and defend Vulpina's honor on her behalf; I think he can tell she's trained in combat, so he would believe her fully capable of defending her own honor. Rather, he would be defending his honor as he believes standing idly by (and therefore implicitly supporting the mercenary's statements), is a stain upon his character.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe can provide the CLW...though the fellow will have to wait until tomorrow.


I certainly can see getting into a fight with him over this, but if you use lethal damage, he will undoubtedly respond in kind and the whole thing will become much more serious and potentially escalate. In real life if a person responded to insults or innuendo by pulling a knife, it would be serious business and I like to play things like real life. Though his mates would have a good laugh at his expense, you would be making an enemy of the leader of the mercenaries unless you lost, which is quite possible. Not sure what that will cost you in the future.

Up to you how whether you try to teach him a lesson in respect by smacking him around, or brush it off instead, but I will do my best to have the situation go the way it would in real life. i.e. no murder hobo exceptions in my games.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

See, you've managed to voice all my hesitations at once-- and while Vulpina does tend to carry a loaded firearm, she doesn't load it with salt shot. That thing's full of lead, and there's no way to do NL damage.

Even though it'd be unlikely to kill him, it would definitely be bloody.


Exactly. It would be more reasonable to slap him or something, though that might just make him laugh. But, there are lots of other ways to teach him respect and if you do well on your missions you will certainly outstrip him in talent and do just that.

On another subject, do you guys think that a 16 knowledge religion would allow someone to recognize the holy symbol of an empyrial lord? I'm thinking not unless his worship is prominent in the ares, which it is not as far as I know.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Oh man, Knowledge checks for anything not explicitly called out in the Knowledge rules are... tricky. Really depends on what the subject at hand is. An Empyreal Lord not commonly worshipped in the area? Hanspur ("a lesser-known deity of smugglers," per the text) is explicitly a DC18 in a PFS scenario that takes place in a town full of smugglers.

I'd lean toward a 20+ for that.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I would think not but he may know enough about religion in the area to point me to another npc that knows more. Thanks for rolling with a cleric that does not know what god he worships.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I agree, likely it would be a 20 or so to recognize.


I'm not sure if you saw that I replied.

Also, the first map I have in the folio is for the ruined monastery; I just wanted to clarify that I'm not forgetting or holding out on a map of the fire in the caravan.

I'll post it when we get there.


Thanks.


At this point you have most of the information required to present to Almah. As noted, You can get a little more info about the people in the Caravan from Almah or Garavel. The book does say the main point of this little investigation is for you to get to know the members.


I haven't posted again b/c I think I'm still waiting for a response to my diplomacy check? As far as I can tell the other characters are doing things I'm not involved with -- did I miss something?


Sebecloki wrote:
I haven't posted again b/c I think I'm still waiting for a response to my diplomacy check? As far as I can tell the other characters are doing things I'm not involved with -- did I miss something?

Do you mean the one where you rolled a -1 and said you were not going to get anything out of that? There was no RP behind the roll and, frankly, I figured you summed it up yourself so I did not think I needed to RP a response. Nothing there to respond to really.

Don't be afraid to give me a poke if you want to get a response from something though. Go ahead an put your character in the current scene.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

I'm waiting on a response to my post. More specifically:
1) One of the NPCs to take the signal whistle
2) Someone, probably the 'gnoll expert,' to weigh in on if 'where there are gnolls, there are pugwampis' implies 'where there are pugwampis, there are gnolls' (technically not needed so long as the below is answered)
3) If the leaders believe the camp will be adequately guarded if the group of us head off on our own to try to find pugwampis


I think I addressed all the posts made. At least I hope so. If I missed one, assume that you were not heard in the commotion and either restate or move on.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Why are we looking for the pugwampis at night? It seems like that's just going to make it harder for us to look for tracks and make us obvious targets as we carry our torches around in the otherwise dark night. As such, I kind of thought we'd just wait until morning since nothing that was said made it sound like this was a particularly urgent task.


we're doing pretty well here -- I think we're averaging more the 7 posts a day right now.

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