Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level


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CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I was under the impression that whenever you would gain a feat, you gain 10 BP instead.


You are correct, get 10 build points for a feat, 10 build points for a magus arcana, and 10 points for an exploit. Though you are limited with what you spend points from arcana and exploits on - they have to be feats or abilities you can normally get with them.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I will level up over the weekend. I have to refresh on the point system.


I have to decide how I'm going to rebuild


Yep, we have some role-play to do as the group moves into the monastery in the mean time so it will be a while before we launch into another combat.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Small level up for Lupe. Extra spells, perception, diplomacy, sense motive and handle animal increase, +1 bab.

Wolf gets and HD, some saves go up an extra trick.

Always open to suggestions.


Looking at you character sheet I don't see the changes.

Where did the mount ability come from again? Animal domain?

On your character sheet it says Domains but does not list the domain you took, but I'm betting is is Animal.

Could you add a section to the character sheet with your build point breakdown?


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I have not updated the sheet in case people have ideas or want to coordinate on skills etc.

The mount come from the chivalry inquisition, which is there. Animal domain does not kick in until 4.


I don't see an inquisition listed on your character sheet. Could you add it?

Are you planning on taking a level in Cleric at level 4? How would animal domain kick in?


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

1)Inquisition is listed I have bolded it for you.
2)Lupe is a cleric. He took an inquisition because of this rule "While a cleric or other domain-using class can select an inquisition in place of a domain"

I do not have the animal domain. I was explaining why the animal domain was not a good guess which is because I'm would not get an animal companion until level 4. That said if there is the appropriate amount of in-game time I may retrain to it at a higher level.


I see the inquisition now. Thanks. No need to keep it bolded though I don't know why my search failed when I looked before. Now I understand your comment about not kicking in until level 4. I vaguely remember you mentioning the inquisition a long time ago.


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CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

It makes sense you didn’t see it... after all, nobody expects the Chivalry Inquisition!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Currently I will have the following changes. I haven't updated my sheet on here yet but I will once I finalize. I also still have 11 build points I didn't use so I am debating if I want to use them now or not.

HP: 1d6 ⇒ 6

BAB +1
F +0
R +0
W +1

Skills 2 class + 3 Int +1 human +1 fav class

+1 to all existing skills

Spells:
+1 1st per day
+1 0lvl prepared
+2 spells for book: cause fear, color spray

Reservoir +1 total and +1 filled per day


You should not have more than 9 BP left after each level. Otherwise you could save up and spend all at once for high level feats with difficult prerequisites.

I would be OK with you reserving more than 9 if you did not do that - i.e. you spend your points on feats and abilities appropriate to the level you were at when you earned them.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Hey, just wanted to check before I started getting the math involved:
My plan is to add a level of Gunslinger (specifically both the Mysterious Stranger and Scatter Gunner archetypes, which should stack just fine).

Up to the GM whether that will grant me a second gun, since the first one was by GM fiat in the first place and theoretically it would be from the same class feature ("Battered Gun").


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I'll plan to spend it down then.


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I think a second gun would be more than acceptable given you are taking a level in gunslinger.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Rad :D Math coming soon!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

So I am thinking of taking extra reservoir again since it will let me get more use of exploits to help counter my rather limited means of replenishing them. What would you price that at? I'm thjnking, given that it helps to counter a severe drawback of the archetype 10pts would be reasonable.


That sounds right to me too. Reservoir is an extremely versatile and powerful thing so it would be a full price feat.

I'm trying to figure out the math in your BP section though

1.) human (18 pts)
2.) extra reservoir (human bonus feat) (no cost I believe?)
3.) extra arcanist exploit (acid jet) (8 pts as you stated earlier)
4.) spell focus necromancy (10 pts)
5.) make diplomacy a class skill (3)

Total 29/40

It seems to add up to 39, not 29.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

...welll crap you're right! Doh! Math is hard, calculus much easier...

I probably hit the 2 instead of 3 originally and never realized it. I just assumed what I had typed was right without double checking...thinking on that it was right, and wrong, all at the same time!

I got the updated character sheet in my alias but don't have the time to update my stat lines for posts just now.


Sebecloki, could you get the map for the Ruins of Kelmarne, Battle Market, And ruined Church Crypt ready for me?


Yes; I'm still working on my rebuild.


You are not the only one. Figured I would run through the move while we wait.


I work a lot of hours (at least 50 a week) at my job in a medical lab; on top of that I had a take home work project and a recommendation letter to do this week, and I'm doing a nursing pre-req online right now, but I will get around to it.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15
miteke wrote:


5) avoid work as much as possible (I'm looking at you Casper).

This made me giggle!


:)


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Rollin' for HP:
1d10 ⇒ 2
...So, half+1, then!


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

HP Gain: 1d6 ⇒ 1

Half + 1 it is, then.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Alright, because I'm not seeing how many BP we get per level-up (and I spent all my original BP), how many BPs would I get for this level?


You get BPs when you would normally get feats or, in your case, hexes.

We can do hexes as BPs but, like I said before, those BPs would have to be spent on things you can get with hexes. It's just that if you wanted to get a substandard hex you could get it at a reduced price. If you always plan on getting the best hexes, like evil eye, then don't bother. It will just complicate things.

Since you do not get a feat at second level but you do get a hex, you could just skip the whole BP thing. Or, if you wanted to get a couple of substandard hexes instead of a good one, you could do it the BP way.

The whole idea of the BP thing is to allow players to take interesting feats/abilities that they normally would not because it would weaken the character. Instead of one top notch hex you could get two hexes which, together, are about as powerful as the top notch hex.

Also, I encourage creativity. If you like the theme of an ability but the designers dropped the ball, you can suggest a rewrite that brings it up on par with a more desirable ability of the same type.

For example, Coven is pretty much useless for a PC. But if you wanted to be a part of a clandestine coven that communicates telepathically and lends you power from afar, we could work something out and redesign the useless (at least for PCs) hex.


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AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Hp: 1d8 ⇒ 8

Well, I guess I will take half +1. JK.


:)

I always hated playing a character and getting stuck with a 1 in games where the roll was the roll. It was almost with relief when I saw a high roll.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4
miteke wrote:

You get BPs when you would normally get feats or, in your case, hexes.

We can do hexes as BPs but, like I said before, those BPs would have to be spent on things you can get with hexes. It's just that if you wanted to get a substandard hex you could get it at a reduced price. If you always plan on getting the best hexes, like evil eye, then don't bother. It will just complicate things.

Since you do not get a feat at second level but you do get a hex, you could just skip the whole BP thing. Or, if you wanted to get a couple of substandard hexes instead of a good one, you could do it the BP way.

The whole idea of the BP thing is to allow players to take interesting feats/abilities that they normally would not because it would weaken the character. Instead of one top notch hex you could get two hexes which, together, are about as powerful as the top notch hex.

Also, I encourage creativity. If you like the theme of an ability but the designers dropped the ball, you can suggest a rewrite that brings it up on par with a more desirable ability of the same type.

For example, Coven is pretty much useless for a PC. But if you wanted to be a part of a clandestine coven that communicates telepathically and lends you power from afar, we could work something out and redesign the useless (at least for PCs) hex.

This level, I think I'll just skip the whole BP thing. I'll try to complete my level-up today.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)
miteke wrote:

:)

I always hated playing a character and getting stuck with a 1 in games where the roll was the roll. It was almost with relief when I saw a high roll.

Especially if you're like me and dice hate your very existence. It's one of the reasons I play spell casters so much (beyond liking phenomenal cosmic powers) is that I can't roll worth s~&# most of the time.


Yep. Make THEM roll.

Please let me know when your characters sheet are done.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Level Up Summary

+5 HP

+1 Will Saves

New Hex: Fortune Hex
--The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

New Patron Spell: Sanctuary!

New Witch Spells: Sleep, Comprehend Languages

+1 Cantrip Slot
+1 1st-Level Spell Slot

+1 BaB

2 + 4 + 1 (Favoured) Skill Ranks
--1 Craft (Alchemy)
--1 Intimidate
--2 Heal
--1 Spellcraft
--1 Knowledge (Arcana)
--1 Knowledge (Local)


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

...I may be feeling a bit vindictive over the abundance of gremlins from the monastery.


Sarona, fortune is a full cost hex, so no need to worry about BPs. Would like you to put it in you BP costs on your character sheet though along with your total BPs to spend of 50.

Your BAB looks off though.

And it looks like you have 14 ranks of skills. At level 2 with an 18 intelligence, shouldn't that be 12 ranks?

Though I would say that the Profession(scribe) and Craft(Alchemy) skills fall into the category of 'limited use' skills in the house rules unless you plan to actually use the Craft skill to craft potions or something. In which case you only need spend one point and you gain ranks equal to your level.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Done.

Lupe: +1 HD, bab, fort, will, perc, sense mot, stealth, diplomacy
Wolf: +1 HD, bab, will, perc, Feat: Bodyguard.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I’m all set too (thought I said so but forgot!).


@Lupe
Your character sheet says Lupe is level 1.
Include your rolls in the HP calcs. You may want to retrain if you ever roll less than max :)
I don't see that you assigned 1000 gp of equipment to your character.

@lady Vulpina
Add your HP rolls.
You also have new wealth. combined with Rich Parents, let us say your wealth is WBL + 800. I figure that Rich Parents gave you an extra 800 gp so let's just stick with that. So that totals 1800 gp of gear.

@Sarona
Add your HP rolls
You need to fix your skills or justify the 14 ranks. And remember that you need only spend one point on most profession/craft skills to get ranks=level. So that 1 point in Profession (Scribe) will give you two ranks. Though I have reconsidered the Craft (Alchemy). It will be full cost because I forgot it may be used to identify potions.
And, like everyone else it seems, you still need to fill out your gear to 1000 gp.

@Rahella + Casper
How is your levelling up going?

@Casper
Remember to get me a link to the next map.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Fixed. There is a spoiler tab within the item spoiler tab with the new list. I just have to mearge and organize them.


miteke wrote:

@Lupe

Your character sheet says Lupe is level 1.
Include your rolls in the HP calcs. You may want to retrain if you ever roll less than max :)
I don't see that you assigned 1000 gp of equipment to your character.

@lady Vulpina
Add your HP rolls.
You also have new wealth. combined with Rich Parents, let us say your wealth is WBL + 800. I figure that Rich Parents gave you an extra 800 gp so let's just stick with that. So that totals 1800 gp of gear.

@Sarona
Add your HP rolls
You need to fix your skills or justify the 14 ranks. And remember that you need only spend one point on most profession/craft skills to get ranks=level. So that 1 point in Profession (Scribe) will give you two ranks. Though I have reconsidered the Craft (Alchemy). It will be full cost because I forgot it may be used to identify potions.
And, like everyone else it seems, you still need to fill out your gear to 1000 gp.

@Rahella + Casper
How is your levelling up going?

@Casper
Remember to get me a link to the next map.

still working on it


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I've been done for a while now.


miteke wrote:

@Lupe

Your character sheet says Lupe is level 1.
Include your rolls in the HP calcs. You may want to retrain if you ever roll less than max :)
I don't see that you assigned 1000 gp of equipment to your character.

@lady Vulpina
Add your HP rolls.
You also have new wealth. combined with Rich Parents, let us say your wealth is WBL + 800. I figure that Rich Parents gave you an extra 800 gp so let's just stick with that. So that totals 1800 gp of gear.

@Sarona
Add your HP rolls
You need to fix your skills or justify the 14 ranks. And remember that you need only spend one point on most profession/craft skills to get ranks=level. So that 1 point in Profession (Scribe) will give you two ranks. Though I have reconsidered the Craft (Alchemy). It will be full cost because I forgot it may be used to identify potions.
And, like everyone else it seems, you still need to fill out your gear to 1000 gp.

@Rahella + Casper
How is your levelling up going?

@Casper
Remember to get me a link to the next map.

I want to rebuild as a khopesh-using strength rogue that goes into the assassin PrC.

I get 1 feat at 1st level and 1 feat for being a human, and weapon finesse for free.

This is the feat chain I am working on; can I switch weapon finesse for one of the early ones; how much do the others count for BP?

Toughness, Power Attack, Exotic Weapon Proficiency: Khopesh, Two-weapon fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Improved Critical Slashing.


@Seboki/Casper
Two weapon fighting is pretty hard to pull off for a warrior, but for a rogue it works great as they will get dex for to hit and damage for free. I'd say the ones I would reduce is:

Exotic Weapon Proficiency: 7 points as it basically gets you a +1 to damage. I count 1.5 damage as a full 10 point feat.

All of the other selections are primo feats. Speaking of which, if you are going two-weapon fighting route I would stick to a dex based rogue and take advantage of the inherent dex to hit and damage that they get.

You sticking with Casper as your character?

@Rahella
Will get to your character sheet today. Did you take note of the comments I made for the others and add die rolls to your HP and reequip?


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I still need to re-equip, forgot about that, I think I got the die roll added though.

We have WBL to reequip with?


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

@GM: I've been taking the bonus skill rank for my Favoured Class Bonus with each level up. That's why I have 14 skill ranks.

Also, +5 HP.

And shifted my extra skill rank from Profession (Scribe) to Use Magic Device.

Will work on getting 1000 GP of gear together.

Would I be allowed to get a +1 cloak of resistance?


miteke wrote:

@Seboki/Casper

Two weapon fighting is pretty hard to pull off for a warrior, but for a rogue it works great as they will get dex for to hit and damage for free. I'd say the ones I would reduce is:

Exotic Weapon Proficiency: 7 points as it basically gets you a +1 to damage. I count 1.5 damage as a full 10 point feat.

All of the other selections are primo feats. Speaking of which, if you are going two-weapon fighting route I would stick to a dex based rogue and take advantage of the inherent dex to hit and damage that they get.

You sticking with Casper as your character?

@Rahella
Will get to your character sheet today. Did you take note of the comments I made for the others and add die rolls to your HP and reequip?

yes, I'm just changing around some of his stats; what can I get for the extra 3 build points.

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