Xakihn

Remnar's page

Organized Play Member. 124 posts (6,120 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 18 aliases.


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DM DoctorEvil wrote:
Remnar wrote:

What the heck, I'll just submit him anyway. I'll wait on an alias until I'm perhaps selected.

I'll submit Olaf Son of No-one, magus.

Pathbuilder Link

** spoiler omitted **...

This looks good to me, just seems you might need to post the other spells in your Spellbook to the character page. Seeking a name for himself in Breachill and the call for heroes is a good starting point.

You are invited to join the table, if you wish, and may join the Discussion page while we fill in the rest of the sheets.

Magus AND Thaumaturge in the same party, what AM I thinking???

oh heck yeah!

I’ll get a much better formatted profile up tomorrow night!


What the heck, I'll just submit him anyway. I'll wait on an alias until I'm perhaps selected.

I'll submit Olaf Son of No-one, magus.

Pathbuilder Link

Background:

Olaf grew up in a prestigious position, his father was a member of the famed Ulfen Guard of Taldor, protector of the Grand Prince himself. As a child of such a powerful warrior, Olaf dreamed of nothing other than joing the famed guards himself, and early in his youth the prospects were very good. He grew tall and strong, excelled in brawling and swordplay and was highly motivated.

Unfortunately the fates did not have such a path in mind. During his youth Olaf befriended a number of smaller kids, his protective nature causing him to stand up for those of lesser stature, and as they grew some of these friends went on to study the Arcane arts. Spending time with the budding wizards lit a fire of desire in the fighter, a thirst to learn magic so strong he couldn't but help himself in trying to learn magics. He was pretty good too, it didn't take him long to master numerous tiny cantrips and tricks.

But this was a horror for his father, who only valued martial arts and after weeks and months of bickering and arguing, he eventually forbid Olaf to continue his studies. In typical hot-headed youth fashion, Olaf threw the decree back in his father's face and stated he would study magic through Hell or high water. In a moment of rage, Olaf's father disowned him, throwing him from his family and dwelling and out onto the world alone.

Quickly Olaf also learned that many of his previous friendships were shallow as the prestige of his father's name, and he was well and truly alone. Not being the easy to keep down sort, the young man packed up what belongings he still owned, possibly stole some others, and set off by himself into the world, determined to make such a legend of his own name that his father would have no choice but to take back the harsh words he had thrown at his son.

Stats and whatnot:

Olaf Son of No-one Magus 1
N Medium Human Versatile Heritage Humanoid
Perception +3;
Languages Common, Dwarven, Elvish, Jotun, Orcish
Skills Acrobatics +1, Arcana +6, Athletics +7, Crafting +6, Lore: Desert +6, Medicine +3, Occultism +6, Society +6, Survival +3
Str +4, Dex +1, Con +1, Int +3, Wis +0, Cha +0
Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Basic Crafter's Book, Repair Kit, Steel Shield (Hardness 5, HP 20, BT 10)
AC 17 (+19 with shield raised), Fort +6, Ref +4, Will +5
HP 18
Shield Block
Speed 25 feet
Melee Bastard Sword +7 (Two-Hand d12), Damage 1d8+4 (S)
Spellstrike
Arcane Cascade
Arcane Prepared Spells DC 16, attack +6 1st Magic Weapon; Cantrips Detect Magic, Gouging Claw, Electric Arc, Ray of Frost, Shield
Focus Spells (1 points) Shielding Strike As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike. You can then either Raise your Shield if you're wielding one or cast shield if you have the spell.
Additional Feats Quick Repair, Terrain Expertise, Toughness
Additional Specials Conflux Spells, Hybrid Study (Sparkling Targe), Spellstrike Specifics

Me:

I'm typically able to post multiple times a day and will let anyone know if I have any issues with at least one. Personality is very go along to get along and lets all have a good time. Reside in CST time zone.


I would very much love to submit a PC to this campaign.

I am kinda burning to run a Sparkling Targe Magus (Role would be striker but also AC tank, with some arcane), would that be OK here? Or are you hard on Core + APG classes?


Hmm, the Frozen Flame doesn’t seem to be super interesting to me after reading the guide, but I’ll definitely keep an eye out for your second table.


Late to the party but I would be very interested in a 2e campaign, I'll keep an eye out for your recruitment thread this weekend!


Badge Number: 3d10 ⇒ (1, 9, 7) = 17

I'll submit Marcellus Horax (Badge Number 197), hulking banker and sometimes lawyer of Abadar, but mostly he's there to (non-lethal)spell strike the bad guys into justice.

I'm still learning 2e but I think I've got a pretty decent grasp on the ruleset and have time to post at least once a day. The other rules look very reasonable as well.

Above posted character is set to level 2 and I did use the rules for starting a higher level character (20 GP and one level 1 item), if that's incorrect, let me know and I'll adjust as necessary.


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What did you expect with an anticipatory thread to get everyone’s excitement going ;)


Nevermind, I have just enough wifi to get my laptop outside.

A character concept: briefly explain who they are and what they bring to the party.

Pistolero Gunslinger who will branch into Eldritch Archer Magus at 6 or so. I want to be spell striking bullets from a pepperbox pistol ASAP.

Although I guess of all APs, Trench Fighter fighter might actually be allowed to get into Magus by 5 and still get Dex to damage.

I plan to have a little extra charisma and be able to bluff at least decently, as well as int for knowledge checks. But his main role will be ranged striker.

Backstory: A brief overview of your character's history, showing what motivates them. My plan is a Cheliaxian street thief/con man impressed into the navy (after a screwed up heist) and sent to The Shackles as a spy. He managed to work his way to apprentice for a gunsmith in Port Peril (because it turns out he hates ships and sailing) but eventually got discovered by the pirates. On the run and disavowed by Cheliax, he ran to Taldor. Motivations right now are not being hunted, followed by making money.

Why Heldren: Why is your character in the small town of Heldren in southern Taldor? He's just looking for a place where he's not currently wanted where he can get back to gambling and running con schemes on dumb folks with too much coin, though he's not above some robbing or mercenary work if it pays.

A little crunch: This should at minimum be a race/class/archetype combo. I don't need full crunch at this time, but if that's your thing go wild.

Human gunslinger (pistolero). As I said, going to go into Eldritch Archer as soon as I can as well.

Edit: Backup character if DM thinks guns and gunslingers should be avoided would be a Kineticist, still ranged striker and I'd have to change the backstory a little.


Dot.

I’ll post a character tonight.

Gunslinger going into magus after 5 is the plan. I’ve got a background in my head I need to type up later this evening.


Arjuna332 wrote:
Remnar wrote:
Arjuna332 wrote:
Remnar wrote:

If you don't mind, I'll avoid making yet another alias until selection, so as to not clutter up all my aliases.

I'll submit Melaxus, Cleric of Asmodeus

** spoiler omitted **

Once you finish with your sheet (Google Doc or whatever), please send it to me so that I can review it and see if I want to have you join or not.

Melaxus

Link with a better PDF

Well, you should also write his background/history as well. Other than that, you're doing good, though still need to wait for other characters to compare so that I can decide whether to choose him or not.

You know what, on second thought I think I'll just drop from consideration. There seems to be plenty of interest and I'm not feeling this character.


Arjuna332 wrote:
Remnar wrote:

If you don't mind, I'll avoid making yet another alias until selection, so as to not clutter up all my aliases.

I'll submit Melaxus, Cleric of Asmodeus

** spoiler omitted **

Once you finish with your sheet (Google Doc or whatever), please send it to me so that I can review it and see if I want to have you join or not.

Melaxus

Link with a better PDF


If you don't mind, I'll avoid making yet another alias until selection, so as to not clutter up all my aliases.

I'll submit Melaxus, Cleric of Asmodeus

Stuff:

Level 1, Human, NE, Cleric of Asmodeus, Domains Trickery and Ash (Fire)
Traits: Asmodean Acolyte, Beacon of Faith
Feats: Selective Channel, Toughness
Role: Basic Cleric, backup striker (longspear), healing will have to be done with cure spells and infernal healing, channels for combat.
Skills: focus on diplomacy and know religion or planes

Background (not fully fleshed out): Raised in the church of Asmodeus, abandoned on the steps and spent his early days both learning the faith as well as working as a lawyer associate (I'll go background skills in profession lawyer and maybe scribe).

Personality will be generally friendly, in a slimy way, and the rest will be fleshed out a bit more when I get to play him some, I always like to kinda get a feel for the game and adjust to see how it all fits in.

I have a full character sheet available if you want GM, these are just the short notes.


I would also highly consider/enjoy playing a cleric, probably of Asmodeus, likely into Signifier as the game progresses.

If a gunslinger is off the table.

Yeah, I’ll put together a cleric. Get the guide read and one together this weekend. I’ve never done an evil cleric and it sounds fun.


DM_Delmoth wrote:
Remnar wrote:

Well, with that list, I'd love to play Carrion Crown. Wrath is, presumably, going to come out for Playstation at some point this fall and I plan to play it, so I personally would likely pass on that one.

But Ironfang still looked fun ;)

The video game and the path have the same broad strokes but are fantastically different when you get down to the nitty gritty. You would be doing yourself a disservice by playing one and not the other, given the opportunity.

Good to know!


Well, with that list, I'd love to play Carrion Crown. Wrath is, presumably, going to come out for Playstation at some point this fall and I plan to play it, so I personally would likely pass on that one.

But Ironfang still looked fun ;)


Dotting for interest.

I’ve got a burning desire to play a gunslinger next though so that seems out*, I do have a tiefling fiend flayer magus who followed Zon Kuthon that I started long ago and had the game fizzle, I suppose I could consider updating and submitting him.

*if it’s a background thing and not mechanical thing, I’ve got an idea of a traitor/double agent/spy for the Chileaxan Navy who had to flee The Shackles after things got too hot.


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Cuchulainn wrote:

I have been yearning to try Reign of Winter. I like the idea of squaring off against Baba Yaga!

I would say Rise of the Runelords, but at this point, if someone told me that AP was cursed, and no attempt to complete it as a PbP would ever succeed, I would believe it!

I was in a group that TPKd Reign if Winter, twice, before we all wandered off.


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Whatever it is, I want to play in it ;)

But any AP would work for me except legacy of fire.

Edit: I do occasionally feel bummed about not finishing Ironfang Invasion, it seemed like it had potential to be fun.


On second thought I think you can remove me from consideration.


EltonJ wrote:
Actually, I have Heroes of the Streets.

Neat. Please let me know if there’s anything more you’d need from me. I don’t see character backgrounds/whatever listed yet.

I will say I’m a pretty big Lovecraft fan so this AP seems particularly exciting.


EltonJ wrote:
Maybe. I won't turn away character concepts from everyone whose interested.

Well I’m interested and my concept would be a gunslinger into Eldritch archer magus (which is from heroes of the streets, so I don’t think you have it) eventually.


Sounds like you have a full group?


Hey all, I’ll get an alt created and put together in a few hours.

Just a quick check in right now.


If whomever doesn’t check in, I’d like to give 2nd edition a go. Haven’t played it since the play test but I’ve been looking over the rulebook of late.


Sounds a lot like the concept in Band of Blades, which is very cool in itself.

I’d be interested.


Works for me, Tarak was going to cast the spell regardless, so its all good. I mean, that's the point of preparing the spell.


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miteke wrote:
Frankly, I didn't know he had a CMW wand until I did the last post and looked at Felliped's character sheet. He's also got a CLW wand. Remnar obviously thought the group needed more battle field healing :)

Yup!


I'll get an alt up and posted tonight or early tomorrow. Been crazy busy but I've got him all created on my app, just gotta get the stuff typed out on the computer.


Yep, I'll get my guy started up and a profile up ... soon. Excited to see a Witchwarper and Vanguard, I was thiiiiiiis close to trying a biohacker just because it sounded cool,


Why, we proved you can go through an entire AP almost completely ignoring mysticism and life science :)

(I'll be putting ranks in mysticism and both sciences, but mysticism won't be my best stat bonus)


If we are low on melee I could try that spell sergeant technomancer instead.


Basic outline of my background is that he grew up the child of major stakeholders in a minor mine on Akiton and enjoyed relative luxury and education until his early adulthood when the mine went belly up and they lost everything. Still, educated and quick to learn he bounced around doing any odd jobs he could scrounge until he got a sweet gig at Abadarcorp.

Of course that's when he got snarled up in an attempt to unionize. What, you ask? Laborers? Miners? Fabricators? Programmers!!? Nah, accountants! Yeah, the money guys tried to push their weight with Abadarcorp, THAT didn't work.

So he bounced around some more, doing things legal and less so till he caught on with this crew. Handy with a computer and a spreadsheet (also a gun or spells) is always useful on a merchant vessel.


I've got my guys backstory and crunch roughed out.

Would have probably had more but my level 8 paladin in another campaign heroically sacrificed himself and properly died.

So now I'm focusing on building a new character for that game, since it like looks like the group is gonna make it through fine.


Thanks, the more I play with some stuff, the more I like a caster anyway


GM, how scarce are resources going to be in this AP?

Which direction I go might have some bearing on how likely it'll be to afford things like power armor.


Hmm, was pretty set on a basic caster technomancer, but after some reading a Soldier/Techno Spell Sergeant sounds pretty fun too if Cellion goes Mystic.

I do so enjoy Gish characters


Sweet, I haven't done much starfinder other than the dead suns and I had been interested in both witchwarper and vanguard, so seeing them played is just as good as playing them to me.


Good to see you too meloriel, missed you on the last campaign :)


Strek Armstrom wrote:
Actually, you know what, Strek could take Powered Armor Proficiency at 5th and delay Weapon Focus until 7th in order to qualify for the Powered Armor Jockey Archetype, which only replaces features at 6th, 9th & 12th, and so wouldn't interfere with him taking Improved Overcharge at 8th.

That was absolutely the archetype I was looking at too, seems pretty cool.


Strek Armstrom wrote:

Great to have you!

Strek is +12 Engineering, but only +7 Computers, so if you want to focus on boosting your Computers skill over Engineering, then we can each be each other's Aid Another partner.

For offense, Strek is taking Heavy Weapon Proficiency at 1st, Versatile Specialization at 3rd, and Weapon Focus at 5th, so his feats are locked in for a while. Probably focusing on single-target Boost weapons combined with Overcharge. His starting weapon is an Ember Agitator.

But he'll definitely need all the help he can get with debuffs.

Sounds great, I wish Zulu had gotten into the boost weapons when he had the chance, it never quite worked out with the way the AP went. Adding a few more damage dice would have been fun.

Experimental Weapon will get you the heavy weapon proficiency for free (but not heavy armor IIRC) and Calibrate is crazy powerful, letting you add your level in damage twice.

I haven't had too much issue hitting my target after GM graciously let me switch from Exocortex and really didn't find many of the other Exocortex options coming into play.

And sure, I'll be happy to focus on computers if you want to do the engineering, probably keep enough for aids and I see a few TM things that could be fun for hacking.

I still have a lot of reading to do, haven't even LOOKED at the spell lists yet :)


Ok, old hand is taken, so I'm thinking for theme and background I'm leaning towards grifter/union busted, technomancer.

With ships and cargo and whatnot, it might be fun for one of the soldier/mechanics to think about going the power armor route, loaders could be cool.

I'd have thought about that but it seems those roles are filled now and I'm wanting something more fiddly than Gun Turret Experimental Weapon Zulu was, despite how big his blasts can get.

Ship roles can do science officer or gunner.


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Also, I'm thinking I was gonna go with a technomancer, seems like it'll fit fine.

My first background/personality doesn't seem like it'll fit a ragtag spaceship crew, so I'll still need to read the players guide and see what percolates in the ol brain. Maybe play some Cyberpunk 2077 to get out of my fantasy games lull I've been in lately :)


Woah, you all have been busy! Just checking in to say hi, excited to get started and this adventure on first glance looks exactly what I was wanting to starfinder for!

Great to see some old faces too :)


Magellia wrote:
Can this get marked as inactive?

Seconded.


If things look good and you want me I'll get an alt all set up tomorrow morning.


Crunchy:

TARNAK STORMBLESSED

Chaotic Neutral Medium Human Druid 2;
Init 2; Senses Perception: +9

Defense

AC 17, touch 12, flat-footed 15
hp 17
Fort 4, Ref 2, Will 7

Offense

Speed 20 ft.
Melee Quarterstaff +4 (1d6+3 ) [+1 BAB, +2 STR, +1 MWK][1d6 + 3 (1.5) STR]
Sickle +3 (1d6+1 ) [+1 BAB, +2 STR][1d6 +2 STR -1 Alchemical]
Dagger +3 (1d4+2 19-20),
Ranged Sling +3 (1d4+2 ),

Druid spells prepared (CL 2 (CL 3 with EVOCATION (mage tattoo); concentration +6)

1st (3/day)- Shillelagh (DC 15); Shocking Grasp (DC 16); Snowball (DC 16);

0th (at will)- Create Water (DC 14); Detect Magic (DC 14); Guidance (DC 14); Light (DC 15);

Statistics

Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 8

Base Atk +1; CMB +3; CMD 15

Feats Mage's Tattoo; Spell Focus: Evocation;

SQ ; Lightning Arc (1d6 + 1, 4/day); Nature Sense; Spontaneous Domain Casting; Wild Empathy; Windwalker;

Domains: Air (Lightning);

Focus School: Evocation;

Traits: Magical Lineage (Lightning Bolt), Beacon of Faith (1/day add +2 CL to domain ability or spell)

Skills Climb +6; Heal +8; Knowledge (geography) +4; Knowledge (nature) +7; Perception +9; Spellcraft +4; Survival +10; Swim +6;

Equipment

Acid Flask (2)];
Alchemist's fire (2)
Potion of Cure light wounds (2);
Scroll of CLW (3) [ all druid CL 1]
Scroll of Shillelagh
Scroll of Expeditious Excavation
Scroll of Endure Elements (3)
Case, scroll;
Outfit, Hot Weather;
Rope, hemp (50 ft.);
Lamellar Armor (Horn) - Masterwork
Quarterstaff - Masterwork
Sickle, Alchemical Silver
Dagger, cold iron
Sling

My first thought as to why a storm druid would be out in the desert is simply he's a bit crazy. To expound I envision him being originally from The Shackles and served on a ships crew as one so touched by storms is likely a good omen. During one particularly bad storm he decided to commune with Gozreh from the crows nest and came down he had decided these things called deserts he had heard about didn't get enough rain, so he jumped ship and wandered to Katapesh to work on bringing more storms to the desert. How exactly he interacts with the group I guess will depend on where you are all at in the AP, but he'd work for coin, adventure, whim or divine guidance.


Great! I'll get something posted in a few hours.


Here's some crunch, I tend to avoid making another alt until accepted into the game, if that is alright with the GM.

I've got some ideas for fluff rolling around in my brain, but I'll have to mull it over before I devise a background.

Kk'rach:

KK'RACH

Neutral Medium Tengu Slayer 2;
Init 3; Senses Perception: +9

Defense

AC 20, touch 14, flat-footed 16 [+6 Armor, +3 Dex, +1 Dodge]

hp 18

Fort 3, Ref 6, Will 1

Offense

Speed 20 ft.
Melee Katana +6 (1d8+3 18-20), [BAB +2, STR +3, MWK +1]

Wakizashi +5 (1d6+1 18-20), [BAB +2, STR +3]

Tonfa +5 (1d6+3 ), [BAB +2, STR +3]

Katana (2H) +6 (1d8+4 18-20), [BAB +2, STR +3, MWK +1] [1.5 STR 18-20]

TWF

Katana +4 (1d8 + 3 18-20), [BAB+2, STR+3, MWK +1, TWF -2]
Wakizashi +3 (1d6 + 1 18-20), [BAB +2, STR +3, TWF -2](½ STR 18-20)

Statistics

Str 17, Dex 16, Con 10, Int 10, Wis 12, Cha 10

Base Atk + +2; CMB +5; CMD 19

Feats Dodge; Two-Weapon Fighting;

SQ ; Studied Target +1; Track; Talents: Ranger Combat Style 1; Combat Styles: Two-Weapon Combat;

Skills Acrobatics +8; Climb +8; Knowledge (dungeoneering) +4; Knowledge (local) +4; Perception +9; Sense Motive +5; Stealth +10; Survival +5;

Equipment
Katana (Masterwork)
Wakizashi
Tonfa
Lamellar Armor (Steel, Masterwork)
2x Potion of Cure light wounds;
Kit, ranger's;
Outfit, Hot Weather;

Kk'rach also has the Exotic Weapons alternate racial trait, gaining Katana, Wakizashi and Tetsubo eastern exotics.

apologize for the formatting, my computer has decided to give me issues with the cookies thing so I'm on my phone for the time being.

Erk, I just saw you were wanting ranged or a full caster. I would also be happy to make a druid, especially if the GM would be gracious enough to allow a storm druid the lightning subdomain (I mean, come on STORM druid doesn't get lighting?)


I'd like to submit myself, and a Tengu Slayer, for consideration.

For dependability, I am a stay at home dad and can commit to at least 1-3 posts a day but won't commit to more. I recently had to drop my ... first? Game (non pathfinder) because the post rate was like 20+ a day and it was just too much to keep up with.

Flexibility, I'm up for whatever, but I do have a question at the bottom.

Creativity, it does depend on the group to see how much RPing I do, I really like to get into the character but if I'm the only one I'll pair it back a bit, I do so love descriptive posts so I always have to include something at least.

Question on crunch, I'm a bit confused by the BP relating to feats, are there any special rules set up by the group yet, or should I just creat as normal to start?

I will be putting together the character and should have at least a basic character up in a few hours.


Yep

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