| miteke |
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I'm planning on using spells from wands to buff gnasher. I hate to admit this, but I use spells and wands so rarely that I always confuse myself. I know the wands were made at the minimum caster level. So any benefit extends to that level.
So Mirror image (which is a 2nd level spell) from the wand would be 1d4+1 (the crafter would have been third level) for three minutes.
Whereas, if Gnasher cast on himself it would be 1d4+3 images for eleven minutes, correct?
Correct, though I would allow you to commission a wand at a higher level. It could not be a 'stall purchase' (venders typically only have the minimum level readily available) or looted item though (as Malgrim noted, loot drops specify the caster level). You would need some downtime in a city to pick it up.
| 'Gnasher' Red Claw |
Sorry Malgrim, when I posted yesterday I didn't realize you had posted.
| 'Gnasher' Red Claw |
It does not look like there are any other victims in range, correct?
Sorry, maybe I should have posted a second possible target. Gnasher's reach is 20 ft and he has Phalanx Formation, I would think he can also hit red.
Edit, maybe not, If Gnasher is just at the doorway, it looks like red is 25 ft,
| miteke |
I think you are right. I'll apply that last strike to red. Also make an AoO. You were moving your icon. Are you in the doorway or are you on the other side. In the doorway, where you were before, you were within reach. Since these squares are 10' you can be at an intersection (i.e. in the doorway).
EDIT: Maybe not? So he did not make it into the doorway?
It doesn't help that the background keeps getting moved :( I checked and there is no way to lock it in google drawings.
| 'Gnasher' Red Claw |
Well, the dice clearly doesn't love us this fight...
| Malgrim Gryh |
Someday I might successfully avoid an attack of opportunity. Maybe.
| 'Gnasher' Red Claw |
Is it ok if I move Shadow and Malgrim back 5 ft so Gnasher can swing his bardiche at blue? OR since blue is 15 ft and gnasher can strike from 15 to 20 foot he just go ahead and attack from here?
| 'Gnasher' Red Claw |
I assume the targets are based on whether you have room to back up, right? You cannot crit an elemental so no need for those confirmation rolls.
Sinse the blue elemental is 15 ft, I assume gnasher can still hit it, he just can't hit anything 10 ft or closer. But if not, he will aim at the huge elemental and take the concealment. But I'd much rather step back 5 ft and attack blue. Striking this close does seem wonky, legal or not.
| 'Gnasher' Red Claw |
Hey miteke out of curiosity do you use discord? I don't use it for actual games but I find it easier to chat on. didn't know if that's something you do or not.
| miteke |
miteke wrote:I assume the targets are based on whether you have room to back up, right? You cannot crit an elemental so no need for those confirmation rolls.Sinse the blue elemental is 15 ft, I assume gnasher can still hit it, he just can't hit anything 10 ft or closer. But if not, he will aim at the huge elemental and take the concealment. But I'd much rather step back 5 ft and attack blue. Striking this close does seem wonky, legal or not.
I'm looking at the map and, right now, you are next to blue, not 5' away. Am I missing something (again)?
| miteke |
Hey miteke out of curiosity do you use discord? I don't use it for actual games but I find it easier to chat on. didn't know if that's something you do or not.
I have a discord account but only go there when prompted. If you wanted to chat using it I would fine with that, but, again, I would need to be prompted and pointed at the channel to use. I've certainly never set up a channel myself.
| 'Gnasher' Red Claw |
'Gnasher' Red Claw wrote:I'm looking at the map and, right now, you are next to blue, not 5' away. Am I missing something (again)?miteke wrote:I assume the targets are based on whether you have room to back up, right? You cannot crit an elemental so no need for those confirmation rolls.Sinse the blue elemental is 15 ft, I assume gnasher can still hit it, he just can't hit anything 10 ft or closer. But if not, he will aim at the huge elemental and take the concealment. But I'd much rather step back 5 ft and attack blue. Striking this close does seem wonky, legal or not.
right, he is beside blue, who is huge, so 15 ft. Gnasher can't hit within 5-10 ft, (which would be the front 2/3rds of blue) but can hit 15 ft to 20 ft, so in theory he can hit the back side of blue (the back 1/3). Which seems tacky :)
So I'd rather move back 5 ft and hit 15 ft and 20 ft, but still unable to hit the front third which would be 10 ft.
Yeah, it seems really odd but I think the mechanics are sound?
| miteke |
| 1 person marked this as a favorite. |
@Gnasher
'Nudge' Shadow to the place you want her and take up your position and fire away.
As for hitting the back end of something, I rule that if you can trace a line to a part without going through any other part of the thing you can do it. Basically, you need to be 'offset' a bit in order to do this. Unless you are Malgim and have that lob shot feat :)
| 'Gnasher' Red Claw |
ok, I will try and remember that. I moved Gnasher back 10 ft. that means he only made one attack. I will drop the bardiche this round and use the falchion so as to keep them in the doorway.
Edit: Sorry about the confusion, I know posting before you answered the questions made it worse instead of better, I'll try and be patient.
| 'Gnasher' Red Claw |
Not sure if I should ask here or in game, but how is everyone doing on healing spells? Gnasher has the archetype: 'spell eater' so he can start burning spell slots as swift actions if need be, but not sure it's the best use of his limited spells.
Also he has one more round of haste left on the boots, so wondering if he should try and cast haste on himself soon.
| Malgrim Gryh |
Urah needs to take Bless, Prayer, Haste, Good Hope, etc. We are starting to notice the lack of buffs I think.
| Seif-al-Din ibn-Subhi |
Well, I should be picking up Heal next level, which will help boost healing a bit.
There aren't really any good numerical buffs on the 4th level Wiz/Sorc list, but Heroism mightn't be a bad choice for a level 3 Page of Spell Knowledge.
| miteke |
I'll have Urah pick up bless and haste via pages of spell knowledge. Any requests for his 4th level oracle and sorcerer spells? Seif already has most of the good oracle spells covered.
Potential Oracle spells:
Cure Critical Wounds
Neutralize poison
Protection from Energy, Communal
Tongues
Potential Sorcerer spells:
Arcane Eye for advance exploration
Dimension Door
False Life, greater, because it seems like something Urah would take.
Globe of Invulnerability, Lesser
Infernal Healing, Greater
Protection from Energy, Communal
Stoneskin, too expensive to cast often, but awesome for those who take damage a lot (looking at you Gnasher).
| Malgrim Gryh |
For Sorcerer I suggest Dimension Door. That saves him or others in times of need.
For Oracle I suggest doubling up on spells like Blessing of Fervor, Death Ward and Freedom of Movement. I think Urah would definitely take the Death Ward adn Freedom of Movement to survive and run away. Malgrim would always like Blessing of Fervor to be up.
| 'Gnasher' Red Claw |
-27 to the elemental from Gnasher (elementals cannot be critted),
ok, just asking 'cuase, you know, gnasher is dying.
I assume the the damage gnasher did was the first hit of 39
Just checking the math
the falchion damage: 37
frost: 4
fire outsider bane: 6
that's 47 if it's a fire elemental. 41 if it isn't, if it's a fire elemental wouldn't the frost be double? making it 49, then the creatures DR, if the dr is 10 that's 39, if it's 20 it would 29, so maybe it's DR is 20 and we didn't double the frost?
Just worried about dying here.
| miteke |
miteke wrote:-27 to the elemental from Gnasher (elementals cannot be critted),ok, just asking 'cuase, you know, gnasher is dying.
I assume the the damage gnasher did was the first hit of 39
Just checking the math
the falchion damage: 37
frost: 4
fire outsider bane: 6
that's 47 if it's a fire elemental. 41 if it isn't, if it's a fire elemental wouldn't the frost be double? making it 49, then the creatures DR, if the dr is 10 that's 39, if it's 20 it would 29, so maybe it's DR is 20 and we didn't double the frost?Just worried about dying here.
Bad math on my part. It takes an additional 10 damage. Part of the reason I post my math is so that you can check it. Well done!
| 'Gnasher' Red Claw |
I was looking back at Gnasher's sheet to see if there was anything that would help. I realized he has the feat Hurtful: When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.
and I've never used it...
| 'Gnasher' Red Claw |
Bracers of AC 3? Are we playing AD&D, now? ;-)
Seif-al-Din checks-out the 'hidden' door.
I well remember those days of THACO, don't miss the descending AC for characters but ascending AC for Creatures, found it confusing.
Did Seif-al-Din find anything in the other room with the secret door? I'm assuming he checked south since Gnasher checked north.
Edit: Once we rest will we bump to 12th lvl, or is there more to do?
| 'Gnasher' Red Claw |
Right, I know Gnasher was in the doorway, wasn't sure wher Seif-al-Din had gone.
I'll get Gnasher ready :)
| Malgrim Gryh |
I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.
| 'Gnasher' Red Claw |
The floors of this dimly lit chamber are marred by scorch marks and smears of smoke and ash. Light is provided by an ornate brazier that burns in a small side room, standing before a tall tripartite reredos of cast bronze. The wings of the reredos exhibit images of burning warriors engaged in battle with beings composed of whirlwinds or water. The large central portion, however, bears an engraving of an ornate fountain in exquisite detail.
I'm a little confused, I'd intended to check out the room west of B3 but it's not been revealed. Although it looks like the 'cover' west of B5 has been moved a little. Which room are we looking at?
| 'Gnasher' Red Claw |
Malgrim peers into the next room from the opening. This chamber (B5) is dark, save for a single flickering lamp on the north wall. All of the room’s other lamps have gone out. A scattering of debris covers the floor—it looks like pieces of equipment, weapons, and assorted odds and ends including a large, rolled-up carpet. The brass walls are decorated with imprints of humanoids wreathed in flame, sitting upon prayer mats and bowing toward the exit to the west. There is yet another passageway leading further west from which you hear the tinkling of water. You decide not to enter the room, wanting to be at your best before advancing.
You may all reset your HP and abilities. The rest of the day is boooooring.
This is the same room Gnasher was in when we were attacked by the elementals. I'd like to check both it and B4 once we get moving again.
| 'Gnasher' Red Claw |
Ok Gnasher @ 12th lvl:
HP: 1d10 + 5 ⇒ (1) + 5 = 6 6+5 = 11
+ 1 BAB, Fort, reflex, will, Str. (22)
+ …HP
Bloodline Feat: Greater Fortitude
Bloodline Power: Abyssal Bloodrage (Su) At 12th level, the morale bonus to Strength granted by your bloodrage increases by 2, but the penalty to AC becomes –4 instead of –2. At 16th level, this bonus increases by 4 instead. At 20th level, it increases by 6 instead.
Spells per day: + 1 @ 2nd lvl.
spells learned + 1 @ 1st lvl: True Strike
spells learned + 1 @ 2nd lvl: False Life
spells learned + 1 @ 3rd lvl: Keen Edge
skills @ 4, + 1 Fly, Intimidate, Perception, and Survival
Unsure of what else to add to his gear, I had him 'pick up' the ring of cold resistance, the bag of holding and the flying carpet.
| Malgrim Gryh |
I should be able to fully level tomorrow morning. I will be getting Expanded Defense which will give me somewhere between DR 6/Adamantine to DR 12/Adamantine depending on how much burn I end up putting into it. Between the DR, and my high AC it might be good for Malgrim to start just walking in the front and having Gnasher attack over him in tight areas.
| Seif-al-Din ibn-Subhi |
Level 12 - Shadow:
+1d8 + 3 ⇒ (7) + 3 = 10 Hit Points
+1 BAB
+1 Fort, +1 Ref
+1 Perception
+2 Natural Armor
+1 Str/Dex
+1 Bonus Trick
Level 12 - Seif-al-Din:
+1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 hit points (goes to 5+3+1=9)
+1 BAB
+1 Fort, +1 Reflex, +1 Will
+1 Diplomacy, Arcana, History, Planes, Religion, Spellcraft, UMD
+1 5th level spell slot
+3+1 6th level spell slot
Mystery Spell: Litany of Madness (6th)
Spells Known: Heal (6th)
FC Bonus: Break Enchantment (5th)
Equipment:
(+26,000gp)
| Malgrim Gryh |
HP: 1d8 ⇒ 4
+1 BAB
+1 Fort
+1 Reflex
+1 Will
+1 to Acrobatics, Disable Device, Perception, Stealth, UMD
Expanded Defense Flesh of Stone
Elemental Overflow +4
Ditch Boots of Speed and the Newt Protection
Improve: Cloak of Resistance +4
Improve: Belt of Physical Might (Dex, Con) +4
Dusty Rose Prism (+1 Insight to AC)
+2 Wands of Infernal Healing
| 'Gnasher' Red Claw |
So do we inspect the steps?
| miteke |
Unsure of what else to add to his gear, I had him 'pick up' the ring of cold resistance, the bag of holding and the flying carpet.
Everything looks good. There are always potions or scroll (since you ARE a spellcaster). Scrolls are great for situational things, but you kinda need to know what is out there or do research. Meh.