miteke |
Thanks for picking up on the Q&A, Tarak :)
We have one last area to go through and it will be on to book two. All of the original players dropped a while ago, and the three current players joined at that time. They are all pretty reliable posters so I would love to get a 4th that could help keep the pace.
As mentioned, though, the fact that I want to be able to review the character sheets and be able to understand the numbers on it is a pain to some. It is the main reason Lupe left. So I wanted to make sure you realize that I will want to know where your stats and dice rolls and such come from. Herolabs tends to bury that information which becomes counterproductive with all the stacking restrictions in Pathfinder.
You do not have to build a character sheet up front. Mostly I am considering players, not characters.
As a note, I give away freebie traits and feats. There are so many colorful but mostly useless feats out there that I'm trying to give some of them play time and give the characters extra dimension. You can see what I've handed out by looking at the 'PC bonus traits and feats' link at top.
miteke |
Which makes sense because of the wealth by level approach we are taking.
From the house rules doc:
2.2
I don’t know about all of you, but keeping track of loot and figuring out who gets what can be a pain in the butt. So here is the plan. At each level I will be giving the players a standard amount of spending money (using wealth by level as defined here: https://www.aonprd.com/Rules.aspx?Name=Placing%20Treasure&Category=Buil ding%20an%20Adventure) and they can buy anything within reason. If, however, you ‘buy’ an item that was looted, it will cost you the manufacture/crafting price instead of the retail price. Ditto with crafted items (yes, crafting is allowed). Though consumables do not cost half price even if looted, the WBL model makes potions and scrolls ‘reusable’ in a way, as each level your wealth is reset.
2.2.1
If a consumable is used for a permanent effect, then the cost of that consumable will need to be tracked going forward as an asset in perpetuity. Such as items that grant permanent bonuses to stats or scrolls bought and used to add spells to a spellbook.
And wands work differently too...
2.3
Wands will work more like staves. You will have 5 charges per wand and may replenish by casting a spell of the same school into the wand and gain charges based on spell level (i.e. a first level wand will gain 3 charges if you use a 3rd level spell to recharge, a 3rd level wand will gain 1 charge if you use 3 1st level spells). Unlike a staff, the CL does NOT scale. You pay based on the CL the wand casts at.
You can still spam CLW but it takes more wands and some down time to recharge, though that has not been an issue what with a resident NPC cleric. So far :)
miteke |
So we have
Ouachitonian - Proposes an Urban Ranger with trapfinding.
Trevor 86 - Likes inquisitors (it seems) and flexible about class.
Edward Sobel - Prolific player (which bodes well), proposing a spear fighter (Mei Yonsi) on a mission to save lives.
Questions:
Are you willing to try for a post a day? How are you at posting on weekends? What is your favorite color? (Sorry, was forced to ask this by a vorpal bunny)