Almah Rovshki

Vonna the Huntress's page

71 posts. Alias of Hassan Ahmed.


Full Name

Vonna the Huntress

Race

Human

Gender

Female

Age

21

Alignment

NG

Strength 8
Dexterity 18
Constitution 16
Intelligence 24
Wisdom 12
Charisma 8

About Vonna the Huntress

Main Stats (done):

Vonna N/G Female Human Wizard (Void) 12

Str 8, -1 {10[race] -2[-2 points spent]}
Dex 18, +4 {10[race] +4[5 points spent]}
Con 16, +3 {10[race] +6[10 points spent]}
Int 24, +7 {12[race] +5[7 points spent] +1[lvl 4] +1[lvl 8] +1[lvl 12] +4[headband]}
Wis 12, +1 {10[race] +2[2 points spent]}
Cha 8, -1 {10[race] -2[-2 points spent]}

Init +8 {+4[dex] +4[Improved Initiative]}
Senses normal
Speed 30 ft {30[race]}
Base Attack +6 {+6[wizard]}
Languages Aquan[int], Auran[int], Celestial[linguistics], Common, Draconic[linguistics], Ignan[int], Infernal[linguistics], Minkaian[int], Nagaji[linguistics], Samsaran[headband], Sylvan[headband], Tengu[linguistics], Terran[int]


Defense (tbd):

Offense (tbd):

Wizard Spells (tbd):

Skills (tbd):

Gear (tbd):

Class Abilities (tbd):

Traits (tbd):

Feats (tbd):

HeroLab Sheet:
Vonna
Female human wizard 12 (Pathfinder Player Companion: Dragon Empires Primer 29)
NG Medium humanoid (human)

Init +8 [+4 Dex, +4 Feat]; Senses Perception +11
Aura aura of prescience (30 ft.)

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Defense
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AC 19, touch 14, flat-footed 15 (+3 armor [bracers], +4 Dex, +2 natural [amulet])
hp 105 (12d6+48)
Fort +10, Ref +11, Will +12; +4 insight bonus vs. spells and spell-like abilities
Resist fire 10, void awareness

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Offense
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Speed 30 ft.

Melee
. . +3 leveraging mithral kusarigama
+8/+3 (1d3+2)

Space 5 ft.; Reach 5 ft. (10 ft. with +3 leveraging mithral kusarigama)

Special Attacks reveal weakness

Wizard Spells Prepared (CL 12th; concentration +19)
. . 6th—mass bear's endurance, chain lightning (DC 23), freezing sphere (DC 23), mage's lucubration
. . 5th—elemental body II, elemental body II, permanency, teleport, [×]wall of force
. . 4th—black tentacles, [×]dragon's breath[APG] (DC 21), ice storm, communal protection from energy[UC], communal protection from energy[UC]
. . 3rd—arcane sight, call the void (DC 20), dispel magic, dispel magic, draconic ally, tiny hut, twilight knife[APG]
. . 2nd—burst of radiance (2, DC 19), cat's grace, continual flame, create pit[APG] (2, DC 19), mirror image
. . 1st—[×]magic missile (2), obscuring mist, ray of enfeeblement (DC 18), shield, shield, vanish[APG] (DC 18)
. . 0 (at will)—arcane mark, guidance, mage hand, message
. . Opposition Schools Fire

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Statistics
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Str 8, Dex 18, Con 16, Int 24, Wis 12, Cha 8

Base Atk +6
CMB +12 (+18 bull rush, +18 drag, +18 reposition, +20 trip);
CMD 26 (29 vs. bull rush, 29 vs. drag, 29 vs. reposition, 31 vs. trip)

Feats
. . Combat Expertise
. . Exotic Weapon Proficiency (kusarigama)
. . Greater Spell Penetration
. . Improved Initiative
. . Improved Trip
. . Knowledge Is Power
. . Scribe Scroll
. . Skill Focus (Knowledge [planes])
. . Skill Focus (Spellcraft)
. . Spell Penetration
. . Toppling Spell[UM]

Traits magical lineage, sacred touch

Skills
Acrobatics +8 | +0[class]+4[dex]+4[ranks]
Appraise +11 | +3[class]+7[int]+1[ranks]+11[bg]
Bluff +0 | +0[class]-1[cha]+1[ranks]
Climb +0 | +0[class]-1[str]+1[ranks]
Craft (woodworking) +22 | +3[class]+7[int]+1[ranks]+11[bg]
Diplomacy +0 | +0[class]-1[cha]+1[ranks]
Disguise +0 | +0[class]-1[cha]+1[ranks]
Escape Artist +8 | +0[class]+4[dex]+4[ranks]
Fly +19 | +3[class]+4[dex]+12[ranks]
Intimidate +0 | +0[class]-1[cha]+1[ranks]
Know (arcana) +20 | +3[class]+7[int]+10[ranks]
Know (dungeoneering) +14 | +3[class]+7[int]+4[ranks]
Know (engineering) +22 | +3[class]+7[int]+1[ranks]+11[bg]
Know (geography) +22 | +3[class]+7[int]+1[ranks]+11[bg]
Know (history) +22 | +3[class]+7[int]+1[ranks]+11[bg]
Know (nature) +15 | +3[class]+7[int]+5[ranks]
Know (nobility) +22 | +3[class]+7[int]+1[ranks]+11[bg]
Know (planes) +28 | +3[class]+7[int]+0[ranks]+12[hb]
Know (religion) +14 | +3[class]+7[int]+4[ranks]
Linguistics +15 | +3[class]+7[int]+5[ranks]
Perception +11 | +0[class]+1[wis]+10[ranks]
Ride +8 | +3[class]+4[dex]+4[ranks]
Sense Motive +11 | +0[class]+1[wis]+10[ranks]
Spellcraft +28 | +3[class]+7[int]+0[ranks]+12[hb]
Stealth +16 | +0[class]+4[dex]+12[ranks]
Swim +0 | +0[class]-1[str]+1[ranks]

Languages Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Minkaian, Nagaji, Samsaran, Sylvan, Tengu, Terran

SQ arcane bond (+3 leveraging mithral kusarigama)

Other Gear
. . +3 leveraging mithral kusarigama[UC]
. . amulet of natural armor +2
. . belt of incredible dexterity +4
. . bracers of armor +3
. . cloak of resistance +3
. . glove of storing
. . handy haversack
. . headband of vast intelligence +4
. . minor ring of fire resistance
. . wizard starting spellbook

Money 8,561 gp

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Special Abilities
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Arcane Bond (+3 leveraging mithral kusarigama) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Aura of Prescience (30 ft., 12 rounds/day) (Su) Allies in area gain +2 insight bon to att, dam, saves, skills and ability checks.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire You must spend 2 slots to cast spells from the Fire school.
Improved Trip You don't provoke attacks of opportunity when tripping.
Knowledge Is Power (Ex) Add intelligence bonus to CMB, CMD, and to Strength checks to break or lift objects.
Reveal Weakness (-6 penalty, 10/day) (Su) Foe in 30 ft takes penalty to AC and saves for 1 rd.
Toppling Spell Spell with the force descriptor knocks targets prone.
Void Awareness +4 (Su) Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five.

[spoiler=Background]Vonna the Huntress: Ash and Ember

The fire came without warning.

One moment, Vonna was weaving flower crowns with her sister beneath the whispering oaks. The next, the world ignited. Screams shattered the peaceful afternoon as the sky tore open above their village, spilling out fire—not from lightning, nor dragon, but something older. Hungrier.

The flames danced with purpose, licking away thatched roofs and wooden carts. Figures made of molten rock and writhing flame stormed through the streets—living infernos with eyes like coals, razing everything they touched. Vonna barely had time to grasp her sister’s hand before the world turned white.

She woke to silence.

The village was gone. Nothing remained but blackened skeletons of homes and charred earth. Her sister's hand was still in hers, but the fingers were ash.

Vonna did not weep. Her heart had turned to stone, her tears boiled away in the heat that had stolen everything.

The elders later whispered of the Ignari, ancient elemental horrors from a plane of eternal flame. They hadn’t been seen in an age—some said banished, others said forgotten. But Vonna remembered. She remembered every flicker and crackle, every scream cut short.

She vowed that day: she would find them. She would learn their names. And she would burn them back.

The first years were survival. Ash-slick roads, months of begging, stealing bread with trembling fingers. She stumbled across a hermit in the charred mountains who once served a wizarding order. He taught her how to write runes with soot and bind wind to her words.

He warned her of magic’s price. She paid it gladly.

When she came of age, she sought entrance to the Arcanum Spire, the most feared and revered magical academy in the known planes. She arrived with a coat of ash-colored wool, a dagger, and a scroll of fireproofing she had etched by hand.

The masters scoffed—until she summoned a warding glyph in the air using no more than smoke from a candle. They accepted her on the spot.

Years passed in a blur of scrolls, incantations, and sleepless nights. Her peers conjured illusions and charms to impress the Council. Vonna delved into forbidden texts and fire-binding rituals. She studied the Planar Codex by heart. When asked to define her discipline, she answered, “Vengeance.”

She began traveling in her twentieth year. The Spire opened its gates to her as a sanctioned Seeker. With enchanted rings to protect her from combustion and a staff carved from obsidian, she walked the boundaries between worlds.

First to the Emberreach Wastes, where firestorms spiraled like tornados and salamanders nested in magma. There, she learned the tongue of flame.

Next to the Floating Library of Vael-Tor, where she bribed a scribe for a banned scroll detailing the origin of the Ignari—born from the breath of a forgotten god, sealed in the Ninth Furnace demi-Plane.

Her final clue came in the Ruined City of Aresth, long abandoned after an Ignari incursion. There, among blackened bones, she found a circle of scorched stone and a single rune etched in blood and ash: Va’Kharen.

A name.

[/spoiler]