Miteke's Legacy of Fire

Game Master miteke

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Party Info - NPCs and Handouts

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Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Each PC may select one magic item worth at most 4000 gp to gain as a reward. This will be added to your loot sheet so choose with that in mind...

Is it ok if we pick an adamantine weapon for Gnasher? I know it's not magical, but the starting price is 3,000 gp.


Mmmn. Sure, I will go for that.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Each PC (and Seif may choose something on behalf of Shadow) may select one magic item worth at most 4000 gp to gain as a reward. This will be added to your loot sheet so choose with that in mind.

Two questions, one mechanical, one RP.

Mechanical. Added as in the cost of it will be part of the next level up, or it will be added above and beyond the cost, so we don't have to include it in our future calculations?

RP: Are the items manifesting here on the battlefield or will we find them elsewhere?


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Added as if it was found during a normal looting. Thus it will be added to your inventory for free until the next level up, then, at that point, it will be used to reduce the cost going forward. Thus, going forward, that adamantine weapon will cost about 1500 gp instead of 3000 gp.

@Malgrim, Seif
Have you chosen an item yet?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I was thinking of going for a Headband that gives +2 Wisdom.

I also discovered my AC is wrong. It should be 1 higher as I am missing my Amulet of Natural Armor. I will try and correct all of that sometime tomorrow.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Hmm... I guess, an Amulet of Mighty Fists (Ghost Touch)...?


So, that makes it

Headband of Inspired Wisdom, +2
Amulet of Mighty Fists (Ghost Touch)
Adamantine Bardiche

???


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

sorry I was leaning adamantine falchion, just to change it up a little :)


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Sounds good. Seif, you get two items, one for shadow and one for you.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Oh! In that case, I will take a Cracked Pale Green Prism Ioun Stone :-)


You guys make the long trek to the north and come to an immense spike of sheer, solid rock with narrow grooves spiraling up its entire length protruding from the ground. Driven deep in the heart of a hilltop at the center of the island, the spike rises to a height of at least one hundred feet. The spike impales the petrified ribcage of an enormous draconic beast, its stony ribs themselves over twenty feet high. Scattered nearby are other fragments of the colossal skeleton—bits of wing, legs, and to the south of the spire, an immense horned skull. The spire widens at the top like the knob of some brobdingnagian club, and the top is slightly jagged, as though pieces have been broken of

The Black Spire Image


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

mmmm access was denied on the image, I'll copy and paste the post to the game thread, do we see any doors, or can we walk up the narrow grooves?


This should have been posted in gameplay. I'll fix the link and post in gameplay.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

ah so there is a building up top :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Seif-al-Din ibn-Subhi wrote:
No-one else going to comment on the fact that the skeleton is covered in ghouls/ghasts...? :-P

I wasn't paying that close of attention. Just noticed the building up top and figured we'd have to climb.

Happy to tear through some undead if we need to :)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I didn't look that closely either. I more looked at the way the spire narrowed at the bottom and thought that was a prime spot to cast Earthquake.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Just need Seif and Shadow to be placed and then I will place the Ghasts. You are approaching from the west. That would have been a good thing to mention up front :)

Shall we move ourselves so we're approaching from the west?

Gnasher moved 40ft and readied an attack. I'm assuming we want folks behind or beside him?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I've not had Gnasher take the feat Phalanx Formation because generally he doesn't fight right beside his allies in a tight packed space. When he does, he drops the bardiche and used teeth and claws. Without blood rage he doesn't have claws. It will be interesting to figure out what tactic will work best.

Miteke, may I assume Gnasher found his new falchion at the feet of the dead golem? Or does he not have possession of it yet.

In my arrogance the only other weapons gnasher was carrying was his collection of daggers.


The messenger presented each of you with your items so, yes, you have it!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
The messenger presented each of you with your items so, yes, you have it!

That improves the options, I'll get a post up in the morning :)

Sorry, which undead did he wound?


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Just checking, but are the ghouls immune to the antimagic aura, for some reason? From memory, normal Ghoul Fever is a (Su) ability, so it should usually be suppressed by the antimagic field, right?

I'm asking, because otherwise, I foresee a *lot* of saving throws in our future...


Hmmm. I read it backward. I thought the paralysis was supernatural and the disease was not. Instead of saves vs. the fever, those are saves vs. paralysis. These things just became much more dangerous. You might want to do a strategic retreat. Note that although Malgrim cannot summon his water bolts from within the anti-magic field, if the bolts are not magical in themselves, they could be sent INTO the AM field. A nice tactic would be to have the highest AC character lure them out while the others attack from across the AM boundary.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Hmmm. I read it backward. I thought the paralysis was supernatural and the disease was not. Instead of saves vs. the fever, those are saves vs. paralysis. These things just became much more dangerous. You might want to do a strategic retreat. Note that although Malgrim cannot summon his water bolts from within the anti-magic field, if the bolts are not magical in themselves, they could be sent INTO the AM field. A nice tactic would be to have the highest AC character lure them out while the others attack from across the AM boundary.
interesting.
'Gnasher' Red Claw wrote:
Sorry, which undead did he wound?

Just asking so he knows how he wants to continue. Which color undead did he injure?


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

That makes far more sense :-)


'Gnasher' Red Claw wrote:
Just asking so he knows how he wants to continue. Which color undead did he injure?

Your choice.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I spent all this time asking about what ghoul hit him so he could hit it back. Then, this morning realized that to do so with the bardiche he'd have to take a 5ft step, and give up any other move action :)

Looks like it's time for a strategic retreat


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Ok, apparently I missed that pathfinder added a movement qualifier onto mithril armor.


Yep. It is a general qualification that you treat it like light armor which means no movement reduction. Now, how about your encumbrance? Are you at a light encumbrance. A lot of time folks with medium armor will take extra stuff since there is no penalty to being medium encumbered if the medium armor already encumbers you.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
What order are the PCs booking it out of there at? Like I said, it matters since the AoOs will fall on the first person to move for any given ghoul.
I just assumed the order of posting, but we don't have to.
miteke wrote:

@Gnasher

Unfortunately you just cannot bring yourself to bite the foul creature (you missed).

Kinda figured that :)


'Gnasher' Red Claw wrote:
miteke wrote:
What order are the PCs booking it out of there at? Like I said, it matters since the AoOs will fall on the first person to move for any given ghoul.
I just assumed the order of posting, but we don't have to.

Right. In this case order is important so I'm going to let you sort it out before I process the actions.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Gnasher's AC is only 1 higher and I in theory will negate a bunch of the AoO's with my rolls. So I would just leave when it was my turn to go. I am not going to wait around a full round for Shadow to draw some attacks away.


Thought I needed to wait for Seif to take an action anyway. But that's true, I forgot Seif already went...


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Yes, Seif-al-Din and Shadow acted.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Why was I stopped? I did not ever move through their squares? I went through the square with Gnasher in it.

Because I only moved through threatened squares. The acrobatics check was just to prevent an AoO, not to get by them.


That is not how it works. From the skill text:

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Since you failed one of the checks you should have lost your move action and remained where you were, but I was kind.

When faced with that many grabbers, it is often better to just bull your way through and accept the AoOs.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

But I never moved through their square. I went through the square Gnasher was in and then followed the same path that Gnasher went.

The chart below shows the difference.

Move through a threatened area Opponent’s Combat Maneuver Defense
Move through an enemy’s space 5 + Opponent’s Combat Maneuver Defense

The space is their square, not a threated square around them.

I tried to be very specific, my goal was to get out. If I had to just take the AoO's for some reason, I would have done that over trying to avoid the AoOs.

If your going to say that I did it wrong and I lose that move action, then I still have a second move action and I would have just provoked walking away. I was not going to stand and get all of the full attacks against me.


You are right! I totally misread that. Sorry about that. I was SOOO sure of the (wrong) rule that I even quoted it and STILL got it wrong by reading my preconception into it.

Unfortunately, I noticed this in the rules...

* This DC is used to avoid an attack of opportunity due to movement. This DC increases by 2 for each additional opponent avoided in 1 round.

With 9 opponents you will fail each attempt anyway (you are at -16 to your check). So you will take 9 AoO since the DC is 36 with those penalties. Taking the first 9 attacks as AoO you will have to make 3 saves vs. paralysis and then you are home free. Let's see how that plays out before I make additional corrections.

That sound right?

Note: I'm learning here too. Seems to me when there are that many opponents you could chose to avoid a few of them but not all of them to keep the penalties down!


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Yeah, unfortunately, not being able to AoE these guys is a *real* pain!


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

So the way I have always seen it work is that it starts at CMD and goes up as you make checks against each additional opponent. Which is why I rolled once against everyone. So under that way of doing it, the first check is vs CMD, the second is CMD+2, the third is CMD+4, etc. The only one that would be CMD+16 is the final guy.

Admittedly, the wording for that mainly came from 3.5 which was more specific about it then Pathfinder. I could see you ruling that I make one check against everyone and see how I do. My first check was pretty poor, so I think they all attack me if that is how we are doing it going forward. On the plus side, that may mean Gnasher gets out without any attacks on him.

As I remember the map, I had to provoke from everyone I rolled against to get out. So if your doing the one check, they all get their attacks and it is what it is.

Just so you know, I am fine with whatever you want to do with this rule. I appreciate you running and I am not trying to throw a fit. As long as we are consistent so I know what I can or cannot do, I am totally good with however you want to run this, or any other, rule. In this case, I just want to try and get out of a half dozen full round attacks if at all possible.


No, you were not rude. I WANT you to challenge me as far as rules go, which may be different from some GMs you have had. Heck, if anyone else wants to chime in and have thoughts on all this, I'm all ears.

I think the penalty has to apply to all of the Acrobatic checks. It's not like one of them is going first or anything, they are all simultaneous, at least technically. Realistically there would be differences. But then you could end up being paralyzed by the first attack. Then what? The others attack you without benefit of dex, or the others are not done since you are not motionless and not provoking any longer? Makes my head hurt.

In the end, though, I'm just hoping you do not fail a fort save!


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12
CRB wrote:
* This DC is used to avoid an attack of opportunity due to movement. This DC increases by 2 for each additional opponent avoided in 1 round.

I mean, the way I interpret that, is that the DC increases by 2 for each opponent you successfully Acrobatics against in 1 round...?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

If I stop moving then I stop provoking. And most of them could not reach me if I get stopped early.

@Seif The wording did change between editions. I stated what I have always seen, but if Miteke rules its one roll at one DC then that works. I do not think reading it as a separate check and each additional enemy you avoid changes the DC by 2 is an inaccurate use of language. Here is a random discussion page where they are saying the same thing I am. Here is a second one that states the same thing. Random boards are not definitive rulings, but for whatever it is worth, these are just the first two I clicked on.

Again, I am fine with whatever ruling we come up with. I just want to make sure I know what I can or cannot plan on doing moving forward.


If nothing else, for sanities sake I'm going to go with the ruling that multiple opponents affect all the rolls the same way. Knowing that, feel free to change that to a full move when you leave, and/or go on defense before you move.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am going to stick with my order. I feel like changing it after I rolled low on the first one is bogus. I make the Fort on a 2, which was my plan all along if I failed some rolls, and they still have to hit me as I go. We will hope a bunch miss and I don't roll a 1.

On the plus side, if I make it through, no one will be left to target Gnasher unless they all have Combat Reflexes.

I will move back to where I hope to end on the map and we will see if that works out.


I hope it does. So go ahead and make your saves in gameplay.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am a bit confused. Are you using the full attack actions in place of AoO's? Do I need to make 3 saves based on that?


Yes. The first 10 (I think it was, one for every AoO) attacks thrown at you are now the AoOs. After they are resolved I will redo the turn.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I'm reading along, trying to understand everything. Once things get 'resolved' please let me know if I need to do anything.


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Things are resolved now. Since you failed your save you are being trampled underfoot as the ghouls move in on the remaining two living creatures. I put the round you will be able to act next to your character on the combat card.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gnasher and Malgrim both fall beneath the weight of the attacks aimed at them. It is not pretty. They converge on Shadow and Seif trampling Gnasher and Malgrim underfoot.

We seem to be in round 5, where should I place Gnasher on the map.

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