Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level - Fourth level


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'Gnasher' Red Claw wrote:

I'm planning on using spells from wands to buff gnasher. I hate to admit this, but I use spells and wands so rarely that I always confuse myself. I know the wands were made at the minimum caster level. So any benefit extends to that level.

So Mirror image (which is a 2nd level spell) from the wand would be 1d4+1 (the crafter would have been third level) for three minutes.

Whereas, if Gnasher cast on himself it would be 1d4+3 images for eleven minutes, correct?

Correct, though I would allow you to commission a wand at a higher level. It could not be a 'stall purchase' (venders typically only have the minimum level readily available) or looted item though (as Malgrim noted, loot drops specify the caster level). You would need some downtime in a city to pick it up.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Sorry Malgrim, when I posted yesterday I didn't realize you had posted.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
It does not look like there are any other victims in range, correct?

Sorry, maybe I should have posted a second possible target. Gnasher's reach is 20 ft and he has Phalanx Formation, I would think he can also hit red.

Edit, maybe not, If Gnasher is just at the doorway, it looks like red is 25 ft,


I think you are right. I'll apply that last strike to red. Also make an AoO. You were moving your icon. Are you in the doorway or are you on the other side. In the doorway, where you were before, you were within reach. Since these squares are 10' you can be at an intersection (i.e. in the doorway).

EDIT: Maybe not? So he did not make it into the doorway?

It doesn't help that the background keeps getting moved :( I checked and there is no way to lock it in google drawings.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Well, the dice clearly doesn't love us this fight...


No, not at all. You just need to focus on survival until they do.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Someday I might successfully avoid an attack of opportunity. Maybe.


Maybe. I just hope you hit something soon.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Is it ok if I move Shadow and Malgrim back 5 ft so Gnasher can swing his bardiche at blue? OR since blue is 15 ft and gnasher can strike from 15 to 20 foot he just go ahead and attack from here?


Up to Seif.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
I assume the targets are based on whether you have room to back up, right? You cannot crit an elemental so no need for those confirmation rolls.

Sinse the blue elemental is 15 ft, I assume gnasher can still hit it, he just can't hit anything 10 ft or closer. But if not, he will aim at the huge elemental and take the concealment. But I'd much rather step back 5 ft and attack blue. Striking this close does seem wonky, legal or not.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Hey miteke out of curiosity do you use discord? I don't use it for actual games but I find it easier to chat on. didn't know if that's something you do or not.


'Gnasher' Red Claw wrote:
miteke wrote:
I assume the targets are based on whether you have room to back up, right? You cannot crit an elemental so no need for those confirmation rolls.
Sinse the blue elemental is 15 ft, I assume gnasher can still hit it, he just can't hit anything 10 ft or closer. But if not, he will aim at the huge elemental and take the concealment. But I'd much rather step back 5 ft and attack blue. Striking this close does seem wonky, legal or not.

I'm looking at the map and, right now, you are next to blue, not 5' away. Am I missing something (again)?


'Gnasher' Red Claw wrote:
Hey miteke out of curiosity do you use discord? I don't use it for actual games but I find it easier to chat on. didn't know if that's something you do or not.

I have a discord account but only go there when prompted. If you wanted to chat using it I would fine with that, but, again, I would need to be prompted and pointed at the channel to use. I've certainly never set up a channel myself.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
miteke wrote:
I assume the targets are based on whether you have room to back up, right? You cannot crit an elemental so no need for those confirmation rolls.
Sinse the blue elemental is 15 ft, I assume gnasher can still hit it, he just can't hit anything 10 ft or closer. But if not, he will aim at the huge elemental and take the concealment. But I'd much rather step back 5 ft and attack blue. Striking this close does seem wonky, legal or not.
I'm looking at the map and, right now, you are next to blue, not 5' away. Am I missing something (again)?

right, he is beside blue, who is huge, so 15 ft. Gnasher can't hit within 5-10 ft, (which would be the front 2/3rds of blue) but can hit 15 ft to 20 ft, so in theory he can hit the back side of blue (the back 1/3). Which seems tacky :)

So I'd rather move back 5 ft and hit 15 ft and 20 ft, but still unable to hit the front third which would be 10 ft.

Yeah, it seems really odd but I think the mechanics are sound?


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

I don't mind moving.


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@Gnasher
'Nudge' Shadow to the place you want her and take up your position and fire away.

As for hitting the back end of something, I rule that if you can trace a line to a part without going through any other part of the thing you can do it. Basically, you need to be 'offset' a bit in order to do this. Unless you are Malgim and have that lob shot feat :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

ok, I will try and remember that. I moved Gnasher back 10 ft. that means he only made one attack. I will drop the bardiche this round and use the falchion so as to keep them in the doorway.

Edit: Sorry about the confusion, I know posting before you answered the questions made it worse instead of better, I'll try and be patient.


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And I have a habit of posting and editing a bunch of times, particularly the combat cards as I keep seeing mistakes. Always a good idea to let it rest for a bit and refresh if newer than 10 minutes.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Not sure if I should ask here or in game, but how is everyone doing on healing spells? Gnasher has the archetype: 'spell eater' so he can start burning spell slots as swift actions if need be, but not sure it's the best use of his limited spells.

Also he has one more round of haste left on the boots, so wondering if he should try and cast haste on himself soon.


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Speaking of haste, remember you have the option of picking Urah's spells when he levels up and it could be haste. As a Mystic Theurge he is destined to have a gods-awful amount of spells to cast and would be able to haste everyone in just about every combat if he got the spell.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Urah needs to take Bless, Prayer, Haste, Good Hope, etc. We are starting to notice the lack of buffs I think.


Noted! You will be levelling up after this battle, so good timing.

Get to work folks!


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

FWIW, I *have* been casting Bless, but some of the other buffs would be lovely ;-)


Looking for a 4th level spell for him as that is all he gets, though he will probably pick up a page of spell knowledge or two to add some of those spells. Note that Good Hope is a bard spell.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Well, I should be picking up Heal next level, which will help boost healing a bit.

There aren't really any good numerical buffs on the 4th level Wiz/Sorc list, but Heroism mightn't be a bad choice for a level 3 Page of Spell Knowledge.


I'll have Urah pick up bless and haste via pages of spell knowledge. Any requests for his 4th level oracle and sorcerer spells? Seif already has most of the good oracle spells covered.

Potential Oracle spells:
Cure Critical Wounds
Neutralize poison
Protection from Energy, Communal
Tongues

Potential Sorcerer spells:
Arcane Eye for advance exploration
Dimension Door
False Life, greater, because it seems like something Urah would take.
Globe of Invulnerability, Lesser
Infernal Healing, Greater
Protection from Energy, Communal
Stoneskin, too expensive to cast often, but awesome for those who take damage a lot (looking at you Gnasher).


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

For Sorcerer I suggest Dimension Door. That saves him or others in times of need.

For Oracle I suggest doubling up on spells like Blessing of Fervor, Death Ward and Freedom of Movement. I think Urah would definitely take the Death Ward adn Freedom of Movement to survive and run away. Malgrim would always like Blessing of Fervor to be up.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
-27 to the elemental from Gnasher (elementals cannot be critted),

ok, just asking 'cuase, you know, gnasher is dying.

I assume the the damage gnasher did was the first hit of 39
Just checking the math
the falchion damage: 37
frost: 4
fire outsider bane: 6
that's 47 if it's a fire elemental. 41 if it isn't, if it's a fire elemental wouldn't the frost be double? making it 49, then the creatures DR, if the dr is 10 that's 39, if it's 20 it would 29, so maybe it's DR is 20 and we didn't double the frost?

Just worried about dying here.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

*sigh* I only needed a 3 or higher to make that work...

Sorry - I am now out of spell slots above 2nd level :-/


'Gnasher' Red Claw wrote:
miteke wrote:
-27 to the elemental from Gnasher (elementals cannot be critted),

ok, just asking 'cuase, you know, gnasher is dying.

I assume the the damage gnasher did was the first hit of 39
Just checking the math
the falchion damage: 37
frost: 4
fire outsider bane: 6
that's 47 if it's a fire elemental. 41 if it isn't, if it's a fire elemental wouldn't the frost be double? making it 49, then the creatures DR, if the dr is 10 that's 39, if it's 20 it would 29, so maybe it's DR is 20 and we didn't double the frost?

Just worried about dying here.

Bad math on my part. It takes an additional 10 damage. Part of the reason I post my math is so that you can check it. Well done!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I was looking back at Gnasher's sheet to see if there was anything that would help. I realized he has the feat Hurtful: When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.

and I've never used it...


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Now there's an oversight :)

At present it is not likely to be used as the elder elemental is hella tough to demoralize. And, now that I think about it, you kept killing the lesser ones right as you demoralized them.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Seif-al-Din ibn-Subhi wrote:

Bracers of AC 3? Are we playing AD&D, now? ;-)

Seif-al-Din checks-out the 'hidden' door.

I well remember those days of THACO, don't miss the descending AC for characters but ascending AC for Creatures, found it confusing.

Did Seif-al-Din find anything in the other room with the secret door? I'm assuming he checked south since Gnasher checked north.

Edit: Once we rest will we bump to 12th lvl, or is there more to do?


You have not entered the room to the north yet (see map).

Level bumps will happen in a particular room I have ear-marked for the occasion.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Right, I know Gnasher was in the doorway, wasn't sure wher Seif-al-Din had gone.

I'll get Gnasher ready :)


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
The floors of this dimly lit chamber are marred by scorch marks and smears of smoke and ash. Light is provided by an ornate brazier that burns in a small side room, standing before a tall tripartite reredos of cast bronze. The wings of the reredos exhibit images of burning warriors engaged in battle with beings composed of whirlwinds or water. The large central portion, however, bears an engraving of an ornate fountain in exquisite detail.

I'm a little confused, I'd intended to check out the room west of B3 but it's not been revealed. Although it looks like the 'cover' west of B5 has been moved a little. Which room are we looking at?


I revealed it now. That is the room I described. I know I revealed it but for some reason it did not take.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Malgrim peers into the next room from the opening. This chamber (B5) is dark, save for a single flickering lamp on the north wall. All of the room’s other lamps have gone out. A scattering of debris covers the floor—it looks like pieces of equipment, weapons, and assorted odds and ends including a large, rolled-up carpet. The brass walls are decorated with imprints of humanoids wreathed in flame, sitting upon prayer mats and bowing toward the exit to the west. There is yet another passageway leading further west from which you hear the tinkling of water. You decide not to enter the room, wanting to be at your best before advancing.

You may all reset your HP and abilities. The rest of the day is boooooring.

This is the same room Gnasher was in when we were attacked by the elementals. I'd like to check both it and B4 once we get moving again.


It is, though I added some information that you did not have when you peeked in there before.


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This is your level up room. Time to move on to level 12.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Ok Gnasher @ 12th lvl:

HP: 1d10 + 5 ⇒ (1) + 5 = 6 6+5 = 11
+ 1 BAB, Fort, reflex, will, Str. (22)
+ …HP
Bloodline Feat: Greater Fortitude
Bloodline Power: Abyssal Bloodrage (Su) At 12th level, the morale bonus to Strength granted by your bloodrage increases by 2, but the penalty to AC becomes –4 instead of –2. At 16th level, this bonus increases by 4 instead. At 20th level, it increases by 6 instead.
Spells per day: + 1 @ 2nd lvl.
spells learned + 1 @ 1st lvl: True Strike
spells learned + 1 @ 2nd lvl: False Life
spells learned + 1 @ 3rd lvl: Keen Edge
skills @ 4, + 1 Fly, Intimidate, Perception, and Survival

Unsure of what else to add to his gear, I had him 'pick up' the ring of cold resistance, the bag of holding and the flying carpet.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I should be able to fully level tomorrow morning. I will be getting Expanded Defense which will give me somewhere between DR 6/Adamantine to DR 12/Adamantine depending on how much burn I end up putting into it. Between the DR, and my high AC it might be good for Malgrim to start just walking in the front and having Gnasher attack over him in tight areas.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Level 12 - Shadow:
+1d8 + 3 ⇒ (7) + 3 = 10 Hit Points

+1 BAB

+1 Fort, +1 Ref

+1 Perception

+2 Natural Armor

+1 Str/Dex

+1 Bonus Trick

Level 12 - Seif-al-Din:
+1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 hit points (goes to 5+3+1=9)

+1 BAB

+1 Fort, +1 Reflex, +1 Will

+1 Diplomacy, Arcana, History, Planes, Religion, Spellcraft, UMD

+1 5th level spell slot
+3+1 6th level spell slot

Mystery Spell: Litany of Madness (6th)

Spells Known: Heal (6th)
FC Bonus: Break Enchantment (5th)

Equipment:
(+26,000gp)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Equipment:

Lesser Rod of Extend x2 (6000gp)
Mithral Breastplate Barding (+4000gp)
Dusty Rose Ioun Stone (5000gp)


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

HP: 1d8 ⇒ 4

+1 BAB
+1 Fort
+1 Reflex
+1 Will

+1 to Acrobatics, Disable Device, Perception, Stealth, UMD

Expanded Defense Flesh of Stone
Elemental Overflow +4

Ditch Boots of Speed and the Newt Protection

Improve: Cloak of Resistance +4
Improve: Belt of Physical Might (Dex, Con) +4
Dusty Rose Prism (+1 Insight to AC)
+2 Wands of Infernal Healing


BTW, it is not necessary to identify all the mandatory bonuses levelling up gives you. Things you choose are welcome though and things you roll (like HP) are mandatory which I see you all did :) While you all wait for reviews, you can continue. I don't see any encounters in the near future.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So do we inspect the steps?


'Gnasher' Red Claw wrote:
Unsure of what else to add to his gear, I had him 'pick up' the ring of cold resistance, the bag of holding and the flying carpet.

Everything looks good. There are always potions or scroll (since you ARE a spellcaster). Scrolls are great for situational things, but you kinda need to know what is out there or do research. Meh.

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