Miteke's Legacy of Fire

Game Master miteke

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@Malgrim
AC 36, 17 Touch, 32 Flat Footed (+11 +5 Mithril Chainmail Armor, +6 Shield (Shroud of Water Ability) , +4 Max Dex, +2 Deflection, +2 Natural Armor, +1 Insight) [+1 AC for 1 round when I accept Burn].

What am I missing here. That only adds up to 31.

HP 151 (175) (1d8+ CON + 72 +12 Favored Class) [8 + 5 + 6 + 5 + 5 + 5+5+8+5+5+5+5 + 60 + 12]

Please break it down better. How about this?
HP 151 (175) {67[12d8: 8+5+6+5+5+5+5+8+5+5+5+5] +12[favored class] +72[con] (+24)[elemental overflow]}

Otherwise, looks good though I did not do any work mathing the equipment.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

10+11+6+4+2+2+1=36. The base of 10 was not listed. The +11 is the total armor bonus. I have added it.

I have corrected the hit point area.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Just thought about this.

miteke wrote:
The floors of this dimly lit chamber are marred by scorch marks and smears of smoke and ash. Light is provided by an ornate brazier that burns in a small side room, standing before a tall tripartite reredos of cast bronze. The wings of the reredos exhibit images of burning warriors engaged in battle with beings composed of whirlwinds or water. The large central portion, however, bears an engraving of an ornate fountain in exquisite detail.
miteke wrote:
You do not find anything by mundane searching.

Did we find anything using detect magic, or did we not do that in this room?

Maybe this thing will send us elsewhere?


'Gnasher' Red Claw wrote:

Did we find anything using detect magic, or did we not do that in this room?

Maybe this thing will send us elsewhere?

See this post where Seif identified the reredos.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

ahhhh thank you, I skimmed the top of the post but didn't read the lower half. Maybe we can use reredos to look into other portions and find a route?


It is only useful to look in rooms in specific areas, which you have already visited. I.e., useless unless you are watching for intruders.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

My wife and I are going away for the weekend, we'll be back late Sunday. This will be the first mini-vacation since I started here on the boards that I have not taken my laptop along so as to be able to post. However, I will be able to post Monday morning. It is the weekend, so please bot me only if absolutely necessary to keep things moving.


no problem.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
The construct is 25' from you, Gnasher. Do you have a 25' reach? Remember that each square is 10'.

Why yes, yes he does. The large/reach pole arm gives him 20ft. that's why he cast 'long arms' instead of 'mirror image' giving him a reach of 25' so he could get to the thing with a 5 ft step and take advantage of a full round action.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Urah has Haste and should try and cast it on us as the first round every fight we have until he runs out of third level spells. Gnasher might want to plan on that going forward.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
Malgrim Gryh wrote:
Urah has Haste and should try and cast it on us as the first round every fight we have until he runs out of third level spells. Gnasher might want to plan on that going forward.

Maybe? Seif had cast Blessings of Fervor so he used the bonus from that, and made sure he could reach with the 'long arms.'

Gnasher invested in boots of speed which give him ten rounds of haste so I will try and remember to save those for after Urah's casting haste. But if gnasher goes before Urah he may use the boots.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

With the boots it is less important. I think we need to use Urah as much as possible for utility. The bonus from Haste can be huge, but if you can use your boots before he goes it works out to the same effect.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I like the idea of him being able to cast Haste, the last fight with the elementals we'd gone more than 10 rounds so Gnasher ran out of haste. I think we just need to communicate what Urah and or Gnasher is doing and then be careful not to over lap with each other or other casting.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:

@all

That presents a question to you all. When the module does this do you want to remain immersed in your characters and not find out the obfuscated background information, or would you prefer to read what I am able to read.

I agree with Malgrim's in game comment, I'd love to hear the 'backstory' here in discussion, but I don't know that Gnasher would be all that interested.


Sounds good.

This sphinx statue was once a powerful magical entity with oracular powers, and was originally housed in another area. One of the prior efreeti pashas smashed the statue in a fit of pique after a particularly unfavorable prediction, and it lost all mystical abilities thereafter.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

It is interesting how they write in little interesting notes like that which players will never see. I am not sure if it is intended to make things more interesting for the GM or the author.


Well, authors like to author. I think they just like doing it.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

What do you think Seif-al-Din, sneak past or attack the fire lizards or something else?


C/N Male Ifrit Sorcerer 4/Oracle(Seeker) 4/Mystic Theurge 4

Note that Urah has invisibility and is a dang mana battery with more spell slots than he could possibly use. And with the Mystic Theurge Combined spells ability he can even use 3rd level Oracle slots to cast invisibility.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

He does, but I am not sure we need to expend the spells. I think there is a decent chance we cross the hallway and find its a dead end. That would give us time to approach the lizardfolk invisibly before we fight I guess.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:

@Gnasher

I get 38+9+5 from your first hit and 36+2 from your second hit for a total of 90 damage.
I meant 36+2 from your crit.

That is how I took it, I knew the natural one didn't hit.


Regarding costs of using kineticist talents...

Both a kinetic blast and composite blasts are blasts and would be aided by the infusion specialization, but only to reduce the cost of the infusions added to the blast, not the blast itself, right? So, unless you gather power to reduce the cost of the blast it will always cost at least 1 and, if a composite blast, 2.

Then you get to add up to 3 points of infusions to the blast for free because of infusion specialization.

And for a kinetic blade, it is a form infusion that modifies a blast, so it's burn would be covered by the infusion specialization, right?

Kineticists make my head spin because of the special labels on things that affect how stuff works and interacts.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:

PN Gnasher we have one giant, who, thanks to raging, is pretty easy to hit. Just to make things harder, it closes with him and whistles for the dogs to attack.

@Gnasher
You do get AoOs on them but it is doubtful you will do enough damage to eliminate one.

Let me know if anything is incorrect here and do your AoO before I update the combat card.

So as for making things harder, Gnasher had switched to the falchion so 'near' isn't an issue, and he will take the two aoo's (his dex is 14 large) on whatever creatures moved closer first, I think it was the hounds.

The giant attacked three times, all of them hitting, but we didn't roll for the eight mirror images. I don't know if the hounds mythic burn effects mirror images, but I assume the little dudes attacks do, so with gnashers AC at 19, one of them would have popped an image as well, so potentially some damage and loss of up to four images. Do you want me to roll for the 'mirror images when' I roll for reflexes or do you want to roll for 'mirror images'?


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I should and hopefully will roll for the mirror images. If I would have copied your previous stat line over right I would have seen them. The hound attacks are short 10' AoE cone effects so no help from mirror images there.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None
miteke wrote:

Regarding costs of using kineticist talents...

Both a kinetic blast and composite blasts are blasts and would be aided by the infusion specialization, but only to reduce the cost of the infusions added to the blast, not the blast itself, right? So, unless you gather power to reduce the cost of the blast it will always cost at least 1 and, if a composite blast, 2.

Then you get to add up to 3 points of infusions to the blast for free because of infusion specialization.

And for a kinetic blade, it is a form infusion that modifies a blast, so it's burn would be covered by the infusion specialization, right?

Kineticists make my head spin because of the special labels on things that affect how stuff works and interacts.

A basic blast has no burn without Infusion or Metakinesis added in. A Composite Blast has a base Burn of 2 points. I do get the three Free Burn points of Infusions which would be Kinetic Blade (1 pt), Extended Range (1 pt.), Spindle (2 pt.), Kinetic Whip (2 pt.) and Rare Metal Infusion (2 pt.).

I think they could have made the system a bit more simple. I also think PBP may not be the best place to learn a class that is complex because of the time between different powers coming up. I like the concept of the class. But I am not sure I will ever try and play another one.


So you could do a basic blast with 3 points of infusions for free, or a composite blast with 3 points of infusions if you gather power.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None
miteke wrote:
So you could do a basic blast with 3 points of infusions for free, or a composite blast with 3 points of infusions if you gather power.

If I Gather Power as a Move Action I can Empower or Maximize a normal blast or do a Composite Blast and the Gather Power Reduces 2 Burn for that next attack.

I can always add three points of Infusion for Free. Including any of the above options.

I would probably never do it, but if I Gather Power for a full Round it pays for 3 Burn instead of 2 in the following turn. So if I only wanted to fire every other round, I could do both Empowered and either Composite or Maximize without gaining burn. But Two Blasts with any of the three options would do more then a single blast with two of the options tacked on.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
It's like Gnasher was made to fight giants!

I think officially he was 'made' to fight, gnolls, but it feels like he was made to fight everything :)

Have I mentioned how much I appreciate you letting me play him as a gnoll? I didn't think I'd ever get to play him, let alone to this level.


Glad to make this fun for you.

BTW, been camping for a day so there was/is a slight delay in my posting rate lately.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Beyond the fires and sleeping pallets are rows of crates holding foodstuffs and other mundane supplies. Nothing magical, though, and some of the foodstuffs are best not examined too closely.

Gnasher's examination finds nothing special.

Is this a description of the room they are in, or the one through the northwest doorway?


The room they are in. You have not opened the door yet.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Ahhh, I did not realize there was a door :)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

For the moment I shrunk Gnasher to his regular size and put him nearer to the door where he would have had to have been to open it.

Edit:

miteke wrote:
Naturally, they are surprised to see you.

Maybe I should have asked if we get a surprise round :)

By the way, Cool images on the fire giants, Just asking, you have them 20ft is that right? It may decide what weapons Gnasher starts the fight with.


Size corrected. No surprise round.

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