Miteke's Legacy of Fire
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miteke
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NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
The stats that Amaimon mention would work well and allow for the fire immunity. Should I go with that?
Should that be Cold Vulnerability?
Wounds (0) HP (147) Tempt (26) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (2/3) Ember (3/3) Azer Occultist (13) Lvl 1 (7/7) Lvl 2 (4/7) Lvl 3 (4/5) Lvl 4 (1/4) Lvl 5 (1/2) Transmutation (7/10) Abjuration (7/9) Spirit Warrior (3/3) Current Buffs (Legacy Weapon, Heroic Splendor, Greater Magic Weapon, Freedom of Movement, Overland Flight, Certain Grip) Lesser Extend Rod (0/3) Extend Rod (0/3)
Good catch! Yes, fixed that typo
Sounds really good to me!
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
Sorry, I had a busy day of work and some family stuff. I will finish getting Dhearic updated by Saturday night.
But I wondered if anyone heard from Marcus. He has not posted since he went down. I tried to DM him, but did not get a reply.
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None
Marcus did reply back. He is not interested in continuing.
A pity. that can happen when a character dies.
Wounds (0) HP (147) Tempt (26) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (2/3) Ember (3/3) Azer Occultist (13) Lvl 1 (7/7) Lvl 2 (4/7) Lvl 3 (4/5) Lvl 4 (1/4) Lvl 5 (1/2) Transmutation (7/10) Abjuration (7/9) Spirit Warrior (3/3) Current Buffs (Legacy Weapon, Heroic Splendor, Greater Magic Weapon, Freedom of Movement, Overland Flight, Certain Grip) Lesser Extend Rod (0/3) Extend Rod (0/3)
That’s too bad. I’m sorry to see him go.
How shall we continue?
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None
I am up for continuing. We have the cleric now so that will be a big help. The question is do we want to recruit for pretty much anything or poke Spaz and see if he is ready to join.
Wounds (0) HP (147) Tempt (26) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (2/3) Ember (3/3) Azer Occultist (13) Lvl 1 (7/7) Lvl 2 (4/7) Lvl 3 (4/5) Lvl 4 (1/4) Lvl 5 (1/2) Transmutation (7/10) Abjuration (7/9) Spirit Warrior (3/3) Current Buffs (Legacy Weapon, Heroic Splendor, Greater Magic Weapon, Freedom of Movement, Overland Flight, Certain Grip) Lesser Extend Rod (0/3) Extend Rod (0/3)
We could just have the cleric cohort be our level and push on. :)
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None
If Spaz actually built his character, it would be good to get him in. I am not sure he has presented a build yet though.
I am fine with just leveling up the cleric and running him as a third.
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None
Ok, I will level him up to match us at 13 in a few minutes and I will DM Spaz to see if he is still interested and finished with his build.
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
Can I have Darkvision instead of the Craftsman ability? Salamanders have Darkvision innately.
More Hit Dice: 4d8 ⇒ (7, 7, 1, 4) = 19 7, 7 , 5, 5
I have finished leveling up. Take a look and let me know if you have questions.
Wounds (0) HP (147) Tempt (26) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (2/3) Ember (3/3) Azer Occultist (13) Lvl 1 (7/7) Lvl 2 (4/7) Lvl 3 (4/5) Lvl 4 (1/4) Lvl 5 (1/2) Transmutation (7/10) Abjuration (7/9) Spirit Warrior (3/3) Current Buffs (Legacy Weapon, Heroic Splendor, Greater Magic Weapon, Freedom of Movement, Overland Flight, Certain Grip) Lesser Extend Rod (0/3) Extend Rod (0/3)
3 race points for outsider includes dark vision :)
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
Amaimon Emberheart wrote: 3 race points for outsider includes dark vision :) Cool. I will add the Craftsman and Darkvision both in.
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None
Malgrim should be fully set up for 13th now as well.
@Malgrim
Your cohort/ally is not able to take advantage of the reduced cost of any found items as they were found prior to his joining.
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
Ah, ok. I will need to look over that again then. I will let you know when I am finished.
OK. Remember to respond in Gameplay and get yourself healed up now that your curse is gone.
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
I have fixed the equipment. I put a lot of unused gold into Diamond Dust to cast various spells. I have noted how much is left and how much we spent to cast Restoration on Marcus.
Malgrim Gryh wrote: If Spaz actually built his character, it would be good to get him in. I am not sure he has presented a build yet though.
I am fine with just leveling up the cleric and running him as a third.
Alas, I just got into two new games as a player, and with the game's I'm running, I think I'll have to sit this one out.
Appreciate the opportunity though, hope to play with you all in the future.
Al
@Spazmodeus
No problem. See you in a different game some day :)
I will be camping Sunday afternoon-Wednesday afternoon. I will be TRYING to use Starlink to get an internet connection, but I have found it to be somewhat unrealiable, so I may not be able to respond quickly.
Hope for the best, expect the worst :)
Wounds (0) HP (147) Tempt (26) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (2/3) Ember (3/3) Azer Occultist (13) Lvl 1 (7/7) Lvl 2 (4/7) Lvl 3 (4/5) Lvl 4 (1/4) Lvl 5 (1/2) Transmutation (7/10) Abjuration (7/9) Spirit Warrior (3/3) Current Buffs (Legacy Weapon, Heroic Splendor, Greater Magic Weapon, Freedom of Movement, Overland Flight, Certain Grip) Lesser Extend Rod (0/3) Extend Rod (0/3)
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
@Miteke How are you handling the Temp HPs? You still have them listed for Amaimon and Dhearic, but generally these would be the first HPs to go and they could not be regained through magical healing. But it looks like you are taking the normal HPs before the Temps?
Amaimon regenerated his and some extras in this post and hasn't been hit since. You are right about Dhearic. I never did remove the note about temp HP and will correct.
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
I think Dhaeric should be at -52/172 Hps.
He was only attacked during one round where he seems to have taken 130 damage total. But in the following post you had him at -146 instead of -130. Where did the extra 16 damage come from?
Additionally, he had his 13 temps, so the -130 should have been -117/172.
He then healed himself for 40 and 25. So that would put him at -52/172.
Am I missing damage somewhere?
I think I missed the empowered part. In any case your math looks good.
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